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  Some Answer...
Posted by: frankieorabona - 10-07-2016, 03:15 AM - Forum: General Discussion - Replies (4)

I have some doubts about the symbols on the map, the description of the help button and the legend.

First of all, when I click on the help button, the map scrolls to the left. It's almost impossible to stay in the point which I had decided to look.

Economic Growth map
The help button says:

Quote:This will pull up the Economic Growth map. This map shows the yearly gains in per capita for each city. Please refer to the legend on the right for details on what color means what.

The Legend Show this
[Image: 2mme5h5.jpg]

So I see the growth percentages and not per capita values.


Some Russian cities have few inhabitants in 1900:
For Example:
Madagan (only 1 people!!)
Norilsk (only 1 people!!)
Anadyr (100 peoples)


The same for Brazil
Brasilia (only 1 people!!)
Is this correct?

Print this item

  Love this game! But it keeps crashing! Help! Here's my logfile
Posted by: smittdogg - 09-15-2016, 12:31 PM - Forum: General Discussion - Replies (3)

16:58:34: GearCity OpenBeta Version 1.20 Windows
16:58:34: Creating resource group General
16:58:34: Creating resource group Internal
16:58:34: Creating resource group Autodetect
16:58:34: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:58:34: Registering ResourceManager for type Material
16:58:34: Registering ResourceManager for type Mesh
16:58:34: Registering ResourceManager for type Skeleton
16:58:34: MovableObjectFactory for type 'ParticleSystem' registered.
16:58:34: OverlayElementFactory for type Panel registered.
16:58:34: OverlayElementFactory for type BorderPanel registered.
16:58:34: OverlayElementFactory for type TextArea registered.
16:58:34: Registering ResourceManager for type Font
16:58:34: ArchiveFactory for archive type FileSystem registered.
16:58:34: ArchiveFactory for archive type Zip registered.
16:58:34: DDS codec registering
16:58:34: FreeImage version: 3.15.3
16:58:34: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:58:34: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
16:58:34: Registering ResourceManager for type HighLevelGpuProgram
16:58:34: Registering ResourceManager for type Compositor
16:58:34: MovableObjectFactory for type 'Entity' registered.
16:58:34: MovableObjectFactory for type 'Light' registered.
16:58:34: MovableObjectFactory for type 'BillboardSet' registered.
16:58:34: MovableObjectFactory for type 'ManualObject' registered.
16:58:34: MovableObjectFactory for type 'BillboardChain' registered.
16:58:34: MovableObjectFactory for type 'RibbonTrail' registered.
16:58:34: Loading library .\RenderSystem_Direct3D9
16:58:34: Installing plugin: D3D9 RenderSystem
16:58:34: D3D9 : Direct3D9 Rendering Subsystem created.
16:58:34: D3D9: Driver Detection Starts
16:58:34: D3D9: Driver Detection Ends
16:58:34: Plugin successfully installed
16:58:34: Loading library .\RenderSystem_GL
16:58:34: Installing plugin: GL RenderSystem
16:58:34: OpenGL Rendering Subsystem created.
16:58:35: Plugin successfully installed
16:58:35: Loading library .\Plugin_CgProgramManager
16:58:35: Installing plugin: Cg Program Manager
16:58:35: Plugin successfully installed
16:58:35: Loading library .\OgreOggSound
16:58:35: Installing plugin: OgreOggSound
16:58:35: MovableObjectFactory for type 'OgreOggISound' registered.
16:58:35: Plugin successfully installed
16:58:35: *-*-* OGRE Initialising
16:58:35: *-*-* Version 1.7.1 (Cthugha)
16:58:35: Added resource location './GearCity/Settings' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location 'localization' of type 'FileSystem' to resource group 'General'
16:58:35: Creating resource group gnuplot
16:58:35: Added resource location './GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot'
16:58:35: Parsing Config Files
16:58:35: Direct3D9 Rendering Subsystem
16:58:35: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
16:58:35: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:58:35: D3D9 : RenderSystem Option: FSAA = 0
16:58:35: D3D9 : RenderSystem Option: Floating-point mode = No
16:58:35: D3D9 : RenderSystem Option: Full Screen = Yes
16:58:35: D3D9 : RenderSystem Option: VSync = Yes
16:58:35: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
16:58:35: CPU Identifier & Features
16:58:35: -------------------------
16:58:35: * CPU ID: AuthenticAMD: AMD A6-6310 APU with AMD Radeon R4 Graphics
16:58:35: * SSE: yes
16:58:35: * SSE2: yes
16:58:35: * SSE3: yes
16:58:35: * MMX: yes
16:58:35: * MMXEXT: yes
16:58:35: * 3DNOW: no
16:58:35: * 3DNOWEXT: no
16:58:35: * CMOV: yes
16:58:35: * TSC: yes
16:58:35: * FPU: yes
16:58:35: * PRO: yes
16:58:35: * HT: no
16:58:35: -------------------------
16:58:35: D3D9 : Subsystem Initialising
16:58:35: Registering ResourceManager for type Texture
16:58:35: Registering ResourceManager for type GpuProgram
16:58:35: ***************************************
16:58:35: *** D3D9 : Subsystem Initialised OK ***
16:58:35: ***************************************
16:58:35: D3D9RenderSystem::_createRenderWindow "GearCity", 1024x768 fullscreen miscParams: border=none monitorIndex=0
16:58:35: D3D9 : Created D3D9 Rendering Window 'GearCity' : 1024x768, 32bpp
16:58:35: D3D9: Vertex texture format supported - PF_L8
16:58:35: D3D9: Vertex texture format supported - PF_L16
16:58:35: D3D9: Vertex texture format supported - PF_A8
16:58:35: D3D9: Vertex texture format supported - PF_A4L4
16:58:35: D3D9: Vertex texture format supported - PF_BYTE_LA
16:58:35: D3D9: Vertex texture format supported - PF_R5G6B5
16:58:35: D3D9: Vertex texture format supported - PF_B5G6R5
16:58:35: D3D9: Vertex texture format supported - PF_A4R4G4B4
16:58:35: D3D9: Vertex texture format supported - PF_A1R5G5B5
16:58:35: D3D9: Vertex texture format supported - PF_A8R8G8B8
16:58:35: D3D9: Vertex texture format supported - PF_B8G8R8A8
16:58:35: D3D9: Vertex texture format supported - PF_A2R10G10B10
16:58:35: D3D9: Vertex texture format supported - PF_A2B10G10R10
16:58:35: D3D9: Vertex texture format supported - PF_DXT1
16:58:35: D3D9: Vertex texture format supported - PF_DXT2
16:58:35: D3D9: Vertex texture format supported - PF_DXT3
16:58:35: D3D9: Vertex texture format supported - PF_DXT4
16:58:35: D3D9: Vertex texture format supported - PF_DXT5
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
16:58:35: D3D9: Vertex texture format supported - PF_X8R8G8B8
16:58:35: D3D9: Vertex texture format supported - PF_X8B8G8R8
16:58:35: D3D9: Vertex texture format supported - PF_R8G8B8A8
16:58:35: D3D9: Vertex texture format supported - PF_DEPTH
16:58:35: D3D9: Vertex texture format supported - PF_SHORT_RGBA
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT16_R
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT32_R
16:58:35: D3D9: Vertex texture format supported - PF_SHORT_GR
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT16_GR
16:58:35: D3D9: Vertex texture format supported - PF_FLOAT32_GR
16:58:35: D3D9: Vertex texture format supported - PF_SHORT_RGB
16:58:35: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
16:58:35: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
16:58:35: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
16:58:35: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
16:58:35: RenderSystem capabilities
16:58:35: -------------------------
16:58:35: RenderSystem Name: Direct3D9 Rendering Subsystem
16:58:35: GPU Vendor: ati
16:58:35: Device Name: Monitor-1-AMD Radeon™ R4 Graphics
16:58:35: Driver Version: 8.17.10.1254
16:58:35: * Fixed function pipeline: yes
16:58:35: * Hardware generation of mipmaps: yes
16:58:35: * Texture blending: yes
16:58:35: * Anisotropic texture filtering: yes
16:58:35: * Dot product texture operation: yes
16:58:35: * Cube mapping: yes
16:58:35: * Hardware stencil buffer: yes
16:58:35: - Stencil depth: 8
16:58:35: - Two sided stencil support: yes
16:58:35: - Wrap stencil values: yes
16:58:35: * Hardware vertex / index buffers: yes
16:58:35: * Vertex programs: yes
16:58:35: * Number of floating-point constants for vertex programs: 256
16:58:35: * Number of integer constants for vertex programs: 16
16:58:35: * Number of boolean constants for vertex programs: 16
16:58:35: * Fragment programs: yes
16:58:35: * Number of floating-point constants for fragment programs: 224
16:58:35: * Number of integer constants for fragment programs: 16
