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		<title><![CDATA[Visual Entertainment and Technologies Forum - Semi-Restricted Bounties]]></title>
		<link>https://www.ventdev.com/forums/</link>
		<description><![CDATA[Visual Entertainment and Technologies Forum - https://www.ventdev.com/forums]]></description>
		<pubDate>Tue, 14 Apr 2026 23:20:03 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[$2500] #352 Windows 98 Port... No, I'm Serious | Requires #350]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4716</link>
			<pubDate>Fri, 05 Sep 2025 03:52:47 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4716</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;2500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span>  Done laughing yet? Without CEF, it is technically possible to port the original GearCity Classic (version 2.0.x.x) to Windows 98. This bounty would port #350 to the GearCity Classic code base. It would also downgrade Ogre to version 1.6, and possibly down as far as version 1.4. The game should compile in C++03 with VS2005 command-line tools, and if not, MinGW 3.3 is an option. (Though I am not sure how well older versions of Ogre work with Mingw.) I may also have to replace a handful of 3rd-party libraries, specifically sound.<br />
<br />
After all of that, the game should work in Windows 2000, ME, and 98… I might even be talked into doing it live at some retro-computer festivals…<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4714" target="_blank" rel="noopener" class="mycode_url">#350</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Bit rot and tooling. Older versions of GearCity use C++03, which doesn't have much support in the Windows 98 space. I might be able to drop to C++98, but it will require a few external libraries to cover missing functionality. Older Ogre typically only worked on Visual Studio on Windows. The game started off on Ogre 1.6 but used Ogre 1.7. 1.6 might work on Windows 98, but the last official 98 support version is 1.4. If I can get 1.6 working on Windows 98, the GUI library and sound library should work, or at least be similar enough to current, and version 0.1 of GC could be used as a basis. If we were to drop all the way down to Ogre 1.4, we could get Dx 7 support, AND that opens the door to Windows 95... yes... Windows 95, baby! Not that anyone would have a computer that is running Windows 95 fast enough to play GC.<br />
<br />
Anyway, the biggest issue would be finding source code for ~20-year-old libraries that are dead and forgotten.<br />
<br />
There is a high risk of failure with this bounty. And it's completely pointless, but boy would it be a hoot to try!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> GC 2.0.x.x has been tested in Windows XP on an 800 MHz Pentium 3 with 512mb of ram, and a Radeon 9200 GPU. It works, but barely. Hardware-wise, the game could work on machines of that era. But it might take additional optimizations to the code beyond downgrading much of the libraries. I do believe CEF is one of the bigger lag spots. In any event, this bounty is mostly me putting my thoughts on paper for when the game is eventually FOSS'd and these bounties are moved to a tracker. Maybe someone will be crazy enough to attempt it. <img src="https://www.ventdev.com/forums/images/smilies/biggrin.png" alt="biggrin" title="biggrin" class="smilie smilie_21" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;2500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span>  Done laughing yet? Without CEF, it is technically possible to port the original GearCity Classic (version 2.0.x.x) to Windows 98. This bounty would port #350 to the GearCity Classic code base. It would also downgrade Ogre to version 1.6, and possibly down as far as version 1.4. The game should compile in C++03 with VS2005 command-line tools, and if not, MinGW 3.3 is an option. (Though I am not sure how well older versions of Ogre work with Mingw.) I may also have to replace a handful of 3rd-party libraries, specifically sound.<br />
<br />
After all of that, the game should work in Windows 2000, ME, and 98… I might even be talked into doing it live at some retro-computer festivals…<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4714" target="_blank" rel="noopener" class="mycode_url">#350</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Bit rot and tooling. Older versions of GearCity use C++03, which doesn't have much support in the Windows 98 space. I might be able to drop to C++98, but it will require a few external libraries to cover missing functionality. Older Ogre typically only worked on Visual Studio on Windows. The game started off on Ogre 1.6 but used Ogre 1.7. 1.6 might work on Windows 98, but the last official 98 support version is 1.4. If I can get 1.6 working on Windows 98, the GUI library and sound library should work, or at least be similar enough to current, and version 0.1 of GC could be used as a basis. If we were to drop all the way down to Ogre 1.4, we could get Dx 7 support, AND that opens the door to Windows 95... yes... Windows 95, baby! Not that anyone would have a computer that is running Windows 95 fast enough to play GC.<br />
<br />
Anyway, the biggest issue would be finding source code for ~20-year-old libraries that are dead and forgotten.<br />
<br />
There is a high risk of failure with this bounty. And it's completely pointless, but boy would it be a hoot to try!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> GC 2.0.x.x has been tested in Windows XP on an 800 MHz Pentium 3 with 512mb of ram, and a Radeon 9200 GPU. It works, but barely. Hardware-wise, the game could work on machines of that era. But it might take additional optimizations to the code beyond downgrading much of the libraries. I do believe CEF is one of the bigger lag spots. In any event, this bounty is mostly me putting my thoughts on paper for when the game is eventually FOSS'd and these bounties are moved to a tracker. Maybe someone will be crazy enough to attempt it. <img src="https://www.ventdev.com/forums/images/smilies/biggrin.png" alt="biggrin" title="biggrin" class="smilie smilie_21" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$1500] #351 Linux RISC-V | Requires #350]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4715</link>
