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		03-28-2013, 03:52 AM 
(This post was last modified: 03-30-2013, 10:02 PM by Eric.B.)
	
	 
		Hi
 whenever i spend some money and click reports log>expenses my game crashes.
 
	
	
	
		
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		Could you please send me your logfile.log it is located in your My Documents/VENT/GearCity folder.
	 
"great writers are indecent people, they live unfairly, saving the best part for paper.good human beings save the world, so that bastards like me can keep creating art, become immortal.
 if you read this after I am dead it means I made it." ― Charles Bukowski
 
	
	
	
		
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		03-28-2013, 06:54 AM 
(This post was last modified: 03-28-2013, 08:24 AM by sc90.)
	
	 
		allright now when i want to make it crash again seems like it doesnt -_- self fixing games ftw, also could i use this thread for anything i find? 
allrgith thats when i tried to make isnanely idiotic V16 car i went o design everything i set wages for workers (max workers for all chassis engine and gearbox) and went to end turn and it crashed
 Code: 12:50:41: Creating resource group General12:50:41: Creating resource group Internal
 12:50:41: Creating resource group Autodetect
 12:50:41: SceneManagerFactory for type 'DefaultSceneManager' registered.
 12:50:41: Registering ResourceManager for type Material
 12:50:41: Registering ResourceManager for type Mesh
 12:50:41: Registering ResourceManager for type Skeleton
 12:50:41: MovableObjectFactory for type 'ParticleSystem' registered.
 12:50:41: OverlayElementFactory for type Panel registered.
 12:50:41: OverlayElementFactory for type BorderPanel registered.
 12:50:41: OverlayElementFactory for type TextArea registered.
 12:50:41: Registering ResourceManager for type Font
 12:50:41: ArchiveFactory for archive type FileSystem registered.
 12:50:41: ArchiveFactory for archive type Zip registered.
 12:50:41: DDS codec registering
 12:50:41: FreeImage version: 3.10.0
 12:50:41: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
 12:50:41: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
 12:50:41: Registering ResourceManager for type HighLevelGpuProgram
 12:50:41: Registering ResourceManager for type Compositor
 12:50:41: MovableObjectFactory for type 'Entity' registered.
 12:50:41: MovableObjectFactory for type 'Light' registered.
 12:50:41: MovableObjectFactory for type 'BillboardSet' registered.
 12:50:41: MovableObjectFactory for type 'ManualObject' registered.
 12:50:41: MovableObjectFactory for type 'BillboardChain' registered.
 12:50:41: MovableObjectFactory for type 'RibbonTrail' registered.
 12:50:41: Loading library .\RenderSystem_Direct3D9
 12:50:41: Installing plugin: D3D9 RenderSystem
 12:50:41: D3D9 : Direct3D9 Rendering Subsystem created.
 12:50:41: D3D9: Driver Detection Starts
 12:50:41: D3D9: Driver Detection Ends
 12:50:41: Plugin successfully installed
 12:50:41: Loading library .\RenderSystem_GL
 12:50:41: Installing plugin: GL RenderSystem
 12:50:41: OpenGL Rendering Subsystem created.
 12:50:41: Plugin successfully installed
 12:50:41: Loading library .\Plugin_ParticleFX
 12:50:41: Installing plugin: ParticleFX
 12:50:41: Particle Emitter Type 'Point' registered
 12:50:41: Particle Emitter Type 'Box' registered
 12:50:41: Particle Emitter Type 'Ellipsoid' registered
 12:50:41: Particle Emitter Type 'Cylinder' registered
 12:50:41: Particle Emitter Type 'Ring' registered
 12:50:41: Particle Emitter Type 'HollowEllipsoid' registered
 12:50:41: Particle Affector Type 'LinearForce' registered
 12:50:41: Particle Affector Type 'ColourFader' registered
 12:50:41: Particle Affector Type 'ColourFader2' registered
 12:50:41: Particle Affector Type 'ColourImage' registered
 12:50:41: Particle Affector Type 'ColourInterpolator' registered
 12:50:41: Particle Affector Type 'Scaler' registered
 12:50:41: Particle Affector Type 'Rotator' registered
 12:50:41: Particle Affector Type 'DirectionRandomiser' registered
 12:50:41: Particle Affector Type 'DeflectorPlane' registered
 12:50:41: Plugin successfully installed
 12:50:41: Loading library .\Plugin_CgProgramManager
 12:50:41: Installing plugin: Cg Program Manager
 12:50:41: Plugin successfully installed
 12:50:41: *-*-* OGRE Initialising
 12:50:41: *-*-* Version 1.7.1 (Cthugha)
 12:50:41: Added resource location 'D://VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General'
 12:50:41: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
 12:50:41: Creating resource group gnuplot
 12:50:41: Added resource location 'D://VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
 12:50:41: Parsing Config Files
 12:50:41: Direct3D9 Rendering Subsystem
 12:50:41: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
 12:50:41: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
 12:50:41: D3D9 : RenderSystem Option: FSAA = 0
 12:50:41: D3D9 : RenderSystem Option: Floating-point mode = Yes
 12:50:41: D3D9 : RenderSystem Option: Full Screen = No
 12:50:41: D3D9 : RenderSystem Option: VSync = YES
 12:50:41: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
 12:50:41: CPU Identifier & Features
 12:50:41: -------------------------
 12:50:41:  *   CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor
 12:50:41:  *      SSE: yes
 12:50:41:  *     SSE2: yes
 12:50:41:  *     SSE3: yes
 12:50:41:  *      MMX: yes
 12:50:41:  *   MMXEXT: yes
 12:50:41:  *    3DNOW: yes
 12:50:41:  * 3DNOWEXT: yes
 12:50:41:  *     CMOV: yes
 12:50:41:  *      TSC: yes
 12:50:41:  *      FPU: yes
 12:50:41:  *      PRO: yes
 12:50:41:  *       HT: no
 12:50:41: -------------------------
 12:50:41: D3D9 : Subsystem Initialising
 12:50:41: Registering ResourceManager for type Texture
 12:50:41: Registering ResourceManager for type GpuProgram
 12:50:41: D3D9RenderSystem::_createRenderWindow "Gear City", 1366x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1
 12:50:41: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1366x768, 32bpp
 12:50:41: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
 12:50:41: D3D9: Vertex texture format supported - PF_A8R8G8B8
 12:50:41: D3D9: Vertex texture format supported - PF_B8G8R8A8
 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
 12:50:41: D3D9: Vertex texture format supported - PF_R8G8B8A8
 12:50:41: D3D9: Vertex texture format supported - PF_DEPTH
 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_R
 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_R
 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT16_GR
 12:50:41: D3D9: Vertex texture format supported - PF_FLOAT32_GR
 12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
 12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
 12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
 12:50:41: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
 12:50:41: RenderSystem capabilities
 12:50:41: -------------------------
 12:50:41: RenderSystem Name: Direct3D9 Rendering Subsystem
 12:50:41: GPU Vendor: nvidia
 12:50:41: Device Name: Monitor-1-NVIDIA GeForce GTX 560
 12:50:41: Driver Version: 6.14.13.1407
 12:50:41:  * Fixed function pipeline: yes
 12:50:41:  * Hardware generation of mipmaps: yes
 12:50:41:  * Texture blending: yes
 12:50:41:  * Anisotropic texture filtering: yes
 12:50:41:  * Dot product texture operation: yes
 12:50:41:  * Cube mapping: yes
 12:50:41:  * Hardware stencil buffer: yes
 12:50:41:    - Stencil depth: 8
 12:50:41:    - Two sided stencil support: yes
 12:50:41:    - Wrap stencil values: yes
 12:50:41:  * Hardware vertex / index buffers: yes
 12:50:41:  * Vertex programs: yes
 12:50:41:  * Number of floating-point constants for vertex programs: 256
 12:50:41:  * Number of integer constants for vertex programs: 16
 12:50:41:  * Number of boolean constants for vertex programs: 16
