Visual Entertainment and Technologies Forum

Full Version: [MERGED]Finances
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi

whenever i spend some money and click reports log>expenses my game crashes.
Could you please send me your logfile.log it is located in your My Documents/VENT/GearCity folder.
allright now when i want to make it crash again seems like it doesnt -_- self fixing games ftw, also could i use this thread for anything i find?

allrgith thats when i tried to make isnanely idiotic V16 car i went o design everything i set wages for workers (max workers for all chassis engine and gearbox) and went to end turn and it crashed
Code:
12:50:41: Creating resource group General
12:50:41: Creating resource group Internal
12:50:41: Creating resource group Autodetect
12:50:41: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:50:41: Registering ResourceManager for type Material
12:50:41: Registering ResourceManager for type Mesh
12:50:41: Registering ResourceManager for type Skeleton
12:50:41: MovableObjectFactory for type 'ParticleSystem' registered.
12:50:41: OverlayElementFactory for type Panel registered.
12:50:41: OverlayElementFactory for type BorderPanel registered.
12:50:41: OverlayElementFactory for type TextArea registered.
12:50:41: Registering ResourceManager for type Font
12:50:41: ArchiveFactory for archive type FileSystem registered.
12:50:41: ArchiveFactory for archive type Zip registered.
12:50:41: DDS codec registering
12:50:41: FreeImage version: 3.10.0
12:50:41: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:50:41: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
12:50:41: Registering ResourceManager for type HighLevelGpuProgram
12:50:41: Registering ResourceManager for type Compositor
12:50:41: MovableObjectFactory for type 'Entity' registered.
12:50:41: MovableObjectFactory for type 'Light' registered.
12:50:41: MovableObjectFactory for type 'BillboardSet' registered.
12:50:41: MovableObjectFactory for type 'ManualObject' registered.
12:50:41: MovableObjectFactory for type 'BillboardChain' registered.
12:50:41: MovableObjectFactory for type 'RibbonTrail' registered.
12:50:41: Loading library .\RenderSystem_Direct3D9
12:50:41: Installing plugin: D3D9 RenderSystem
12:50:41: D3D9 : Direct3D9 Rendering Subsystem created.
12:50:41: D3D9: Driver Detection Starts
12:50:41: D3D9: Driver Detection Ends
12:50:41: Plugin successfully installed
12:50:41: Loading library .\RenderSystem_GL
12:50:41: Installing plugin: GL RenderSystem
12:50:41: OpenGL Rendering Subsystem created.
12:50:41: Plugin successfully installed
12:50:41: Loading library .\Plugin_ParticleFX
12:50:41: Installing plugin: ParticleFX
12:50:41: Particle Emitter Type 'Point' registered
12:50:41: Particle Emitter Type 'Box' registered
12:50:41: Particle Emitter Type 'Ellipsoid' registered
12:50:41: Particle Emitter Type 'Cylinder' registered
12:50:41: Particle Emitter Type 'Ring' registered
12:50:41: Particle Emitter Type 'HollowEllipsoid' registered
12:50:41: Particle Affector Type 'LinearForce' registered
12:50:41: Particle Affector Type 'ColourFader' registered
12:50:41: Particle Affector Type 'ColourFader2' registered
12:50:41: Particle Affector Type 'ColourImage' registered
12:50:41: Particle Affector Type 'ColourInterpolator' registered
12:50:41: Particle Affector Type 'Scaler' registered
12:50:41: Particle Affector Type 'Rotator' registered
12:50:41: Particle Affector Type 'DirectionRandomiser' registered
12:50:41: Particle Affector Type 'DeflectorPlane' registered
12:50:41: Plugin successfully installed
12:50:41: Loading library .\Plugin_CgProgramManager
12:50:41: Installing plugin: Cg Program Manager
12:50:41: Plugin successfully installed
12:50:41: *-*-* OGRE Initialising
12:50:41: *-*-* Version 1.7.1 (Cthugha)
12:50:41: Added resource location 'D://VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General'
12:50:41: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
12:50:41: Creating resource group gnuplot
12:50:41: Added resource location 'D://VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
12:50:41: Parsing Config Files
12:50:41: Direct3D9 Rendering Subsystem
12:50:41: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
12:50:41: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
12:50:41: D3D9 : RenderSystem Option: FSAA = 0
12:50:41: D3D9 : RenderSystem Option: Floating-point mode = Yes
12:50:41: D3D9 : RenderSystem Option: Full Screen = No
12:50:41: D3D9 : RenderSystem Option: VSync = YES
12:50:41: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
12:50:41: CPU Identifier & Features
12:50:41: -------------------------
12:50:41:  *   CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor
12:50:41:  *      SSE: yes
12:50:41:  *     SSE2: yes
12:50:41:  *     SSE3: yes
12:50:41:  *      MMX: yes
12:50:41:  *   MMXEXT: yes
12:50:41:  *    3DNOW: yes
12:50:41:  * 3DNOWEXT: yes
12:50:41:  *     CMOV: yes
12:50:41:  *      TSC: yes
12:50:41:  *      FPU: yes
12:50:41:  *      PRO: yes
12:50:41:  *       HT: no
12:50:41: -------------------------
12:50:41: D3D9 : Subsystem Initialising
12:50:41: Registering ResourceManager for type Texture
12:50:41: Registering ResourceManager for type GpuProgram
12:50:41: D3D9RenderSystem::_createRenderWindow "Gear City", 1366x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1
12:50:41: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1366x768, 32bpp
12:50:41: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
12:50:41: D3D9: Vertex texture format supported - PF_A8R8G8B8
12:50:41: D3D9: Vertex texture format supported - PF_B8G8R8A8
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
12:50:41: D3D9: Vertex texture format supported - PF_R8G8B8A8
12:50:41: D3D9: Vertex texture format supported - PF_DEPTH
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_R
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_R
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_GR
12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_GR
12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
12:50:41: RenderSystem capabilities
12:50:41: -------------------------
12:50:41: RenderSystem Name: Direct3D9 Rendering Subsystem
12:50:41: GPU Vendor: nvidia
