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[MERGED]Finances
#1
Hi

whenever i spend some money and click reports log>expenses my game crashes.
Reply
#2
Could you please send me your logfile.log it is located in your My Documents/VENT/GearCity folder.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#3
allright now when i want to make it crash again seems like it doesnt -_- self fixing games ftw, also could i use this thread for anything i find?

allrgith thats when i tried to make isnanely idiotic V16 car i went o design everything i set wages for workers (max workers for all chassis engine and gearbox) and went to end turn and it crashed
Code:
12:50:41: Creating resource group General 12:50:41: Creating resource group Internal 12:50:41: Creating resource group Autodetect 12:50:41: SceneManagerFactory for type 'DefaultSceneManager' registered. 12:50:41: Registering ResourceManager for type Material 12:50:41: Registering ResourceManager for type Mesh 12:50:41: Registering ResourceManager for type Skeleton 12:50:41: MovableObjectFactory for type 'ParticleSystem' registered. 12:50:41: OverlayElementFactory for type Panel registered. 12:50:41: OverlayElementFactory for type BorderPanel registered. 12:50:41: OverlayElementFactory for type TextArea registered. 12:50:41: Registering ResourceManager for type Font 12:50:41: ArchiveFactory for archive type FileSystem registered. 12:50:41: ArchiveFactory for archive type Zip registered. 12:50:41: DDS codec registering 12:50:41: FreeImage version: 3.10.0 12:50:41: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 12:50:41: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 12:50:41: Registering ResourceManager for type HighLevelGpuProgram 12:50:41: Registering ResourceManager for type Compositor 12:50:41: MovableObjectFactory for type 'Entity' registered. 12:50:41: MovableObjectFactory for type 'Light' registered. 12:50:41: MovableObjectFactory for type 'BillboardSet' registered. 12:50:41: MovableObjectFactory for type 'ManualObject' registered. 12:50:41: MovableObjectFactory for type 'BillboardChain' registered. 12:50:41: MovableObjectFactory for type 'RibbonTrail' registered. 12:50:41: Loading library .\RenderSystem_Direct3D9 12:50:41: Installing plugin: D3D9 RenderSystem 12:50:41: D3D9 : Direct3D9 Rendering Subsystem created. 12:50:41: D3D9: Driver Detection Starts 12:50:41: D3D9: Driver Detection Ends 12:50:41: Plugin successfully installed 12:50:41: Loading library .\RenderSystem_GL 12:50:41: Installing plugin: GL RenderSystem 12:50:41: OpenGL Rendering Subsystem created. 12:50:41: Plugin successfully installed 12:50:41: Loading library .\Plugin_ParticleFX 12:50:41: Installing plugin: ParticleFX 12:50:41: Particle Emitter Type 'Point' registered 12:50:41: Particle Emitter Type 'Box' registered 12:50:41: Particle Emitter Type 'Ellipsoid' registered 12:50:41: Particle Emitter Type 'Cylinder' registered 12:50:41: Particle Emitter Type 'Ring' registered 12:50:41: Particle Emitter Type 'HollowEllipsoid' registered 12:50:41: Particle Affector Type 'LinearForce' registered 12:50:41: Particle Affector Type 'ColourFader' registered 12:50:41: Particle Affector Type 'ColourFader2' registered 12:50:41: Particle Affector Type 'ColourImage' registered 12:50:41: Particle Affector Type 'ColourInterpolator' registered 12:50:41: Particle Affector Type 'Scaler' registered 12:50:41: Particle Affector Type 'Rotator' registered 12:50:41: Particle Affector Type 'DirectionRandomiser' registered 12:50:41: Particle Affector Type 'DeflectorPlane' registered 12:50:41: Plugin successfully installed 12:50:41: Loading library .\Plugin_CgProgramManager 12:50:41: Installing plugin: Cg Program Manager 12:50:41: Plugin successfully installed 12:50:41: *-*-* OGRE Initialising 12:50:41: *-*-* Version 1.7.1 (Cthugha) 12:50:41: Added resource location 'D://VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General' 12:50:41: Added resource location 'localization' of type 'FileSystem' to resource group 'General' 12:50:41: Creating resource group gnuplot 12:50:41: Added resource location 'D://VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot' 12:50:41: Parsing Config Files 12:50:41: Direct3D9 Rendering Subsystem 12:50:41: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes 12:50:41: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 12:50:41: D3D9 : RenderSystem Option: FSAA = 0 12:50:41: D3D9 : RenderSystem Option: Floating-point mode = Yes 12:50:41: D3D9 : RenderSystem Option: Full Screen = No 12:50:41: D3D9 : RenderSystem Option: VSync = YES 12:50:41: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour 12:50:41: CPU Identifier & Features 12:50:41: ------------------------- 12:50:41: * CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor 12:50:41: * SSE: yes 12:50:41: * SSE2: yes 12:50:41: * SSE3: yes 12:50:41: * MMX: yes 12:50:41: * MMXEXT: yes 12:50:41: * 3DNOW: yes 12:50:41: * 3DNOWEXT: yes 12:50:41: * CMOV: yes 12:50:41: * TSC: yes 12:50:41: * FPU: yes 12:50:41: * PRO: yes 12:50:41: * HT: no 12:50:41: ------------------------- 12:50:41: D3D9 : Subsystem Initialising 12:50:41: Registering ResourceManager for type Texture 12:50:41: Registering ResourceManager for type GpuProgram 12:50:41: D3D9RenderSystem::_createRenderWindow "Gear City", 1366x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1 12:50:41: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1366x768, 32bpp 12:50:41: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 12:50:41: D3D9: Vertex texture format supported - PF_A8R8G8B8 12:50:41: D3D9: Vertex texture format supported - PF_B8G8R8A8 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 12:50:41: D3D9: Vertex texture format supported - PF_R8G8B8A8 12:50:41: D3D9: Vertex texture format supported - PF_DEPTH 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_R 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_R 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_GR 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_GR 12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 12:50:41: RenderSystem capabilities 12:50:41: ------------------------- 12:50:41: RenderSystem Name: Direct3D9 Rendering Subsystem 12:50:41: GPU Vendor: nvidia 12:50:41: Device Name: Monitor-1-NVIDIA GeForce GTX 560 12:50:41: Driver Version: 6.14.13.1407 12:50:41: * Fixed function pipeline: yes 12:50:41: * Hardware generation of mipmaps: yes 12:50:41: * Texture blending: yes 12:50:41: * Anisotropic texture filtering: yes 12:50:41: * Dot product texture operation: yes 12:50:41: * Cube mapping: yes 12:50:41: * Hardware stencil buffer: yes 12:50:41: - Stencil depth: 8 12:50:41: - Two sided stencil support: yes 12:50:41: - Wrap stencil values: yes 12:50:41: * Hardware vertex / index buffers: yes 12:50:41: * Vertex programs: yes 12:50:41: * Number of floating-point constants for vertex programs: 256 12:50:41: * Number of integer constants for vertex programs: 16 12:50:41: * Number of boolean constants for vertex programs: 16 12:50:41: * Fragment programs: yes 12:50:41: * Number of floating-point constants for fragment programs: 224 12:50:41: * Number of integer constants for fragment programs: 16 12:50:41: * Number of boolean constants for fragment programs: 16 12:50:41: * Geometry programs: no 12:50:41: * Number of floating-point constants for geometry programs: 0 12:50:41: * Number of integer constants for geometry programs: 5632 12:50:41: * Number