 12:50:41:  * Fragment programs: yes
 12:50:41:  * Number of floating-point constants for fragment programs: 224
 12:50:41:  * Number of integer constants for fragment programs: 16
 12:50:41:  * Number of boolean constants for fragment programs: 16
 12:50:41:  * Geometry programs: no
 12:50:41:  * Number of floating-point constants for geometry programs: 0
 12:50:41:  * Number of integer constants for geometry programs: 5632
 12:50:41:  * Number of boolean constants for geometry programs: 492
 12:50:41:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
 12:50:41:  * Texture Compression: yes
 12:50:41:    - DXT: yes
 12:50:41:    - VTC: no
 12:50:41:    - PVRTC: no
 12:50:41:  * Scissor Rectangle: yes
 12:50:41:  * Hardware Occlusion Query: yes
 12:50:41:  * User clip planes: yes
 12:50:41:  * VET_UBYTE4 vertex element type: yes
 12:50:41:  * Infinite far plane projection: yes
 12:50:41:  * Hardware render-to-texture: yes
 12:50:41:  * Floating point textures: yes
 12:50:41:  * Non-power-of-two textures: yes
 12:50:41:  * Volume textures: yes
 12:50:41:  * Multiple Render Targets: 4
 12:50:41:    - With different bit depths: yes
 12:50:41:  * Point Sprites: yes
 12:50:41:  * Extended point parameters: yes
 12:50:41:  * Max Point Size: 10
 12:50:41:  * Vertex texture fetch: yes
 12:50:41:  * Number of world matrices: 0
 12:50:41:  * Number of texture units: 8
 12:50:41:  * Stencil buffer depth: 8
 12:50:41:  * Number of vertex blend matrices: 0
 12:50:41:    - Max vertex textures: 4
 12:50:41:    - Vertex textures shared: no
 12:50:41:  * Render to Vertex Buffer : no
 12:50:41:  * DirectX per stage constants: yes
 12:50:41: ***************************************
 12:50:41: *** D3D9 : Subsystem Initialised OK ***
 12:50:41: ***************************************
 12:50:41: DefaultWorkQueue('Root') initialising on thread main.
 12:50:41: Particle Renderer Type 'billboard' registered
 12:50:41: *-*-* OgreAL Initialization
 12:50:41: MovableObjectFactory for type 'OgreAL_Sound' registered.
 12:50:41: MovableObjectFactory for type 'OgreAL_Listener' registered.
 12:50:41: *-*-* Creating OpenAL
 12:50:41: OpenAL Version: 1.1
 12:50:41: Available Devices
 12:50:41: -----------------
 12:50:42:  * Sound Blaster X-Fi Xtreme Audio
 12:50:42:  * Generic Hardware
 12:50:42:  * Generic Software
 12:50:42: Choosing: Sound Blaster X-Fi Xtreme Audio
 12:50:42: Supported Formats
 12:50:42: -----------------
 12:50:42:  * AL_FORMAT_MONO16, Monophonic Sound
 12:50:42:  * AL_FORMAT_STEREO16, Stereo Sound
 12:50:42:  * AL_FORMAT_QUAD16, 4 Channel Sound
 12:50:42:  * AL_FORMAT_51CHN16, 5.1 Surround Sound
 12:50:42:  * AL_FORMAT_61CHN16, 6.1 Surround Sound
 12:50:42:  * AL_FORMAT_71CHN16, 7.1 Surround Sound
 12:50:42: EAX 4.0 Detected
 12:50:42: EFX Extension Found
 12:50:42: OgreAL: Warning: Failed to generate all required sources.
 12:50:42: Creating resource group 3D_Art
 12:50:42: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
 12:50:42: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
 12:50:42: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
 12:50:42: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
 12:50:42: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
 12:50:42: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
 12:50:42: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
 12:50:42: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
 12:50:42: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
 12:50:42: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
 12:50:42: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
 12:50:42: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
 12:50:42: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
 12:50:42: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
 12:50:42: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
 12:50:42: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
 12:50:42: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
 12:50:42: Parsing scripts for resource group 3D_Art
 12:50:42: Parsing script 1900WorldMap.material
 12:50:42: Parsing script 1910WorldMap.material
 12:50:42: Parsing script office1900.material
 12:50:42: Parsing script 1900safe.material
 12:50:42: Parsing script designroom.material
 12:50:42: Parsing script paint.material
 12:50:42: Parsing script e10_taillight1.material
 12:50:42: Parsing script e10_tire1.material
 12:50:42: Parsing script e20_headlight1.material
 12:50:42: Parsing script e20_mirror1.material
 12:50:42: Parsing script e20_taillight1.material
 12:50:42: Parsing script e20_tire1.material
 12:50:42: Parsing script e30_headlight1.material
 12:50:42: Parsing script e30_mirror1.material
 12:50:42: Parsing script e30_taillight1.material
 12:50:42: Parsing script e30_tire1.material
 12:50:42: Parsing script e30_tire2_offroad.material
 12:50:42: Parsing script e40_headlight1.material
 12:50:42: Parsing script e40_taillight1.material
 12:50:42: Parsing script e40_tire1.material
 12:50:42: Parsing script e00_headlight1.material
 12:50:42: Parsing script e00_mirror1.material
 12:50:42: Parsing script e00_taillight1.material
 12:50:42: Parsing script e00_tire1.material
 12:50:42: Parsing script e10_headlight1.material
 12:50:42: Parsing script e10_mirror1.material
 12:50:42: Finished parsing scripts for resource group 3D_Art
 12:50:42: Parsing scripts for resource group Autodetect
 12:50:42: Finished parsing scripts for resource group Autodetect
 12:50:42: Parsing scripts for resource group General
 12:50:42: Parsing script DepthShadowmap.program
 12:50:42: Parsing script glow.program
 12:50:42: Parsing script DepthShadowMap.material
 12:50:42: Parsing script glow.compositor
 12:50:42: Parsing script qgui.skinTypes
 12:50:42: Parsing script micross.fontdef
 12:50:42: Parsing script Ogre.fontdef
 12:50:42: Finished parsing scripts for resource group General
 12:50:42: Parsing scripts for resource group Internal
 12:50:42: Finished parsing scripts for resource group Internal
 12:50:42: Parsing scripts for resource group gnuplot
 12:50:42: Finished parsing scripts for resource group gnuplot
 12:50:42: [QGUI] Loading SkinClass and SkinType definitions...
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.close" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
 12:50:42: [QGUI] Skin definition for class "Button" with ID "paper" found.
 12:50:42: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
 12:50:42: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Console" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
 12:50:42: [QGUI] Skin definition for class "Image" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Label" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Label" with ID "paper" found.
 12:50:42: [QGUI] Skin definition for class "Label" with ID "transparent" found.
 12:50:42: [QGUI] Skin definition for class "List" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "List" with ID "leather2" found.
 12:50:42: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Menu" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
 12:50:42: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
 12:50:42: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
 12:50:42: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
 12:50:42: [QGUI] Skin definition for class "Panel" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
 12:50:42: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
 12:50:42: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
 12:50:42: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
 12:50:42: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
 12:50:42: [QGUI] Skin definition for class "Sheet" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Tab" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TabControl" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