12:50:41: Device Name: Monitor-1-NVIDIA GeForce GTX 560
12:50:41: Driver Version: 6.14.13.1407
12:50:41:  * Fixed function pipeline: yes
12:50:41:  * Hardware generation of mipmaps: yes
12:50:41:  * Texture blending: yes
12:50:41:  * Anisotropic texture filtering: yes
12:50:41:  * Dot product texture operation: yes
12:50:41:  * Cube mapping: yes
12:50:41:  * Hardware stencil buffer: yes
12:50:41:    - Stencil depth: 8
12:50:41:    - Two sided stencil support: yes
12:50:41:    - Wrap stencil values: yes
12:50:41:  * Hardware vertex / index buffers: yes
12:50:41:  * Vertex programs: yes
12:50:41:  * Number of floating-point constants for vertex programs: 256
12:50:41:  * Number of integer constants for vertex programs: 16
12:50:41:  * Number of boolean constants for vertex programs: 16
12:50:41:  * Fragment programs: yes
12:50:41:  * Number of floating-point constants for fragment programs: 224
12:50:41:  * Number of integer constants for fragment programs: 16
12:50:41:  * Number of boolean constants for fragment programs: 16
12:50:41:  * Geometry programs: no
12:50:41:  * Number of floating-point constants for geometry programs: 0
12:50:41:  * Number of integer constants for geometry programs: 5632
12:50:41:  * Number of boolean constants for geometry programs: 492
12:50:41:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
12:50:41:  * Texture Compression: yes
12:50:41:    - DXT: yes
12:50:41:    - VTC: no
12:50:41:    - PVRTC: no
12:50:41:  * Scissor Rectangle: yes
12:50:41:  * Hardware Occlusion Query: yes
12:50:41:  * User clip planes: yes
12:50:41:  * VET_UBYTE4 vertex element type: yes
12:50:41:  * Infinite far plane projection: yes
12:50:41:  * Hardware render-to-texture: yes
12:50:41:  * Floating point textures: yes
12:50:41:  * Non-power-of-two textures: yes
12:50:41:  * Volume textures: yes
12:50:41:  * Multiple Render Targets: 4
12:50:41:    - With different bit depths: yes
12:50:41:  * Point Sprites: yes
12:50:41:  * Extended point parameters: yes
12:50:41:  * Max Point Size: 10
12:50:41:  * Vertex texture fetch: yes
12:50:41:  * Number of world matrices: 0
12:50:41:  * Number of texture units: 8
12:50:41:  * Stencil buffer depth: 8
12:50:41:  * Number of vertex blend matrices: 0
12:50:41:    - Max vertex textures: 4
12:50:41:    - Vertex textures shared: no
12:50:41:  * Render to Vertex Buffer : no
12:50:41:  * DirectX per stage constants: yes
12:50:41: ***************************************
12:50:41: *** D3D9 : Subsystem Initialised OK ***
12:50:41: ***************************************
12:50:41: DefaultWorkQueue('Root') initialising on thread main.
12:50:41: Particle Renderer Type 'billboard' registered
12:50:41: *-*-* OgreAL Initialization
12:50:41: MovableObjectFactory for type 'OgreAL_Sound' registered.
12:50:41: MovableObjectFactory for type 'OgreAL_Listener' registered.
12:50:41: *-*-* Creating OpenAL
12:50:41: OpenAL Version: 1.1
12:50:41: Available Devices
12:50:41: -----------------
12:50:42:  * Sound Blaster X-Fi Xtreme Audio
12:50:42:  * Generic Hardware
12:50:42:  * Generic Software
12:50:42: Choosing: Sound Blaster X-Fi Xtreme Audio
12:50:42: Supported Formats
12:50:42: -----------------
12:50:42:  * AL_FORMAT_MONO16, Monophonic Sound
12:50:42:  * AL_FORMAT_STEREO16, Stereo Sound
12:50:42:  * AL_FORMAT_QUAD16, 4 Channel Sound
12:50:42:  * AL_FORMAT_51CHN16, 5.1 Surround Sound
12:50:42:  * AL_FORMAT_61CHN16, 6.1 Surround Sound
12:50:42:  * AL_FORMAT_71CHN16, 7.1 Surround Sound
12:50:42: EAX 4.0 Detected
12:50:42: EFX Extension Found
12:50:42: OgreAL: Warning: Failed to generate all required sources.
12:50:42: Creating resource group 3D_Art
12:50:42: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
12:50:42: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
12:50:42: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
12:50:42: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
12:50:42: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
12:50:42: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
12:50:42: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
12:50:42: Parsing scripts for resource group 3D_Art
12:50:42: Parsing script 1900WorldMap.material
12:50:42: Parsing script 1910WorldMap.material
12:50:42: Parsing script office1900.material
12:50:42: Parsing script 1900safe.material
12:50:42: Parsing script designroom.material
12:50:42: Parsing script paint.material
12:50:42: Parsing script e10_taillight1.material
12:50:42: Parsing script e10_tire1.material
12:50:42: Parsing script e20_headlight1.material
12:50:42: Parsing script e20_mirror1.material
12:50:42: Parsing script e20_taillight1.material
12:50:42: Parsing script e20_tire1.material
12:50:42: Parsing script e30_headlight1.material
12:50:42: Parsing script e30_mirror1.material
12:50:42: Parsing script e30_taillight1.material
12:50:42: Parsing script e30_tire1.material
12:50:42: Parsing script e30_tire2_offroad.material
12:50:42: Parsing script e40_headlight1.material
12:50:42: Parsing script e40_taillight1.material
12:50:42: Parsing script e40_tire1.material
12:50:42: Parsing script e00_headlight1.material
12:50:42: Parsing script e00_mirror1.material
12:50:42: Parsing script e00_taillight1.material
12:50:42: Parsing script e00_tire1.material
12:50:42: Parsing script e10_headlight1.material
12:50:42: Parsing script e10_mirror1.material
12:50:42: Finished parsing scripts for resource group 3D_Art
12:50:42: Parsing scripts for resource group Autodetect
12:50:42: Finished parsing scripts for resource group Autodetect
12:50:42: Parsing scripts for resource group General
12:50:42: Parsing script DepthShadowmap.program
12:50:42: Parsing script glow.program
12:50:42: Parsing script DepthShadowMap.material
12:50:42: Parsing script glow.compositor
12:50:42: Parsing script qgui.skinTypes
12:50:42: Parsing script micross.fontdef
12:50:42: Parsing script Ogre.fontdef
12:50:42: Finished parsing scripts for resource group General
12:50:42: Parsing scripts for resource group Internal
12:50:42: Finished parsing scripts for resource group Internal
12:50:42: Parsing scripts for resource group gnuplot
12:50:42: Finished parsing scripts for resource group gnuplot
12:50:42: [QGUI] Loading SkinClass and SkinType definitions...