			<pubDate>Fri, 05 Sep 2025 03:34:05 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4715</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty ports the game to Linux on RISC-V. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4714" target="_blank" rel="noopener" class="mycode_url">#350</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I'm not sure how well our rendering engine works on this architecture. It should work, but you never know. It compiles on Debian, and there is a package for it. That said, there is a chance of failure because of this unknown. There are not many fast RISC-V chips out there. But there should be something out there capable of running the game in this price range. If the port fails, I eat the hardware cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> RISC-V is the future. Hell, my son and I have half a decoder and a register system designed for our own RISC-V chip! <img src="https://www.ventdev.com/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_28" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty ports the game to Linux on RISC-V. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4714" target="_blank" rel="noopener" class="mycode_url">#350</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I'm not sure how well our rendering engine works on this architecture. It should work, but you never know. It compiles on Debian, and there is a package for it. That said, there is a chance of failure because of this unknown. There are not many fast RISC-V chips out there. But there should be something out there capable of running the game in this price range. If the port fails, I eat the hardware cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> RISC-V is the future. Hell, my son and I have half a decoder and a register system designed for our own RISC-V chip! <img src="https://www.ventdev.com/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_28" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$2000] #349 Stock Indexes | Requires: #103, #14, #21, 2x TBA]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4713</link>
			<pubDate>Fri, 05 Sep 2025 02:45:37 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4713</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;2000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span>  This bounty adds stocks for Non-Manufacturing engineering firms, parts suppliers, and material suppliers. It also creates a global and regional automotive stock indexes. Finally it also creates a few market level indexes.<br />
<br />
This should broaden the stock market system in the game. Pension systems will invest directly into these indexes. And these systems could provide greater vertical integration for companies as we expand into component manufacturing and so forth.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3886" target="_blank" rel="noopener" class="mycode_url">#103</a>,<a href="https://www.ventdev.com/forums/showthread.php?tid=3795" target="_blank" rel="noopener" class="mycode_url">#14</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=3803" target="_blank" rel="noopener" class="mycode_url">#21</a>, Parts Suppliers (TBA), Material Suppliers (TBA) <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Stocks are not the core focus of the game. Without proper systems in place, it is ripe with exploitation. Adding too many companies to the game will bog down the game. More so if we're adding a bunch of publicly traded companies with financial data.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I'm not sure if the system could handle it. It might also lead to many exploits and information overload in the UI.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Recommendation: <a href="https://www.ventdev.com/forums/showthread.php?tid=4697" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4697</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;2000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span>  This bounty adds stocks for Non-Manufacturing engineering firms, parts suppliers, and material suppliers. It also creates a global and regional automotive stock indexes. Finally it also creates a few market level indexes.<br />
<br />
This should broaden the stock market system in the game. Pension systems will invest directly into these indexes. And these systems could provide greater vertical integration for companies as we expand into component manufacturing and so forth.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3886" target="_blank" rel="noopener" class="mycode_url">#103</a>,<a href="https://www.ventdev.com/forums/showthread.php?tid=3795" target="_blank" rel="noopener" class="mycode_url">#14</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=3803" target="_blank" rel="noopener" class="mycode_url">#21</a>, Parts Suppliers (TBA), Material Suppliers (TBA) <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Stocks are not the core focus of the game. Without proper systems in place, it is ripe with exploitation. Adding too many companies to the game will bog down the game. More so if we're adding a bunch of publicly traded companies with financial data.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I'm not sure if the system could handle it. It might also lead to many exploits and information overload in the UI.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Recommendation: <a href="https://www.ventdev.com/forums/showthread.php?tid=4697" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4697</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$1000] #329 Sub-Regional Transportation Cost Modifier  | Requires: #89]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4499</link>