 12:50:42: [QGUI] Skin definition for class "TabPage" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
 12:50:42: [QGUI] Skin definition for class "TextArea" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TextBox" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
 12:50:42: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
 12:50:42: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
 12:50:42: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TreeView" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Window" with ID "default" found.
 12:50:42: [QGUI] Skin definition for class "Window" with ID "paper" found.
 12:50:42: [QGUI] Skin definition for class "Window" with ID "popup" found.
 12:50:42: Creating resource group RTShaderSystem
 12:50:42: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
 12:50:42: Initialising resource group RTShaderSystem
 12:50:42: Parsing scripts for resource group RTShaderSystem
 12:50:42: Finished parsing scripts for resource group RTShaderSystem
 12:50:42: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
 12:50:42: Finished loading resource group RTShaderSystem
 12:50:42: Creating resource group ShaderGeneratorResourceGroup
 12:50:42: Added resource location 'D://VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
 12:50:43: Gear City initialized!
 12:50:43: Entering MenuState...
 12:50:43: Font micross.12using texture size 256x256
 12:50:43: Info: Freetype returned null for character 160 in font micross.12
 12:50:43: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
 12:50:43: Font Inconsolata.8using texture size 256x128
 12:50:43: Info: Freetype returned null for character 127 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 128 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 129 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 130 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 131 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 132 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 133 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 134 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 135 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 136 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 137 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 138 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 139 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 140 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 141 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 142 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 143 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 144 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 145 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 146 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 147 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 148 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 149 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 150 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 151 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 152 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 153 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 154 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 155 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 156 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 157 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 158 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 159 in font Inconsolata.8
 12:50:43: Info: Freetype returned null for character 160 in font Inconsolata.8
 12:50:43: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
 12:50:43: Font micross.14using texture size 256x256
 12:50:43: Info: Freetype returned null for character 160 in font micross.14
 12:50:43: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
 12:50:43: Font micross.16using texture size 512x256
 12:50:43: Info: Freetype returned null for character 160 in font micross.16
 12:50:43: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
 12:50:43: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
 12:50:43: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
 12:50:44: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
 12:50:44: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
 12:50:46: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
 12:50:46: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
 12:50:47: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
 12:50:47: loading DB: damian.db
 12:50:47: Leaving MenuState...
 12:50:47: Entering OfficeState...
 12:50:47: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 12:50:47: Mesh: Loading Office1900BoxWinter.mesh.
 12:50:48: Texture: Office_1900_Winter.tga: Loading 1 faces(PF_A8R8G8B8,2842x1600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2842x1600x1.
 12:50:49: Mesh: Loading 1900_Clock.mesh.
 12:50:49: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
 12:50:49: Mesh: Loading 1900_Radio.mesh.
 12:50:49: Mesh: Loading 1900_Door.mesh.
 12:50:49: Mesh: Loading 1900_File.mesh.
 12:50:49: Mesh: Loading 1900_Paperwork.mesh.
 12:50:49: Mesh: Loading 1900_Book.mesh.
 12:50:49: Mesh: Loading 1900_Phone.mesh.
 12:50:49: Mesh: Loading 1900_Paperwork_Bulk.mesh.
 12:50:49: Mesh: Loading 1900_Computer.mesh.
 12:50:49: Mesh: Loading 1900_Window.mesh.
 12:50:49: Mesh: Loading 1900_Safe.mesh.
 12:50:49: Mesh: Loading 1900_Newspaper.mesh.
 12:50:49: Creating GUI in OFfice State
 12:50:49: Font micross.20using texture size 512x256
 12:50:49: Info: Freetype returned null for character 160 in font micross.20
 12:50:49: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
 12:50:49: Font micross.10using texture size 256x256
 12:50:49: Info: Freetype returned null for character 160 in font micross.10
 12:50:49: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
 12:50:49: Font micross.28using texture size 512x512
 12:50:49: Info: Freetype returned null for character 160 in font micross.28
 12:50:49: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
 12:50:49: Font micross.24using texture size 512x512
 12:50:49: Info: Freetype returned null for character 160 in font micross.24
 12:50:49: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
 12:50:49: Font VeraMono.12using texture size 256x256
 12:50:49: Info: Freetype returned null for character 160 in font VeraMono.12
 12:50:49: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
 12:50:49: Finished Creating GUI in OFfice State
 12:50:49: Generating car Reviews
 12:50:49: Loading Music
 12:50:50: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
 12:50:50: D3D9 : Loading 2D Texture, image name : 'label.paper.dds' with 5 mip map levels
 12:50:52: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
 12:50:52: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
 12:50:57: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
 12:51:04:
 Attempting to save database
 12:51:04: Save Game: D://VENT/GearCity/SaveGames/damian.db
 12:51:04: Leaving OfficeState...
 12:51:04: Entering MenuState...
 12:51:06: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
 12:51:06: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
 12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
 12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
 12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
 12:51:10: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
 12:51:11: createing DB
 12:51:11: Parsing City DB
 12:51:11: Leaving MenuState...
 12:51:11: Entering NewGameState...
 12:51:11: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
 12:51:12: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels
 12:51:12: Mesh: Loading wm1900_1.mesh.
 12:51:12: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