16:58:35: * Number of boolean constants for fragment programs: 16
16:58:35: * Geometry programs: no
16:58:35: * Number of floating-point constants for geometry programs: 0
16:58:35: * Number of integer constants for geometry programs: 0
16:58:35: * Number of boolean constants for geometry programs: 0
16:58:35: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
16:58:35: * Texture Compression: yes
16:58:35: - DXT: yes
16:58:35: - VTC: no
16:58:35: - PVRTC: no
16:58:35: * Scissor Rectangle: yes
16:58:35: * Hardware Occlusion Query: yes
16:58:35: * User clip planes: yes
16:58:35: * VET_UBYTE4 vertex element type: yes
16:58:35: * Infinite far plane projection: yes
16:58:35: * Hardware render-to-texture: yes
16:58:35: * Floating point textures: yes
16:58:35: * Non-power-of-two textures: yes
16:58:35: * Volume textures: yes
16:58:35: * Multiple Render Targets: 4
16:58:35: - With different bit depths: yes
16:58:35: * Point Sprites: yes
16:58:35: * Extended point parameters: yes
16:58:35: * Max Point Size: 10
16:58:35: * Vertex texture fetch: yes
16:58:35: * Number of world matrices: 0
16:58:35: * Number of texture units: 8
16:58:35: * Stencil buffer depth: 8
16:58:35: * Number of vertex blend matrices: 0
16:58:35: - Max vertex textures: 4
16:58:35: - Vertex textures shared: no
16:58:35: * Render to Vertex Buffer : no
16:58:35: * DirectX per stage constants: yes
16:58:35: DefaultWorkQueue('Root') initialising on thread main.
16:58:35: Particle Renderer Type 'billboard' registered
16:58:35: Creating resource group 3D_Art
16:58:35: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/DesignRoom.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/ShowRoom.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/Racing.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/States/Bankrupt.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art'
16:58:35: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'General'
16:58:35: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General'
16:58:35: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General'
16:58:35: Parsing scripts for resource group 3D_Art
16:58:35: Parsing script 1910WorldMap.material
16:58:35: Compiler error: unknown error in 1910WorldMap.material(66): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1910WorldMap.material(67): token "depth_write" is not recognized
16:58:35: Parsing script 1960WorldMap.material
16:58:35: Compiler error: unknown error in 1960WorldMap.material(67): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1960WorldMap.material(68): token "depth_write" is not recognized
16:58:35: Parsing script 1900WorldMap.material
16:58:35: Compiler error: unknown error in 1900WorldMap.material(70): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900WorldMap.material(71): token "depth_write" is not recognized
16:58:35: Parsing script 1980WorldMap.material
16:58:35: Compiler error: unknown error in 1980WorldMap.material(67): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1980WorldMap.material(68): token "depth_write" is not recognized
16:58:35: Parsing script 1930WorldMap.material
16:58:35: Compiler error: unknown error in 1930WorldMap.material(68): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1930WorldMap.material(69): token "depth_write" is not recognized
16:58:35: Parsing script ld_1960WorldMap.material
16:58:35: Compiler error: unknown error in ld_1960WorldMap.material(67): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1960WorldMap.material(68): token "depth_write" is not recognized
16:58:35: Parsing script ld_1980WorldMap.material
16:58:35: Compiler error: unknown error in ld_1980WorldMap.material(67): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1980WorldMap.material(68): token "depth_write" is not recognized
16:58:35: Parsing script ld_1900WorldMap.material
16:58:35: Compiler error: unknown error in ld_1900WorldMap.material(70): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900WorldMap.material(71): token "depth_write" is not recognized
16:58:35: Parsing script ld_1910WorldMap.material
16:58:35: Compiler error: unknown error in ld_1910WorldMap.material(66): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1910WorldMap.material(67): token "depth_write" is not recognized
16:58:35: Parsing script ld_1930WorldMap.material
16:58:35: Compiler error: unknown error in ld_1930WorldMap.material(68): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1930WorldMap.material(69): token "depth_write" is not recognized
16:58:35: Parsing script office1900.material
16:58:35: Compiler error: unknown error in office1900.material(1436): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1437): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1481): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1482): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1525): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1526): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1569): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1570): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1613): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1614): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1657): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1658): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1701): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1702): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1746): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1747): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1792): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1793): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1836): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1837): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1882): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1883): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1929): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in office1900.material(1930): token "depth_write" is not recognized
16:58:35: Parsing script ld_office1900.material
16:58:35: Compiler error: unknown error in ld_office1900.material(1436): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1437): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1481): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1482): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1525): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1526): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1569): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1570): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1613): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1614): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1657): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1658): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1701): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1702): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1746): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1747): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1792): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1793): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1836): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1837): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1882): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1883): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1929): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_office1900.material(1930): token "depth_write" is not recognized
16:58:35: Parsing script 1900safe.material
16:58:35: Compiler error: unknown error in 1900safe.material(383): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(384): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(420): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(421): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(460): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(461): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(501): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in 1900safe.material(502): token "depth_write" is not recognized
16:58:35: Parsing script ld_1900safe.material
