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[FIXED]Pricing/Cost suggestions
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(12-12-2013, 06:23 PM)Eric.B Wrote: The major problem is recommending a price is hard. It really depends on how you design your company and what your goals are. The computer does not know what you're trying to do. If you're aiming to move large volumes then you need lower margins. If you're trying to move very few units then you'll need higher margins. This is all dependent on you and how you run your company.

The AI does it based on how the AI company is set up, some try to do low margins high volumes, some do opposite.


The 5x per capita cap has been removed, wealth follows this graph: http://upload.wikimedia.org/wikipedia/co...States.png
After it hits 5x per capita the amount falls lineally down to zero.




The review system needs a lot of work. I'm waiting to reach the point where I can hire an Editor/Writer before I try to fix it.


Anyway I think most of the issues you have will be addressed in the tutorials that I hope to integrate into the game in the near future. The only problem is the game sorta needs to be finished first...

Thanks for the reply.
I didnt know the capita thing had been changed, thats interesting. Ill have to have a closer look at how im pricing in the future.
Its also interesting to hear the AI follows different pricing policies depending on their aim.

I agree that most of the problems i ran into could be handled through a solid tutorial system in the future. Ill be looking forward to seeing how that is handled.
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Messages In This Thread
[FIXED]Pricing/Cost suggestions - by Arakash - 12-12-2013, 09:55 AM
RE: Pricing/Cost suggestions - by Eric.B - 12-12-2013, 06:23 PM
RE: Pricing/Cost suggestions - by Arakash - 12-12-2013, 08:48 PM
RE: Pricing/Cost suggestions - by Eric.B - 12-12-2013, 10:14 PM
RE: Pricing/Cost suggestions - by Eric.B - 07-19-2014, 02:45 PM

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