 12:51:12: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels
 12:51:16: D3D9 : Loading 2D Texture, image name : 'GermanEmpire.dds' with 5 mip map levels
 12:51:16: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels
 12:51:16: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
 12:51:16: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
 12:51:17: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
 12:51:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
 12:51:26: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
 12:51:29: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels
 12:51:29: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
 12:51:30: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
 12:51:38: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels
 12:51:38: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
 12:51:39: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels
 12:51:43: Parsing AI DB
 12:51:44: Parsing Components
 12:51:44: Parsing reviews
 12:51:44:
 Attempting to save database
 12:51:44: Leaving NewGameState...
 12:51:44: Entering OfficeState...
 12:51:44: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 12:51:44: Mesh: Loading Office1900BoxSpring.mesh.
 12:51:44: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
 12:51:45: Creating GUI in OFfice State
 12:51:46: Finished Creating GUI in OFfice State
 12:51:46: Generating car Reviews
 12:51:46: Loading Music
 12:51:52: Leaving OfficeState...
 12:51:52: Entering RnDState...
 12:51:52: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 12:51:52: Mesh: Loading Lift_L.mesh.
 12:51:52: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
 12:51:52: Mesh: Loading Lift_R.mesh.
 12:51:52: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
 12:51:52: Mesh: Loading ToolBox_Large.mesh.
 12:51:52: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
 12:51:52: Mesh: Loading ToolBox_Small.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
 12:51:53: Mesh: Loading ToolBox_Large01.mesh.
 12:51:53: Mesh: Loading ToolBox_Large02.mesh.
 12:51:53: Mesh: Loading BP_Board.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
 12:51:53: Mesh: Loading Office_Desk.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
 12:51:53: Mesh: Loading Poster.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
 12:51:53: Mesh: Loading Notes_Board.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
 12:51:53: Mesh: Loading Hangar.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
 12:51:53: Mesh: Loading Pallete1.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
 12:51:53: Mesh: Loading Pallete2.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
 12:51:53: Mesh: Loading Wheels1.mesh.
 12:51:53: Mesh: Loading CardboardBox.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
 12:51:53: Mesh: Loading Computer.mesh.
 12:51:53: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
 12:51:53: Mesh: Loading ToolBox_Small01.mesh.
 12:51:53: Mesh: Loading ToolBox_Small02.mesh.
 12:51:53: Mesh: Loading ToolBox_Large03.mesh.
 12:51:53: Mesh: Loading ToolBox_Small03.mesh.
 12:51:54: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
 12:51:56: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels
 12:51:57: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels
 12:52:01: D3D9 : Loading 2D Texture, image name : 'RRDrivetrain.dds' with 5 mip map levels
 12:52:02: D3D9 : Loading 2D Texture, image name : 'FRDrivetrain.dds' with 5 mip map levels
 12:52:04: D3D9 : Loading 2D Texture, image name : 'TrailingArmSuspnsion.dds' with 5 mip map levels
 12:52:14: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels
 12:52:20: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 0 mip map levels
 12:52:32: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels
 12:52:40: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
 12:52:41: Leaving RnDState...
 12:52:41: Entering OfficeState...
 12:52:41: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 12:52:41: Creating GUI in OFfice State
 12:52:42: Finished Creating GUI in OFfice State
 12:52:42: Generating car Reviews
 12:52:42: Loading Music
 12:52:58: Leaving OfficeState...
 12:52:58: Parsing End of Turn Script
 12:52:59: Leaving EndTurnState...
 12:52:59: Entering OfficeState...
 12:52:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 12:52:59: Creating GUI in OFfice State
 12:52:59: Finished Creating GUI in OFfice State
 12:52:59: Generating car Reviews
 12:52:59: Loading Music
 12:55:03: Leaving OfficeState...
 12:55:03: Entering RnDState...
 12:55:03: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 12:55:28: D3D9 : Loading 2D Texture, image name : 'HLayout.dds' with 5 mip map levels
 12:55:38: D3D9 : Loading 2D Texture, image name : 'TwelveCylinder.dds' with 5 mip map levels
 12:55:42: D3D9 : Loading 2D Texture, image name : 'ElectricLayout.dds' with 5 mip map levels
 12:55:44: D3D9 : Loading 2D Texture, image name : 'ElectricCylinder.dds' with 5 mip map levels
 12:55:45: D3D9 : Loading 2D Texture, image name : 'Electric1Fuel.dds' with 5 mip map levels
 12:55:49: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
 12:55:57: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels
 12:56:01: D3D9 : Loading 2D Texture, image name : 'ULayout.dds' with 5 mip map levels
 12:56:14: D3D9 : Loading 2D Texture, image name : 'VLayout.dds' with 5 mip map levels
 12:56:17: D3D9 : Loading 2D Texture, image name : 'EightCylinder.dds' with 5 mip map levels
 12:56:19: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
 12:56:31: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
 12:56:52: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels
 12:56:52: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels
 12:57:30: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels
 12:58:30: D3D9 : Loading 2D Texture, image name : 'SixteenCylinder.dds' with 5 mip map levels
 12:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels
 12:58:39: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels
 13:00:03: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels
 13:00:04: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
 13:00:05: D3D9 : Loading 2D Texture, image name : '8Gear.dds' with 5 mip map levels
 13:00:10: D3D9 : Loading 2D Texture, image name : 'TopSpeedGearfor.dds' with 5 mip map levels
 13:00:22: Leaving RnDState...
 13:00:22: Entering OfficeState...
 13:00:22: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 13:00:22: Creating GUI in OFfice State
 13:00:23: Finished Creating GUI in OFfice State
 13:00:23: Generating car Reviews
 13:00:23: Loading Music
 13:00:38: Leaving OfficeState...
 13:00:38: Entering RnDState...
 13:00:38: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 13:00:44: D3D9 : Loading 2D Texture, image name : '7Gear.dds' with 5 mip map levels
 13:00:55: D3D9 : Loading 2D Texture, image name : 'LowGearfor.dds' with 5 mip map levels
 13:00:58: D3D9 : Loading 2D Texture, image name : 'AccelerationGearfor.dds' with 5 mip map levels
 13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels
 13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels
 13:01:14: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels
 13:01:15: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels
 13:01:35: Leaving RnDState...
 13:01:35: Entering OfficeState...
 13:01:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 13:01:35: Creating GUI in OFfice State
 13:01:35: Finished Creating GUI in OFfice State
 13:01:35: Generating car Reviews
 13:01:35: Loading Music
 13:01:52: Leaving OfficeState...
 13:01:52: Parsing End of Turn Script
 13:01:53: Leaving EndTurnState...
 13:01:53: Entering OfficeState...
 13:01:53: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 13:01:53: Creating GUI in OFfice State
allright that would be it
	 