			<pubDate>Thu, 07 Dec 2023 23:24:46 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4499</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a shipping cost modifier for transportation between two sub-regions. For example, shipping costs between Japan and the Western United States would be much lower than shipping from Japan to Moscow. This bounty's goal is to address the cost differences between shipping by sea and land.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3871" target="_blank" rel="noopener" class="mycode_url">#89</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty adds additional .xml files containing shipping modification data between all possible combinations of regions. That file will be cumbersome to maintain. While this bounty will make transportation costs slightly more realistic, it's still limited by how detailed our sub-regions are. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty will provide a little more realism to the transportation costs in the game. I'm not expecting much change in shipping prices, considering where most players build their factories. It will affect inland regions and transportation that occurs inland (East to West coast USA, for example). <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a shipping cost modifier for transportation between two sub-regions. For example, shipping costs between Japan and the Western United States would be much lower than shipping from Japan to Moscow. This bounty's goal is to address the cost differences between shipping by sea and land.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3871" target="_blank" rel="noopener" class="mycode_url">#89</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty adds additional .xml files containing shipping modification data between all possible combinations of regions. That file will be cumbersome to maintain. While this bounty will make transportation costs slightly more realistic, it's still limited by how detailed our sub-regions are. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty will provide a little more realism to the transportation costs in the game. I'm not expecting much change in shipping prices, considering where most players build their factories. It will affect inland regions and transportation that occurs inland (East to West coast USA, for example). <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$600] #328 Regulation Mapping Window  | Requires: #327]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4498</link>
			<pubDate>Thu, 07 Dec 2023 22:53:20 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4498</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span>  This bounty adds a specific window to the world map that allows the player to display regulation requirement maps. The player can display emissions regulations by classification or select one of their vehicles from a list and display what cities they can sell the vehicle in based on the emissions requirements. These maps are in the #327 bounty. Players would also use this window if/when the community funds safety regulations, fuel cafe standards, and any other maps for vehicle-specific regulations.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4497&amp;pid=10407" target="_blank" rel="noopener" class="mycode_url">#327</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> Future Regulation Maps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty causes yet more nested windows in the game. You'll have to go to Maps -&gt; Regulations before you get to the ability to select the designs and select the maps. Folks dislike digging through menus. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty will make more sense when we implement multiple types of regulations and restrictions on vehicle sales. It's also a little better than accessing these maps via the Branch Distribution window of a selected city...  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span>  This bounty adds a specific window to the world map that allows the player to display regulation requirement maps. The player can display emissions regulations by classification or select one of their vehicles from a list and display what cities they can sell the vehicle in based on the emissions requirements. These maps are in the #327 bounty. Players would also use this window if/when the community funds safety regulations, fuel cafe standards, and any other maps for vehicle-specific regulations.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4497&amp;pid=10407" target="_blank" rel="noopener" class="mycode_url">#327</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> Future Regulation Maps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty causes yet more nested windows in the game. You'll have to go to Maps -&gt; Regulations before you get to the ability to select the designs and select the maps. Folks dislike digging through menus. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty will make more sense when we implement multiple types of regulations and restrictions on vehicle sales. It's also a little better than accessing these maps via the Branch Distribution window of a selected city...  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$750] #325 Fuel Quality Requirements | Requires: #65, #326]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4492</link>
