<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Visual Entertainment and Technologies Forum - Completed Bounties]]></title>
		<link>https://www.ventdev.com/forums/</link>
		<description><![CDATA[Visual Entertainment and Technologies Forum - https://www.ventdev.com/forums]]></description>
		<pubDate>Thu, 30 Apr 2026 05:55:49 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[$75] #346 Retain Remaining End Turn Months]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4710</link>
			<pubDate>Thu, 04 Sep 2025 18:28:58 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4710</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;75<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When an event stops automatic end turns, this bounty would retain the remaining months in the clock UI.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I would like to make the end turn key resume too, but I think we should retain that functionality as it is. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Recommendation: <a href="https://www.ventdev.com/forums/showthread.php?tid=4690" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4690</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;75<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When an event stops automatic end turns, this bounty would retain the remaining months in the clock UI.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I would like to make the end turn key resume too, but I think we should retain that functionality as it is. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Recommendation: <a href="https://www.ventdev.com/forums/showthread.php?tid=4690" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4690</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$700] #339 Bottom Bar Accounting Profit]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4611</link>
			<pubDate>Wed, 02 Oct 2024 14:00:14 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4611</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;700<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty would add Accounting Profits to the bottom panel. This will be either a new tab or a toggle option to replace cashflow.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This change might confuse some people unfamiliar with accounting profits since cashflow is king in most games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Users have requested several times over the years to improve the game's numbers and reports to proper accounting standards. This should be doable, though it may require some database tweaking.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;700<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty would add Accounting Profits to the bottom panel. This will be either a new tab or a toggle option to replace cashflow.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This change might confuse some people unfamiliar with accounting profits since cashflow is king in most games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Users have requested several times over the years to improve the game's numbers and reports to proper accounting standards. This should be doable, though it may require some database tweaking.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$100] #338 Fill World New Game Option]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4565</link>
			<pubDate>Sun, 05 May 2024 05:18:19 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4565</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;100<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When enough AI companies die, the game will generate new companies to take their place. This is to prevent the game world from becoming completely barron. This bounty will make this feature an optional new game setting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> There will need to be some tweaking to achievements like the monopoly one. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This probably should have been a feature from the get-go.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;100<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When enough AI companies die, the game will generate new companies to take their place. This is to prevent the game world from becoming completely barron. This bounty will make this feature an optional new game setting.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> There will need to be some tweaking to achievements like the monopoly one. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This probably should have been a feature from the get-go.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$180] #331 Assisted Development Pace Slider]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4501</link>
			<pubDate>Fri, 08 Dec 2023 00:08:54 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4501</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;180<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds the development pace slider to the Assisted Chassis, Engine, Gearbox, and Vehicle designers. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty adds more options to the Assisted Designer and increases the size of the Assisted Designer's window.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty will add a fourth slider to the Assisted Designer, which I really don't want to do. However, players are disadvantaged if they don't have access to this slider. Those who want to use it would have to click through 3 more buttons to access it, and they're locked out of the rest of the assisted designer. So, a case can be made for it. I'm charging &#36;45 per designer.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;180<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds the development pace slider to the Assisted Chassis, Engine, Gearbox, and Vehicle designers. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty adds more options to the Assisted Designer and increases the size of the Assisted Designer's window.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty will add a fourth slider to the Assisted Designer, which I really don't want to do. However, players are disadvantaged if they don't have access to this slider. Those who want to use it would have to click through 3 more buttons to access it, and they're locked out of the rest of the assisted designer. So, a case can be made for it. I'm charging &#36;45 per designer.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$20] #324 Auto-Financing Unlock Memo]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4491</link>