	
	
	
		
	Posts: 7 
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		03-28-2013, 08:25 AM 
(This post was last modified: 03-28-2013, 08:45 AM by sc90.)
	
	 
		expenses bug after designing engine gearbox and chassis Code: 14:06:51: Creating resource group General14:06:51: Creating resource group Internal
 14:06:51: Creating resource group Autodetect
 14:06:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
 14:06:51: Registering ResourceManager for type Material
 14:06:51: Registering ResourceManager for type Mesh
 14:06:51: Registering ResourceManager for type Skeleton
 14:06:51: MovableObjectFactory for type 'ParticleSystem' registered.
 14:06:51: OverlayElementFactory for type Panel registered.
 14:06:51: OverlayElementFactory for type BorderPanel registered.
 14:06:51: OverlayElementFactory for type TextArea registered.
 14:06:51: Registering ResourceManager for type Font
 14:06:51: ArchiveFactory for archive type FileSystem registered.
 14:06:51: ArchiveFactory for archive type Zip registered.
 14:06:51: DDS codec registering
 14:06:51: FreeImage version: 3.10.0
 14:06:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
 14:06:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
 14:06:51: Registering ResourceManager for type HighLevelGpuProgram
 14:06:51: Registering ResourceManager for type Compositor
 14:06:51: MovableObjectFactory for type 'Entity' registered.
 14:06:51: MovableObjectFactory for type 'Light' registered.
 14:06:51: MovableObjectFactory for type 'BillboardSet' registered.
 14:06:51: MovableObjectFactory for type 'ManualObject' registered.
 14:06:51: MovableObjectFactory for type 'BillboardChain' registered.
 14:06:51: MovableObjectFactory for type 'RibbonTrail' registered.
 14:06:51: Loading library .\RenderSystem_Direct3D9
 14:06:51: Installing plugin: D3D9 RenderSystem
 14:06:51: D3D9 : Direct3D9 Rendering Subsystem created.
 14:06:51: D3D9: Driver Detection Starts
 14:06:51: D3D9: Driver Detection Ends
 14:06:51: Plugin successfully installed
 14:06:51: Loading library .\RenderSystem_GL
 14:06:51: Installing plugin: GL RenderSystem
 14:06:51: OpenGL Rendering Subsystem created.
 14:06:51: Plugin successfully installed
 14:06:51: Loading library .\Plugin_ParticleFX
 14:06:51: Installing plugin: ParticleFX
 14:06:51: Particle Emitter Type 'Point' registered
 14:06:51: Particle Emitter Type 'Box' registered
 14:06:51: Particle Emitter Type 'Ellipsoid' registered
 14:06:51: Particle Emitter Type 'Cylinder' registered
 14:06:51: Particle Emitter Type 'Ring' registered
 14:06:51: Particle Emitter Type 'HollowEllipsoid' registered
 14:06:51: Particle Affector Type 'LinearForce' registered
 14:06:51: Particle Affector Type 'ColourFader' registered
 14:06:51: Particle Affector Type 'ColourFader2' registered
 14:06:51: Particle Affector Type 'ColourImage' registered
 14:06:51: Particle Affector Type 'ColourInterpolator' registered
 14:06:51: Particle Affector Type 'Scaler' registered
 14:06:51: Particle Affector Type 'Rotator' registered
 14:06:51: Particle Affector Type 'DirectionRandomiser' registered
 14:06:51: Particle Affector Type 'DeflectorPlane' registered
 14:06:51: Plugin successfully installed
 14:06:51: Loading library .\Plugin_CgProgramManager
 14:06:51: Installing plugin: Cg Program Manager
 14:06:52: Plugin successfully installed
 14:06:52: *-*-* OGRE Initialising
 14:06:52: *-*-* Version 1.7.1 (Cthugha)
 14:06:52: Added resource location 'D://VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General'
 14:06:52: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
 14:06:52: Creating resource group gnuplot
 14:06:52: Added resource location 'D://VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
 14:06:52: Parsing Config Files
 14:06:52: Direct3D9 Rendering Subsystem
 14:06:52: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
 14:06:52: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
 14:06:52: D3D9 : RenderSystem Option: FSAA = 0
 14:06:52: D3D9 : RenderSystem Option: Floating-point mode = Yes
 14:06:52: D3D9 : RenderSystem Option: Full Screen = No
 14:06:52: D3D9 : RenderSystem Option: VSync = YES
 14:06:52: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
 14:06:52: CPU Identifier & Features
 14:06:52: -------------------------
 14:06:52:  *   CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor
 14:06:52:  *      SSE: yes
 14:06:52:  *     SSE2: yes
 14:06:52:  *     SSE3: yes
 14:06:52:  *      MMX: yes
 14:06:52:  *   MMXEXT: yes
 14:06:52:  *    3DNOW: yes
 14:06:52:  * 3DNOWEXT: yes
 14:06:52:  *     CMOV: yes
 14:06:52:  *      TSC: yes
 14:06:52:  *      FPU: yes
 14:06:52:  *      PRO: yes
 14:06:52:  *       HT: no
 14:06:52: -------------------------
 14:06:52: D3D9 : Subsystem Initialising
 14:06:52: Registering ResourceManager for type Texture
 14:06:52: Registering ResourceManager for type GpuProgram
 14:06:52: D3D9RenderSystem::_createRenderWindow "Gear City", 1366x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1
 14:06:52: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1366x768, 32bpp
 14:06:52: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
 14:06:52: D3D9: Vertex texture format supported - PF_A8R8G8B8
 14:06:52: D3D9: Vertex texture format supported - PF_B8G8R8A8
 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
 14:06:52: D3D9: Vertex texture format supported - PF_R8G8B8A8
 14:06:52: D3D9: Vertex texture format supported - PF_DEPTH
 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_R
 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_R
 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_GR
 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_GR
 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
 14:06:52: RenderSystem capabilities
 14:06:52: -------------------------
 14:06:52: RenderSystem Name: Direct3D9 Rendering Subsystem
 14:06:52: GPU Vendor: nvidia
 14:06:52: Device Name: Monitor-1-NVIDIA GeForce GTX 560
 14:06:52: Driver Version: 6.14.13.1407
 14:06:52:  * Fixed function pipeline: yes
 14:06:52:  * Hardware generation of mipmaps: yes
 14:06:52:  * Texture blending: yes
 14:06:52:  * Anisotropic texture filtering: yes
 14:06:52:  * Dot product texture operation: yes
 14:06:52:  * Cube mapping: yes
 14:06:52:  * Hardware stencil buffer: yes
 14:06:52:    - Stencil depth: 8
 14:06:52:    - Two sided stencil support: yes
 14:06:52:    - Wrap stencil values: yes
 14:06:52:  * Hardware vertex / index buffers: yes
 14:06:52:  * Vertex programs: yes
 14:06:52:  * Number of floating-point constants for vertex programs: 256
 14:06:52:  * Number of integer constants for vertex programs: 16
 14:06:52:  * Number of boolean constants for vertex programs: 16
 14:06:52:  * Fragment programs: yes
 14:06:52:  * Number of floating-point constants for fragment programs: 224
 14:06:52:  * Number of integer constants for fragment programs: 16
 14:06:52:  * Number of boolean constants for fragment programs: 16
 14:06:52:  * Geometry programs: no
 14:06:52:  * Number of floating-point constants for geometry programs: 0
 14:06:52:  * Number of integer constants for geometry programs: 5632
 14:06:52:  * Number of boolean constants for geometry programs: 492
 14:06:52:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
 14:06:52:  * Texture Compression: yes
 14:06:52:    - DXT: yes
 14:06:52:    - VTC: no
 14:06:52:    - PVRTC: no
 14:06:52:  * Scissor Rectangle: yes
 14:06:52:  * Hardware Occlusion Query: yes