12:50:42: [QGUI] Skin definition for class "Button" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.close" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
12:50:42: [QGUI] Skin definition for class "Button" with ID "paper" found.
12:50:42: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
12:50:42: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Console" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
12:50:42: [QGUI] Skin definition for class "Image" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Label" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Label" with ID "paper" found.
12:50:42: [QGUI] Skin definition for class "Label" with ID "transparent" found.
12:50:42: [QGUI] Skin definition for class "List" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "List" with ID "leather2" found.
12:50:42: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Menu" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
12:50:42: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
12:50:42: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
12:50:42: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
12:50:42: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
12:50:42: [QGUI] Skin definition for class "Sheet" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Tab" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TabControl" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
12:50:42: [QGUI] Skin definition for class "TabPage" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
12:50:42: [QGUI] Skin definition for class "TextArea" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TextBox" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
12:50:42: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
12:50:42: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TreeView" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Window" with ID "default" found.
12:50:42: [QGUI] Skin definition for class "Window" with ID "paper" found.
12:50:42: [QGUI] Skin definition for class "Window" with ID "popup" found.
12:50:42: Creating resource group RTShaderSystem
12:50:42: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
12:50:42: Initialising resource group RTShaderSystem
12:50:42: Parsing scripts for resource group RTShaderSystem
12:50:42: Finished parsing scripts for resource group RTShaderSystem
12:50:42: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
12:50:42: Finished loading resource group RTShaderSystem
12:50:42: Creating resource group ShaderGeneratorResourceGroup
12:50:42: Added resource location 'D://VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
12:50:43: Gear City initialized!
12:50:43: Entering MenuState...
12:50:43: Font micross.12using texture size 256x256
12:50:43: Info: Freetype returned null for character 160 in font micross.12
12:50:43: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
12:50:43: Font Inconsolata.8using texture size 256x128
12:50:43: Info: Freetype returned null for character 127 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 128 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 129 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 130 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 131 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 132 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 133 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 134 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 135 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 136 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 137 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 138 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 139 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 140 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 141 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 142 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 143 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 144 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 145 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 146 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 147 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 148 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 149 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 150 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 151 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 152 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 153 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 154 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 155 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 156 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 157 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 158 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 159 in font Inconsolata.8
12:50:43: Info: Freetype returned null for character 160 in font Inconsolata.8
12:50:43: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
12:50:43: Font micross.14using texture size 256x256
12:50:43: Info: Freetype returned null for character 160 in font micross.14
12:50:43: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
12:50:43: Font micross.16using texture size 512x256
12:50:43: Info: Freetype returned null for character 160 in font micross.16
12:50:43: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
12:50:43: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
12:50:44: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
12:50:44: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
12:50:46: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
12:50:46: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
12:50:47: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
12:50:47: loading DB: damian.db
12:50:47: Leaving MenuState...
12:50:47: Entering OfficeState...
12:50:47: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:50:47: Mesh: Loading Office1900BoxWinter.mesh.
12:50:48: Texture: Office_1900_Winter.tga: Loading 1 faces(PF_A8R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2842x1600x1.
12:50:49: Mesh: Loading 1900_Clock.mesh.
12:50:49: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
12:50:49: Mesh: Loading 1900_Radio.mesh.
12:50:49: Mesh: Loading 1900_Door.mesh.
12:50:49: Mesh: Loading 1900_File.mesh.
12:50:49: Mesh: Loading 1900_Paperwork.mesh.
12:50:49: Mesh: Loading 1900_Book.mesh.
12:50:49: Mesh: Loading 1900_Phone.mesh.
12:50:49: Mesh: Loading 1900_Paperwork_Bulk.mesh.
12:50:49: Mesh: Loading 1900_Computer.mesh.
12:50:49: Mesh: Loading 1900_Window.mesh.
12:50:49: Mesh: Loading 1900_Safe.mesh.
12:50:49: Mesh: Loading 1900_Newspaper.mesh.
12:50:49: Creating GUI in OFfice State
12:50:49: Font micross.20using texture size 512x256
12:50:49: Info: Freetype returned null for character 160 in font micross.20
12:50:49: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
12:50:49: Font micross.10using texture size 256x256
12:50:49: Info: Freetype returned null for character 160 in font micross.10
12:50:49: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
12:50:49: Font micross.28using texture size 512x512
12:50:49: Info: Freetype returned null for character 160 in font micross.28
12:50:49: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
12:50:49: Font micross.24using texture size 512x512
12:50:49: Info: Freetype returned null for character 160 in font micross.24
12:50:49: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
12:50:49: Font VeraMono.12using texture size 256x256
12:50:49: Info: Freetype returned null for character 160 in font VeraMono.12
12:50:49: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
12:50:49: Finished Creating GUI in OFfice State
12:50:49: Generating car Reviews
12:50:49: Loading Music
12:50:50: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
12:50:50: D3D9 : Loading 2D Texture, image name : 'label.paper.dds' with 5 mip map levels
12:50:52: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
12:50:52: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
12:51:04:
Attempting to save database
12:51:04: Save Game: D://VENT/GearCity/SaveGames/damian.db
12:51:04: Leaving OfficeState...
