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[Testing]Excessive Retooling Costs
#11
This bug may have been fixed in my last round of fixing retooling...

Just in case it wasn't I'm leaving it open. If this happens in 1.12 please let me know!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#12
Afraid this one is still there in 1.12.
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#13
(03-01-2014, 04:35 AM)Sarchez Wrote: Afraid this one is still there in 1.12.
I just double checked it in the new version and the same instance of the bug i reported originally is not happening.

I took a SC of one of my factories in the retool screen
Then i resized the factory
Then i took another SC of the factory retool screen.
The wear hasnt changed.

I also did the same for Branches.
No wear change

Previously, resizing would mess up the wear causing excessive retooling costs.

Perhaps its a new/different bug?
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#14
Screenshot added Smile


Attached Files Thumbnail(s)
   
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#15
Can confirm this bug is still in.

See attached image. I just re designed this branch (havent even advanced a monthy yet) and it went from positive efficiency to negative.
[Image: hf78HYr.png]

.... and here is a save in case it's useful....


Attached Files
.rar   Sports.rar (Size: 2.01 MB / Downloads: 410)
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#16
Fixed bugs in the reszing code. This should prevent the over 100% wear bug. I'm not sure if it'll solve the under 0% bugs mentioned... As such I'll make this thread as testing!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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