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  Are these early 1900 racecars realistic?
Posted by: Lee - 08-21-2017, 03:10 PM - Forum: General Discussion - Replies (3)

First off, I love this game, it's amazing, especially the realism of it.

There's one thing that seems unrealistic though, early 1900's race cars, right now i'm in early 1910 and I made a 4.999cc W12 with 252hp & 424Nm, the entire car weighs 437kg and does 0-100 in 5.4 seconds, tops out at almost 260Km/h

I know cars, I don't know that much about cars in the early 1900's but i'm pretty sure they would not beat my my 105 years younger CLA250.
So question is, were machines like this possible in this time period? If they weren't, why is it in an otherwise super realistic game? It cost $3.800 to make in 1910, that's $91.000 today or the price of four model-T fords in 1910, a lot but not that crazy. I'm not asking if they existed, I know nothing like this existed, I'm asking if it was technically possible with the technology they had.

I'm Belgian, a lot of the early car engineering was done here, I know the 1899 speed record was a Belgian engineer doing over 100km/h in an electric car, the 1903 record was an american doing 135km/h in Belgium, the 1904 record was a french man doing 168km/h on that same Belgian race track. I googled the gaps in what I know, the 1910 record was 211km/h in a mercedes with a 200hp 21.000cc engine, bigger than the rolls royce engines the british air force were shoving in their best WWI bombers.

TLDR : Why am I getting 250+hp from a 5.000cc engine in 1910 when the actual record was 200hp from a 21.000cc engine

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  How to sell Sedan
Posted by: frankieorabona - 08-16-2017, 02:25 AM - Forum: General Discussion - Replies (3)

After almost a year I've started a new game in Naples (but not only, Paris, London etc...) - (Classic Map and Base City Map - Diff. CFO)
I've created a cheap but functional Sedan, and despite winning the award as the best European sedan, I can't sell it (Zero sales)

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  Changing Marque names after purchase
Posted by: moonraker - 05-22-2017, 04:05 AM - Forum: General Discussion - Replies (2)

Is there any way to change a Marque name after you purchase a company ?

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  Wartime production
Posted by: moonraker - 05-11-2017, 03:36 AM - Forum: General Discussion - Replies (6)

I notice that when you enter the second world war that all sales stop and unless you plan a little bit you can have huge stockpiles of cars sitting there until 1945 and then all of a sudden they all get sold as the war ends (As in real life). But although you can pick up the odd engine or vehicle contract they are few and far between. Now I know a lot of the American and British automotive industries switched to war materiel but this is not really reflected in the game. I am thinking of things like Jeeps which were mass produced by Ford and GM because Willys didn't have the capacity but other things like Chevy WB trucks which were adapted from a civilian design and the big Packard Limousines which were used to ferry top brass about. The military also used a lot of off the shelf stuff rather than a specific design for them and used as staff cars for various commanders etc. I wonder whether this might be better reflected with contracts offered for existing designs more than a new design spec which can take 2 years to design and test.

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  disappearing auto brands
Posted by: kurmolke - 03-23-2017, 12:38 PM - Forum: General Discussion - Replies (3)

When starting a new game, I usually have the intention of owning several auto brands, so that my company can cover different segments with different car brands; similar to Volkswagen IRL. Eric said that this subdivision would make sense (link). So I eye a couple of competing companies from early on and hope that they go public soon.

My problem is that many of the brands I`d like to own never seem to go public. Still, they somehow can merge with or be bought by other companies (who often also decided against an IPO). They turn into mega-companies, who often go bancrupt after a couple of years.

If they go bancrupt, there are two scenarios:

a) the newspaper usually says that e.g. "Lancia" has spun off "BMW" following it´s chapter 11 bancruptcy". A different article states that the same company was sold. It says that Parent company "Lancia" has sold off ther maque "BMW" to the "BMW"'s management. Any auto brand that is sold and spun off this way will never be seen again. Which is a pitty.

b) The alternative is that these huge companies simply go bancrupt and all brands, they owned, vanish. mad

In any case, I can`t own any of the brands I desire.

Am I right with my observation? Have you experienced similar developements? Do you have some advice for me?

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  spin-off or wholly owned subsidiary?
Posted by: kurmolke - 02-28-2017, 08:43 AM - Forum: General Discussion - Replies (2)

What is the difference between the option of a "spin-off" and a "wholly owned subsidiary"?

I wanted to save a brand and bought it from a competitor (incl. branches & factories). Even developed a couple of new models for them to make sure they succeed. Now I am not sure weather to spin them off or ro create a wholly owned subsidiary.

The explanations (ingame) seem quite similar. Since I own 100% of the brand and its factories and branches, the effect would be the same, right?

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  Vehices Stuck in Inventory
Posted by: local - 01-15-2017, 02:08 PM - Forum: General Discussion - Replies (3)

I had two models that I discontinued from the auto commands. I believe I may have done it backwards where I stopped sales then stopped production. I now have both models show up in the monthly report with zero production but several units in inventory. I cannot find a way to access these units to get rid of them. I cannot assign them for sale to get rid of them either. What am I doing wrong?

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  National and International regulations?
Posted by: Giacomo - 01-04-2017, 01:15 PM - Forum: General Discussion - Replies (1)

Is there any intention to introduce national and international regulations that will influence the player's choice in designing a car? For example, exhaust emmision laws, inner city congestion charging, NCAP crash testing and so on.

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  Suggestion: price plus (last months) freight
Posted by: qobb - 12-31-2016, 09:58 AM - Forum: General Discussion - Replies (3)

It would be very useful if you could set up an automatic pricing strategy which would be a certain "base" price, plus shipping charges.

However, it is complicated to calculate shipping because different factories produce different amounts and it isn't always clear which factory will end up supplying which branch.

One solution is to pick up the shipping charges for last month in this months prices. Assuming sales are somewhat smooth, it should all (roughly) balance out.

Basically, take the total amount of shipping divided by the number of cars sold at that branch and add that number to the base price. If you don't want one type of car subsidizing another, then do that calculation for each model of car sold at that branch (probably a better approach).

If it turns out that this strategy produces "spikey" sales where lots of cars are sold one month and none the next (as nobody can afford the horrendous shipping charge) which then resets the shipping charge, producing sales again, you can smooth things over by averaging across the last 3 months (quarter).

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  Class awards history?
Posted by: Giacomo - 12-31-2016, 04:05 AM - Forum: General Discussion - Replies (1)

Is there anyway of seeing the number of awards a vehicle has received over it's history?

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