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		<title><![CDATA[Visual Entertainment and Technologies Forum - Milestone Bounties]]></title>
		<link>https://www.ventdev.com/forums/</link>
		<description><![CDATA[Visual Entertainment and Technologies Forum - https://www.ventdev.com/forums]]></description>
		<pubDate>Wed, 29 Apr 2026 18:15:22 +0000</pubDate>
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		<item>
			<title><![CDATA[[$1500] #350 Browserless Build]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4714</link>
			<pubDate>Fri, 05 Sep 2025 03:18:26 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4714</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span>  This bounty doesn't change anything for users on x86, x64, or ARM Linux, OSX, MacOS, or Windows XP and newer. So, 99.9999% chance you.<br />
<br />
Due to the lack of multi-column list boxes / tables in the game's UI, we're using Chromium to display web pages in the game for the various reports, magazines, and newspapers.<br />
<br />
Sadly, this limits the game to only platforms Google supports with Chromium. This makes porting to other operating systems like FreeBSD, OpenBSD, NetBSD, HaikuOS, and architectures like POWER, RISCV, Loongson, and MIPS practically impossible.<br />
<br />
This bounty would remove all requirements for CEF for specific ports that do not have CEF.<br />
<br />
A replacement bare minimum reports system will be made at a much lower quality than the game with CEF. Hopefully future work toward multi-column list boxes and tables will pull the quality up somewhat.<br />
<br />
  <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4330" target="_blank" rel="noopener" class="mycode_url">#272</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4331" target="_blank" rel="noopener" class="mycode_url">#273</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4332" target="_blank" rel="noopener" class="mycode_url">#274</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4333" target="_blank" rel="noopener" class="mycode_url">#275</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4335" target="_blank" rel="noopener" class="mycode_url">#277</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4715" target="_blank" rel="noopener" class="mycode_url">#351</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4716" target="_blank" rel="noopener" class="mycode_url">#352</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This might end up being a lot more work than it's worth. But we did have non-HTML reports for a long period of time, up until v1.17, if I recall. I do not believe the reports will even be as good as what was in that version of the game. I will probably limit it to a specific set of information that is absolutely required to play, and nothing more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Previously I looked toward implementing some hackish ports of CEF to some of the above platforms. But I do not think they will work. And even if they do, it will be too much work. This bounty will significantly increase the chances of alternative system ports. With bounty #300, multi-column list boxes, we can work toward removing the CEF requirements from the entire game. That would improve performance, stability, file sizes, and portability significantly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span>  This bounty doesn't change anything for users on x86, x64, or ARM Linux, OSX, MacOS, or Windows XP and newer. So, 99.9999% chance you.<br />
<br />
Due to the lack of multi-column list boxes / tables in the game's UI, we're using Chromium to display web pages in the game for the various reports, magazines, and newspapers.<br />
<br />
Sadly, this limits the game to only platforms Google supports with Chromium. This makes porting to other operating systems like FreeBSD, OpenBSD, NetBSD, HaikuOS, and architectures like POWER, RISCV, Loongson, and MIPS practically impossible.<br />
<br />
This bounty would remove all requirements for CEF for specific ports that do not have CEF.<br />
<br />
A replacement bare minimum reports system will be made at a much lower quality than the game with CEF. Hopefully future work toward multi-column list boxes and tables will pull the quality up somewhat.<br />
<br />
  <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4330" target="_blank" rel="noopener" class="mycode_url">#272</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4331" target="_blank" rel="noopener" class="mycode_url">#273</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4332" target="_blank" rel="noopener" class="mycode_url">#274</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4333" target="_blank" rel="noopener" class="mycode_url">#275</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4335" target="_blank" rel="noopener" class="mycode_url">#277</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4715" target="_blank" rel="noopener" class="mycode_url">#351</a>, <a href="https://www.ventdev.com/forums/showthread.php?tid=4716" target="_blank" rel="noopener" class="mycode_url">#352</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This might end up being a lot more work than it's worth. But we did have non-HTML reports for a long period of time, up until v1.17, if I recall. I do not believe the reports will even be as good as what was in that version of the game. I will probably limit it to a specific set of information that is absolutely required to play, and nothing more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> Previously I looked toward implementing some hackish ports of CEF to some of the above platforms. But I do not think they will work. And even if they do, it will be too much work. This bounty will significantly increase the chances of alternative system ports. With bounty #300, multi-column list boxes, we can work toward removing the CEF requirements from the entire game. That would improve performance, stability, file sizes, and portability significantly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$250] #348 Map Retains Zoom Levels and Position]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4712</link>