of boolean constants for geometry programs: 492 12:50:41: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 12:50:41: * Texture Compression: yes 12:50:41: - DXT: yes 12:50:41: - VTC: no 12:50:41: - PVRTC: no 12:50:41: * Scissor Rectangle: yes 12:50:41: * Hardware Occlusion Query: yes 12:50:41: * User clip planes: yes 12:50:41: * VET_UBYTE4 vertex element type: yes 12:50:41: * Infinite far plane projection: yes 12:50:41: * Hardware render-to-texture: yes 12:50:41: * Floating point textures: yes 12:50:41: * Non-power-of-two textures: yes 12:50:41: * Volume textures: yes 12:50:41: * Multiple Render Targets: 4 12:50:41: - With different bit depths: yes 12:50:41: * Point Sprites: yes 12:50:41: * Extended point parameters: yes 12:50:41: * Max Point Size: 10 12:50:41: * Vertex texture fetch: yes 12:50:41: * Number of world matrices: 0 12:50:41: * Number of texture units: 8 12:50:41: * Stencil buffer depth: 8 12:50:41: * Number of vertex blend matrices: 0 12:50:41: - Max vertex textures: 4 12:50:41: - Vertex textures shared: no 12:50:41: * Render to Vertex Buffer : no 12:50:41: * DirectX per stage constants: yes 12:50:41: *************************************** 12:50:41: *** D3D9 : Subsystem Initialised OK *** 12:50:41: *************************************** 12:50:41: DefaultWorkQueue('Root') initialising on thread main. 12:50:41: Particle Renderer Type 'billboard' registered 12:50:41: *-*-* OgreAL Initialization 12:50:41: MovableObjectFactory for type 'OgreAL_Sound' registered. 12:50:41: MovableObjectFactory for type 'OgreAL_Listener' registered. 12:50:41: *-*-* Creating OpenAL 12:50:41: OpenAL Version: 1.1 12:50:41: Available Devices 12:50:41: ----------------- 12:50:42: * Sound Blaster X-Fi Xtreme Audio 12:50:42: * Generic Hardware 12:50:42: * Generic Software 12:50:42: Choosing: Sound Blaster X-Fi Xtreme Audio 12:50:42: Supported Formats 12:50:42: ----------------- 12:50:42: * AL_FORMAT_MONO16, Monophonic Sound 12:50:42: * AL_FORMAT_STEREO16, Stereo Sound 12:50:42: * AL_FORMAT_QUAD16, 4 Channel Sound 12:50:42: * AL_FORMAT_51CHN16, 5.1 Surround Sound 12:50:42: * AL_FORMAT_61CHN16, 6.1 Surround Sound 12:50:42: * AL_FORMAT_71CHN16, 7.1 Surround Sound 12:50:42: EAX 4.0 Detected 12:50:42: EFX Extension Found 12:50:42: OgreAL: Warning: Failed to generate all required sources. 12:50:42: Creating resource group 3D_Art 12:50:42: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art' 12:50:42: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art' 12:50:42: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art' 12:50:42: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art' 12:50:42: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art' 12:50:42: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art' 12:50:42: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General' 12:50:42: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General' 12:50:42: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General' 12:50:42: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General' 12:50:42: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General' 12:50:42: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General' 12:50:42: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General' 12:50:42: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General' 12:50:42: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General' 12:50:42: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General' 12:50:42: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot' 12:50:42: Parsing scripts for resource group 3D_Art 12:50:42: Parsing script 1900WorldMap.material 12:50:42: Parsing script 1910WorldMap.material 12:50:42: Parsing script office1900.material 12:50:42: Parsing script 1900safe.material 12:50:42: Parsing script designroom.material 12:50:42: Parsing script paint.material 12:50:42: Parsing script e10_taillight1.material 12:50:42: Parsing script e10_tire1.material 12:50:42: Parsing script e20_headlight1.material 12:50:42: Parsing script e20_mirror1.material 12:50:42: Parsing script e20_taillight1.material 12:50:42: Parsing script e20_tire1.material 12:50:42: Parsing script e30_headlight1.material 12:50:42: Parsing script e30_mirror1.material 12:50:42: Parsing script e30_taillight1.material 12:50:42: Parsing script e30_tire1.material 12:50:42: Parsing script e30_tire2_offroad.material 12:50:42: Parsing script e40_headlight1.material 12:50:42: Parsing script e40_taillight1.material 12:50:42: Parsing script e40_tire1.material 12:50:42: Parsing script e00_headlight1.material 12:50:42: Parsing script e00_mirror1.material 12:50:42: Parsing script e00_taillight1.material 12:50:42: Parsing script e00_tire1.material 12:50:42: Parsing script e10_headlight1.material 12:50:42: Parsing script e10_mirror1.material 12:50:42: Finished parsing scripts for resource group 3D_Art 12:50:42: Parsing scripts for resource group Autodetect 12:50:42: Finished parsing scripts for resource group Autodetect 12:50:42: Parsing scripts for resource group General 12:50:42: Parsing script DepthShadowmap.program 12:50:42: Parsing script glow.program 12:50:42: Parsing script DepthShadowMap.material 12:50:42: Parsing script glow.compositor 12:50:42: Parsing script qgui.skinTypes 12:50:42: Parsing script micross.fontdef 12:50:42: Parsing script Ogre.fontdef 12:50:42: Finished parsing scripts for resource group General 12:50:42: Parsing scripts for resource group Internal 12:50:42: Finished parsing scripts for resource group Internal 12:50:42: Parsing scripts for resource group gnuplot 12:50:42: Finished parsing scripts for resource group gnuplot 12:50:42: [QGUI] Loading SkinClass and SkinType definitions... 12:50:42: [QGUI] Skin definition for class "Button" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.close" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hslider" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vslider" found. 12:50:42: [QGUI] Skin definition for class "Button" with ID "paper" found. 12:50:42: [QGUI] Skin definition for class "CheckBox" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found. 12:50:42: [QGUI] Skin definition for class "ColorPicker" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "ComboBox" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Console" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "ContextMenu" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "HScrollBar" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found. 12:50:42: [QGUI] Skin definition for class "Image" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Label" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Label" with ID "paper" found. 12:50:42: [QGUI] Skin definition for class "Label" with ID "transparent" found. 12:50:42: [QGUI] Skin definition for class "List" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "List" with ID "leather2" found. 12:50:42: [QGUI] Skin definition for class "ListImageItem" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "ListTextItem" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Menu" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "MenuPanel" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found. 12:50:42: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "ModalWindow" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found. 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found. 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found. 