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		<title><![CDATA[Visual Entertainment and Technologies Forum - Funded Bounties]]></title>
		<link>https://www.ventdev.com/forums/</link>
		<description><![CDATA[Visual Entertainment and Technologies Forum - https://www.ventdev.com/forums]]></description>
		<pubDate>Fri, 15 May 2026 09:06:22 +0000</pubDate>
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			<title><![CDATA[[Postponed] #1065 | Hatchback Styles: Liftbacks]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4152</link>
			<pubDate>Wed, 25 May 2022 16:03:41 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4152</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;3500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Liftbacks are a type of Hatchback with a long sloping roof. The rear door generally comes up at a 45-degree angle, and occasionally there is a tailgate. These vehicles can be 2-door or 4-door and are similar to a combi coupé.<br />
 <br />
We'll create 15 Liftbacks using the new <a href="https://www.ventdev.com/forums/showthread.php?tid=4127" target="_blank" rel="noopener" class="mycode_url">Body Designer Mk 2 system</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a><br />
<br />
<a href="https://en.wikipedia.org/wiki/Liftback" target="_blank" rel="noopener" class="mycode_url">Liftbacks<br />
 Wikipedia</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;3500<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Liftbacks are a type of Hatchback with a long sloping roof. The rear door generally comes up at a 45-degree angle, and occasionally there is a tailgate. These vehicles can be 2-door or 4-door and are similar to a combi coupé.<br />
 <br />
We'll create 15 Liftbacks using the new <a href="https://www.ventdev.com/forums/showthread.php?tid=4127" target="_blank" rel="noopener" class="mycode_url">Body Designer Mk 2 system</a>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> <a href="https://www.patreon.com/ventdev" target="_blank" rel="noopener" class="mycode_url">It doesn't happen unless you contribute!</a><br />
<br />
<a href="https://en.wikipedia.org/wiki/Liftback" target="_blank" rel="noopener" class="mycode_url">Liftbacks<br />
 Wikipedia</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Postponed] #3 | Vehicle Body Designer Mk2 XML Editor]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3784</link>
			<pubDate>Sun, 20 Feb 2022 01:15:38 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3784</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (3-days)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> I will create an additional tool in the Mod Tools system to create the Body Information XML files for the Body Designer Mk2 system. This should make it easier for the artist to script everything required for vehicle bodies in the game.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="http://www.ventdev.com/forums/showthread.php?tid=3783" target="_blank" rel="noopener" class="mycode_url">#2 | Vehicle Body Designer Mk2</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I will periodically self-fund bounties when we have good sales months. I am self-funding this bounty to help create new vehicle artwork for the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;500 (3-days)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> I will create an additional tool in the Mod Tools system to create the Body Information XML files for the Body Designer Mk2 system. This should make it easier for the artist to script everything required for vehicle bodies in the game.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> <a href="http://www.ventdev.com/forums/showthread.php?tid=3783" target="_blank" rel="noopener" class="mycode_url">#2 | Vehicle Body Designer Mk2</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I will periodically self-fund bounties when we have good sales months. I am self-funding this bounty to help create new vehicle artwork for the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Postponed] #2 | Vehicle Body Designer Mk2]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3783</link>
			<pubDate>Sun, 20 Feb 2022 01:05:31 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3783</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;2000 (10-20 Days)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Complete revision of the vehicle body design system to take advantage of new vehicle graphics funded by the Feature Bounty system. The new body design system will use an additional XML file for each vehicle model. The XML file will contain information about each model's morph animations, translatable names, animation icons, default animation slider positions, what GUI widgets to use, a Hierarchies. <br />
<br />
Many accessories that required manual placement in the past are now modeled directly into the vehicle body. This allows better integration of these models and will provide more detail. There is some loss of position customization, but quality overall should improve. We will still allow click placement of some accessory models, however. <br />
<br />
With default slider positions, we can make somebody animations simple checkboxes or radio buttons between different animation positions.<br />
<br />
The system also incorporates automatic accessory placement for items such as tires. These mount points will also link to the chassis wheelbase and track dimensions.  <br />
<br />
The AI will also make use of this system since a single body artwork will have everything needed to make a vehicle. The AI will design an entirely random vehicle body instead of relying on a limited selection of premade vehicle designs. And those designs should be somewhat coherent. <br />
