02-01-2014, 04:44 AM
(This post was last modified: 02-04-2014, 12:49 AM by Frankschtaldt.)
Hi everyone,
I've been talking about a mod I'm intending to make (and have made a start on) over the last couple of days but it doesn't have its own thread yet so I figure, even though it's no where near ready and will probably be made obsolete soon by new versions of the game, I'd start a thread to discuss it and eventually share it.
Goals:
In order that I intend to tackle them...
1 - Introduce different valve trains via the introduction of different "fuel" types.
My full list of fuel types for petrol / diesel engines will be:
2 stroke gas
4 stroke gas - early *
4 stroke gas - sleeve valve
4 stroke gas - side valve
4 stroke gas - OHV
4 stroke gas - OHC
4 stroke gas - DOHC
2 stroke diesel
4 stroke diesel - OHV
4 stroke diesel - OHC
4 stroke diesel - DOHC
* - Early is intended to cover the various unusual and inefficient methods used from the 1860's to the early 1900's.
I may also introduce new "fuel" types for Wankel engines at some stage but I'll need to research them further first.
2 - Adjust what can be made at the beginning of the game.
Currently, in easy mode there are a number of engine layouts available right at the start of the game but only single cylinder engine are available for normal and hard. While I feel this is fine for hard mode I think 2 cylinder engines should be available on normal mode.
3 - Re-balancing dimensions/weights/costs of various engine layouts.
There are a number of unusual anomalies in the stats for the various engine layouts. For example, V engines are narrower than straight engines. I don't think it's possible to have the engine dimensions to be accurate as such but I think I can massage the numbers so things make a little more sense.
4 - Balancing the relationship between number of cylinders and power/cost/weight etc.
If you open up the game and make a series of engines with all their sliders set to the same point and with the same capacity but with a different number of cylinders you will notice a number of things happen. As the number of cylinders increases the engines get lighter, less powerful, massively less fuel efficient and cheaper to research. These are all the exact opposite of what should happen.
Getting this one right will be the hardest as I feel it needs an alteration to the equations the game uses to work properly but I'll do my best to make it work in a mod.
I've attached the first playable version of the mod for people to have a play with.
It's titled "Components mod0.1.XML"
You will need to re-name it "Components.XML" and replace the file of the same name in the scripts folder.
Don't forget to back up the original!!!!
Franky's Mod V0.1
- All of the gas fuel types listed above added (not diesel yet though)
- Easy mode should have access to all the fuel types first turn but normal and hard should only get 2 stroke, 4 stroke - early and 4 stroke - side valve. The others open up normally as you do stuff.
- Normal and hard mode should now be able to start designing Straight 2, V2 and Flat 2 engines first turn. Both appear to start at the same skill level so I cant give these to Normal and not Hard like I wanted too unfortunately.
Franky's Mod V0.2
- All of the changes in V0.1
- Made RR platform available from turn one at all difficulties as the Benz Patent Motorwagen was an RR platform as were a number of other very early cars.
- Made RR cheaper to research than FR because they are. This is why they were so popular for various "peoples cars" during the early parts of the century. This is countered by there generally inferior performance, hence why they are no longer popular.
- Made Electric engines available from first turn. I've been doing some research and discovered that there were companies manufacturing Electric powered cars in Germany, France, UK and USA before 1900.
- Added the above mentioned diesel fuel types from Goal 1.
P.S. If you manage to forget to back up your Components.XML original.... Here it is for quick and easy retrieval =)
I've been talking about a mod I'm intending to make (and have made a start on) over the last couple of days but it doesn't have its own thread yet so I figure, even though it's no where near ready and will probably be made obsolete soon by new versions of the game, I'd start a thread to discuss it and eventually share it.
Goals:
In order that I intend to tackle them...
1 - Introduce different valve trains via the introduction of different "fuel" types.
My full list of fuel types for petrol / diesel engines will be:
2 stroke gas
4 stroke gas - early *
4 stroke gas - sleeve valve
4 stroke gas - side valve
4 stroke gas - OHV
4 stroke gas - OHC
4 stroke gas - DOHC
2 stroke diesel
4 stroke diesel - OHV
4 stroke diesel - OHC
4 stroke diesel - DOHC
* - Early is intended to cover the various unusual and inefficient methods used from the 1860's to the early 1900's.
I may also introduce new "fuel" types for Wankel engines at some stage but I'll need to research them further first.
2 - Adjust what can be made at the beginning of the game.
Currently, in easy mode there are a number of engine layouts available right at the start of the game but only single cylinder engine are available for normal and hard. While I feel this is fine for hard mode I think 2 cylinder engines should be available on normal mode.
3 - Re-balancing dimensions/weights/costs of various engine layouts.
There are a number of unusual anomalies in the stats for the various engine layouts. For example, V engines are narrower than straight engines. I don't think it's possible to have the engine dimensions to be accurate as such but I think I can massage the numbers so things make a little more sense.
4 - Balancing the relationship between number of cylinders and power/cost/weight etc.
If you open up the game and make a series of engines with all their sliders set to the same point and with the same capacity but with a different number of cylinders you will notice a number of things happen. As the number of cylinders increases the engines get lighter, less powerful, massively less fuel efficient and cheaper to research. These are all the exact opposite of what should happen.
Getting this one right will be the hardest as I feel it needs an alteration to the equations the game uses to work properly but I'll do my best to make it work in a mod.
I've attached the first playable version of the mod for people to have a play with.
It's titled "Components mod0.1.XML"
You will need to re-name it "Components.XML" and replace the file of the same name in the scripts folder.
Don't forget to back up the original!!!!
Franky's Mod V0.1
- All of the gas fuel types listed above added (not diesel yet though)
- Easy mode should have access to all the fuel types first turn but normal and hard should only get 2 stroke, 4 stroke - early and 4 stroke - side valve. The others open up normally as you do stuff.
- Normal and hard mode should now be able to start designing Straight 2, V2 and Flat 2 engines first turn. Both appear to start at the same skill level so I cant give these to Normal and not Hard like I wanted too unfortunately.
Franky's Mod V0.2
- All of the changes in V0.1
- Made RR platform available from turn one at all difficulties as the Benz Patent Motorwagen was an RR platform as were a number of other very early cars.
- Made RR cheaper to research than FR because they are. This is why they were so popular for various "peoples cars" during the early parts of the century. This is countered by there generally inferior performance, hence why they are no longer popular.
- Made Electric engines available from first turn. I've been doing some research and discovered that there were companies manufacturing Electric powered cars in Germany, France, UK and USA before 1900.
- Added the above mentioned diesel fuel types from Goal 1.
P.S. If you manage to forget to back up your Components.XML original.... Here it is for quick and easy retrieval =)