			<pubDate>Thu, 07 Dec 2023 14:47:23 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4491</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;20<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When Auto-Financing is unlocked, we should send a memo to the player letting them know they can now use the system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty will cause a tiny performance hit when checking if the player has unlocked the ability to do this every month. But it's insignificant.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I probably should have included this for free, but somehow, it made it to my FBS bounty list. So, I think it's a good candidate for a leftover funds bounty. It'll likely get done if someone throws a single vote or two at it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;20<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When Auto-Financing is unlocked, we should send a memo to the player letting them know they can now use the system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty will cause a tiny performance hit when checking if the player has unlocked the ability to do this every month. But it's insignificant.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I probably should have included this for free, but somehow, it made it to my FBS bounty list. So, I think it's a good candidate for a leftover funds bounty. It'll likely get done if someone throws a single vote or two at it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$200] #315 Speed Up Hash Maps | Requires #314]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4482</link>
			<pubDate>Wed, 06 Dec 2023 22:01:10 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4482</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;200<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> In GearCity, we use a lot of hashmaps. These improve the performance of the game over what we used to have. However, GearCity is using the first iteration of STL's hashmaps. There is a faster way.<br />
<br />
After moving to C++17, we'll have the opportunity to replace the STL hashmaps with <a href="https://github.com/greg7mdp/parallel-hashmap" target="_blank" rel="noopener" class="mycode_url">The Parallel Hashmap</a>. I used these in AeroMogul and saw a significant performance gain. I can't say what the exact performance implications would be in GearCity, but I suspect at least a 5 to 10% improvement in turn times.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4481" target="_blank" rel="noopener" class="mycode_url">#314</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> The performance improvements in AeroMogul were so significant that I added bounties #313 and #314 to get this and Bounty #316 into the system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a><br />
<br />
Benchmarks: <a href="https://martin.ankerl.com/2022/08/27/hashmap-bench-01/#benchmark-results-table" target="_blank" rel="noopener" class="mycode_url">https://martin.ankerl.com/2022/08/27/has...ults-table</a> See "std::unordered_map |  std::hash" for what we have. And "gtl::flat_hash_map | std::hash" for what we'd replace to.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;200<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> In GearCity, we use a lot of hashmaps. These improve the performance of the game over what we used to have. However, GearCity is using the first iteration of STL's hashmaps. There is a faster way.<br />
<br />
After moving to C++17, we'll have the opportunity to replace the STL hashmaps with <a href="https://github.com/greg7mdp/parallel-hashmap" target="_blank" rel="noopener" class="mycode_url">The Parallel Hashmap</a>. I used these in AeroMogul and saw a significant performance gain. I can't say what the exact performance implications would be in GearCity, but I suspect at least a 5 to 10% improvement in turn times.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4481" target="_blank" rel="noopener" class="mycode_url">#314</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> The performance improvements in AeroMogul were so significant that I added bounties #313 and #314 to get this and Bounty #316 into the system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a><br />
<br />
Benchmarks: <a href="https://martin.ankerl.com/2022/08/27/hashmap-bench-01/#benchmark-results-table" target="_blank" rel="noopener" class="mycode_url">https://martin.ankerl.com/2022/08/27/has...ults-table</a> See "std::unordered_map |  std::hash" for what we have. And "gtl::flat_hash_map | std::hash" for what we'd replace to.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complete-[$500] #314 Move to C++17 | Requires: #313]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4481</link>
			<pubDate>Wed, 06 Dec 2023 21:31:34 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4481</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> GearCity 32-bit build uses C++03. The 64-bit build is on C++13. We need to upgrade the game engine and build infrastructure to C++17. This upgrade will allow us to include future modern libraries to improve game performance. Ideally, the community funds this bounty at the same time as <a href="https://www.ventdev.com/forums/showthread.php?tid=3932" target="_blank" rel="noopener" class="mycode_url">Bounty #148</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4480" target="_blank" rel="noopener" class="mycode_url">#313</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  <a href="https://www.ventdev.com/forums/showthread.php?tid=4482" target="_blank" rel="noopener" class="mycode_url">#315</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4483" target="_blank" rel="noopener" class="mycode_url">#316</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Amusingly enough, I might not have enough hard drive space to create another complete set of Virtual Machines!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> One of the things I don't want to do is reset all the build infrastructure for the game to change to an updated language. But it must be done if fund some performance improvements in the future. I will also have to update the infrastructure with <a href="https://www.ventdev.com/forums/showthread.php?tid=3932" target="_blank" rel="noopener" class="mycode_url">Bounty #148</a>, so it would be a good time to pair both bounties.