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Afaik, transportation is currently just a figure based on the distance between the city your producing vehicles at (factory) and the city your selling them at (the branch).
So i dont think the game makes any distinction between vehicles produced for local and export markets beyond the often huge differences in how you design them to fit the different needs of different cities.
Ill float an idea and see if it is what you were thinking.
How about some kind "Built for Export" checkbox that means your vehicle will cost a ton to transport locally but will be much cheaper at a distance?
The exact details of how that would works in reality vs the game are beyond my knowledge, but several people on the forum have shown they have a lot of experience in this area.
I can link two suggestion threads that are about how to construct the transportation system that you might be interested in contributing to.
The largest is this one but there is also this one
Afaik, transportation is currently just a figure based on the distance between the city your producing vehicles at (factory) and the city your selling them at (the branch).
So i dont think the game makes any distinction between vehicles produced for local and export markets beyond the often huge differences in how you design them to fit the different needs of different cities.
Ill float an idea and see if it is what you were thinking.
How about some kind "Built for Export" checkbox that means your vehicle will cost a ton to transport locally but will be much cheaper at a distance?
The exact details of how that would works in reality vs the game are beyond my knowledge, but several people on the forum have shown they have a lot of experience in this area.
I can link two suggestion threads that are about how to construct the transportation system that you might be interested in contributing to.
The largest is this one but there is also this one