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found. 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found. 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found. 12:50:42: [QGUI] Skin definition for class "Panel" with ID "blueprint" found. 12:50:42: [QGUI] Skin definition for class "Panel" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found. 12:50:42: [QGUI] Skin definition for class "Panel" with ID "leather2" found. 12:50:42: [QGUI] Skin definition for class "Panel" with ID "transparent" found. 12:50:42: [QGUI] Skin definition for class "ProgressBar" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found. 12:50:42: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "RadioButton" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found. 12:50:42: [QGUI] Skin definition for class "Sheet" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Tab" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TabControl" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TabControl" with ID "editor" found. 12:50:42: [QGUI] Skin definition for class "TabPage" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TabPage" with ID "editor" found. 12:50:42: [QGUI] Skin definition for class "TextArea" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TextBox" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "test1" found. 12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "test2" found. 12:50:42: [QGUI] Skin definition for class "TitleBar" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found. 12:50:42: [QGUI] Skin definition for class "ToolBar" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TreeView" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "VScrollBar" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Window" with ID "default" found. 12:50:42: [QGUI] Skin definition for class "Window" with ID "paper" found. 12:50:42: [QGUI] Skin definition for class "Window" with ID "popup" found. 12:50:42: Creating resource group RTShaderSystem 12:50:42: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem' 12:50:42: Initialising resource group RTShaderSystem 12:50:42: Parsing scripts for resource group RTShaderSystem 12:50:42: Finished parsing scripts for resource group RTShaderSystem 12:50:42: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1 12:50:42: Finished loading resource group RTShaderSystem 12:50:42: Creating resource group ShaderGeneratorResourceGroup 12:50:42: Added resource location 'D://VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup' 12:50:43: Gear City initialized! 12:50:43: Entering MenuState... 12:50:43: Font micross.12using texture size 256x256 12:50:43: Info: Freetype returned null for character 160 in font micross.12 12:50:43: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 12:50:43: Font Inconsolata.8using texture size 256x128 12:50:43: Info: Freetype returned null for character 127 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 128 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 129 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 130 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 131 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 132 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 133 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 134 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 135 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 136 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 137 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 138 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 139 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 140 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 141 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 142 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 143 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 144 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 145 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 146 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 147 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 148 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 149 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 150 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 151 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 152 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 153 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 154 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 155 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 156 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 157 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 158 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 159 in font Inconsolata.8 12:50:43: Info: Freetype returned null for character 160 in font Inconsolata.8 12:50:43: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1. 12:50:43: Font micross.14using texture size 256x256 12:50:43: Info: Freetype returned null for character 160 in font micross.14 12:50:43: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels 12:50:43: Font micross.16using texture size 512x256 12:50:43: Info: Freetype returned null for character 160 in font micross.16 12:50:43: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. 12:50:43: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels 12:50:44: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels 12:50:44: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels 12:50:46: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels 12:50:46: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels 12:50:47: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels 12:50:47: loading DB: damian.db 12:50:47: Leaving MenuState... 12:50:47: Entering OfficeState... 12:50:47: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 12:50:47: Mesh: Loading Office1900BoxWinter.mesh. 12:50:48: Texture: Office_1900_Winter.tga: Loading 1 faces(PF_A8R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2842x1600x1. 12:50:49: Mesh: Loading 1900_Clock.mesh. 12:50:49: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels 12:50:49: Mesh: Loading 1900_Radio.mesh. 12:50:49: Mesh: Loading 1900_Door.mesh. 12:50:49: Mesh: Loading 1900_File.mesh. 12:50:49: Mesh: Loading 1900_Paperwork.mesh. 12:50:49: Mesh: Loading 1900_Book.mesh. 12:50:49: Mesh: Loading 1900_Phone.mesh. 12:50:49: Mesh: Loading 1900_Paperwork_Bulk.mesh. 12:50:49: Mesh: Loading 1900_Computer.mesh. 12:50:49: Mesh: Loading 1900_Window.mesh. 12:50:49: Mesh: Loading 1900_Safe.mesh. 12:50:49: Mesh: Loading 1900_Newspaper.mesh. 12:50:49: Creating GUI in OFfice State 12:50:49: Font micross.20using texture size 512x256 12:50:49: Info: Freetype returned null for character 160 in font micross.20 12:50:49: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. 