12:51:04: Entering MenuState...
12:51:06: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
12:51:06: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
12:51:11: createing DB
12:51:11: Parsing City DB
12:51:11: Leaving MenuState...
12:51:11: Entering NewGameState...
12:51:11: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
12:51:12: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels
12:51:12: Mesh: Loading wm1900_1.mesh.
12:51:12: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
12:51:12: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels
12:51:16: D3D9 : Loading 2D Texture, image name : 'GermanEmpire.dds' with 5 mip map levels
12:51:16: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels
12:51:16: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
12:51:16: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
12:51:17: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
12:51:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
12:51:26: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
12:51:29: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels
12:51:29: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
12:51:30: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
12:51:38: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels
12:51:38: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
12:51:39: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels
12:51:43: Parsing AI DB
12:51:44: Parsing Components
12:51:44: Parsing reviews
12:51:44:
Attempting to save database
12:51:44: Leaving NewGameState...
12:51:44: Entering OfficeState...
12:51:44: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:51:44: Mesh: Loading Office1900BoxSpring.mesh.
12:51:44: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
12:51:45: Creating GUI in OFfice State
12:51:46: Finished Creating GUI in OFfice State
12:51:46: Generating car Reviews
12:51:46: Loading Music
12:51:52: Leaving OfficeState...
12:51:52: Entering RnDState...
12:51:52: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:51:52: Mesh: Loading Lift_L.mesh.
12:51:52: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
12:51:52: Mesh: Loading Lift_R.mesh.
12:51:52: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
12:51:52: Mesh: Loading ToolBox_Large.mesh.
12:51:52: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
12:51:52: Mesh: Loading ToolBox_Small.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
12:51:53: Mesh: Loading ToolBox_Large01.mesh.
12:51:53: Mesh: Loading ToolBox_Large02.mesh.
12:51:53: Mesh: Loading BP_Board.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
12:51:53: Mesh: Loading Office_Desk.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
12:51:53: Mesh: Loading Poster.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
12:51:53: Mesh: Loading Notes_Board.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
12:51:53: Mesh: Loading Hangar.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
12:51:53: Mesh: Loading Pallete1.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
12:51:53: Mesh: Loading Pallete2.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
12:51:53: Mesh: Loading Wheels1.mesh.
12:51:53: Mesh: Loading CardboardBox.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
12:51:53: Mesh: Loading Computer.mesh.
12:51:53: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
12:51:53: Mesh: Loading ToolBox_Small01.mesh.
12:51:53: Mesh: Loading ToolBox_Small02.mesh.
12:51:53: Mesh: Loading ToolBox_Large03.mesh.
12:51:53: Mesh: Loading ToolBox_Small03.mesh.
12:51:54: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
12:51:56: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels
12:51:57: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels
12:52:01: D3D9 : Loading 2D Texture, image name : 'RRDrivetrain.dds' with 5 mip map levels
12:52:02: D3D9 : Loading 2D Texture, image name : 'FRDrivetrain.dds' with 5 mip map levels
12:52:04: D3D9 : Loading 2D Texture, image name : 'TrailingArmSuspnsion.dds' with 5 mip map levels
12:52:14: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels
12:52:20: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 0 mip map levels
12:52:32: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels
12:52:40: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
12:52:41: Leaving RnDState...
12:52:41: Entering OfficeState...
12:52:41: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:52:41: Creating GUI in OFfice State
12:52:42: Finished Creating GUI in OFfice State
12:52:42: Generating car Reviews
12:52:42: Loading Music
12:52:58: Leaving OfficeState...
12:52:58: Parsing End of Turn Script
12:52:59: Leaving EndTurnState...
12:52:59: Entering OfficeState...
12:52:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:52:59: Creating GUI in OFfice State
12:52:59: Finished Creating GUI in OFfice State
12:52:59: Generating car Reviews
12:52:59: Loading Music
12:55:03: Leaving OfficeState...
12:55:03: Entering RnDState...
12:55:03: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
12:55:28: D3D9 : Loading 2D Texture, image name : 'HLayout.dds' with 5 mip map levels
12:55:38: D3D9 : Loading 2D Texture, image name : 'TwelveCylinder.dds' with 5 mip map levels
12:55:42: D3D9 : Loading 2D Texture, image name : 'ElectricLayout.dds' with 5 mip map levels
12:55:44: D3D9 : Loading 2D Texture, image name : 'ElectricCylinder.dds' with 5 mip map levels
12:55:45: D3D9 : Loading 2D Texture, image name : 'Electric1Fuel.dds' with 5 mip map levels
12:55:49: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
12:55:57: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels
12:56:01: D3D9 : Loading 2D Texture, image name : 'ULayout.dds' with 5 mip map levels
12:56:14: D3D9 : Loading 2D Texture, image name : 'VLayout.dds' with 5 mip map levels
12:56:17: D3D9 : Loading 2D Texture, image name : 'EightCylinder.dds' with 5 mip map levels
12:56:19: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
12:56:31: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
12:56:52: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels
12:56:52: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels
12:57:30: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels
12:58:30: D3D9 : Loading 2D Texture, image name : 'SixteenCylinder.dds' with 5 mip map levels
12:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels
12:58:39: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels
13:00:03: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels
13:00:04: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
13:00:05: D3D9 : Loading 2D Texture, image name : '8Gear.dds' with 5 mip map levels
13:00:10: D3D9 : Loading 2D Texture, image name : 'TopSpeedGearfor.dds' with 5 mip map levels
13:00:22: Leaving RnDState...
13:00:22: Entering OfficeState...
13:00:22: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
13:00:22: Creating GUI in OFfice State
13:00:23: Finished Creating GUI in OFfice State
13:00:23: Generating car Reviews
13:00:23: Loading Music
13:00:38: Leaving OfficeState...