16:58:35: Compiler error: unknown error in ld_1900safe.material(371): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(372): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(408): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(409): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(448): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(449): token "depth_write" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(489): token "depth_pool" is not recognized
16:58:35: Compiler error: unknown error in ld_1900safe.material(490): token "depth_write" is not recognized
16:58:35: Parsing script designroom.material
16:58:35: Parsing script paint.material
16:58:35: Parsing script showroom.material
16:58:35: Parsing script Racing.material
16:58:35: Parsing script ld_Racing.material
16:58:35: Parsing script bankrupt.material
16:58:35: Parsing script ld_bankrupt.material
16:58:35: Parsing script e20_taillight1.material
16:58:35: Parsing script e20_tire1.material
16:58:35: Parsing script e30_headlight1.material
16:58:35: Parsing script e30_mirror1.material
16:58:35: Parsing script e30_taillight1.material
16:58:35: Parsing script e30_tire1.material
16:58:35: Parsing script e30_tire2_offroad.material
16:58:35: Parsing script e40_headlight1.material
16:58:35: Parsing script e40_taillight1.material
16:58:35: Parsing script e40_tire1.material
16:58:35: Parsing script e00_headlight1.material
16:58:35: Parsing script e00_mirror1.material
16:58:35: Parsing script e00_taillight1.material
16:58:35: Parsing script e00_tire1.material
16:58:35: Parsing script e10_headlight1.material
16:58:35: Parsing script e10_mirror1.material
16:58:35: Parsing script e10_taillight1.material
16:58:35: Parsing script e10_tire1.material
16:58:35: Parsing script e20_headlight1.material
16:58:35: Parsing script e20_mirror1.material
16:58:35: Parsing script axle_addon.material
16:58:35: Parsing script e200_headlight1.material
16:58:35: Parsing script e200_mirror1.material
16:58:35: Parsing script e200_tire1.material
16:58:35: Parsing script e210_headlight1.material
16:58:36: Parsing script e210_mirror1.material
16:58:36: Parsing script e210_tire1.material
16:58:36: Parsing script e220_mirror1.material
16:58:36: Parsing script e220_tire1.material
16:58:36: Parsing script e40_mirror1.material
16:58:36: Parsing script e50_headlight1.material
16:58:36: Parsing script e50_mirror1.material
16:58:36: Parsing script e50_taillight1.material
16:58:36: Parsing script e50_tire1.material
16:58:36: Parsing script e50_tire2.material
16:58:36: Parsing script e60_headlight1.material
16:58:36: Parsing script e60_mirror1.material
16:58:36: Parsing script e60_taillight1.material
16:58:36: Parsing script e60_tire1.material
16:58:36: Parsing script e60_tire2.material
16:58:36: Parsing script e70_headlight1.material
16:58:36: Parsing script e70_mirror1.material
16:58:36: Parsing script e70_taillight1.material
16:58:36: Parsing script e70_tire1.material
16:58:36: Parsing script e80_headlight1.material
16:58:36: Parsing script e80_mirror1.material
16:58:36: Parsing script e80_taillight1.material
16:58:36: Parsing script e80_tire1.material
16:58:36: Parsing script e90_headlight1.material
16:58:36: Parsing script e90_mirror1.material
16:58:36: Parsing script e90_tire1.material
16:58:36: Parsing script e30_doorhandle.material
16:58:36: Parsing script e10_doorhandle.material
16:58:36: Parsing script e40_doorhandle1.material
16:58:36: Parsing script e80_doorhandle1.material
16:58:36: Parsing script decal_functions.material
16:58:36: Parsing script decal_functions_tailligts.material
16:58:36: Parsing script e60_radiator.material
16:58:36: Parsing script e70_radiator.material
16:58:36: Parsing script e10_Radiator.material
16:58:36: Parsing script e20_radiator.material
16:58:36: Parsing script e30_radiator.material
16:58:36: Parsing script e40_radiator.material
16:58:36: Parsing script e50_radiator.material
16:58:36: Finished parsing scripts for resource group 3D_Art
16:58:36: Parsing scripts for resource group Autodetect
16:58:36: Finished parsing scripts for resource group Autodetect
16:58:36: Parsing scripts for resource group General
16:58:36: Parsing script glow.program
16:58:36: Parsing script Maps.material
16:58:36: Parsing script glow.compositor
16:58:36: Parsing script qgui.skinTypes
16:58:36: Parsing script dejavu.fontdef
16:58:36: Parsing script English.fontdef
16:58:36: Finished parsing scripts for resource group General
16:58:36: Parsing scripts for resource group Internal
16:58:36: Finished parsing scripts for resource group Internal
16:58:36: Parsing scripts for resource group gnuplot
16:58:36: Finished parsing scripts for resource group gnuplot
16:58:36: [QGUI] Loading SkinClass and SkinType definitions...
16:58:36: [QGUI] Skin definition for class "Button" with ID "AdvanceDesignerSelection" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "QuestionBox" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "RoundPlastic" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.close" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.hslider" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "default.vslider" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "defaultLarge" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "logbook" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "mag" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "paper" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "rndAdvanceButton" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "rndAssistedButton" found.
16:58:36: [QGUI] Skin definition for class "Button" with ID "transparent" found.
16:58:36: [QGUI] Skin definition for class "CheckBox" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found.
16:58:36: [QGUI] Skin definition for class "ColorPicker" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ComboBox" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Console" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ContextMenu" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "HScrollBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found.
16:58:36: [QGUI] Skin definition for class "Image" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Label" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Label" with ID "hoverable" found.
16:58:36: [QGUI] Skin definition for class "Label" with ID "paper" found.
16:58:36: [QGUI] Skin definition for class "Label" with ID "transparent" found.
16:58:36: [QGUI] Skin definition for class "List" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "List" with ID "leather2" found.
16:58:36: [QGUI] Skin definition for class "List" with ID "logbook" found.
16:58:36: [QGUI] Skin definition for class "ListImageItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ListTextItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Menu" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MenuPanel" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found.
16:58:36: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "ModalWindow" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found.
16:58:36: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "blueprint" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "leather2" found.
16:58:36: [QGUI] Skin definition for class "Panel" with ID "transparent" found.
16:58:36: [QGUI] Skin definition for class "ProgressBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found.
16:58:36: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "RadioButton" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found.
16:58:36: [QGUI] Skin definition for class "Sheet" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Tab" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TabControl" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TabControl" with ID "editor" found.
16:58:36: [QGUI] Skin definition for class "TabPage" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TabPage" with ID "editor" found.
16:58:36: [QGUI] Skin definition for class "TextArea" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TextBox" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TextCursor" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TextCursor" with ID "test1" found.
16:58:36: [QGUI] Skin definition for class "TextCursor" with ID "test2" found.
16:58:36: [QGUI] Skin definition for class "TitleBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found.