12:50:49: Font micross.10using texture size 256x256 12:50:49: Info: Freetype returned null for character 160 in font micross.10 12:50:49: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 12:50:49: Font micross.28using texture size 512x512 12:50:49: Info: Freetype returned null for character 160 in font micross.28 12:50:49: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 12:50:49: Font micross.24using texture size 512x512 12:50:49: Info: Freetype returned null for character 160 in font micross.24 12:50:49: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 12:50:49: Font VeraMono.12using texture size 256x256 12:50:49: Info: Freetype returned null for character 160 in font VeraMono.12 12:50:49: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 12:50:49: Finished Creating GUI in OFfice State 12:50:49: Generating car Reviews 12:50:49: Loading Music 12:50:50: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels 12:50:50: D3D9 : Loading 2D Texture, image name : 'label.paper.dds' with 5 mip map levels 12:50:52: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels 12:50:52: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels 12:51:04: Attempting to save database 12:51:04: Save Game: D://VENT/GearCity/SaveGames/damian.db 12:51:04: Leaving OfficeState... 12:51:04: Entering MenuState... 12:51:06: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels 12:51:06: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels 12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels 12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels 12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels 12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels 12:51:11: createing DB 12:51:11: Parsing City DB 12:51:11: Leaving MenuState... 12:51:11: Entering NewGameState... 12:51:11: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com) 12:51:12: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels 12:51:12: Mesh: Loading wm1900_1.mesh. 12:51:12: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool. 12:51:12: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels 12:51:16: D3D9 : Loading 2D Texture, image name : 'GermanEmpire.dds' with 5 mip map levels 12:51:16: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels 12:51:16: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels 12:51:16: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels 12:51:17: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels 12:51:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels 12:51:26: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels 12:51:29: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels 12:51:29: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels 12:51:30: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels 12:51:38: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels 12:51:38: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels 12:51:39: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels 12:51:43: Parsing AI DB 12:51:44: Parsing Components 12:51:44: Parsing reviews 12:51:44: Attempting to save database 12:51:44: Leaving NewGameState... 12:51:44: Entering OfficeState... 12:51:44: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 12:51:44: Mesh: Loading Office1900BoxSpring.mesh. 12:51:44: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1. 12:51:45: Creating GUI in OFfice State 12:51:46: Finished Creating GUI in OFfice State 12:51:46: Generating car Reviews 12:51:46: Loading Music 12:51:52: Leaving OfficeState... 12:51:52: Entering RnDState... 12:51:52: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 12:51:52: Mesh: Loading Lift_L.mesh. 12:51:52: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels 12:51:52: Mesh: Loading Lift_R.mesh. 12:51:52: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels 12:51:52: Mesh: Loading ToolBox_Large.mesh. 12:51:52: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels 12:51:52: Mesh: Loading ToolBox_Small.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels 12:51:53: Mesh: Loading ToolBox_Large01.mesh. 12:51:53: Mesh: Loading ToolBox_Large02.mesh. 12:51:53: Mesh: Loading BP_Board.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels 12:51:53: Mesh: Loading Office_Desk.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels 12:51:53: Mesh: Loading Poster.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels 12:51:53: Mesh: Loading Notes_Board.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels 12:51:53: Mesh: Loading Hangar.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels 12:51:53: Mesh: Loading Pallete1.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels 12:51:53: Mesh: Loading Pallete2.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels 12:51:53: Mesh: Loading Wheels1.mesh. 12:51:53: Mesh: Loading CardboardBox.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels 12:51:53: Mesh: Loading Computer.mesh. 12:51:53: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels 12:51:53: Mesh: Loading ToolBox_Small01.mesh. 12:51:53: Mesh: Loading ToolBox_Small02.mesh. 12:51:53: Mesh: Loading ToolBox_Large03.mesh. 12:51:53: Mesh: Loading ToolBox_Small03.mesh. 12:51:54: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 12:51:56: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels 12:51:57: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels 12:52:01: D3D9 : Loading 2D Texture, image name : 'RRDrivetrain.dds' with 5 mip map levels 12:52:02: D3D9 : Loading 2D Texture, image name : 'FRDrivetrain.dds' with 5 mip map levels 12:52:04: D3D9 : Loading 2D Texture, image name : 'TrailingArmSuspnsion.dds' with 5 mip map levels 12:52:14: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels 12:52:20: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 0 mip map levels 12:52:32: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels 12:52:40: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels 12:52:41: Leaving RnDState... 12:52:41: Entering OfficeState... 12:52:41: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 12:52:41: Creating GUI in OFfice State 12:52:42: Finished Creating GUI in OFfice State 12:52:42: Generating car Reviews 12:52:42: Loading Music 12:52:58: Leaving OfficeState... 12:52:58: Parsing End of Turn Script 12:52:59: Leaving EndTurnState... 12:52:59: Entering OfficeState... 12:52:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 12:52:59: Creating GUI in OFfice State 12:52:59: Finished Creating GUI in OFfice State 12:52:59: Generating car Reviews 12:52:59: Loading Music 12:55:03: Leaving OfficeState... 12:55:03: Entering RnDState... 12:55:03: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 12:55:28: D3D9 : Loading 2D Texture, image name : 'HLayout.dds' with 5 mip map levels 12:55:38: D3D9 : Loading 2D Texture, image name : 'TwelveCylinder.dds' with 5 mip map levels 12:55:42: D3D9 : Loading 2D Texture, image name : 'ElectricLayout.dds' with 5 mip map levels 12:55:44: D3D9 : Loading 2D Texture, image name : 'ElectricCylinder.dds' with 5 mip map levels 12:55:45: D3D9 : Loading 2D Texture, image name : 'Electric1Fuel.dds' with 5 mip map levels 12:55:49: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels 12:55:57: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels 12:56:01: D3D9 : Loading 2D Texture, image name : 'ULayout.dds' with 5 mip map levels 12:56:14: D3D9 : Loading 2D Texture, image name : 'VLayout.dds' with 5 mip map levels 12:56:17: D3D9 : Loading 2D Texture, image name : 'EightCylinder.dds' with 5 mip map levels 12:56:19: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels 12:56:31: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels 12:56:52: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels 12:56:52: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels 12:57:30: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels 12:58:30: D3D9 : Loading 2D Texture, image name : 'SixteenCylinder.dds' with 5 mip map levels 12:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels 12:58:39: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels 13:00:03: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels 13:00:04: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels 13:00:05: D3D9 : Loading 2D Texture, image name : '8Gear.dds' with 5 mip map levels 13:00:10: D3D9 : Loading 2D Texture, image name : 'TopSpeedGearfor.dds' with 5 mip map levels 13:00:22: Leaving RnDState... 