13:00:38: Entering RnDState...
13:00:38: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
13:00:44: D3D9 : Loading 2D Texture, image name : '7Gear.dds' with 5 mip map levels
13:00:55: D3D9 : Loading 2D Texture, image name : 'LowGearfor.dds' with 5 mip map levels
13:00:58: D3D9 : Loading 2D Texture, image name : 'AccelerationGearfor.dds' with 5 mip map levels
13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels
13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels
13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels
13:01:15: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels
13:01:35: Leaving RnDState...
13:01:35: Entering OfficeState...
13:01:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
13:01:35: Creating GUI in OFfice State
13:01:35: Finished Creating GUI in OFfice State
13:01:35: Generating car Reviews
13:01:35: Loading Music
13:01:52: Leaving OfficeState...
13:01:52: Parsing End of Turn Script
13:01:53: Leaving EndTurnState...
13:01:53: Entering OfficeState...
13:01:53: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
13:01:53: Creating GUI in OFfice State
allright that would be it
expenses bug after designing engine gearbox and chassis

Code:
14:06:51: Creating resource group General
14:06:51: Creating resource group Internal
14:06:51: Creating resource group Autodetect
14:06:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
14:06:51: Registering ResourceManager for type Material
14:06:51: Registering ResourceManager for type Mesh
14:06:51: Registering ResourceManager for type Skeleton
14:06:51: MovableObjectFactory for type 'ParticleSystem' registered.
14:06:51: OverlayElementFactory for type Panel registered.
14:06:51: OverlayElementFactory for type BorderPanel registered.
14:06:51: OverlayElementFactory for type TextArea registered.
14:06:51: Registering ResourceManager for type Font
14:06:51: ArchiveFactory for archive type FileSystem registered.
14:06:51: ArchiveFactory for archive type Zip registered.
14:06:51: DDS codec registering
14:06:51: FreeImage version: 3.10.0
14:06:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
14:06:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
14:06:51: Registering ResourceManager for type HighLevelGpuProgram
14:06:51: Registering ResourceManager for type Compositor
14:06:51: MovableObjectFactory for type 'Entity' registered.
14:06:51: MovableObjectFactory for type 'Light' registered.
14:06:51: MovableObjectFactory for type 'BillboardSet' registered.
14:06:51: MovableObjectFactory for type 'ManualObject' registered.
14:06:51: MovableObjectFactory for type 'BillboardChain' registered.
14:06:51: MovableObjectFactory for type 'RibbonTrail' registered.
14:06:51: Loading library .\RenderSystem_Direct3D9
14:06:51: Installing plugin: D3D9 RenderSystem
14:06:51: D3D9 : Direct3D9 Rendering Subsystem created.
14:06:51: D3D9: Driver Detection Starts
14:06:51: D3D9: Driver Detection Ends
14:06:51: Plugin successfully installed
14:06:51: Loading library .\RenderSystem_GL
14:06:51: Installing plugin: GL RenderSystem
14:06:51: OpenGL Rendering Subsystem created.
14:06:51: Plugin successfully installed
14:06:51: Loading library .\Plugin_ParticleFX
14:06:51: Installing plugin: ParticleFX
14:06:51: Particle Emitter Type 'Point' registered
14:06:51: Particle Emitter Type 'Box' registered
14:06:51: Particle Emitter Type 'Ellipsoid' registered
14:06:51: Particle Emitter Type 'Cylinder' registered
14:06:51: Particle Emitter Type 'Ring' registered
14:06:51: Particle Emitter Type 'HollowEllipsoid' registered
14:06:51: Particle Affector Type 'LinearForce' registered
14:06:51: Particle Affector Type 'ColourFader' registered
14:06:51: Particle Affector Type 'ColourFader2' registered
14:06:51: Particle Affector Type 'ColourImage' registered
14:06:51: Particle Affector Type 'ColourInterpolator' registered
14:06:51: Particle Affector Type 'Scaler' registered
14:06:51: Particle Affector Type 'Rotator' registered
14:06:51: Particle Affector Type 'DirectionRandomiser' registered
14:06:51: Particle Affector Type 'DeflectorPlane' registered
14:06:51: Plugin successfully installed
14:06:51: Loading library .\Plugin_CgProgramManager
14:06:51: Installing plugin: Cg Program Manager
14:06:52: Plugin successfully installed
14:06:52: *-*-* OGRE Initialising
14:06:52: *-*-* Version 1.7.1 (Cthugha)
14:06:52: Added resource location 'D://VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
14:06:52: Creating resource group gnuplot
14:06:52: Added resource location 'D://VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
14:06:52: Parsing Config Files
14:06:52: Direct3D9 Rendering Subsystem
14:06:52: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
14:06:52: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
14:06:52: D3D9 : RenderSystem Option: FSAA = 0
14:06:52: D3D9 : RenderSystem Option: Floating-point mode = Yes
14:06:52: D3D9 : RenderSystem Option: Full Screen = No
14:06:52: D3D9 : RenderSystem Option: VSync = YES
14:06:52: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
14:06:52: CPU Identifier & Features
14:06:52: -------------------------
14:06:52:  *   CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor
14:06:52:  *      SSE: yes
14:06:52:  *     SSE2: yes
14:06:52:  *     SSE3: yes
14:06:52:  *      MMX: yes
14:06:52:  *   MMXEXT: yes
14:06:52:  *    3DNOW: yes
14:06:52:  * 3DNOWEXT: yes
14:06:52:  *     CMOV: yes
14:06:52:  *      TSC: yes
14:06:52:  *      FPU: yes
14:06:52:  *      PRO: yes
14:06:52:  *       HT: no
14:06:52: -------------------------
14:06:52: D3D9 : Subsystem Initialising
14:06:52: Registering ResourceManager for type Texture
14:06:52: Registering ResourceManager for type GpuProgram
14:06:52: D3D9RenderSystem::_createRenderWindow "Gear City", 1366x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1
14:06:52: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1366x768, 32bpp
14:06:52: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
14:06:52: D3D9: Vertex texture format supported - PF_A8R8G8B8
14:06:52: D3D9: Vertex texture format supported - PF_B8G8R8A8
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
14:06:52: D3D9: Vertex texture format supported - PF_R8G8B8A8
14:06:52: D3D9: Vertex texture format supported - PF_DEPTH
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_R
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_R
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_GR
14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_GR
14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
14:06:52: RenderSystem capabilities
14:06:52: -------------------------
14:06:52: RenderSystem Name: Direct3D9 Rendering Subsystem
14:06:52: GPU Vendor: nvidia
14:06:52: Device Name: Monitor-1-NVIDIA GeForce GTX 560
14:06:52: Driver Version: 6.14.13.1407
14:06:52:  * Fixed function pipeline: yes
14:06:52:  * Hardware generation of mipmaps: yes
14:06:52:  * Texture blending: yes
14:06:52:  * Anisotropic texture filtering: yes
14:06:52:  * Dot product texture operation: yes
14:06:52:  * Cube mapping: yes
14:06:52:  * Hardware stencil buffer: yes
14:06:52:    - Stencil depth: 8
14:06:52:    - Two sided stencil support: yes
14:06:52:    - Wrap stencil values: yes
14:06:52:  * Hardware vertex / index buffers: yes
14:06:52:  * Vertex programs: yes
14:06:52:  * Number of floating-point constants for vertex programs: 256
14:06:52:  * Number of integer constants for vertex programs: 16
14:06:52:  * Number of boolean constants for vertex programs: 16
14:06:52:  * Fragment programs: yes
14:06:52:  * Number of floating-point constants for fragment programs: 224
14:06:52:  * Number of integer constants for fragment programs: 16
14:06:52:  * Number of boolean constants for fragment programs: 16
14:06:52:  * Geometry programs: no
14:06:52:  * Number of floating-point constants for geometry programs: 0
14:06:52:  * Number of integer constants for geometry programs: 5632
14:06:52:  * Number of boolean constants for geometry programs: 492
14:06:52:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
14:06:52:  * Texture Compression: yes
14:06:52:    - DXT: yes
14:06:52:    - VTC: no
14:06:52:    - PVRTC: no
14:06:52:  * Scissor Rectangle: yes
14:06:52:  * Hardware Occlusion Query: yes
14:06:52:  * User clip planes: yes
14:06:52:  * VET_UBYTE4 vertex element type: yes
14:06:52:  * Infinite far plane projection: yes
14:06:52:  * Hardware render-to-texture: yes
14:06:52:  * Floating point textures: yes
14:06:52:  * Non-power-of-two textures: yes
14:06:52:  * Volume textures: yes
14:06:52:  * Multiple Render Targets: 4
14:06:52:    - With different bit depths: yes
14:06:52:  * Point Sprites: yes
14:06:52:  * Extended point parameters: yes
14:06:52:  * Max Point Size: 10
14:06:52:  * Vertex texture fetch: yes
14:06:52:  * Number of world matrices: 0
14:06:52:  * Number of texture units: 8
14:06:52:  * Stencil buffer depth: 8
14:06:52:  * Number of vertex blend matrices: 0
14:06:52:    - Max vertex textures: 4
14:06:52:    - Vertex textures shared: no
14:06:52:  * Render to Vertex Buffer : no
14:06:52:  * DirectX per stage constants: yes
14:06:52: ***************************************
14:06:52: *** D3D9 : Subsystem Initialised OK ***
14:06:52: ***************************************
14:06:52: DefaultWorkQueue('Root') initialising on thread main.
14:06:52: Particle Renderer Type 'billboard' registered
14:06:52: *-*-* OgreAL Initialization
14:06:52: MovableObjectFactory for type 'OgreAL_Sound' registered.
14:06:52: MovableObjectFactory for type 'OgreAL_Listener' registered.
14:06:52: *-*-* Creating OpenAL
14:06:52: OpenAL Version: 1.1
14:06:52: Available Devices
14:06:52: -----------------
14:06:52:  * Sound Blaster X-Fi Xtreme Audio
14:06:52:  * Generic Hardware
14:06:52:  * Generic Software
14:06:52: Choosing: Sound Blaster X-Fi Xtreme Audio
14:06:52: Supported Formats
14:06:52: -----------------
14:06:52:  * AL_FORMAT_MONO16, Monophonic Sound
14:06:52:  * AL_FORMAT_STEREO16, Stereo Sound
14:06:52:  * AL_FORMAT_QUAD16, 4 Channel Sound
14:06:52:  * AL_FORMAT_51CHN16, 5.1 Surround Sound
14:06:52:  * AL_FORMAT_61CHN16, 6.1 Surround Sound
14:06:52:  * AL_FORMAT_71CHN16, 7.1 Surround Sound
14:06:52: EAX 4.0 Detected
14:06:52: EFX Extension Found
14:06:52: OgreAL: Warning: Failed to generate all required sources.