			<pubDate>Fri, 05 Sep 2025 02:17:25 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4712</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently the game is supposed to center above your HQ, and the zoom level is set to a default number. This bounty would save your previous map location and zoom level. I do believe I had done some work for this in the past maps, but it was broken or overwritten when I added the Base City Map system to the game.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I may need to add a button to reset position. The map shouldn't let you screw up anything, but never underestimate the power of users to break the game! Should I save the info to an external file or the save game? Leaning toward the latter since the user could be using different maps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> My wife's car is a Mazda.... Zoom! Zoom!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Recommendation: <a href="https://steamcommunity.com/app/285110/discussions/2/599659549028516514/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/285110/di...028516514/</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently the game is supposed to center above your HQ, and the zoom level is set to a default number. This bounty would save your previous map location and zoom level. I do believe I had done some work for this in the past maps, but it was broken or overwritten when I added the Base City Map system to the game.<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I may need to add a button to reset position. The map shouldn't let you screw up anything, but never underestimate the power of users to break the game! Should I save the info to an external file or the save game? Leaning toward the latter since the user could be using different maps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> My wife's car is a Mazda.... Zoom! Zoom!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Recommendation: <a href="https://steamcommunity.com/app/285110/discussions/2/599659549028516514/" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/app/285110/di...028516514/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$1750] #347 Brake Specific Fuel Consumption]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4711</link>
			<pubDate>Fri, 05 Sep 2025 02:12:53 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4711</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty will display the engine's brake-specific fuel consumption. This is currently a non-exposed internal number. It doesn't really correlate with real-world numbers, which are typically measured in g/(kW·H) or lb/(hp·h).<br />
<br />
Most users will not get any usable information from this. That is why the game converts the internal number to MPG, L/100 km, etc. We will need to convert the internal number to lb/(hp·h) and then display this information.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> In the future, we might be able to do a consumption map. Though, our graphing system might not be able to do it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Converting the internal numbers to real-world units and then having them translate to MPG may cause the numbers to not be realistic (i.e., unbalanced). Engines BSFC changes based on speed and load; displaying the optimal levels is not exactly useful. What is truly needed is a consumption map, but that would be another ticket and a lot more data that would need to be generated (and more prone to errors).<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This adds another layer of realism to the game. I have a lot of what is needed already generated, but it's not in the range of real-world numbers. Things will need to be tweaked/converted to get something that is in the real-world ranges. And then that will have to be realistically converted to the MPG numbers. In short, I will likely have to rewrite/rebalance a lot of the fuel consumption system to expose these numbers realistically.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Recommendation: <a href="https://www.ventdev.com/forums/showthread.php?tid=4662" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4662</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty will display the engine's brake-specific fuel consumption. This is currently a non-exposed internal number. It doesn't really correlate with real-world numbers, which are typically measured in g/(kW·H) or lb/(hp·h).<br />
<br />
Most users will not get any usable information from this. That is why the game converts the internal number to MPG, L/100 km, etc. We will need to convert the internal number to lb/(hp·h) and then display this information.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> In the future, we might be able to do a consumption map. Though, our graphing system might not be able to do it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Converting the internal numbers to real-world units and then having them translate to MPG may cause the numbers to not be realistic (i.e., unbalanced). Engines BSFC changes based on speed and load; displaying the optimal levels is not exactly useful. What is truly needed is a consumption map, but that would be another ticket and a lot more data that would need to be generated (and more prone to errors).<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This adds another layer of realism to the game. I have a lot of what is needed already generated, but it's not in the range of real-world numbers. Things will need to be tweaked/converted to get something that is in the real-world ranges. And then that will have to be realistically converted to the MPG numbers. In short, I will likely have to rewrite/rebalance a lot of the fuel consumption system to expose these numbers realistically.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Recommendation: <a href="https://www.ventdev.com/forums/showthread.php?tid=4662" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4662</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$750] #345 Save Custom Districts Externally]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4709</link>
			<pubDate>Thu, 04 Sep 2025 18:14:43 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4709</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Players can save their custom districts to their hard drives. They can also load their custom districts into other save games as long as they’re on the same map. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This will reduce the work between save games creating custom districts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Players can save their custom districts to their hard drives. They can also load their custom districts into other save games as long as they’re on the same map. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This will reduce the work between save games creating custom districts.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$250] #344 Fuel Price Map]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4708</link>
			<pubDate>Thu, 04 Sep 2025 17:31:41 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4708</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;250<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This adds a fuel price map to the world map maps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Maps don’t stick on all the time. We really need a way to display data and buildings at the same time. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This will be a good addition if fuel prices become significantly more important in the future.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Request: <a href="https://www.ventdev.com/forums/showthread.php?tid=4654" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4654</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;250<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This adds a fuel price map to the world map maps.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Maps don’t stick on all the time. We really need a way to display data and buildings at the same time. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This will be a good addition if fuel prices become significantly more important in the future.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> Request: <a href="https://www.ventdev.com/forums/showthread.php?tid=4654" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4654</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$300] #343 Randomized Max Sub-Component Values]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4707</link>