13:00:22: Entering OfficeState... 13:00:22: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 13:00:22: Creating GUI in OFfice State 13:00:23: Finished Creating GUI in OFfice State 13:00:23: Generating car Reviews 13:00:23: Loading Music 13:00:38: Leaving OfficeState... 13:00:38: Entering RnDState... 13:00:38: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 13:00:44: D3D9 : Loading 2D Texture, image name : '7Gear.dds' with 5 mip map levels 13:00:55: D3D9 : Loading 2D Texture, image name : 'LowGearfor.dds' with 5 mip map levels 13:00:58: D3D9 : Loading 2D Texture, image name : 'AccelerationGearfor.dds' with 5 mip map levels 13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels 13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels 13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels 13:01:15: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels 13:01:35: Leaving RnDState... 13:01:35: Entering OfficeState... 13:01:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 13:01:35: Creating GUI in OFfice State 13:01:35: Finished Creating GUI in OFfice State 13:01:35: Generating car Reviews 13:01:35: Loading Music 13:01:52: Leaving OfficeState... 13:01:52: Parsing End of Turn Script 13:01:53: Leaving EndTurnState... 13:01:53: Entering OfficeState... 13:01:53: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 13:01:53: Creating GUI in OFfice State
allright that would be it
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#4
expenses bug after designing engine gearbox and chassis

Code:
14:06:51: Creating resource group General 14:06:51: Creating resource group Internal 14:06:51: Creating resource group Autodetect 14:06:51: SceneManagerFactory for type 'DefaultSceneManager' registered. 14:06:51: Registering ResourceManager for type Material 14:06:51: Registering ResourceManager for type Mesh 14:06:51: Registering ResourceManager for type Skeleton 14:06:51: MovableObjectFactory for type 'ParticleSystem' registered. 14:06:51: OverlayElementFactory for type Panel registered. 14:06:51: OverlayElementFactory for type BorderPanel registered. 14:06:51: OverlayElementFactory for type TextArea registered. 14:06:51: Registering ResourceManager for type Font 14:06:51: ArchiveFactory for archive type FileSystem registered. 14:06:51: ArchiveFactory for archive type Zip registered. 14:06:51: DDS codec registering 14:06:51: FreeImage version: 3.10.0 14:06:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 14:06:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 14:06:51: Registering ResourceManager for type HighLevelGpuProgram 14:06:51: Registering ResourceManager for type Compositor 14:06:51: MovableObjectFactory for type 'Entity' registered. 14:06:51: MovableObjectFactory for type 'Light' registered. 14:06:51: MovableObjectFactory for type 'BillboardSet' registered. 14:06:51: MovableObjectFactory for type 'ManualObject' registered. 14:06:51: MovableObjectFactory for type 'BillboardChain' registered. 14:06:51: MovableObjectFactory for type 'RibbonTrail' registered. 14:06:51: Loading library .\RenderSystem_Direct3D9 14:06:51: Installing plugin: D3D9 RenderSystem 14:06:51: D3D9 : Direct3D9 Rendering Subsystem created. 14:06:51: D3D9: Driver Detection Starts 14:06:51: D3D9: Driver Detection Ends 14:06:51: Plugin successfully installed 14:06:51: Loading library .\RenderSystem_GL 14:06:51: Installing plugin: GL RenderSystem 14:06:51: OpenGL Rendering Subsystem created. 14:06:51: Plugin successfully installed 14:06:51: Loading library .\Plugin_ParticleFX 14:06:51: Installing plugin: ParticleFX 14:06:51: Particle Emitter Type 'Point' registered 14:06:51: Particle Emitter Type 'Box' registered 14:06:51: Particle Emitter Type 'Ellipsoid' registered 14:06:51: Particle Emitter Type 'Cylinder' registered 14:06:51: Particle Emitter Type 'Ring' registered 14:06:51: Particle Emitter Type 'HollowEllipsoid' registered 14:06:51: Particle Affector Type 'LinearForce' registered 14:06:51: Particle Affector Type 'ColourFader' registered 14:06:51: Particle Affector Type 'ColourFader2' registered 14:06:51: Particle Affector Type 'ColourImage' registered 14:06:51: Particle Affector Type 'ColourInterpolator' registered 14:06:51: Particle Affector Type 'Scaler' registered 14:06:51: Particle Affector Type 'Rotator' registered 14:06:51: Particle Affector Type 'DirectionRandomiser' registered 14:06:51: Particle Affector Type 'DeflectorPlane' registered 14:06:51: Plugin successfully installed 14:06:51: Loading library .\Plugin_CgProgramManager 14:06:51: Installing plugin: Cg Program Manager 14:06:52: Plugin successfully installed 14:06:52: *-*-* OGRE Initialising 14:06:52: *-*-* Version 1.7.1 (Cthugha) 14:06:52: Added resource location 'D://VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location 'localization' of type 'FileSystem' to resource group 'General' 14:06:52: Creating resource group gnuplot 14:06:52: Added resource location 'D://VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot' 14:06:52: Parsing Config Files 14:06:52: Direct3D9 Rendering Subsystem 14:06:52: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes 14:06:52: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 14:06:52: D3D9 : RenderSystem Option: FSAA = 0 14:06:52: D3D9 : RenderSystem Option: Floating-point mode = Yes 14:06:52: D3D9 : RenderSystem Option: Full Screen = No 14:06:52: D3D9 : RenderSystem Option: VSync = YES 14:06:52: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour 14:06:52: CPU Identifier & Features 14:06:52: ------------------------- 14:06:52: * CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor 14:06:52: * SSE: yes 14:06:52: * SSE2: yes 14:06:52: * SSE3: yes 14:06:52: * MMX: yes 14:06:52: * MMXEXT: yes 14:06:52: * 3DNOW: yes 14:06:52: * 3DNOWEXT: yes 14:06:52: * CMOV: yes 14:06:52: * TSC: yes 14:06:52: * FPU: yes 14:06:52: * PRO: yes 14:06:52: * HT: no 14:06:52: ------------------------- 14:06:52: D3D9 : Subsystem Initialising 14:06:52: Registering ResourceManager for type Texture 14:06:52: Registering ResourceManager for type GpuProgram 14:06:52: D3D9RenderSystem::_createRenderWindow "Gear City", 1366x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1 14:06:52: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1366x768, 32bpp 14:06:52: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 14:06:52: D3D9: Vertex texture format supported - PF_A8R8G8B8 14:06:52: D3D9: Vertex texture format supported - PF_B8G8R8A8 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 14:06:52: D3D9: Vertex texture format supported - PF_R8G8B8A8 14:06:52: D3D9: Vertex texture format supported - PF_DEPTH 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_R 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_R 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_GR 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_GR 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 14:06:52: RenderSystem capabilities 14:06:52: ------------------------- 14:06:52: RenderSystem Name: Direct3D9 