16:58:36: [QGUI] Skin definition for class "ToolBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TreeView" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "VScrollBar" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "FolderWindow" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "PaperFresh" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_BottomLeft" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_BottomRight" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_DownLeft" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_DownRight" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_Normal" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_TopLeft" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_TopRight" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_UpLeft" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "Tutorial_UpRight" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "default" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "logbook" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "magazine" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "paper" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "paperwindow1" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "paperwindow2" found.
16:58:36: [QGUI] Skin definition for class "Window" with ID "popup" found.
16:58:36: Parsing DYK
16:58:36: Parsing Custom GUI
16:58:36: *****************************************
16:58:36: *** --- Initialising OgreOggSound --- ***
16:58:36: *** --- OgreOggSound v1.22 --- ***
16:58:36: *****************************************
16:58:36: *** --- OpenAL version 1.1
16:58:36: *** --- SELECTING DEVICE --- ***
16:58:36: *** --- Choosing: Generic Software (Default device)
16:58:36: *** --- OpenAL Device successfully created
16:58:36: *** --- OpenAL Context successfully created
16:58:36: *** --- SUPPORTED FORMATS
16:58:36: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
16:58:36: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
16:58:36: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
16:58:36: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
16:58:36: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
16:58:36: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
16:58:36: *** --- EFX Detected
16:58:36: *** --- 1 Auxiliary Effect Slot(s)
16:58:36: *** --- 1 Auxiliary Send(s) per Source
16:58:36: *** --- EFFECTS SUPPORTED:
16:58:36: *** --- 'Reverb' Support: YES
16:58:36: *** --- 'EAX Reverb' Support: YES
16:58:36: *** --- 'Chorus' Support: NO
16:58:36: *** --- 'Distortion' Support: NO
16:58:36: *** --- 'Echo' Support: NO
16:58:36: *** --- 'Flanger' Support: NO
16:58:36: *** --- 'Frequency shifter' Support: NO
16:58:36: *** --- 'Vocal Morpher' Support: NO
16:58:36: *** --- 'Pitch shifter' Support: NO
16:58:36: *** --- 'Ring modulator' Support: NO
16:58:36: *** --- 'Autowah' Support: NO
16:58:36: *** --- 'Compressor' Support: NO
16:58:36: *** --- 'Equalizer' Support: NO
16:58:36: *** --- FILTERS SUPPORTED:
16:58:36: *** --- 'Low Pass' Support: YES
16:58:36: *** --- 'High Pass' Support: NO
16:58:36: *** --- 'Band Pass' Support: NO
16:58:36: *** --- XRAM NOT Detected
16:58:36: *** --- EAX 2.0 Detected
16:58:36: *** --- Created 100 sources for simultaneous sounds
16:58:36: *** --- Using BOOST threads for streaming
16:58:36: *** --- Recording devices available:
16:58:36: ***--- 'Microphone (Conexant SmartAudio'
16:58:36: ***--- 'Microphone (Conexant SmartAudio HD)'
16:58:36: *****************************************
16:58:36: *** --- OgreOggSound Initialised --- ***
16:58:36: *****************************************
16:58:36: GearCity initialized!
16:58:36: Entering MenuState...
16:58:36: Font DejaVuSansMono.6using texture size 1024x512
16:58:36: Info: Freetype returned null for character 32 in font DejaVuSansMono.6
16:58:36: Info: Freetype returned null for character 160 in font DejaVuSansMono.6
16:58:36: Texture: DejaVuSansMono.6Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
16:58:36: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels
16:58:36: Font micross.14using texture size 256x256
16:58:36: Info: Freetype returned null for character 32 in font micross.14
16:58:36: Info: Freetype returned null for character 160 in font micross.14
16:58:36: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
16:58:36: Font micross.12using texture size 256x256
16:58:36: Info: Freetype returned null for character 32 in font micross.12
16:58:36: Info: Freetype returned null for character 160 in font micross.12
16:58:36: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
16:58:36: Font micross.16using texture size 512x256
16:58:36: Info: Freetype returned null for character 32 in font micross.16
16:58:36: Info: Freetype returned null for character 160 in font micross.16
16:58:36: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
16:58:36: Font DejaVuSansCondensed.14using texture size 2048x1024
16:58:36: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.14
16:58:36: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.14
16:58:36: Texture: DejaVuSansCondensed.14Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
16:58:37: Font DejaVuSansCondensed.12using texture size 1024x1024
16:58:37: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.12
16:58:37: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.12
16:58:37: Texture: DejaVuSansCondensed.12Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
16:58:37: Font DejaVuSansMono.12using texture size 1024x1024
16:58:37: Info: Freetype returned null for character 32 in font DejaVuSansMono.12
16:58:37: Info: Freetype returned null for character 160 in font DejaVuSansMono.12
16:58:37: Texture: DejaVuSansMono.12Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
16:58:37: New Game: New Game
16:58:37: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.button.logbook.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels
16:58:37: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'Tutorial_Window.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'transparent2.dds' with 5 mip map levels
16:58:41: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels
16:58:42: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.resize.leftright.dds' with 5 mip map levels
16:58:43: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels
16:58:45: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels
16:58:45: D3D9 : Loading 2D Texture, image name : 'Tutorial_UpRightPointWindow.dds' with 5 mip map levels
16:58:45: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.resize.updown.dds' with 5 mip map levels
16:58:46: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.over.dds' with 5 mip map levels
16:58:49: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels
16:58:49: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels
16:58:52: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels
16:59:15: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels
16:59:15: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels
16:59:15: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels
16:59:21: FileName Path./GearCity/SaveGames\fuckthisgame.db does this file exist: -1
16:59:21: createing DB
16:59:21: This is the DB Path:./GearCity/SaveGames/fuckthisgame.db
16:59:21: Parsing City DB
16:59:22: Leaving MenuState...
16:59:22: Entering NewGameState...
16:59:22: Font DejaVuSansCondensed.20using texture size 2048x2048
16:59:22: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.20
16:59:22: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.20
16:59:22: Texture: DejaVuSansCondensed.20Texture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
16:59:22: Font DejaVuSansCondensed.16using texture size 2048x1024
16:59:22: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.16
16:59:22: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.16
16:59:22: Texture: DejaVuSansCondensed.16Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
16:59:22: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (http://www.ogremax.com)
16:59:22: D3D9 : Loading 2D Texture, image name : 'WorldMap1990.dds' with 5 mip map levels
16:59:22: Mesh: Loading wm1980_1.mesh.
16:59:22: WARNING: wm1980_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
16:59:22: D3D9 : Loading 2D Texture, image name : 'wm1980_city.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : '2hstars.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : '4hstars.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : 'hstars.dds' with 5 mip map levels