			<pubDate>Thu, 04 Sep 2025 17:17:51 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4707</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty randomizes the maximum values for sub-components. Players will toggle this in the New Game settings.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3841" target="_blank" rel="noopener" class="mycode_url">#59</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Adding more starting game options could overwhelm players. Likewise, many players won’t like attaching this to the random option.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This should be doable, and I think it could give a bit of replayability to the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4628" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4628</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty randomizes the maximum values for sub-components. Players will toggle this in the New Game settings.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3841" target="_blank" rel="noopener" class="mycode_url">#59</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Adding more starting game options could overwhelm players. Likewise, many players won’t like attaching this to the random option.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This should be doable, and I think it could give a bit of replayability to the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=4628" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4628</a>]]></content:encoded>
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		<item>
			<title><![CDATA[[$750] #001 FBS Voting Website]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4619</link>
			<pubDate>Wed, 02 Oct 2024 15:57:58 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4619</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, we vote on the official forums and Patreon. Many people don't like using forums and would prefer a cleaner voting system. This bounty would extend the FBS website to allow you to vote. You'll also see your voting points (the system already exists) and see real-time voting results. You can also assign if your contributions go toward FBS milestones or our general operations. (In the event we start raising funds for AeroMogul separately from GearCity.)  The system won't require an old-school forum account OR the use of Patreon's comment system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I suck at javascript and barely can do php. It may not increase voter turnout, which renders it moot.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> The hope is that a separate voting system could increase voter turnout and make voting easy. It will also make it easier to let everyone know the current vote result status. That said, there is a high chance it won't tempt more people to vote which renders it moot. I don't think forum posts are that high of a barrier, so, I don't think a voting website would change that.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, we vote on the official forums and Patreon. Many people don't like using forums and would prefer a cleaner voting system. This bounty would extend the FBS website to allow you to vote. You'll also see your voting points (the system already exists) and see real-time voting results. You can also assign if your contributions go toward FBS milestones or our general operations. (In the event we start raising funds for AeroMogul separately from GearCity.)  The system won't require an old-school forum account OR the use of Patreon's comment system.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I suck at javascript and barely can do php. It may not increase voter turnout, which renders it moot.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> The hope is that a separate voting system could increase voter turnout and make voting easy. It will also make it easier to let everyone know the current vote result status. That said, there is a high chance it won't tempt more people to vote which renders it moot. I don't think forum posts are that high of a barrier, so, I don't think a voting website would change that.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$1000] #342 Implement New Production System on World Map District System]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4618</link>
			<pubDate>Wed, 02 Oct 2024 15:38:42 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4618</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty would extend the old production system features for the World Map Districts to the new production system. This includes bulk building, bulk closing, bulk redesign, and bulk management.<br />
<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3801" target="_blank" rel="noopener" class="mycode_url">#19</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This is a complex bounty and possibly time consuming. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This was originally planned for the new production system, but the complexity caused me to split it away since it was not necessary to implement the new production system. This bounty would implement many of the old production system's world map district functions in the new production system. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1000<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty would extend the old production system features for the World Map Districts to the new production system. This includes bulk building, bulk closing, bulk redesign, and bulk management.<br />
<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="https://www.ventdev.com/forums/showthread.php?tid=3801" target="_blank" rel="noopener" class="mycode_url">#19</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This is a complex bounty and possibly time consuming. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This was originally planned for the new production system, but the complexity caused me to split it away since it was not necessary to implement the new production system. This bounty would implement many of the old production system's world map district functions in the new production system. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
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		<item>
			<title><![CDATA[[$300] #341 Adjustable Neuron Processing Penalty]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4617</link>
			<pubDate>Wed, 02 Oct 2024 15:21:49 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4617</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty would allow you to set the "Neuron Processing Penalty" in the starting game options, thus allowing you to reduce your buying score for a significantly harder challenge. <br />