			<pubDate>Thu, 07 Dec 2023 15:33:36 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4492</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Liquid fuels do not come in a singular quality. There are many different grades, and some engines require a minimum quality threshold that its fuel must meet. This bounty adds Low, Regular, Mid, Premium, Plus, Special (Racing/Aviation/Marine), and Leaded options to the advanced engine designer. The fuel grade requirements will affect the operation costs of the vehicle as well as engine performance, fuel economy, and compression ratios.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3847" target="_blank" rel="noopener" class="mycode_url">#65</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4493" target="_blank" rel="noopener" class="mycode_url">#326</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty risks causing decision paralysis for the user. Calculations might not be entirely accurate with combustion ratios. I will have to do some research on this. Low, Regular, Mid, etc all have different meanings in different countries. I suspect people will either pick the lowest, the highest, or none at all.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty will add some depth to the engine designer for people making low-end and high-end engines. It won't be much of a feature in between, though. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Liquid fuels do not come in a singular quality. There are many different grades, and some engines require a minimum quality threshold that its fuel must meet. This bounty adds Low, Regular, Mid, Premium, Plus, Special (Racing/Aviation/Marine), and Leaded options to the advanced engine designer. The fuel grade requirements will affect the operation costs of the vehicle as well as engine performance, fuel economy, and compression ratios.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3847" target="_blank" rel="noopener" class="mycode_url">#65</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4493" target="_blank" rel="noopener" class="mycode_url">#326</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty risks causing decision paralysis for the user. Calculations might not be entirely accurate with combustion ratios. I will have to do some research on this. Low, Regular, Mid, etc all have different meanings in different countries. I suspect people will either pick the lowest, the highest, or none at all.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty will add some depth to the engine designer for people making low-end and high-end engines. It won't be much of a feature in between, though. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
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			<title><![CDATA[[$800] #323 Expand AI Behavior To Favor Specific Components | Requires: #58]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4490</link>
			<pubDate>Thu, 07 Dec 2023 14:29:24 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4490</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty would add data to the AI Behaviors system that allows modders to set a company's propensity to specific component designs. For example, making companies focus specifically on EVs or Steam engines. Currently, the default game randomizes AI Behaviors, and we override some of the systems internally to make the AI stronger. Hopefully, that won't be the case in the future.<br />
<br />
This bounty requires <a href="https://www.ventdev.com/forums/showthread.php?tid=3840" target="_blank" rel="noopener" class="mycode_url">#58</a> because if we're going to limit AI companies to a narrow band of components, I would like them to be able to improve their ability to use those components. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3840" target="_blank" rel="noopener" class="mycode_url">#58</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Much of the AI behavioral system has been cut back over the years to keep the AI competitive and not go bankrupt. The major risk of this bounty is that AI companies specializing in niche designs will fail. The game does not scale to the small side well. Of course, historically, companies that specialized in EVs and Steam did fail during much of Automotive history.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I originally intended the behavior system to be similar to this bounty. I designed it to force companies who built sports and supercars to create nothing but sports and supercars. It worked well, but the game world can only handle so many supercar companies. And the game did not scale low enough to allow these companies to be profitable on a small scale. The end result was a dead world. So, I made the AI design other vehicle types outside their niche but with their behavior variables. This change still caused companies to fail fast. Thus, many of the behavior variables do not have much weight anymore. They're also randomized now in the default AI files. This bounty is unlikely to fix these issues with the game. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty would add data to the AI Behaviors system that allows modders to set a company's propensity to specific component designs. For example, making companies focus specifically on EVs or Steam engines. Currently, the default game randomizes AI Behaviors, and we override some of the systems internally to make the AI stronger. Hopefully, that won't be the case in the future.<br />
<br />
This bounty requires <a href="https://www.ventdev.com/forums/showthread.php?tid=3840" target="_blank" rel="noopener" class="mycode_url">#58</a> because if we're going to limit AI companies to a narrow band of components, I would like them to be able to improve their ability to use those components. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3840" target="_blank" rel="noopener" class="mycode_url">#58</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Much of the AI behavioral system has been cut back over the years to keep the AI competitive and not go bankrupt. The major risk of this bounty is that AI companies specializing in niche designs will fail. The game does not scale to the small side well. Of course, historically, companies that specialized in EVs and Steam did fail during much of Automotive history.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I originally intended the behavior system to be similar to this bounty. I designed it to force companies who built sports and supercars to create nothing but sports and supercars. It worked well, but the game world can only handle so many supercar companies. And the game did not scale low enough to allow these companies to be profitable on a small scale. The end result was a dead world. So, I made the AI design other vehicle types outside their niche but with their behavior variables. This change still caused companies to fail fast. Thus, many of the behavior variables do not have much weight anymore. They're also randomized now in the default AI files. This bounty is unlikely to fix these issues with the game. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