16:59:37: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels
16:59:46: D3D9 : Loading 2D Texture, image name : 'City_Generic.dds' with 5 mip map levels
16:59:46: D3D9 : Loading 2D Texture, image name : '1hstars.dds' with 5 mip map levels
16:59:51: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels
16:59:51: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels
16:59:51: D3D9 : Loading 2D Texture, image name : 'BlueOval.dds' with 5 mip map levels
16:59:51: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels
17:00:25: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels
17:00:27: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels
17:00:27: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 5 mip map levels
17:00:27: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels
17:00:28: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels
17:00:29: D3D9 : Loading 2D Texture, image name : 'ThreeBars.dds' with 5 mip map levels
17:00:35: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels
17:00:43: Parsing AI DB
17:00:43: Parsing Components
17:00:43: Parsing reviews
17:00:43: Parsing ComponentStartingPopularity
17:00:43: Parsing ComponentStartingPopularity
17:00:43:
Attempting to save database
17:00:44: Leaving NewGameState...
17:00:44: Entering OfficeState...
17:00:44: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:00:44: Mesh: Loading Office1980BoxSpring.mesh.
17:00:44: D3D9 : Loading 2D Texture, image name : 'Office_1980_Spring.dds' with 5 mip map levels
17:00:44: Mesh: Loading 1980_Clock.mesh.
17:00:44: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels
17:00:44: Mesh: Loading 1980_Radio.mesh.
17:00:44: Mesh: Loading 1980_Door.mesh.
17:00:44: Mesh: Loading 1980_File.mesh.
17:00:44: Mesh: Loading 1980_Paperwork.mesh.
17:00:44: Mesh: Loading 1980_Book.mesh.
17:00:44: Mesh: Loading 1980_Phone.mesh.
17:00:44: Mesh: Loading 1980_Paperwork_Bulk.mesh.
17:00:44: Mesh: Loading 1980_Computer.mesh.
17:00:44: Mesh: Loading 1980_Window.mesh.
17:00:44: Mesh: Loading 1980_Safe.mesh.
17:00:44: Mesh: Loading 1980_Newspaper.mesh.
17:00:44: Creating GUI in OFfice State
17:00:45: Font micross.18using texture size 512x256
17:00:45: Info: Freetype returned null for character 32 in font micross.18
17:00:45: Info: Freetype returned null for character 160 in font micross.18
17:00:45: Texture: micross.18Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
17:00:45: Font DejaVuSansCondensed.10using texture size 1024x1024
17:00:45: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.10
17:00:45: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.10
17:00:45: Texture: DejaVuSansCondensed.10Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
17:00:45: Font DejaVuSansCondensed.28using texture size 2048x2048
17:00:45: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.28
17:00:45: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.28
17:00:45: Texture: DejaVuSansCondensed.28Texture: Loading 1 faces(PF_BYTE_LA,2048x2048x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x2048x1.
17:00:46: Finished Creating GUI in OFfice State
17:00:46: Loading Music
17:00:46: Made It: 0
17:01:03: Leaving OfficeState...
17:01:03: Entering RnDState...
17:01:03: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:01:03: Mesh: Loading Lift_L.mesh.
17:01:03: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels
17:01:03: Mesh: Loading Lift_R.mesh.
17:01:03: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels
17:01:03: Mesh: Loading ToolBox_Large.mesh.
17:01:03: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels
17:01:03: Mesh: Loading ToolBox_Small.mesh.
17:01:03: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels
17:01:03: Mesh: Loading ToolBox_Large01.mesh.
17:01:03: Mesh: Loading ToolBox_Large02.mesh.
17:01:03: Mesh: Loading BP_Board.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels
17:01:04: Mesh: Loading Office_Desk.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels
17:01:04: Mesh: Loading Poster.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels
17:01:04: Mesh: Loading Notes_Board.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels
17:01:04: Mesh: Loading Hangar.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels
17:01:04: Mesh: Loading Pallete1.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels
17:01:04: Mesh: Loading Pallete2.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels
17:01:04: Mesh: Loading Wheels1.mesh.
17:01:04: Mesh: Loading CardboardBox.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels
17:01:04: Mesh: Loading Computer.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels
17:01:04: Mesh: Loading ToolBox_Small01.mesh.
17:01:04: Mesh: Loading ToolBox_Small02.mesh.
17:01:04: Mesh: Loading ToolBox_Large03.mesh.
17:01:04: Mesh: Loading ToolBox_Small03.mesh.
17:01:04: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls.dds' with 5 mip map levels
17:01:04: D3D9 : Loading 2D Texture, image name : 'Poster_e80.dds' with 5 mip map levels
17:01:04: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Metal.dds' with 5 mip map levels
17:01:08: Font DejaVuSansCondensed.18using texture size 2048x1024
17:01:08: Info: Freetype returned null for character 32 in font DejaVuSansCondensed.18
17:01:08: Info: Freetype returned null for character 160 in font DejaVuSansCondensed.18
17:01:08: Texture: DejaVuSansCondensed.18Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
17:01:09: Creating resource group DecalGroup
17:01:09: Added resource location 'DecalGroup' of type 'FileSystem' to resource group 'DecalGroup'
17:01:09: Initialising resource group DecalGroup
17:01:09: Parsing scripts for resource group DecalGroup
17:01:09: Finished parsing scripts for resource group DecalGroup
17:01:09: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:01:09: D3D9 : Loading 2D Texture, image name : 'QuestionBox.dds' with 5 mip map levels
17:01:10: D3D9 : Loading 2D Texture, image name : 'Tutorial_UpLeftPointWindow.dds' with 5 mip map levels
17:01:12: D3D9 : Loading 2D Texture, image name : 'Tutorial_TopLeftPointWindow.dds' with 5 mip map levels
17:01:14: D3D9 : Loading 2D Texture, image name : 'rndDesignAdvance_Up.dds' with 5 mip map levels
17:01:14: D3D9 : Loading 2D Texture, image name : 'rndDesignAssisted.dds' with 5 mip map levels
17:01:14: D3D9 : Loading 2D Texture, image name : 'Tutorial_DownLeftPointWindow.dds' with 5 mip map levels
17:01:15: D3D9 : Loading 2D Texture, image name : 'rndDesignAdvance_over.dds' with 5 mip map levels
17:01:15: D3D9 : Loading 2D Texture, image name : 'rndDesignAssisted_over.dds' with 5 mip map levels
17:01:15: D3D9 : Loading 2D Texture, image name : 'rndDesignAssisted_down.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'QuestionMark.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels
17:01:16: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels
17:01:17: D3D9 : Loading 2D Texture, image name : 'NewAdvanceDesignerButtons.dds' with 5 mip map levels
17:01:17: D3D9 : Loading 2D Texture, image name : 'button_UniBodyFrame.dds' with 5 mip map levels
17:01:17: D3D9 : Loading 2D Texture, image name : 'button_FMRDrivetrain.dds' with 5 mip map levels
17:01:17: D3D9 : Loading 2D Texture, image name : 'button_MacPhersonStrutSuspension.dds' with 5 mip map levels
17:01:22: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels
17:01:23: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels
17:01:29: D3D9 : Loading 2D Texture, image name : 'NewAdvanceDesignerButtonsOver.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_StraightLayout.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_FourCylinder.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_4StrokeGasFuel.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_IHeadValve.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'button_NaturalyAspiratedInduction.dds' with 5 mip map levels
17:01:46: D3D9 : Loading 2D Texture, image name : 'Tutorial_BottomLeftPointWindow.dds' with 5 mip map levels
17:01:48: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels
17:01:50: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : 'NewAdvanceDesignerButtonsDown.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : 'DieselFuel.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : 'AutogasFuel.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : 'E85.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : '3hstars.dds' with 5 mip map levels