Rendering Subsystem 14:06:52: GPU Vendor: nvidia 14:06:52: Device Name: Monitor-1-NVIDIA GeForce GTX 560 14:06:52: Driver Version: 6.14.13.1407 14:06:52: * Fixed function pipeline: yes 14:06:52: * Hardware generation of mipmaps: yes 14:06:52: * Texture blending: yes 14:06:52: * Anisotropic texture filtering: yes 14:06:52: * Dot product texture operation: yes 14:06:52: * Cube mapping: yes 14:06:52: * Hardware stencil buffer: yes 14:06:52: - Stencil depth: 8 14:06:52: - Two sided stencil support: yes 14:06:52: - Wrap stencil values: yes 14:06:52: * Hardware vertex / index buffers: yes 14:06:52: * Vertex programs: yes 14:06:52: * Number of floating-point constants for vertex programs: 256 14:06:52: * Number of integer constants for vertex programs: 16 14:06:52: * Number of boolean constants for vertex programs: 16 14:06:52: * Fragment programs: yes 14:06:52: * Number of floating-point constants for fragment programs: 224 14:06:52: * Number of integer constants for fragment programs: 16 14:06:52: * Number of boolean constants for fragment programs: 16 14:06:52: * Geometry programs: no 14:06:52: * Number of floating-point constants for geometry programs: 0 14:06:52: * Number of integer constants for geometry programs: 5632 14:06:52: * Number of boolean constants for geometry programs: 492 14:06:52: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 14:06:52: * Texture Compression: yes 14:06:52: - DXT: yes 14:06:52: - VTC: no 14:06:52: - PVRTC: no 14:06:52: * Scissor Rectangle: yes 14:06:52: * Hardware Occlusion Query: yes 14:06:52: * User clip planes: yes 14:06:52: * VET_UBYTE4 vertex element type: yes 14:06:52: * Infinite far plane projection: yes 14:06:52: * Hardware render-to-texture: yes 14:06:52: * Floating point textures: yes 14:06:52: * Non-power-of-two textures: yes 14:06:52: * Volume textures: yes 14:06:52: * Multiple Render Targets: 4 14:06:52: - With different bit depths: yes 14:06:52: * Point Sprites: yes 14:06:52: * Extended point parameters: yes 14:06:52: * Max Point Size: 10 14:06:52: * Vertex texture fetch: yes 14:06:52: * Number of world matrices: 0 14:06:52: * Number of texture units: 8 14:06:52: * Stencil buffer depth: 8 14:06:52: * Number of vertex blend matrices: 0 14:06:52: - Max vertex textures: 4 14:06:52: - Vertex textures shared: no 14:06:52: * Render to Vertex Buffer : no 14:06:52: * DirectX per stage constants: yes 14:06:52: *************************************** 14:06:52: *** D3D9 : Subsystem Initialised OK *** 14:06:52: *************************************** 14:06:52: DefaultWorkQueue('Root') initialising on thread main. 14:06:52: Particle Renderer Type 'billboard' registered 14:06:52: *-*-* OgreAL Initialization 14:06:52: MovableObjectFactory for type 'OgreAL_Sound' registered. 14:06:52: MovableObjectFactory for type 'OgreAL_Listener' registered. 14:06:52: *-*-* Creating OpenAL 14:06:52: OpenAL Version: 1.1 14:06:52: Available Devices 14:06:52: ----------------- 14:06:52: * Sound Blaster X-Fi Xtreme Audio 14:06:52: * Generic Hardware 14:06:52: * Generic Software 14:06:52: Choosing: Sound Blaster X-Fi Xtreme Audio 14:06:52: Supported Formats 14:06:52: ----------------- 14:06:52: * AL_FORMAT_MONO16, Monophonic Sound 14:06:52: * AL_FORMAT_STEREO16, Stereo Sound 14:06:52: * AL_FORMAT_QUAD16, 4 Channel Sound 14:06:52: * AL_FORMAT_51CHN16, 5.1 Surround Sound 14:06:52: * AL_FORMAT_61CHN16, 6.1 Surround Sound 14:06:52: * AL_FORMAT_71CHN16, 7.1 Surround Sound 14:06:52: EAX 4.0 Detected 14:06:52: EFX Extension Found 14:06:52: OgreAL: Warning: Failed to generate all required sources. 14:06:52: Creating resource group 3D_Art 14:06:52: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot' 14:06:52: Parsing scripts for resource group 3D_Art 14:06:52: Parsing script 1900WorldMap.material 14:06:52: Parsing script 1910WorldMap.material 14:06:52: Parsing script office1900.material 14:06:52: Parsing script 1900safe.material 14:06:52: Parsing script designroom.material 14:06:52: Parsing script paint.material 14:06:52: Parsing script e10_taillight1.material 14:06:52: Parsing script e10_tire1.material 14:06:52: Parsing script e20_headlight1.material 14:06:52: Parsing script e20_mirror1.material 14:06:52: Parsing script e20_taillight1.material 14:06:52: Parsing script e20_tire1.material 14:06:52: Parsing script e30_headlight1.material 14:06:52: Parsing script e30_mirror1.material 14:06:52: Parsing script e30_taillight1.material 14:06:52: Parsing script e30_tire1.material 14:06:52: Parsing script e30_tire2_offroad.material 14:06:52: Parsing script e40_headlight1.material 14:06:52: Parsing script e40_taillight1.material 14:06:52: Parsing script e40_tire1.material 14:06:52: Parsing script e00_headlight1.material 14:06:52: Parsing script e00_mirror1.material 14:06:52: Parsing script e00_taillight1.material 14:06:52: Parsing script e00_tire1.material 14:06:52: Parsing script e10_headlight1.material 14:06:52: Parsing script e10_mirror1.material 14:06:52: Finished parsing scripts for resource group 3D_Art 14:06:52: Parsing scripts for resource group Autodetect 14:06:52: Finished parsing scripts for resource group Autodetect 14:06:52: Parsing scripts for resource group General 14:06:52: Parsing script DepthShadowmap.program 14:06:52: Parsing script glow.program 14:06:52: Parsing script DepthShadowMap.material 14:06:52: Parsing script glow.compositor 14:06:52: Parsing script qgui.skinTypes 14:06:52: Parsing script micross.fontdef 14:06:52: Parsing script Ogre.fontdef 14:06:52: Finished parsing scripts for resource group General 14:06:52: Parsing scripts for resource group Internal 14:06:52: Finished parsing scripts for resource group Internal 14:06:52: Parsing scripts for resource group gnuplot 14:06:52: Finished parsing scripts for resource group gnuplot 14:06:52: [QGUI] Loading SkinClass and SkinType definitions... 14:06:52: [QGUI] Skin definition for class "Button" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.close" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hslider" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vslider" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "paper" found. 14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found. 14:06:52: [QGUI] Skin definition for class "ColorPicker" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ComboBox" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Console" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ContextMenu" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "HScrollBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found. 14:06:52: [QGUI] Skin definition for class "Image" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Label" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Label" with ID "paper" found. 14:06:52: [QGUI] Skin definition for class "Label" with ID "transparent" found. 14:06:52: [QGUI] Skin definition for class "List" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "List" with ID "leather2" found. 14:06:52: [QGUI] Skin definition for class "ListImageItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ListTextItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Menu" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found. 14:06:52: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ModalWindow" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "blueprint" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "leather2" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "transparent" found. 