14:06:52: Creating resource group 3D_Art
14:06:52: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
14:06:52: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
14:06:52: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
14:06:52: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
14:06:52: Parsing scripts for resource group 3D_Art
14:06:52: Parsing script 1900WorldMap.material
14:06:52: Parsing script 1910WorldMap.material
14:06:52: Parsing script office1900.material
14:06:52: Parsing script 1900safe.material
14:06:52: Parsing script designroom.material
14:06:52: Parsing script paint.material
14:06:52: Parsing script e10_taillight1.material
14:06:52: Parsing script e10_tire1.material
14:06:52: Parsing script e20_headlight1.material
14:06:52: Parsing script e20_mirror1.material
14:06:52: Parsing script e20_taillight1.material
14:06:52: Parsing script e20_tire1.material
14:06:52: Parsing script e30_headlight1.material
14:06:52: Parsing script e30_mirror1.material
14:06:52: Parsing script e30_taillight1.material
14:06:52: Parsing script e30_tire1.material
14:06:52: Parsing script e30_tire2_offroad.material
14:06:52: Parsing script e40_headlight1.material
14:06:52: Parsing script e40_taillight1.material
14:06:52: Parsing script e40_tire1.material
14:06:52: Parsing script e00_headlight1.material
14:06:52: Parsing script e00_mirror1.material
14:06:52: Parsing script e00_taillight1.material
14:06:52: Parsing script e00_tire1.material
14:06:52: Parsing script e10_headlight1.material
14:06:52: Parsing script e10_mirror1.material
14:06:52: Finished parsing scripts for resource group 3D_Art
14:06:52: Parsing scripts for resource group Autodetect
14:06:52: Finished parsing scripts for resource group Autodetect
14:06:52: Parsing scripts for resource group General
14:06:52: Parsing script DepthShadowmap.program
14:06:52: Parsing script glow.program
14:06:52: Parsing script DepthShadowMap.material
14:06:52: Parsing script glow.compositor
14:06:52: Parsing script qgui.skinTypes
14:06:52: Parsing script micross.fontdef
14:06:52: Parsing script Ogre.fontdef
14:06:52: Finished parsing scripts for resource group General
14:06:52: Parsing scripts for resource group Internal
14:06:52: Finished parsing scripts for resource group Internal
14:06:52: Parsing scripts for resource group gnuplot
14:06:52: Finished parsing scripts for resource group gnuplot
14:06:52: [QGUI] Loading SkinClass and SkinType definitions...
14:06:52: [QGUI] Skin definition for class "Button" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.close" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
14:06:52: [QGUI] Skin definition for class "Button" with ID "paper" found.
14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
14:06:52: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Console" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
14:06:52: [QGUI] Skin definition for class "Image" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Label" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Label" with ID "paper" found.
14:06:52: [QGUI] Skin definition for class "Label" with ID "transparent" found.
14:06:52: [QGUI] Skin definition for class "List" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "List" with ID "leather2" found.
14:06:52: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Menu" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
14:06:52: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
14:06:52: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
14:06:52: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
14:06:52: [QGUI] Skin definition for class "Sheet" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Tab" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TabControl" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
14:06:52: [QGUI] Skin definition for class "TabPage" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
14:06:52: [QGUI] Skin definition for class "TextArea" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TextBox" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
14:06:52: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TreeView" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Window" with ID "default" found.
14:06:52: [QGUI] Skin definition for class "Window" with ID "paper" found.
14:06:52: [QGUI] Skin definition for class "Window" with ID "popup" found.
14:06:52: Creating resource group RTShaderSystem
14:06:52: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
14:06:52: Initialising resource group RTShaderSystem
14:06:52: Parsing scripts for resource group RTShaderSystem
14:06:52: Finished parsing scripts for resource group RTShaderSystem
14:06:52: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
14:06:52: Finished loading resource group RTShaderSystem
14:06:52: Creating resource group ShaderGeneratorResourceGroup
14:06:52: Added resource location 'D://VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
14:06:53: Gear City initialized!
14:06:53: Entering MenuState...
14:06:53: Font micross.12using texture size 256x256
14:06:53: Info: Freetype returned null for character 160 in font micross.12
14:06:53: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:06:53: Font Inconsolata.8using texture size 256x128
14:06:53: Info: Freetype returned null for character 127 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 128 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 129 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 130 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 131 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 132 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 133 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 134 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 135 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 136 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 137 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 138 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 139 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 140 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 141 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 142 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 143 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 144 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 145 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 146 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 147 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 148 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 149 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 150 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 151 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 152 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 153 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 154 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 155 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 156 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 157 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 158 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 159 in font Inconsolata.8
14:06:53: Info: Freetype returned null for character 160 in font Inconsolata.8
14:06:53: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
14:06:53: Font micross.14using texture size 256x256
14:06:53: Info: Freetype returned null for character 160 in font micross.14
14:06:53: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
14:06:53: Font micross.16using texture size 512x256
14:06:53: Info: Freetype returned null for character 160 in font micross.16
14:06:53: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
14:06:53: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
14:06:55: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
14:06:58: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
14:07:19: createing DB
14:07:19: Parsing City DB
14:07:19: Leaving MenuState...
14:07:19: Entering NewGameState...
14:07:19: Font micross.20using texture size 512x256
14:07:19: Info: Freetype returned null for character 160 in font micross.20
14:07:19: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
14:07:19: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels
14:07:20: Mesh: Loading wm1900_1.mesh.
14:07:20: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : 'Brazil.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : 'City_Generic.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
14:07:24: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
14:07:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
14:07:26: D3D9 : Loading 2D Texture, image name : 'City_Generic_Small.dds' with 5 mip map levels
14:07:26: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
14:07:29: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels
14:07:35: D3D9 : Loading 2D Texture, image name : 'GermanEmpire.dds' with 5 mip map levels
14:07:37: D3D9 : Loading 2D Texture, image name : 'Russia.dds' with 5 mip map levels
14:07:42: D3D9 : Loading 2D Texture, image name : 'Sweden.dds' with 5 mip map levels
14:07:45: D3D9 : Loading 2D Texture, image name : 'United_Kingdom.dds' with 5 mip map levels
14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
14:07:55: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels
14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
14:07:56: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
14:08:12: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 0 mip map levels
14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
14:08:21: D3D9 : Loading 2D Texture, image name : 'PurpleCheck.dds' with 5 mip map levels
14:08:22: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels
14:08:27: Parsing AI DB
14:08:27: Parsing Components
14:08:27: Parsing reviews
14:08:27:
Attempting to save database
14:08:27: Leaving NewGameState...
14:08:27: Entering OfficeState...
14:08:27: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:08:27: Mesh: Loading Office1900BoxSpring.mesh.
14:08:27: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
14:08:29: Mesh: Loading 1900_Clock.mesh.
14:08:29: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
14:08:29: Mesh: Loading 1900_Radio.mesh.