 14:06:52:  * User clip planes: yes
 14:06:52:  * VET_UBYTE4 vertex element type: yes
 14:06:52:  * Infinite far plane projection: yes
 14:06:52:  * Hardware render-to-texture: yes
 14:06:52:  * Floating point textures: yes
 14:06:52:  * Non-power-of-two textures: yes
 14:06:52:  * Volume textures: yes
 14:06:52:  * Multiple Render Targets: 4
 14:06:52:    - With different bit depths: yes
 14:06:52:  * Point Sprites: yes
 14:06:52:  * Extended point parameters: yes
 14:06:52:  * Max Point Size: 10
 14:06:52:  * Vertex texture fetch: yes
 14:06:52:  * Number of world matrices: 0
 14:06:52:  * Number of texture units: 8
 14:06:52:  * Stencil buffer depth: 8
 14:06:52:  * Number of vertex blend matrices: 0
 14:06:52:    - Max vertex textures: 4
 14:06:52:    - Vertex textures shared: no
 14:06:52:  * Render to Vertex Buffer : no
 14:06:52:  * DirectX per stage constants: yes
 14:06:52: ***************************************
 14:06:52: *** D3D9 : Subsystem Initialised OK ***
 14:06:52: ***************************************
 14:06:52: DefaultWorkQueue('Root') initialising on thread main.
 14:06:52: Particle Renderer Type 'billboard' registered
 14:06:52: *-*-* OgreAL Initialization
 14:06:52: MovableObjectFactory for type 'OgreAL_Sound' registered.
 14:06:52: MovableObjectFactory for type 'OgreAL_Listener' registered.
 14:06:52: *-*-* Creating OpenAL
 14:06:52: OpenAL Version: 1.1
 14:06:52: Available Devices
 14:06:52: -----------------
 14:06:52:  * Sound Blaster X-Fi Xtreme Audio
 14:06:52:  * Generic Hardware
 14:06:52:  * Generic Software
 14:06:52: Choosing: Sound Blaster X-Fi Xtreme Audio
 14:06:52: Supported Formats
 14:06:52: -----------------
 14:06:52:  * AL_FORMAT_MONO16, Monophonic Sound
 14:06:52:  * AL_FORMAT_STEREO16, Stereo Sound
 14:06:52:  * AL_FORMAT_QUAD16, 4 Channel Sound
 14:06:52:  * AL_FORMAT_51CHN16, 5.1 Surround Sound
 14:06:52:  * AL_FORMAT_61CHN16, 6.1 Surround Sound
 14:06:52:  * AL_FORMAT_71CHN16, 7.1 Surround Sound
 14:06:52: EAX 4.0 Detected
 14:06:52: EFX Extension Found
 14:06:52: OgreAL: Warning: Failed to generate all required sources.
 14:06:52: Creating resource group 3D_Art
 14:06:52: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
 14:06:52: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
 14:06:52: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
 14:06:52: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
 14:06:52: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
 14:06:52: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
 14:06:52: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
 14:06:52: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
 14:06:52: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
 14:06:52: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
 14:06:52: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
 14:06:52: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
 14:06:52: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
 14:06:52: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
 14:06:52: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
 14:06:52: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
 14:06:52: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot'
 14:06:52: Parsing scripts for resource group 3D_Art
 14:06:52: Parsing script 1900WorldMap.material
 14:06:52: Parsing script 1910WorldMap.material
 14:06:52: Parsing script office1900.material
 14:06:52: Parsing script 1900safe.material
 14:06:52: Parsing script designroom.material
 14:06:52: Parsing script paint.material
 14:06:52: Parsing script e10_taillight1.material
 14:06:52: Parsing script e10_tire1.material
 14:06:52: Parsing script e20_headlight1.material
 14:06:52: Parsing script e20_mirror1.material
 14:06:52: Parsing script e20_taillight1.material
 14:06:52: Parsing script e20_tire1.material
 14:06:52: Parsing script e30_headlight1.material
 14:06:52: Parsing script e30_mirror1.material
 14:06:52: Parsing script e30_taillight1.material
 14:06:52: Parsing script e30_tire1.material
 14:06:52: Parsing script e30_tire2_offroad.material
 14:06:52: Parsing script e40_headlight1.material
 14:06:52: Parsing script e40_taillight1.material
 14:06:52: Parsing script e40_tire1.material
 14:06:52: Parsing script e00_headlight1.material
 14:06:52: Parsing script e00_mirror1.material
 14:06:52: Parsing script e00_taillight1.material
 14:06:52: Parsing script e00_tire1.material
 14:06:52: Parsing script e10_headlight1.material
 14:06:52: Parsing script e10_mirror1.material
 14:06:52: Finished parsing scripts for resource group 3D_Art
 14:06:52: Parsing scripts for resource group Autodetect
 14:06:52: Finished parsing scripts for resource group Autodetect
 14:06:52: Parsing scripts for resource group General
 14:06:52: Parsing script DepthShadowmap.program
 14:06:52: Parsing script glow.program
 14:06:52: Parsing script DepthShadowMap.material
 14:06:52: Parsing script glow.compositor
 14:06:52: Parsing script qgui.skinTypes
 14:06:52: Parsing script micross.fontdef
 14:06:52: Parsing script Ogre.fontdef
 14:06:52: Finished parsing scripts for resource group General
 14:06:52: Parsing scripts for resource group Internal
 14:06:52: Finished parsing scripts for resource group Internal
 14:06:52: Parsing scripts for resource group gnuplot
 14:06:52: Finished parsing scripts for resource group gnuplot
 14:06:52: [QGUI] Loading SkinClass and SkinType definitions...
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.close" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
 14:06:52: [QGUI] Skin definition for class "Button" with ID "paper" found.
 14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
 14:06:52: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Console" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
 14:06:52: [QGUI] Skin definition for class "Image" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Label" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Label" with ID "paper" found.
 14:06:52: [QGUI] Skin definition for class "Label" with ID "transparent" found.
 14:06:52: [QGUI] Skin definition for class "List" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "List" with ID "leather2" found.
 14:06:52: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Menu" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
 14:06:52: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
 14:06:52: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
 14:06:52: [QGUI] Skin definition for class "Panel" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
 14:06:52: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
 14:06:52: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
 14:06:52: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
 14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
 14:06:52: [QGUI] Skin definition for class "Sheet" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Tab" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TabControl" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
 14:06:52: [QGUI] Skin definition for class "TabPage" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
 14:06:52: [QGUI] Skin definition for class "TextArea" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TextBox" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
 14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
 14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