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			<title><![CDATA[[$600] #322 Auto-Sell Compensate For Shipping | Requires #183]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4489</link>
			<pubDate>Thu, 07 Dec 2023 13:01:09 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4489</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> With <a href="https://www.ventdev.com/forums/showthread.php?tid=3967" target="_blank" rel="noopener" class="mycode_url">Bounty #183</a>, we'll be adding a way for the player to adjust the margins of the Auto-Sell system. This bounty adds to that system by allowing the auto-sell system to compensate for shipping costs when calculating the Auto-Sell price. The system will allow players to choose between the highest possible shipping costs, lowest possible shipping costs, and last turn's average shipping costs. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3967" target="_blank" rel="noopener" class="mycode_url">#183</a> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Calculating shipping costs before the vehicles ship is a time-consuming thing to do. This bounty might introduce some degraded performance when processing auto-sales or turn times. Shipping locations and shipping costs also change frequently, so we'll need to constantly update the auto-sales numbers, whereas the current system and the margin systems only need to be done once. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Shipping costs vary by many factors in the game. So, setting just a pure margin in the auto-sale system won't guarantee you make that margin because of shipping costs. With this system, the game should get you closer to the margin you set for the Auto-Sell system by compensating for the shipping costs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> With <a href="https://www.ventdev.com/forums/showthread.php?tid=3967" target="_blank" rel="noopener" class="mycode_url">Bounty #183</a>, we'll be adding a way for the player to adjust the margins of the Auto-Sell system. This bounty adds to that system by allowing the auto-sell system to compensate for shipping costs when calculating the Auto-Sell price. The system will allow players to choose between the highest possible shipping costs, lowest possible shipping costs, and last turn's average shipping costs. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3967" target="_blank" rel="noopener" class="mycode_url">#183</a> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Calculating shipping costs before the vehicles ship is a time-consuming thing to do. This bounty might introduce some degraded performance when processing auto-sales or turn times. Shipping locations and shipping costs also change frequently, so we'll need to constantly update the auto-sales numbers, whereas the current system and the margin systems only need to be done once. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Shipping costs vary by many factors in the game. So, setting just a pure margin in the auto-sale system won't guarantee you make that margin because of shipping costs. With this system, the game should get you closer to the margin you set for the Auto-Sell system by compensating for the shipping costs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
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		<item>
			<title><![CDATA[[$350] #310 Vehicle Marque Change Fee | Requires: #308]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4477</link>
			<pubDate>Wed, 06 Dec 2023 16:09:04 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4477</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;350<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty charges a fee for every vehicle the player changes the marque of. The fee consists of a base fee plus a small fee per vehicle in inventory. Think of it as the costs to change the badging and marketing behind the vehicle model. This system will be a new game starting option.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4475" target="_blank" rel="noopener" class="mycode_url">#308</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> The change vehicle marque system would have a possible exploit. This bounty fixes that somewhat by adding a cost associated with changing vehicle marques.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;350<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty charges a fee for every vehicle the player changes the marque of. The fee consists of a base fee plus a small fee per vehicle in inventory. Think of it as the costs to change the badging and marketing behind the vehicle model. This system will be a new game starting option.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4475" target="_blank" rel="noopener" class="mycode_url">#308</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> The change vehicle marque system would have a possible exploit. This bounty fixes that somewhat by adding a cost associated with changing vehicle marques.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$500] #309 Bulk Marque Changer | Requires: #308]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4476</link>