<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> When you start to understand some of the game mechanics, it becomes pretty easy to do well even in nightmare mode. This bounty allows adjusting the game difficulty by handicapping your design scores.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;300<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty would allow you to set the "Neuron Processing Penalty" in the starting game options, thus allowing you to reduce your buying score for a significantly harder challenge. <br />
<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> When you start to understand some of the game mechanics, it becomes pretty easy to do well even in nightmare mode. This bounty allows adjusting the game difficulty by handicapping your design scores.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
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		<item>
			<title><![CDATA[[$1800] #340 Marque Revenues Report]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4612</link>
			<pubDate>Wed, 02 Oct 2024 14:18:42 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4612</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1800<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a revenue report for each marque your company owns. The game will use marque assignment and ownership to calculate the report's revenues and expenses. This will not include revenues or expenses related to activities outside of manufacturing, racing, sales, licensing, contracting, or RnD. We'll also work this information into the stock report.<br />
<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty can become complicated quickly. In the database, the game stores most of the financial information under the parent company. This bounty will require me to split out the marque's share of the revenues/expenses from the bulk data and/or store it with the marque's data. This will result in longer turn times either way. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> <br />
Eric's Opinion: I believe this will add more transparency and openness to how well your marque's are doing on their own. The downside is, I don't see a way to do this without increasing turn times.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;1800<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a revenue report for each marque your company owns. The game will use marque assignment and ownership to calculate the report's revenues and expenses. This will not include revenues or expenses related to activities outside of manufacturing, racing, sales, licensing, contracting, or RnD. We'll also work this information into the stock report.<br />
<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> This bounty can become complicated quickly. In the database, the game stores most of the financial information under the parent company. This bounty will require me to split out the marque's share of the revenues/expenses from the bulk data and/or store it with the marque's data. This will result in longer turn times either way. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> <br />
Eric's Opinion: I believe this will add more transparency and openness to how well your marque's are doing on their own. The downside is, I don't see a way to do this without increasing turn times.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
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		<item>
			<title><![CDATA[[$50] #337 Racing Results Memos Cleanup]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4564</link>
			<pubDate>Sun, 05 May 2024 04:42:00 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4564</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;50<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds the number of races that ran that month to the racing results memos. It will attempt but is not guaranteed to remove the one-off event's follow-up memo. It will also switch the translation for inactive series from "Dormant" to "Off Season".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I'm unsure if the game stores the number of races ran that month after it tallies the results. Displaying a secondary memo after a one-off is a design flaw from how racing series go dormant. I'm not sure if I can fix that without a major rewrite of the code. The last part of this bounty is easy to do, just change the name in the English translation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> It's a doable request that could take a little longer than planned or could take much less time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;50<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds the number of races that ran that month to the racing results memos. It will attempt but is not guaranteed to remove the one-off event's follow-up memo. It will also switch the translation for inactive series from "Dormant" to "Off Season".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I'm unsure if the game stores the number of races ran that month after it tallies the results. Displaying a secondary memo after a one-off is a design flaw from how racing series go dormant. I'm not sure if I can fix that without a major rewrite of the code. The last part of this bounty is easy to do, just change the name in the English translation.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> It's a doable request that could take a little longer than planned or could take much less time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$400] #336 Mega Menu Bulk End Production]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4563</link>
			<pubDate>Sun, 05 May 2024 03:54:25 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4563</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;400<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a tool to the Mega Menu End Production Autotool that will allow you to bulk end used or unused designs by marque and minimum age.<br />
There will be an additional tab in the Mega Menu End Production allowing for bulk ending. The player can select a category (vehicle, chassis, engine, gearbox), include used, a specific marque, and the youngest age to end production. If "including used" is selected while bulk ending components, active vehicle designs that use the component will also be discontinued.<br />
Features of this bounty will probably override features found in #218.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Like many things in my game, players can and probably will shoot themselves in the foot with this one, but it will also aid those who like to take over marques and wipe them clean.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> It's a speedy way to clear a large amount of old designs and a proper way to purge a company compared to our discontinue marque hack.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;400<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> This bounty adds a tool to the Mega Menu End Production Autotool that will allow you to bulk end used or unused designs by marque and minimum age.<br />