17:01:56: D3D9 : Loading 2D Texture, image name : '5stars.dds' with 5 mip map levels
17:02:10: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels
17:02:10: D3D9 : Loading 2D Texture, image name : 'SuperchargerInduction.dds' with 5 mip map levels
17:02:10: D3D9 : Loading 2D Texture, image name : 'TurbochargerFuelS1.dds' with 5 mip map levels
17:02:10: D3D9 : Loading 2D Texture, image name : 'TurbochargerPowerS1.dds' with 5 mip map levels
17:02:13: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.down.dds' with 5 mip map levels
17:02:13: D3D9 : Loading 2D Texture, image name : 'TurbochargerFuelS2.dds' with 5 mip map levels
17:02:13: D3D9 : Loading 2D Texture, image name : 'TurbochargerPowerS2.dds' with 5 mip map levels
17:02:14: D3D9 : Loading 2D Texture, image name : 'TurbochargerFuelS3.dds' with 5 mip map levels
17:02:14: D3D9 : Loading 2D Texture, image name : 'TurbochargerPowerS3.dds' with 5 mip map levels
17:02:14: D3D9 : Loading 2D Texture, image name : 'Twincharger.dds' with 5 mip map levels
17:02:25: D3D9 : Loading 2D Texture, image name : 'button_Twincharger.dds' with 5 mip map levels
17:03:06: D3D9 : Loading 2D Texture, image name : 'button_ManualGearBox.dds' with 5 mip map levels
17:03:06: D3D9 : Loading 2D Texture, image name : 'button_4Gear.dds' with 5 mip map levels
17:03:06: D3D9 : Loading 2D Texture, image name : 'button_OverdriveGearAddon.dds' with 5 mip map levels
17:03:13: D3D9 : Loading 2D Texture, image name : '1Gear.dds' with 5 mip map levels
17:03:13: D3D9 : Loading 2D Texture, image name : '2Gear.dds' with 5 mip map levels
17:03:13: D3D9 : Loading 2D Texture, image name : '3Gear.dds' with 5 mip map levels
17:03:13: D3D9 : Loading 2D Texture, image name : '4Gear.dds' with 5 mip map levels
17:03:19: D3D9 : Loading 2D Texture, image name : '5Gear.dds' with 5 mip map levels
17:03:20: D3D9 : Loading 2D Texture, image name : '6Gear.dds' with 5 mip map levels
17:03:35: Destroying resource group DecalGroup
17:03:35: Unloading resource group DecalGroup
17:03:35: Finished unloading resource group DecalGroup
17:03:35: Leaving RnDState...
17:03:35: Entering OfficeState...
17:03:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:35: Creating GUI in OFfice State
17:03:37: Finished Creating GUI in OFfice State
17:03:37: Loading Music
17:03:37: Made It: 0
17:03:41: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels
17:03:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.over.dds' with 5 mip map levels
17:03:43: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.over.dds' with 5 mip map levels
17:03:45: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.down.dds' with 5 mip map levels
17:03:49: Leaving OfficeState...
17:03:49: Entering EndTurnState...
17:03:49: D3D9 : Loading 2D Texture, image name : 'EndTurn_Background.dds' with 5 mip map levels
17:03:49: Parsing End of Turn Script
17:03:49: Start: 313195
17:03:49: Fin: 313599
17:03:49: Leaving EndTurnState...
17:03:49: Really Leaving EndTurnState...
17:03:49: Entering OfficeState...
17:03:49: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:49: Creating GUI in OFfice State
17:03:51: Finished Creating GUI in OFfice State
17:03:51: Loading Music
17:03:51: Made It: 0
17:03:51: Leaving OfficeState...
17:03:51: Entering EndTurnState...
17:03:51: Parsing End of Turn Script
17:03:51: Start: 315570
17:03:51: 267hp Mk E-I1
17:03:51: 216hp Model E-B2
17:03:51: 267hp Mk E-I1
17:03:52: E-N1 172hp Transport
17:03:52: 166hp Mk E-N2
17:03:52: E-N1 172hp Transport
17:03:52: E-B 1
17:03:52: E-B 1
17:03:52: K-1 178hp
17:03:52: K-1 178hp
17:03:52: K-1 178hp
17:03:52: K-1 178hp
17:03:52: K-1 178hp
17:03:52: E-Y1
17:03:52: Mk E-2
17:03:52: E-Y1
17:03:52: 250hp Mk E-C1
17:03:52: 250hp Mk E-C1
17:03:52: Y-1 64hp
17:03:52: Y-1 64hp
17:03:52: E-V1 63hp D
17:03:52: E-H2 63hp Geranium
17:03:52: E-V1 63hp D
17:03:52: E-Q 1
17:03:52: Model E-2
17:03:52: E-Q 1
17:03:52: C-3 133hp
17:03:52: Model E-2
17:03:52: Mk E-4
17:03:52: C-3 133hp
17:03:52: Model E-2
17:03:52: E-Q 1
17:03:52: Mk E-4
17:03:52: T-1 69hp
17:03:52: T-1 69hp
17:03:52: E-S2 109hp Adrasteia
17:03:52: E-S2 109hp Adrasteia
17:03:52: E-P-3
17:03:52: T-1 69hp
17:03:52: E-S2 109hp Adrasteia
17:03:52: E-P-3
17:03:52: T-1 69hp
17:03:52: L-4 116hp
17:03:52: E-S2 109hp Adrasteia
17:03:52: T-1 69hp
17:03:52: Mk E-1
17:03:52: E-D-2
17:03:52: Mk E-1
17:03:52: E-D-2
17:03:52: E-Z3 139hp Law
17:03:52: Mk E-1
17:03:52: E-Z3 139hp Law
17:03:52: V-4 159hp
17:03:52: E-D-2
17:03:52: Model E-1
17:03:52: Model E-1
17:03:52: Mk E-2
17:03:52: E-S1 274hp Rectangle
17:03:52: E-D2 130hp Aglaurus
17:03:52: E-S1 274hp Rectangle
17:03:52: E-S1 274hp Rectangle
17:03:52: E-D2 130hp Aglaurus
17:03:52: E-D2 130hp Aglaurus
17:03:52: E-S1 274hp Rectangle
17:03:52: 178hp Mk E-P3
17:03:52: E-M1 61hp Leek
17:03:52: E-M1 61hp Leek
17:03:52: E-M1 61hp Leek
17:03:52: E-M1 61hp Leek
17:03:52: 63hp Mk E-B1
17:03:52: 63hp Mk E-B1
17:03:53: E-O1
17:03:53: E-O1
17:03:53: E-N 1
17:03:53: Model E-1
17:03:53: Q-2 54hp
17:03:53: 120hp Mk E-Q1
17:03:53: E-B2 290hp Chimp
17:03:53: 120hp Mk E-Q1
17:03:53: Fin: 317532
17:03:53: Leaving EndTurnState...
17:03:53: Really Leaving EndTurnState...
17:03:53: Entering OfficeState...
17:03:53: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:53: Creating GUI in OFfice State
17:03:55: Finished Creating GUI in OFfice State
17:03:55: Loading Music
17:03:55: Made It: 0
17:03:55: Leaving OfficeState...
17:03:55: Entering EndTurnState...
17:03:55: Parsing End of Turn Script
17:03:55: Start: 319432
17:03:56: Fin: 320109
17:03:56: Leaving EndTurnState...
17:03:56: Really Leaving EndTurnState...
17:03:56: Entering OfficeState...
17:03:56: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:56: Creating GUI in OFfice State
17:03:58: Finished Creating GUI in OFfice State
17:03:58: Loading Music
17:03:58: Made It: 0
17:03:58: Leaving OfficeState...
17:03:58: Entering EndTurnState...
17:03:58: Parsing End of Turn Script
17:03:58: Start: 321939
17:03:58: RANDOM EVENT: 20
17:03:58: Fin: 322512
17:03:58: Leaving EndTurnState...
17:03:58: Really Leaving EndTurnState...
17:03:58: Entering OfficeState...
17:03:58: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:03:58: Creating GUI in OFfice State
17:04:00: Finished Creating GUI in OFfice State
17:04:00: Loading Music
17:04:00: Made It: 0
17:04:00: Leaving OfficeState...
17:04:00: Entering EndTurnState...
17:04:00: Parsing End of Turn Script
17:04:00: Start: 324343
17:04:00: Model E-1
17:04:00: Mk E-2
17:04:00: Mk E-3
17:04:00: Model E-1
17:04:00: Mk E-2
17:04:00: Mk E-2
17:04:00: Model E-1
17:04:00: Mk E-3
17:04:00: E-D1 269hp Gwdihw
17:04:01: Fin: 325279
17:04:01: Leaving EndTurnState...
17:04:01: Really Leaving EndTurnState...
17:04:01: Entering OfficeState...
17:04:01: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:04:01: Mesh: Loading Office1980BoxSummer.mesh.
17:04:01: D3D9 : Loading 2D Texture, image name : 'Office_1980_Summer.dds' with 5 mip map levels
17:04:01: Creating GUI in OFfice State
17:04:03: Finished Creating GUI in OFfice State
17:04:03: Loading Music
17:04:03: Made It: 0
17:04:03: Leaving OfficeState...
17:04:03: Entering EndTurnState...
17:04:03: Parsing End of Turn Script
17:04:03: Start: 327320
17:04:04: Fin: 328014
17:04:04: Leaving EndTurnState...
17:04:04: Really Leaving EndTurnState...
17:04:04: Entering OfficeState...
17:04:04: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:04:04: Creating GUI in OFfice State
17:04:06: Finished Creating GUI in OFfice State
17:04:06: Loading Music
17:04:06: Made It: 0
17:04:06: Leaving OfficeState...
17:04:06: Entering EndTurnState...
17:04:06: Parsing End of Turn Script
17:04:06: Start: 329853
17:04:06: Fin: 330581
17:04:06: Leaving EndTurnState...
17:04:06: Really Leaving EndTurnState...
17:04:06: Entering OfficeState...
17:04:06: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter
17:04:06: Creating GUI in OFfice State
17:04:08: Finished Creating GUI in OFfice State
17:04:08: Loading Music
17:04:08: Made It: 0
17:04:08: Leaving OfficeState...
17:04:08: Entering EndTurnState...
17:04:08: Parsing End of Turn Script
17:04:08: Start: 332400
17:04:08: E-O1
17:04:08: Mk E-2
17:04:08: E-O1
17:04:08: Mk E-2
17:04:08: E-O1
17:04:08: Mk E-2
17:04:09: Fin: 333514
17:04:09: Leaving EndTurnState...
17:04:09: Really Leaving EndTurnState...
17:04:09: Entering OfficeState...
17:04:09: [DotSceneLoader] Parsing dotScene