			<pubDate>Wed, 06 Dec 2023 11:44:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4476</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When a player needs to change many vehicle marques, doing it individually would take a lot of time. This tool provides a way to change multiple vehicle's marques at once. We'll do this with a window that lists the vehicles on the left. The player can select as many vehicles as wish from the list. There will also be a drop-down to select all vehicles of a specific marque. Finally, to the right, we'll have a list of marques available and a button to make the change. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4475" target="_blank" rel="noopener" class="mycode_url">#308</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty has the same concerns as #308. Also, I will need to figure out where I can put the launcher button for this tool. It should probably be in the same place you rename vehicles or in the Mega Menu Auto Tools. I lean to the latter. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Many people wanting to change the marque of a design do so when they purchase a marque. They wish to move all the vehicles of that marque to a different marque and then discontinue the marque. This bounty would make it easier to do such actions. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When a player needs to change many vehicle marques, doing it individually would take a lot of time. This tool provides a way to change multiple vehicle's marques at once. We'll do this with a window that lists the vehicles on the left. The player can select as many vehicles as wish from the list. There will also be a drop-down to select all vehicles of a specific marque. Finally, to the right, we'll have a list of marques available and a button to make the change. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4475" target="_blank" rel="noopener" class="mycode_url">#308</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty has the same concerns as #308. Also, I will need to figure out where I can put the launcher button for this tool. It should probably be in the same place you rename vehicles or in the Mega Menu Auto Tools. I lean to the latter. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Many people wanting to change the marque of a design do so when they purchase a marque. They wish to move all the vehicles of that marque to a different marque and then discontinue the marque. This bounty would make it easier to do such actions. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
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		<item>
			<title><![CDATA[[$1000] #302 | Redesign Lists using Multi-columns | Requires: #300]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4360</link>
			<pubDate>Wed, 20 Jul 2022 07:52:26 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4360</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Armed with the new multicolumn list widget, I will go through the game and replace the old lists widgets. The new lists will have multicolumn support. They'll also be sortable and filterable.<br />
<br />
If <a href="https://www.ventdev.com/forums/showthread.php?tid=4359" target="_blank" rel="noopener" class="mycode_url">Bounty #301</a> is also funded before this bounty, I will do additional redesigns to add widgets such as logos, buttons, and text boxes. Otherwise, those improvements will have to be in another bounty.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4358" target="_blank" rel="noopener" class="mycode_url">#300</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty does not charge enough money for the amount of work. And the situation is even worse if I do the redesigns for #301 in this bounty.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I think multicolumn sortable and filterable lists will greatly improve GC's UI. Because of that, I have discounted the bounty to help it get funded.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Armed with the new multicolumn list widget, I will go through the game and replace the old lists widgets. The new lists will have multicolumn support. They'll also be sortable and filterable.<br />
<br />
If <a href="https://www.ventdev.com/forums/showthread.php?tid=4359" target="_blank" rel="noopener" class="mycode_url">Bounty #301</a> is also funded before this bounty, I will do additional redesigns to add widgets such as logos, buttons, and text boxes. Otherwise, those improvements will have to be in another bounty.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4358" target="_blank" rel="noopener" class="mycode_url">#300</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty does not charge enough money for the amount of work. And the situation is even worse if I do the redesigns for #301 in this bounty.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I think multicolumn sortable and filterable lists will greatly improve GC's UI. Because of that, I have discounted the bounty to help it get funded.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$2000] #301 | Embed Widgets Into Multi-column Lists | Requires: #300]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4359</link>
			<pubDate>Tue, 19 Jul 2022 19:54:49 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4359</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;2000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> A cool feature of multicolumn lists is the ability to add other widgets, like buttons, into a column. Picture this. You load up the branch distribution window. The list features a text box with the price, a small button, the name of the vehicle, and other information.<br />
<br />
Instead of having to click the vehicle and then using another panel to change the price, you only have to click the textbox in the row, enter the price, and click the small button. <br />