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> GearCity 32-bit build uses C++03. The 64-bit build is on C++13. We need to upgrade the game engine and build infrastructure to C++17. This upgrade will allow us to include future modern libraries to improve game performance. Ideally, the community funds this bounty at the same time as <a href="https://www.ventdev.com/forums/showthread.php?tid=3932" target="_blank" rel="noopener" class="mycode_url">Bounty #148</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4480" target="_blank" rel="noopener" class="mycode_url">#313</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  <a href="https://www.ventdev.com/forums/showthread.php?tid=4482" target="_blank" rel="noopener" class="mycode_url">#315</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4483" target="_blank" rel="noopener" class="mycode_url">#316</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Amusingly enough, I might not have enough hard drive space to create another complete set of Virtual Machines!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> One of the things I don't want to do is reset all the build infrastructure for the game to change to an updated language. But it must be done if fund some performance improvements in the future. I will also have to update the infrastructure with <a href="https://www.ventdev.com/forums/showthread.php?tid=3932" target="_blank" rel="noopener" class="mycode_url">Bounty #148</a>, so it would be a good time to pair both bounties.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complete-[$200] #313 Drop Windows XP, XP64, Windows Vista, and 32-bit OS X Support]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4480</link>
			<pubDate>Wed, 06 Dec 2023 20:36:22 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4480</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;200<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> GearCity Classic (1st Gear) runs on 32-bit and 64-bit Windows XP through 11, Linux, and OS X. <br />
<br />
Currently, GearCity: 2nd Gear runs on 64-bit Windows 7 through 11, Linux, and OS X. There are plans to port the game to 32-bit based on polling I did that showed a good percentage of you plan on playing the game on 32-bit systems. Although realistically, according to Steam, only 0.02% played GearCity Classic on a 32-bit system year to date. The 32-bit ports will come when "2nd Gear" is finished and we begin work on "3rd Gear."<br />
<br />
This bounty removes XP, Visita, and 32-bit OSX support. These operating systems can not compile using modern versions of C++ that we'll need for future bounties. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  <a href="https://www.ventdev.com/forums/showthread.php?tid=4481" target="_blank" rel="noopener" class="mycode_url">#314</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Dropping support for operating systems makes me sad.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I love to support older operating systems. However, some plans I have for improving GearCity performance would require libraries that require C++17. The latest we can get on XP is C++15. Vista does have C++17 support, but I don't own a copy of it, and I don't plan on going out of my way to find a legit copy. Apple removed 32-bit binary support from OS X  4 years ago. The last 32-bit OS X OS is 14 years old. I'm not even sure GearCity classic works on a 32-bit OS X machine.<br />
<br />
I would love to drop 32-bit Windows and Linux support, thus reducing my build requirements considerably. But it is still possible to build and support future plans for the game on these Architecture/OS combos. CEF (Chromium) may force my hand on this anyway. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;200<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> GearCity Classic (1st Gear) runs on 32-bit and 64-bit Windows XP through 11, Linux, and OS X. <br />
<br />
Currently, GearCity: 2nd Gear runs on 64-bit Windows 7 through 11, Linux, and OS X. There are plans to port the game to 32-bit based on polling I did that showed a good percentage of you plan on playing the game on 32-bit systems. Although realistically, according to Steam, only 0.02% played GearCity Classic on a 32-bit system year to date. The 32-bit ports will come when "2nd Gear" is finished and we begin work on "3rd Gear."<br />
<br />
This bounty removes XP, Visita, and 32-bit OSX support. These operating systems can not compile using modern versions of C++ that we'll need for future bounties. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  <a href="https://www.ventdev.com/forums/showthread.php?tid=4481" target="_blank" rel="noopener" class="mycode_url">#314</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Dropping support for operating systems makes me sad.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I love to support older operating systems. However, some plans I have for improving GearCity performance would require libraries that require C++17. The latest we can get on XP is C++15. Vista does have C++17 support, but I don't own a copy of it, and I don't plan on going out of my way to find a legit copy. Apple removed 32-bit binary support from OS X  4 years ago. The last 32-bit OS X OS is 14 years old. I'm not even sure GearCity classic works on a 32-bit OS X machine.<br />
<br />
I would love to drop 32-bit Windows and Linux support, thus reducing my build requirements considerably. But it is still possible to build and support future plans for the game on these Architecture/OS combos. CEF (Chromium) may force my hand on this anyway. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$100] #312 Disable SQLite Threadsafety]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4479</link>
			<pubDate>Wed, 06 Dec 2023 17:03:35 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4479</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;100<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> By default, modern SQLite is in multithreaded mode by default. This wasn't the case when I stated. In multithreaded mode, SQLite calls mutex which degrades the performance of the database. Since GearCity is currently single-threaded, this bounty would rebuild SQLite in single-threaded mode. This should have a slight increase in turn-time performance. Additionally, I will upgrade the library to the latest version, which should increase performance too.<br />