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  How do I design car for MPGs in thrme teens and have some towing.)
Posted by: Unavailableartist - 08-13-2016, 12:47 PM - Forum: General Discussion - Replies (4)

How fo you know how much torque/rpms is enough for a somewhat fuel efficient car. I ve been trying to design somewhat fuel efficient cars. And I figured that torque iand Rev count are both important. I try for 1500s ~ for rpm and at least 100 NM to get 14 MPGs. However I also try to harmlessly decrease high/low end gearing to get better tow weights (Ive trying roleplay a truck. I found thay that all three 100 NM, 125, 150 all end up same amount 16MPGs = 8 or 7. I suspect its probably my gearing but I lowered the gearing and notice no change from the estmates on how many mpgs the car would have. I could try for more eco... but I doubt I could hit 28-32 mpgs at 2-3l at least not @ 1902. Its really strange considering on most occassion I find the estimate to be fairly accurate.... my 50 mpg engine at first becomes 10 mpgs (due to low power). If make the most powerful I-6 I can and leave low gearing/high gearing on high 7mpgs = 10mpgs... based on estismates and that's what if turns out to be.
Could it be my gearbox isnt "powerful" enough, I get that message even if I set the gear torque limit = to the motor's.

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  AI Factory Upgrade
Posted by: mistreated - 07-28-2016, 05:30 PM - Forum: General Discussion - Replies (3)