<br />
That's just a small example of being able to add widgets inside the list boxes.<br />
<br />
This bounty only adds the feature to the game engine. It doesn't convert existing lists.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4358" target="_blank" rel="noopener" class="mycode_url">#300</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I am not entirely sure I can do this bounty. It has a very high risk of failure. Per the FBS rules, upon failing, I will return the bounty fee to the milestone funds. However, I can't return voting points to user accounts.<br />
<br />
This bounty only adds the feature to the game engine. We'll need to fund moving parts of the GUI into the lists with other bounties.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty gives me the tools needed to add widgets to lists. That would give me what I need to make major improvements to the UI should we fund individual or full redesign efforts. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;2000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> A cool feature of multicolumn lists is the ability to add other widgets, like buttons, into a column. Picture this. You load up the branch distribution window. The list features a text box with the price, a small button, the name of the vehicle, and other information.<br />
<br />
Instead of having to click the vehicle and then using another panel to change the price, you only have to click the textbox in the row, enter the price, and click the small button. <br />
<br />
That's just a small example of being able to add widgets inside the list boxes.<br />
<br />
This bounty only adds the feature to the game engine. It doesn't convert existing lists.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4358" target="_blank" rel="noopener" class="mycode_url">#300</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I am not entirely sure I can do this bounty. It has a very high risk of failure. Per the FBS rules, upon failing, I will return the bounty fee to the milestone funds. However, I can't return voting points to user accounts.<br />
<br />
This bounty only adds the feature to the game engine. We'll need to fund moving parts of the GUI into the lists with other bounties.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty gives me the tools needed to add widgets to lists. That would give me what I need to make major improvements to the UI should we fund individual or full redesign efforts. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$300] #287 | Racing Catalog | Requries: #137]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4345</link>
			<pubDate>Wed, 13 Jul 2022 16:05:44 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4345</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> We will create a model comparison page for past and current race vehicles and components, similar to the one found in the Showroom. This page is accessible via the racing room, and you can launch it with automatic selections from the racing windows. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3921" target="_blank" rel="noopener" class="mycode_url">#137</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Button placement for quick launch via Racing might require more GUI space.<br />
<br />
This is a duplicate system of what is in the Showroom. It's mainly a QoL feature because you can launch it from the racing room. Is that worth it?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> For folks who want to compare their racing designs with other racing designs, it's a pain in the rear to go to the Showroom and find the designs from the list. It would be easier if you could do it straight from the racing room itself.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> We will create a model comparison page for past and current race vehicles and components, similar to the one found in the Showroom. This page is accessible via the racing room, and you can launch it with automatic selections from the racing windows. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3921" target="_blank" rel="noopener" class="mycode_url">#137</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Button placement for quick launch via Racing might require more GUI space.<br />
<br />
This is a duplicate system of what is in the Showroom. It's mainly a QoL feature because you can launch it from the racing room. Is that worth it?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> For folks who want to compare their racing designs with other racing designs, it's a pain in the rear to go to the Showroom and find the designs from the list. It would be easier if you could do it straight from the racing room itself.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$600] #282 | Fuel Infrastructure | Requires: #88]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4340</link>
			<pubDate>Wed, 13 Jul 2022 13:04:17 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4340</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600 <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, you can only influence fuel popularity through increased market share. The game also increases fuel popularity statically through the TurnEvents.xml file.<br />
<br />
This bounty would add a system similar to research teams that invests in and lobby for fuel types. With this bounty, you will subsidize infrastructure, research, marketing, lobbying, etc. With the hopes of increasing a fuel type's popularity.<br />
<br />