<br />
Finally, both the old vehicle body design and the new vehicle body designer will work side by side. The game will select which body designer to use when the player selects a body from the vehicle body list.<br />
<br />
See attached file for current body art guidelines.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> Required by all new vehicle artwork.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I will periodically self-fund bounties when we have good sales months. I am self-funding this bounty for the first milestone because all vehicle artwork bounties require it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/txt.gif" title="Text Document" border="0" alt=".txt" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1464" target="_blank" title="">BodyDesign_Mk2_v1.0.txt</a> (Size: 11.71 KB / Downloads: 149)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;2000 (10-20 Days)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> Complete revision of the vehicle body design system to take advantage of new vehicle graphics funded by the Feature Bounty system. The new body design system will use an additional XML file for each vehicle model. The XML file will contain information about each model's morph animations, translatable names, animation icons, default animation slider positions, what GUI widgets to use, a Hierarchies. <br />
<br />
Many accessories that required manual placement in the past are now modeled directly into the vehicle body. This allows better integration of these models and will provide more detail. There is some loss of position customization, but quality overall should improve. We will still allow click placement of some accessory models, however. <br />
<br />
With default slider positions, we can make somebody animations simple checkboxes or radio buttons between different animation positions.<br />
<br />
The system also incorporates automatic accessory placement for items such as tires. These mount points will also link to the chassis wheelbase and track dimensions.  <br />
<br />
The AI will also make use of this system since a single body artwork will have everything needed to make a vehicle. The AI will design an entirely random vehicle body instead of relying on a limited selection of premade vehicle designs. And those designs should be somewhat coherent. <br />
<br />
Finally, both the old vehicle body design and the new vehicle body designer will work side by side. The game will select which body designer to use when the player selects a body from the vehicle body list.<br />
<br />
See attached file for current body art guidelines.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> Required by all new vehicle artwork.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I will periodically self-fund bounties when we have good sales months. I am self-funding this bounty for the first milestone because all vehicle artwork bounties require it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/txt.gif" title="Text Document" border="0" alt=".txt" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1464" target="_blank" title="">BodyDesign_Mk2_v1.0.txt</a> (Size: 11.71 KB / Downloads: 149)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Postponed] #1 | DLC Launcher]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3782</link>
			<pubDate>Sat, 19 Feb 2022 15:24:20 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3782</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;200 (2-Days)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> We will distribute feature bounty work via Steam DLC. We want the player to be able to pick easily between GearCity "Classic" (v2.0) and GearCity "TBD" (v3.0). The game also has three external tools included with it. So a launcher program to run any of the five binary files makes sense. This platform can also serve to launch any future iterations of GearCity (v4.0+), display news, and even update the program should we lose access to platforms like Steam.  <br />
<br />
I will write the program in QT4 because the game already includes it with the external programs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> Required by all.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I will periodically self-fund bounties when we have good sales months. I am self-funding this bounty for the first milestone because all other bounties require it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Price:</span> &#36;200 (2-Days)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Description:</span> We will distribute feature bounty work via Steam DLC. We want the player to be able to pick easily between GearCity "Classic" (v2.0) and GearCity "TBD" (v3.0). The game also has three external tools included with it. So a launcher program to run any of the five binary files makes sense. This platform can also serve to launch any future iterations of GearCity (v4.0+), display news, and even update the program should we lose access to platforms like Steam.  <br />
<br />
I will write the program in QT4 because the game already includes it with the external programs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Required By:</span> Required by all.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Concerns:</span> None<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Eric's Opinion:</span> I will periodically self-fund bounties when we have good sales months. I am self-funding this bounty for the first milestone because all other bounties require it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Links:</span> None]]></content:encoded>
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