Sorry if it has been already mentioned but I found out that AI competition is constructing a big number of factories with 3-4 lines of production without any attempt of upgrading the existing ones. I don't know if there will be a second stage of upgrades but I think that an AI adjustment is necessary. Having 12-16 factories each competitor (1917) is not very...logical. I also achieved my first take over and I found out that all branches are of very low quality which probably affects their sales remarkably. The factories and branches were property of four different marques.

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  interior of cars
Posted by: shadow - 07-10-2016, 09:41 AM - Forum: General Discussion - Replies (1)

hi , i was just wondering if either :
1. there will be interior design available in a future update
or
2. it will maybe be released as an add-on to the main game?

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  Magnetorheological Suspension
Posted by: mistreated - 07-05-2016, 06:26 AM - Forum: General Discussion - Replies (1)

Just a small suggestion. As far as I know magnetorheological suspension is not a different type of suspension but rather an absorber evolution which can be implemented at any suspension with Absorbers (McPherson, Multilink etc)
So I believe that in game should not be a separate suspension but rather an addon as overdrive and trans axle are for the gearboxes. By the way is it possible to do it by modifying the components.xml according to the gearboxes addons or not? (Hmm I already found a problem to my second question, I don't thing there is a way of limiting its use to the "classic" suspension types)

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  Incorrect fuel type for steam engines.
Posted by: Shepherd - 06-27-2016, 07:36 AM - Forum: General Discussion - Replies (1)

(06-07-2016, 02:07 PM)Eric.B Wrote: ... I also noticed the artist used Coal as fuel... This is incorrect and will be changed soon I hope.)

I just noticed this in another thread.

I do have to disagree with you on this one. Coal, wood, oil, gas or whatever you choose to burn is the fuel in a steam engine.

Water/Steam is just an intermediate energy carrier.

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  Which engine do you design in 1900?
Posted by: Nuvag - 06-11-2016, 03:44 AM - Forum: General Discussion - Replies (16)

While chassis and gearbox are quite easy to design in a way they do perform reasonably good, designing an engine is quite hard.
The per capita is very low in 1900, so engine prices should be as low as possible.

Most times i end up with an 1 hp single cylinder engine with very low sliders (except fuel efficiency) which gives excellent MPG and reasonably good reliability, but it feels somewhat gamey. Even with the "too low power penalty" an 100 MPG engine produces 25 MPG in any car. And there is no need to invest a single buck to fuel efficiency in gearbox or car as that will not increase the MPG with such a low power engine, making the car even cheaper.

There seems no point in designing an 10 hp engine as its still abysmal in power but price, reliability and especially MPG are much worse. Even for microcars 10 hp are way too low to give any benefit over 1 hp.
You would need to design an >25 hp engine but that is extrem costly to produce and limit the target market to the few very wealty.

How do you design your first engine?

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  Tips for hard difficulty?
Posted by: Nuvag - 06-07-2016, 12:42 AM - Forum: General Discussion - Replies (10)

Hi guys

Im usually doing very well on normal difficulty, usually getting a market share of >50% by 1920...1930

Yesterday I tried several games on hard, but went bancrupt till 1906. For instance it seems impossible to sell Sedans in London because of competition.
Did reasonable well with Microcars and Phaetons, but could not make enough money to finance a larger factory. Then eventually AI eats into my market with very cheap cars (600$)

My production costs are usually around 400 and sell price around 1000. Cars are reasonable good (for this time frame), some winning Best Car of the Year.

Any Tips?

Regards
Nuvag

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  new version downloaded yesterday , now game crashes on start-up
Posted by: shadow - 06-03-2016, 10:26 PM - Forum: General Discussion - Replies (4)

new version downloaded on my computer yesterday.
now the game crashes on start-up.
anyone can help?
please?
love this game so much

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