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Full Version: Transportation-dependent pricing
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Couldn't find anything searching for "transportation", so I hope this is new. Currently playing with a Japan start on Hard. Early on, Australia was a necessary market, but transportation costs are significant in 1900.

So my solution was to look at the transportation cost for my Sydney branch, go to Autocommands' Change Prices, type the value under increase, then apply it to all vehicles while selecting the Australia district. Not a lot of work, but every time new models entered the market, every time I make a new generation/trim, I have to manually enter that again.

It would be great if you could do that automatically. This is probably tough to implement since you'd have to have a way to set a sort of "base price". Maybe a checkbox to simply offload transportation cost on consumers? So I could for example set prices in Japan and Australia to be the same, check the "consumer pays transportation cost" option and the final price in Australia would be much higher than in Japan.
How about adding such a feature to the auto-sale system? There is a bounty that allows for the player to adjust margins. We could have an additional checkbox to compensate for shipping.
That sounds like a great idea!
Sweet! Thanks Eric.