 14:06:52: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TreeView" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Window" with ID "default" found.
 14:06:52: [QGUI] Skin definition for class "Window" with ID "paper" found.
 14:06:52: [QGUI] Skin definition for class "Window" with ID "popup" found.
 14:06:52: Creating resource group RTShaderSystem
 14:06:52: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem'
 14:06:52: Initialising resource group RTShaderSystem
 14:06:52: Parsing scripts for resource group RTShaderSystem
 14:06:52: Finished parsing scripts for resource group RTShaderSystem
 14:06:52: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1
 14:06:52: Finished loading resource group RTShaderSystem
 14:06:52: Creating resource group ShaderGeneratorResourceGroup
 14:06:52: Added resource location 'D://VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
 14:06:53: Gear City initialized!
 14:06:53: Entering MenuState...
 14:06:53: Font micross.12using texture size 256x256
 14:06:53: Info: Freetype returned null for character 160 in font micross.12
 14:06:53: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
 14:06:53: Font Inconsolata.8using texture size 256x128
 14:06:53: Info: Freetype returned null for character 127 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 128 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 129 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 130 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 131 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 132 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 133 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 134 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 135 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 136 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 137 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 138 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 139 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 140 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 141 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 142 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 143 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 144 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 145 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 146 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 147 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 148 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 149 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 150 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 151 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 152 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 153 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 154 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 155 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 156 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 157 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 158 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 159 in font Inconsolata.8
 14:06:53: Info: Freetype returned null for character 160 in font Inconsolata.8
 14:06:53: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
 14:06:53: Font micross.14using texture size 256x256
 14:06:53: Info: Freetype returned null for character 160 in font micross.14
 14:06:53: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
 14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
 14:06:53: Font micross.16using texture size 512x256
 14:06:53: Info: Freetype returned null for character 160 in font micross.16
 14:06:53: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
 14:06:53: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
 14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
 14:06:55: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
 14:06:58: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
 14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
 14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
 14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
 14:07:19: createing DB
 14:07:19: Parsing City DB
 14:07:19: Leaving MenuState...
 14:07:19: Entering NewGameState...
 14:07:19: Font micross.20using texture size 512x256
 14:07:19: Info: Freetype returned null for character 160 in font micross.20
 14:07:19: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
 14:07:19: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com)
 14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels
 14:07:20: Mesh: Loading wm1900_1.mesh.
 14:07:20: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
 14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels
 14:07:24: D3D9 : Loading 2D Texture, image name : 'Brazil.dds' with 5 mip map levels
 14:07:24: D3D9 : Loading 2D Texture, image name : 'City_Generic.dds' with 5 mip map levels
 14:07:24: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
 14:07:24: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
 14:07:24: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
 14:07:24: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
 14:07:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
 14:07:26: D3D9 : Loading 2D Texture, image name : 'City_Generic_Small.dds' with 5 mip map levels
 14:07:26: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
 14:07:29: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels
 14:07:35: D3D9 : Loading 2D Texture, image name : 'GermanEmpire.dds' with 5 mip map levels
 14:07:37: D3D9 : Loading 2D Texture, image name : 'Russia.dds' with 5 mip map levels
 14:07:42: D3D9 : Loading 2D Texture, image name : 'Sweden.dds' with 5 mip map levels
 14:07:45: D3D9 : Loading 2D Texture, image name : 'United_Kingdom.dds' with 5 mip map levels
 14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
 14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
 14:07:55: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels
 14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
 14:07:56: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
 14:08:12: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
 14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 0 mip map levels
 14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
 14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
 14:08:21: D3D9 : Loading 2D Texture, image name : 'PurpleCheck.dds' with 5 mip map levels
 14:08:22: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels
 14:08:27: Parsing AI DB
 14:08:27: Parsing Components
 14:08:27: Parsing reviews
 14:08:27:
 Attempting to save database
 14:08:27: Leaving NewGameState...
 14:08:27: Entering OfficeState...
 14:08:27: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 14:08:27: Mesh: Loading Office1900BoxSpring.mesh.
 14:08:27: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
 14:08:29: Mesh: Loading 1900_Clock.mesh.
 14:08:29: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
 14:08:29: Mesh: Loading 1900_Radio.mesh.
 14:08:29: Mesh: Loading 1900_Door.mesh.
 14:08:29: Mesh: Loading 1900_File.mesh.
 14:08:29: Mesh: Loading 1900_Paperwork.mesh.
 14:08:29: Mesh: Loading 1900_Book.mesh.
 14:08:29: Mesh: Loading 1900_Phone.mesh.
 14:08:29: Mesh: Loading 1900_Paperwork_Bulk.mesh.
 14:08:29: Mesh: Loading 1900_Computer.mesh.
 14:08:29: Mesh: Loading 1900_Window.mesh.
 14:08:29: Mesh: Loading 1900_Safe.mesh.
 14:08:29: Mesh: Loading 1900_Newspaper.mesh.