There will be an additional tab in the Mega Menu End Production allowing for bulk ending. The player can select a category (vehicle, chassis, engine, gearbox), include used, a specific marque, and the youngest age to end production. If "including used" is selected while bulk ending components, active vehicle designs that use the component will also be discontinued.<br />
Features of this bounty will probably override features found in #218.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Like many things in my game, players can and probably will shoot themselves in the foot with this one, but it will also aid those who like to take over marques and wipe them clean.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> It's a speedy way to clear a large amount of old designs and a proper way to purge a company compared to our discontinue marque hack.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$800] #335 End Game Summary]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4562</link>
			<pubDate>Sun, 05 May 2024 03:39:37 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4562</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When a player ends the game via bankruptcy or retirement phases, the game will display HTML reports that summarize their career. We'll have a main HTML page that will link individual reports. Most of the reports will be existing reports in the game, but we'll also generate a few statistics about your career, such as the number of cars sold, best-selling models, total revenues, etc.<br />
<br />
Let me know if you think of any specific data not found in normal reports that should be in this end-of-game report.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I believe the save file is unloaded at the bankruptcy screen. So, this bounty will require architecture changes there. The retirement phase already offers most of these reports, as you can say, "Wait a minute," and then go examine the reports yourself. I'll need to implement something after you officially retire to display the report. Both make a simple bounty into a complex one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I admit, I find myself nerding out on information like this in other games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;800<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> When a player ends the game via bankruptcy or retirement phases, the game will display HTML reports that summarize their career. We'll have a main HTML page that will link individual reports. Most of the reports will be existing reports in the game, but we'll also generate a few statistics about your career, such as the number of cars sold, best-selling models, total revenues, etc.<br />
<br />
Let me know if you think of any specific data not found in normal reports that should be in this end-of-game report.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> I believe the save file is unloaded at the bankruptcy screen. So, this bounty will require architecture changes there. The retirement phase already offers most of these reports, as you can say, "Wait a minute," and then go examine the reports yourself. I'll need to implement something after you officially retire to display the report. Both make a simple bounty into a complex one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I admit, I find myself nerding out on information like this in other games.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$750] #334 AI Company Specific Vehicle Model Names]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4561</link>
			<pubDate>Sun, 05 May 2024 03:03:59 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4561</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> The game randomly selects a name from the nounslist.txt file. This bounty would allow modders to create specific model names for their AI companies. Modders will also be able to specify the vehicle types the name should be used for. This will require a new file format for the names, likely in XML. We'll also need mod tools to support this. I may also put component naming in this system, but that's not guaranteed. It will depend on how quickly I can complete the core systems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Without the mod tools, this bounty wouldn't be too much work. With the mod tools, it's a bit more work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> In the right hands, this bounty will add much more fidelity. Without those hands, this bounty won't add anything because I can't use this feature.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;750<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> The game randomly selects a name from the nounslist.txt file. This bounty would allow modders to create specific model names for their AI companies. Modders will also be able to specify the vehicle types the name should be used for. This will require a new file format for the names, likely in XML. We'll also need mod tools to support this. I may also put component naming in this system, but that's not guaranteed. It will depend on how quickly I can complete the core systems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> Without the mod tools, this bounty wouldn't be too much work. With the mod tools, it's a bit more work.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> In the right hands, this bounty will add much more fidelity. Without those hands, this bounty won't add anything because I can't use this feature.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[$150] #333 Add Material Costs To City Sales Report]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4560</link>
			<pubDate>Sun, 05 May 2024 02:23:53 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4560</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;150<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, the city sales report shows profits, but it does not consider the material costs of the vehicles sold. This bounty would remove production expenses from City Expenses and add another column for Material Costs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> There isn't much width space left in this table. Things are going to start getting cramped.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This will probably make the city sales report more useful.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;150<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Currently, the city sales report shows profits, but it does not consider the material costs of the vehicles sold. This bounty would remove production expenses from City Expenses and add another column for Material Costs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> There isn't much width space left in this table. Things are going to start getting cramped.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> This will probably make the city sales report more useful.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a>]]></content:encoded>
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