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Number of suggestions
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(01-28-2014, 02:25 PM)freeman2344 Wrote:
(01-28-2014, 12:01 PM)Arakash Wrote: I think the reason the wages are set automatically high (in my experience) is if you put them any lower you risk getting strikes and having to deal with unions.
On the games where ive set auto wages ive never had to deal with that. When i try to do it manually i usually do.

I do get the occasional strike with the setting at the average value, though that may also be due to increasing wage averages (if such a mechanic currently exists).
This may have just been an assumption i made, rather than something that is actually true for the game. I dont really know whether that level of wage stops strikes/unions, but i always assumed it to be so.

(01-28-2014, 02:25 PM)freeman2344 Wrote: I also like your Aurora comparison as it is a game I also enjoy very much, even though the very slow development progress is kind of a turn-off. It could become so much more if he (the developer) would commercialize it.
Yes, i enjoy Aurora too, it has a lot of unique and interesting mechanics, though it certainly has no shortage of its own problems/issues/limitations as you mentioned. Its a pretty distant game to be comparing to Gearcity in general.(they are very different games)
That said, if we only consider the one mechanic i mentioned without looking at the rest of the game, i think its a decent example of the sort of mechanic you were suggesting.
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Messages In This Thread
Number of suggestions - by freeman2344 - 01-28-2014, 11:23 AM
RE: Number of suggestions - by Arakash - 01-28-2014, 12:01 PM
RE: Number of suggestions - by freeman2344 - 01-28-2014, 02:25 PM
RE: Number of suggestions - by Arakash - 01-28-2014, 07:33 PM
RE: Number of suggestions - by Eric.B - 01-29-2014, 12:28 PM
RE: Number of suggestions - by freeman2344 - 01-29-2014, 02:03 PM
RE: Number of suggestions - by Frankschtaldt - 01-29-2014, 02:56 PM
RE: Number of suggestions - by Arakash - 01-29-2014, 10:25 PM

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