To give real-world examples, we won't be allowing you to run a charging network like Tesla. But you will subsidize third-party companies to build this infrastructure like all the other manufacturers are doing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3870" target="_blank" rel="noopener" class="mycode_url">#88</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Some players will want to build the infrastructure themselves. I'm not sure how common this is, but the only example I know of where a company controls both the manufacturing of the vehicle and the fueling infrastructure is Tesla. Most companies subsidize third-party companies to increase alternative fuel's popularity. Not doing that in the game could disappoint those users.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This is more of a modern phenomenon from my understanding. Most companies only used subsidizing alternative fuels as a means of marketing. Only in the last couple of decades have efforts been serious in building alternative infrastructure. The most visible is electric, but there were efforts with E85, Autogas, and Fuel Cells too. <br />
<br />
This bounty would add a good money sink for players looking to use alternative fuels. It would also increase adoption rates for alternative fuels, making it more realistic growth if a company was throwing billions at the problem. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;600 <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, you can only influence fuel popularity through increased market share. The game also increases fuel popularity statically through the TurnEvents.xml file.<br />
<br />
This bounty would add a system similar to research teams that invests in and lobby for fuel types. With this bounty, you will subsidize infrastructure, research, marketing, lobbying, etc. With the hopes of increasing a fuel type's popularity.<br />
<br />
To give real-world examples, we won't be allowing you to run a charging network like Tesla. But you will subsidize third-party companies to build this infrastructure like all the other manufacturers are doing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3870" target="_blank" rel="noopener" class="mycode_url">#88</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Some players will want to build the infrastructure themselves. I'm not sure how common this is, but the only example I know of where a company controls both the manufacturing of the vehicle and the fueling infrastructure is Tesla. Most companies subsidize third-party companies to increase alternative fuel's popularity. Not doing that in the game could disappoint those users.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This is more of a modern phenomenon from my understanding. Most companies only used subsidizing alternative fuels as a means of marketing. Only in the last couple of decades have efforts been serious in building alternative infrastructure. The most visible is electric, but there were efforts with E85, Autogas, and Fuel Cells too. <br />
<br />
This bounty would add a good money sink for players looking to use alternative fuels. It would also increase adoption rates for alternative fuels, making it more realistic growth if a company was throwing billions at the problem. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$1000] #280 | Game Controller Support | Requires: #151]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4338</link>
			<pubDate>Wed, 13 Jul 2022 01:23:48 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4338</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> With the input system using SDL, we can take advantage of SDL's gamepad code to bring controller support to GearCity. <br />
<br />
The game is not well designed for controllers, but luckily, many parts of the game do support tabbing through text boxes. We can extend that code to have the game cursor move through buttons. <br />
<br />
I should also already have the code for moving the mouse via the joysticks, as there was a period I developed and tested GearCity without a mouse, using number pads as a cursor.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3935" target="_blank" rel="noopener" class="mycode_url">#151</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty might end up more work than it's worth. I would have to reorder many GUI items in the game so that using the dpad snaps the cursor to the proper places on the GUI. I would also have to figure out how to do horizontal movements with the existing UI code. (Note to self, make a map of each widget and then assign dpad position of its peers.)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> As controllers and portable PC devices become more popular, adding controller support to the game would be wise. Plus, who wouldn't want to chill on a sofa and play GearCity without requiring a keyboard or mouse? <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> With the input system using SDL, we can take advantage of SDL's gamepad code to bring controller support to GearCity. <br />
<br />
The game is not well designed for controllers, but luckily, many parts of the game do support tabbing through text boxes. We can extend that code to have the game cursor move through buttons. <br />
<br />
I should also already have the code for moving the mouse via the joysticks, as there was a period I developed and tested GearCity without a mouse, using number pads as a cursor.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3935" target="_blank" rel="noopener" class="mycode_url">#151</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty might end up more work than it's worth. I would have to reorder many GUI items in the game so that using the dpad snaps the cursor to the proper places on the GUI. I would also have to figure out how to do horizontal movements with the existing UI code. (Note to self, make a map of each widget and then assign dpad position of its peers.)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> As controllers and portable PC devices become more popular, adding controller support to the game would be wise. Plus, who wouldn't want to chill on a sofa and play GearCity without requiring a keyboard or mouse? <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
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