<br />
This bounty will become obsolete if we implement more complex multithreaded setups for the game.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> If we implement advanced multi-threaded setups or multiplayer, this bounty becomes obsolete, as we'll need some thread safety. However, we will still get the benefits of upgrading the SQLite library.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I've periodically upgraded the SQLite library over the years, as it's one of our major performance bottlenecks in the game. I'm not sure how much performance we get out of this bounty. It could be 0.1%, or it could be a 5% performance boost. It's a gamble. <br />
<br />
Some cheaper threading options are coming in the FBS. These shouldn't affect this bounty. But full-blown multithreading plans, multiplayer, and so forth would cause this bounty to be mostly obsolete. I also plan on updating the SQLite library with other bounties as well. This bounty is a roll of the dice to take seconds off your turn times.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;100<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> By default, modern SQLite is in multithreaded mode by default. This wasn't the case when I stated. In multithreaded mode, SQLite calls mutex which degrades the performance of the database. Since GearCity is currently single-threaded, this bounty would rebuild SQLite in single-threaded mode. This should have a slight increase in turn-time performance. Additionally, I will upgrade the library to the latest version, which should increase performance too.<br />
<br />
This bounty will become obsolete if we implement more complex multithreaded setups for the game.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span>  None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> If we implement advanced multi-threaded setups or multiplayer, this bounty becomes obsolete, as we'll need some thread safety. However, we will still get the benefits of upgrading the SQLite library.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I've periodically upgraded the SQLite library over the years, as it's one of our major performance bottlenecks in the game. I'm not sure how much performance we get out of this bounty. It could be 0.1%, or it could be a 5% performance boost. It's a gamble. <br />
<br />
Some cheaper threading options are coming in the FBS. These shouldn't affect this bounty. But full-blown multithreading plans, multiplayer, and so forth would cause this bounty to be mostly obsolete. I also plan on updating the SQLite library with other bounties as well. This bounty is a roll of the dice to take seconds off your turn times.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complete-[$50] #297 | Total Production Numbers]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4355</link>
			<pubDate>Tue, 19 Jul 2022 18:33:51 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4355</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;50<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a yearly and all time production columns to the Company Directory Report. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Might not be enough width in this report.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> A few years have requested this feature over the years. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;50<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a yearly and all time production columns to the Company Directory Report. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Might not be enough width in this report.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> A few years have requested this feature over the years. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span>  <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$500] #269 | Engine Smoothness Combos]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4326</link>
			<pubDate>Thu, 07 Jul 2022 11:39:18 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4326</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, engine smoothness is determined mainly by the cylinder and the engine layout sub-components. This can lead to some inaccuracies. For example, V6s are almost as smooth as I5s. <br />
<br />
This bounty would remove the smoothness variable from the cylinder sub-component. We'll replace it with a cylinder entry for each layout type that contains the smoothness rating of that combination of layout and cylinder.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty will require some heavy modification of the mod tools. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty would give me more fine-grain control over sub-components and the smoothness rating. It would also open the door to other possible ratings for combinations of sub-components, rather than having everything supply static variables no matter the combination you use them in.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, engine smoothness is determined mainly by the cylinder and the engine layout sub-components. This can lead to some inaccuracies. For example, V6s are almost as smooth as I5s. <br />
<br />
This bounty would remove the smoothness variable from the cylinder sub-component. We'll replace it with a cylinder entry for each layout type that contains the smoothness rating of that combination of layout and cylinder.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty will require some heavy modification of the mod tools. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty would give me more fine-grain control over sub-components and the smoothness rating. It would also open the door to other possible ratings for combinations of sub-components, rather than having everything supply static variables no matter the combination you use them in.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/fbs/contributions.html" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$100] #219 | Scroll Rounding]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4067</link>
			<pubDate>Fri, 06 May 2022 15:07:11 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4067</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;100<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> The scroll bars in the game use float values (decimal numbers). However, moving a slider increments values by 1 in some parts of the game. Some of the calculations use the raw float value of the slider. When the two issues are combined, it causes an exploit where the player can adjust a slider to get a different result but not flip the incremental value by 1.<br />