14:06:52: [QGUI] Skin definition for class "ProgressBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found. 14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found. 14:06:52: [QGUI] Skin definition for class "Sheet" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Tab" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TabControl" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TabControl" with ID "editor" found. 14:06:52: [QGUI] Skin definition for class "TabPage" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TabPage" with ID "editor" found. 14:06:52: [QGUI] Skin definition for class "TextArea" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TextBox" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test1" found. 14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test2" found. 14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found. 14:06:52: [QGUI] Skin definition for class "ToolBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TreeView" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "VScrollBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Window" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Window" with ID "paper" found. 14:06:52: [QGUI] Skin definition for class "Window" with ID "popup" found. 14:06:52: Creating resource group RTShaderSystem 14:06:52: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem' 14:06:52: Initialising resource group RTShaderSystem 14:06:52: Parsing scripts for resource group RTShaderSystem 14:06:52: Finished parsing scripts for resource group RTShaderSystem 14:06:52: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1 14:06:52: Finished loading resource group RTShaderSystem 14:06:52: Creating resource group ShaderGeneratorResourceGroup 14:06:52: Added resource location 'D://VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup' 14:06:53: Gear City initialized! 14:06:53: Entering MenuState... 14:06:53: Font micross.12using texture size 256x256 14:06:53: Info: Freetype returned null for character 160 in font micross.12 14:06:53: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 14:06:53: Font Inconsolata.8using texture size 256x128 14:06:53: Info: Freetype returned null for character 127 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 128 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 129 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 130 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 131 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 132 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 133 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 134 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 135 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 136 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 137 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 138 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 139 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 140 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 141 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 142 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 143 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 144 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 145 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 146 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 147 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 148 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 149 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 150 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 151 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 152 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 153 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 154 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 155 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 156 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 157 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 158 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 159 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 160 in font Inconsolata.8 14:06:53: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1. 14:06:53: Font micross.14using texture size 256x256 14:06:53: Info: Freetype returned null for character 160 in font micross.14 14:06:53: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels 14:06:53: Font micross.16using texture size 512x256 14:06:53: Info: Freetype returned null for character 160 in font micross.16 14:06:53: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. 14:06:53: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels 14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels 14:06:55: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels 14:06:58: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels 14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels 14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels 14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels 14:07:19: createing DB 14:07:19: Parsing City DB 14:07:19: Leaving MenuState... 14:07:19: Entering NewGameState... 14:07:19: Font micross.20using texture size 512x256 14:07:19: Info: Freetype returned null for character 160 in font micross.20 14:07:19: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. 14:07:19: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com) 14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels 14:07:20: Mesh: Loading wm1900_1.mesh. 14:07:20: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool. 14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : 'Brazil.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : 'City_Generic.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels 14:07:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels 14:07:26: D3D9 : Loading 2D Texture, image name : 'City_Generic_Small.dds' with 5 mip map levels 14:07:26: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels 14:07:29: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels 14:07:35: D3D9 : Loading 2D Texture, image name : 'GermanEmpire.dds' with 5 mip map levels 14:07:37: D3D9 : Loading 2D Texture, image name : 'Russia.dds' with 5 mip map levels 14:07:42: D3D9 : Loading 2D Texture, image name : 'Sweden.dds' with 5 mip map levels 14:07:45: D3D9 : Loading 2D Texture, image name : 'United_Kingdom.dds' with 5 mip map levels 14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels 14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels 14:07:55: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels 14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels 14:07:56: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels 14:08:12: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels 14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 0 mip map levels 14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels 14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels 14:08:21: D3D9 : Loading 2D Texture, image name : 'PurpleCheck.dds' with 5 mip map levels 14:08:22: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels 14:08:27: Parsing AI DB 14:08:27: Parsing Components 14:08:27: Parsing reviews 14:08:27: Attempting to save database 14:08:27: Leaving NewGameState... 14:08:27: Entering OfficeState... 