14:08:29: Mesh: Loading 1900_Door.mesh.
14:08:29: Mesh: Loading 1900_File.mesh.
14:08:29: Mesh: Loading 1900_Paperwork.mesh.
14:08:29: Mesh: Loading 1900_Book.mesh.
14:08:29: Mesh: Loading 1900_Phone.mesh.
14:08:29: Mesh: Loading 1900_Paperwork_Bulk.mesh.
14:08:29: Mesh: Loading 1900_Computer.mesh.
14:08:29: Mesh: Loading 1900_Window.mesh.
14:08:29: Mesh: Loading 1900_Safe.mesh.
14:08:29: Mesh: Loading 1900_Newspaper.mesh.
14:08:29: Creating GUI in OFfice State
14:08:29: Font micross.10using texture size 256x256
14:08:29: Info: Freetype returned null for character 160 in font micross.10
14:08:29: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:08:29: Font micross.28using texture size 512x512
14:08:29: Info: Freetype returned null for character 160 in font micross.28
14:08:29: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
14:08:29: Font micross.24using texture size 512x512
14:08:29: Info: Freetype returned null for character 160 in font micross.24
14:08:29: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
14:08:29: Font VeraMono.12using texture size 256x256
14:08:29: Info: Freetype returned null for character 160 in font VeraMono.12
14:08:29: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
14:08:29: Finished Creating GUI in OFfice State
14:08:29: Generating car Reviews
14:08:29: Loading Music
14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
14:08:34:
Attempting to save database
14:08:35: Leaving OfficeState...
14:08:35: Entering RnDState...
14:08:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:08:35: Mesh: Loading Lift_L.mesh.
14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
14:08:35: Mesh: Loading Lift_R.mesh.
14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
14:08:35: Mesh: Loading ToolBox_Large.mesh.
14:08:35: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
14:08:35: Mesh: Loading ToolBox_Small.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
14:08:36: Mesh: Loading ToolBox_Large01.mesh.
14:08:36: Mesh: Loading ToolBox_Large02.mesh.
14:08:36: Mesh: Loading BP_Board.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
14:08:36: Mesh: Loading Office_Desk.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
14:08:36: Mesh: Loading Poster.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
14:08:36: Mesh: Loading Notes_Board.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
14:08:36: Mesh: Loading Hangar.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
14:08:36: Mesh: Loading Pallete1.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
14:08:36: Mesh: Loading Pallete2.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
14:08:36: Mesh: Loading Wheels1.mesh.
14:08:36: Mesh: Loading CardboardBox.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
14:08:36: Mesh: Loading Computer.mesh.
14:08:36: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
14:08:36: Mesh: Loading ToolBox_Small01.mesh.
14:08:36: Mesh: Loading ToolBox_Small02.mesh.
14:08:36: Mesh: Loading ToolBox_Large03.mesh.
14:08:36: Mesh: Loading ToolBox_Small03.mesh.
14:08:37: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
14:08:40: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels
14:08:43: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels
14:08:45: D3D9 : Loading 2D Texture, image name : 'RRDrivetrain.dds' with 5 mip map levels
14:08:47: D3D9 : Loading 2D Texture, image name : 'LeafSpringSuspension.dds' with 5 mip map levels
14:09:06: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
14:09:10: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels
14:09:14: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels
14:09:35: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels
14:14:11: D3D9 : Loading 2D Texture, image name : 'SingleLayout.dds' with 5 mip map levels
14:14:12: D3D9 : Loading 2D Texture, image name : 'SingleCylinder.dds' with 5 mip map levels
14:14:14: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels
14:14:15: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
14:14:38: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
14:15:50: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels
14:15:52: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels
14:15:57: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels
14:15:57: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels
14:16:55: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
14:17:40: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels
14:17:43: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
14:17:44: D3D9 : Loading 2D Texture, image name : '2Gear.dds' with 5 mip map levels
14:17:46: D3D9 : Loading 2D Texture, image name : '1Gear.dds' with 5 mip map levels
14:17:49: D3D9 : Loading 2D Texture, image name : '3Gear.dds' with 5 mip map levels
14:17:55: D3D9 : Loading 2D Texture, image name : 'GenericGearfor.dds' with 5 mip map levels
14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels
14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels
14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels
14:18:25: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels
14:19:18: Leaving RnDState...
14:19:18: Entering OfficeState...
14:19:18: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:19:18: Creating GUI in OFfice State
14:19:19: Finished Creating GUI in OFfice State
14:19:19: Generating car Reviews
14:19:19: Loading Music
14:19:21:
Attempting to save database
14:19:58:
Attempting to save database
14:19:59: Leaving OfficeState...
14:19:59: Entering FinancialState...
14:19:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:19:59: Mesh: Loading Safe1900.mesh.
14:19:59: Texture: Office_1900_Safe.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
14:20:01: Mesh: Loading 1900Finance_Money.mesh.
14:20:01: Mesh: Loading 1900Finance_Stocks.mesh.
14:20:01: Mesh: Loading 1900Finance_Gun.mesh.
14:20:01: Mesh: Loading 1900Teddy.mesh.
14:20:11: D3D9 : Loading 2D Texture, image name : 'blueequal.dds' with 5 mip map levels
14:20:24: Leaving FinancialState...
14:20:24: Entering OfficeState...
14:20:24: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
14:20:24: Creating GUI in OFfice State
14:20:25: Finished Creating GUI in OFfice State
14:20:25: Generating car Reviews
14:20:25: Loading Music
14:21:07:
Attempting to save database
Sorry for the late reply, yes you can use this same thread for minor bugs/crashes...

If you find something than you can entirely pinpoint, please create a new thread...

I'm looking over your logs now.
Both crashes you posted with logs fall into this thread: http://www.ventdev.com/forums/showthread.php?tid=354

If you run into anymore random crashes in the office please upload the logs to that thread.

Thanks, sc90. Hopefully I can fix it in time for the first patch.