<br />
You can see this exploit in the loans and bonds system, where the terms are integers, and the interest rates change even when the term value doesn't.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty is a lot of work, and I am undercharging for it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This is a moderately sized exploit with the game. It is fixed in some heavily used places, but not all places. This bounty should fix it for all sliders in the game. I have discounted this bounty to get it funded and fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;100<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> The scroll bars in the game use float values (decimal numbers). However, moving a slider increments values by 1 in some parts of the game. Some of the calculations use the raw float value of the slider. When the two issues are combined, it causes an exploit where the player can adjust a slider to get a different result but not flip the incremental value by 1.<br />
<br />
You can see this exploit in the loans and bonds system, where the terms are integers, and the interest rates change even when the term value doesn't.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty is a lot of work, and I am undercharging for it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This is a moderately sized exploit with the game. It is fixed in some heavily used places, but not all places. This bounty should fix it for all sliders in the game. I have discounted this bounty to get it funded and fixed.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complete-[$150] #191 |  More City Growth Variables]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3975</link>
			<pubDate>Wed, 20 Apr 2022 11:46:08 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3975</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;150<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, several city ratings are tied together with a single growth rating. This bounty would make each rating have an independent growth rating.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty should have been done to begin with. It is a discounted bounty considering the amount of work it will involve. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;150<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, several city ratings are tied together with a single growth rating. This bounty would make each rating have an independent growth rating.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This bounty should have been done to begin with. It is a discounted bounty considering the amount of work it will involve. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$200] #183 | Adjustable Margin For Auto-Sell]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3967</link>
			<pubDate>Tue, 19 Apr 2022 14:05:46 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3967</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;200<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a panel to the Mega Menu Auto Tools that allows you to adjust the auto-sell margin above Unit Costs, similar to the Auto-wage system. We'll allow you to select a specific marque so that marques may have different margin values.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4489" target="_blank" rel="noopener" class="mycode_url">#322</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Showing the marque's current margin might not lead to pretty UI.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> We've gotten a lot of complaints about the Auto-sell's system's default margin values. This bounty fixes that by allowing the player to set it themselves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;200<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a panel to the Mega Menu Auto Tools that allows you to adjust the auto-sell margin above Unit Costs, similar to the Auto-wage system. We'll allow you to select a specific marque so that marques may have different margin values.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4489" target="_blank" rel="noopener" class="mycode_url">#322</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Showing the marque's current margin might not lead to pretty UI.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> We've gotten a lot of complaints about the Auto-sell's system's default margin values. This bounty fixes that by allowing the player to set it themselves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complete-[$100] #179 | Random City Values]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3963</link>
			<pubDate>Tue, 19 Apr 2022 12:28:36 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3963</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;100<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty generates random starting values for cities and territories.  <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3964" target="_blank" rel="noopener" class="mycode_url">#180</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Instead of going full random, we'll probably make random base values for the nations. And then randomize from that base for the cities of the nation. That should limit the wackiness. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Makes random history mode even more random. Probably a good change for players looking for more of a challenge.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;100<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty generates random starting values for cities and territories.  <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3964" target="_blank" rel="noopener" class="mycode_url">#180</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Instead of going full random, we'll probably make random base values for the nations. And then randomize from that base for the cities of the nation. That should limit the wackiness. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Makes random history mode even more random. Probably a good change for players looking for more of a challenge.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
	</channel>
</rss>