14:08:27: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:08:27: Mesh: Loading Office1900BoxSpring.mesh. 14:08:27: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1. 14:08:29: Mesh: Loading 1900_Clock.mesh. 14:08:29: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels 14:08:29: Mesh: Loading 1900_Radio.mesh. 14:08:29: Mesh: Loading 1900_Door.mesh. 14:08:29: Mesh: Loading 1900_File.mesh. 14:08:29: Mesh: Loading 1900_Paperwork.mesh. 14:08:29: Mesh: Loading 1900_Book.mesh. 14:08:29: Mesh: Loading 1900_Phone.mesh. 14:08:29: Mesh: Loading 1900_Paperwork_Bulk.mesh. 14:08:29: Mesh: Loading 1900_Computer.mesh. 14:08:29: Mesh: Loading 1900_Window.mesh. 14:08:29: Mesh: Loading 1900_Safe.mesh. 14:08:29: Mesh: Loading 1900_Newspaper.mesh. 14:08:29: Creating GUI in OFfice State 14:08:29: Font micross.10using texture size 256x256 14:08:29: Info: Freetype returned null for character 160 in font micross.10 14:08:29: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 14:08:29: Font micross.28using texture size 512x512 14:08:29: Info: Freetype returned null for character 160 in font micross.28 14:08:29: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 14:08:29: Font micross.24using texture size 512x512 14:08:29: Info: Freetype returned null for character 160 in font micross.24 14:08:29: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 14:08:29: Font VeraMono.12using texture size 256x256 14:08:29: Info: Freetype returned null for character 160 in font VeraMono.12 14:08:29: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 14:08:29: Finished Creating GUI in OFfice State 14:08:29: Generating car Reviews 14:08:29: Loading Music 14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels 14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels 14:08:34: Attempting to save database 14:08:35: Leaving OfficeState... 14:08:35: Entering RnDState... 14:08:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:08:35: Mesh: Loading Lift_L.mesh. 14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels 14:08:35: Mesh: Loading Lift_R.mesh. 14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels 14:08:35: Mesh: Loading ToolBox_Large.mesh. 14:08:35: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels 14:08:35: Mesh: Loading ToolBox_Small.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels 14:08:36: Mesh: Loading ToolBox_Large01.mesh. 14:08:36: Mesh: Loading ToolBox_Large02.mesh. 14:08:36: Mesh: Loading BP_Board.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels 14:08:36: Mesh: Loading Office_Desk.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels 14:08:36: Mesh: Loading Poster.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels 14:08:36: Mesh: Loading Notes_Board.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels 14:08:36: Mesh: Loading Hangar.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels 14:08:36: Mesh: Loading Pallete1.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels 14:08:36: Mesh: Loading Pallete2.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels 14:08:36: Mesh: Loading Wheels1.mesh. 14:08:36: Mesh: Loading CardboardBox.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels 14:08:36: Mesh: Loading Computer.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels 14:08:36: Mesh: Loading ToolBox_Small01.mesh. 14:08:36: Mesh: Loading ToolBox_Small02.mesh. 14:08:36: Mesh: Loading ToolBox_Large03.mesh. 14:08:36: Mesh: Loading ToolBox_Small03.mesh. 14:08:37: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 14:08:40: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels 14:08:43: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels 14:08:45: D3D9 : Loading 2D Texture, image name : 'RRDrivetrain.dds' with 5 mip map levels 14:08:47: D3D9 : Loading 2D Texture, image name : 'LeafSpringSuspension.dds' with 5 mip map levels 14:09:06: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels 14:09:10: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels 14:09:14: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels 14:09:35: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels 14:14:11: D3D9 : Loading 2D Texture, image name : 'SingleLayout.dds' with 5 mip map levels 14:14:12: D3D9 : Loading 2D Texture, image name : 'SingleCylinder.dds' with 5 mip map levels 14:14:14: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels 14:14:15: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels 14:14:38: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels 14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels 14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels 14:15:50: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels 14:15:52: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels 14:15:57: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels 14:15:57: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels 14:16:55: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels 14:17:40: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels 14:17:43: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels 14:17:44: D3D9 : Loading 2D Texture, image name : '2Gear.dds' with 5 mip map levels 14:17:46: D3D9 : Loading 2D Texture, image name : '1Gear.dds' with 5 mip map levels 14:17:49: D3D9 : Loading 2D Texture, image name : '3Gear.dds' with 5 mip map levels 14:17:55: D3D9 : Loading 2D Texture, image name : 'GenericGearfor.dds' with 5 mip map levels 14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels 14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels 14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels 14:18:25: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels 14:19:18: Leaving RnDState... 14:19:18: Entering OfficeState... 14:19:18: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:19:18: Creating GUI in OFfice State 14:19:19: Finished Creating GUI in OFfice State 14:19:19: Generating car Reviews 14:19:19: Loading Music 14:19:21: Attempting to save database 14:19:58: Attempting to save database 14:19:59: Leaving OfficeState... 14:19:59: Entering FinancialState... 14:19:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:19:59: Mesh: Loading Safe1900.mesh. 14:19:59: Texture: Office_1900_Safe.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1. 14:20:01: Mesh: Loading 1900Finance_Money.mesh. 14:20:01: Mesh: Loading 1900Finance_Stocks.mesh. 14:20:01: Mesh: Loading 1900Finance_Gun.mesh. 14:20:01: Mesh: Loading 1900Teddy.mesh. 14:20:11: D3D9 : Loading 2D Texture, image name : 'blueequal.dds' with 5 mip map levels 14:20:24: Leaving FinancialState... 14:20:24: Entering OfficeState... 14:20:24: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:20:24: Creating GUI in OFfice State 14:20:25: Finished Creating GUI in OFfice State 14:20:25: Generating car Reviews 14:20:25: Loading Music 14:21:07: Attempting to save database
Reply
#5
Sorry for the late reply, yes you can use this same thread for minor bugs/crashes...

If you find something than you can entirely pinpoint, please create a new thread...

I'm looking over your logs now.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#6
Both crashes you posted with logs fall into this thread: http://www.ventdev.com/forums/showthread.php?tid=354

If you run into anymore random crashes in the office please upload the logs to that thread.

Thanks, sc90. Hopefully I can fix it in time for the first patch.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply


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