 14:08:29: Creating GUI in OFfice State
 14:08:29: Font micross.10using texture size 256x256
 14:08:29: Info: Freetype returned null for character 160 in font micross.10
 14:08:29: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
 14:08:29: Font micross.28using texture size 512x512
 14:08:29: Info: Freetype returned null for character 160 in font micross.28
 14:08:29: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
 14:08:29: Font micross.24using texture size 512x512
 14:08:29: Info: Freetype returned null for character 160 in font micross.24
 14:08:29: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
 14:08:29: Font VeraMono.12using texture size 256x256
 14:08:29: Info: Freetype returned null for character 160 in font VeraMono.12
 14:08:29: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
 14:08:29: Finished Creating GUI in OFfice State
 14:08:29: Generating car Reviews
 14:08:29: Loading Music
 14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels
 14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels
 14:08:34:
 Attempting to save database
 14:08:35: Leaving OfficeState...
 14:08:35: Entering RnDState...
 14:08:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 14:08:35: Mesh: Loading Lift_L.mesh.
 14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
 14:08:35: Mesh: Loading Lift_R.mesh.
 14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
 14:08:35: Mesh: Loading ToolBox_Large.mesh.
 14:08:35: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
 14:08:35: Mesh: Loading ToolBox_Small.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
 14:08:36: Mesh: Loading ToolBox_Large01.mesh.
 14:08:36: Mesh: Loading ToolBox_Large02.mesh.
 14:08:36: Mesh: Loading BP_Board.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
 14:08:36: Mesh: Loading Office_Desk.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
 14:08:36: Mesh: Loading Poster.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
 14:08:36: Mesh: Loading Notes_Board.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
 14:08:36: Mesh: Loading Hangar.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
 14:08:36: Mesh: Loading Pallete1.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
 14:08:36: Mesh: Loading Pallete2.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
 14:08:36: Mesh: Loading Wheels1.mesh.
 14:08:36: Mesh: Loading CardboardBox.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
 14:08:36: Mesh: Loading Computer.mesh.
 14:08:36: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
 14:08:36: Mesh: Loading ToolBox_Small01.mesh.
 14:08:36: Mesh: Loading ToolBox_Small02.mesh.
 14:08:36: Mesh: Loading ToolBox_Large03.mesh.
 14:08:36: Mesh: Loading ToolBox_Small03.mesh.
 14:08:37: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
 14:08:40: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels
 14:08:43: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels
 14:08:45: D3D9 : Loading 2D Texture, image name : 'RRDrivetrain.dds' with 5 mip map levels
 14:08:47: D3D9 : Loading 2D Texture, image name : 'LeafSpringSuspension.dds' with 5 mip map levels
 14:09:06: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels
 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
 14:09:10: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels
 14:09:14: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels
 14:09:35: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels
 14:14:11: D3D9 : Loading 2D Texture, image name : 'SingleLayout.dds' with 5 mip map levels
 14:14:12: D3D9 : Loading 2D Texture, image name : 'SingleCylinder.dds' with 5 mip map levels
 14:14:14: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels
 14:14:15: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
 14:14:38: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
 14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
 14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
 14:15:50: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels
 14:15:52: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels
 14:15:57: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels
 14:15:57: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels
 14:16:55: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
 14:17:40: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels
 14:17:43: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
 14:17:44: D3D9 : Loading 2D Texture, image name : '2Gear.dds' with 5 mip map levels
 14:17:46: D3D9 : Loading 2D Texture, image name : '1Gear.dds' with 5 mip map levels
 14:17:49: D3D9 : Loading 2D Texture, image name : '3Gear.dds' with 5 mip map levels
 14:17:55: D3D9 : Loading 2D Texture, image name : 'GenericGearfor.dds' with 5 mip map levels
 14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels
 14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels
 14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels
 14:18:25: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels
 14:19:18: Leaving RnDState...
 14:19:18: Entering OfficeState...
 14:19:18: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 14:19:18: Creating GUI in OFfice State
 14:19:19: Finished Creating GUI in OFfice State
 14:19:19: Generating car Reviews
 14:19:19: Loading Music
 14:19:21:
 Attempting to save database
 14:19:58:
 Attempting to save database
 14:19:59: Leaving OfficeState...
 14:19:59: Entering FinancialState...
 14:19:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 14:19:59: Mesh: Loading Safe1900.mesh.
 14:19:59: Texture: Office_1900_Safe.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1.
 14:20:01: Mesh: Loading 1900Finance_Money.mesh.
 14:20:01: Mesh: Loading 1900Finance_Stocks.mesh.
 14:20:01: Mesh: Loading 1900Finance_Gun.mesh.
 14:20:01: Mesh: Loading 1900Teddy.mesh.
 14:20:11: D3D9 : Loading 2D Texture, image name : 'blueequal.dds' with 5 mip map levels
 14:20:24: Leaving FinancialState...
 14:20:24: Entering OfficeState...
 14:20:24: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
 14:20:24: Creating GUI in OFfice State
 14:20:25: Finished Creating GUI in OFfice State
 14:20:25: Generating car Reviews
 14:20:25: Loading Music
 14:21:07:
 Attempting to save database
 
	
	
	
		
	Posts: 4,290 
	Threads: 893 
	Joined: Jul 2011
	
 Reputation: 
17
Votes: 0✔ 
	
	
		Sorry for the late reply, yes you can use this same thread for minor bugs/crashes...
 If you find something than you can entirely pinpoint, please create a new thread...
 
 I'm looking over your logs now.
 
"great writers are indecent people, they live unfairly, saving the best part for paper.good human beings save the world, so that bastards like me can keep creating art, become immortal.
 if you read this after I am dead it means I made it." ― Charles Bukowski
 
	
	
	
		
	Posts: 4,290 
	Threads: 893 
	Joined: Jul 2011
	
 Reputation: 
17
Votes: 0✔ 
	
	
		Both crashes you posted with logs fall into this thread: http://www.ventdev.com/forums/showthread.php?tid=354 
If you run into anymore random crashes in the office please upload the logs to that thread. 
 
Thanks, sc90. Hopefully I can fix it in time for the first patch.
	
"great writers are indecent people, they live unfairly, saving the best part for paper.good human beings save the world, so that bastards like me can keep creating art, become immortal.
 if you read this after I am dead it means I made it." ― Charles Bukowski
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