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		<title><![CDATA[Visual Entertainment and Technologies Forum - Suggestions]]></title>
		<link>https://www.ventdev.com/forums/</link>
		<description><![CDATA[Visual Entertainment and Technologies Forum - https://www.ventdev.com/forums]]></description>
		<pubDate>Sat, 02 May 2026 16:08:20 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Menu UI]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4811</link>
			<pubDate>Sat, 04 Apr 2026 20:47:12 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8395">Komo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4811</guid>
			<description><![CDATA[Hi,<br />
Sorting: <br />
First time on these forums but a feature I think is missing being able to sort components by marque in Gear city 2nd gear. The only way I can sort by marque when looking at components is by attempting to clone the components on the design screen. As for vehicles you can't sort by type unless you're in the showroom in which case you can't do anything to the vehicles, and have to bounce back and forth between the view menu and the showroom. <br />
<br />
In addition to that Is there anyway to fix the menu resetting after ending production for any vehicle or component? Or maybe being able to end production on than one components at once. Also a button to end production of a vehicle when ending the production of one if its components (Like ending production of an engine to kill off the car its based on) instead of/ in addition to the pop up.<br />
<br />
I know i write a bit messy but I hope it all makes sense.<br />
- Komo <img src="https://www.ventdev.com/forums/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_29" />]]></description>
			<content:encoded><![CDATA[Hi,<br />
Sorting: <br />
First time on these forums but a feature I think is missing being able to sort components by marque in Gear city 2nd gear. The only way I can sort by marque when looking at components is by attempting to clone the components on the design screen. As for vehicles you can't sort by type unless you're in the showroom in which case you can't do anything to the vehicles, and have to bounce back and forth between the view menu and the showroom. <br />
<br />
In addition to that Is there anyway to fix the menu resetting after ending production for any vehicle or component? Or maybe being able to end production on than one components at once. Also a button to end production of a vehicle when ending the production of one if its components (Like ending production of an engine to kill off the car its based on) instead of/ in addition to the pop up.<br />
<br />
I know i write a bit messy but I hope it all makes sense.<br />
- Komo <img src="https://www.ventdev.com/forums/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_29" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2nd gear - set production to demand in range]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4736</link>
			<pubDate>Sat, 15 Nov 2025 07:31:02 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8015">thexa4</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4736</guid>
			<description><![CDATA[Setting up factory production limits when introducing a new generation of cars is a lot of work. I notice that I'm reducing the amount of generations and types of cars I make in a game because of this. This is a shame as I really like the r&amp;d part of introducing a new generation.<br />
<br />
For each factory in the world you have to:<ul class="mycode_list"><li>Open the projections for each car type<br />
</li>
<li>Pick the highest number in the report and add a margin<br />
</li>
<li>Write that number into the production limit<br />
</li>
</ul>
<br />
For example, if I have 20 out of the 26 vehicle types and operate in 5 regions (North America, South America, Europe, Asia, Australia) I have to do this 100 times.<br />
<br />
If there was a button to prefill the maximum demand for the four reference prices into the production limit field this would be more doable. Still not ideal but I haven't come up with a better solution so far.]]></description>
			<content:encoded><![CDATA[Setting up factory production limits when introducing a new generation of cars is a lot of work. I notice that I'm reducing the amount of generations and types of cars I make in a game because of this. This is a shame as I really like the r&amp;d part of introducing a new generation.<br />
<br />
For each factory in the world you have to:<ul class="mycode_list"><li>Open the projections for each car type<br />
</li>
<li>Pick the highest number in the report and add a margin<br />
</li>
<li>Write that number into the production limit<br />
</li>
</ul>
<br />
For example, if I have 20 out of the 26 vehicle types and operate in 5 regions (North America, South America, Europe, Asia, Australia) I have to do this 100 times.<br />
<br />
If there was a button to prefill the maximum demand for the four reference prices into the production limit field this would be more doable. Still not ideal but I haven't come up with a better solution so far.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Turbos and other induction should affect engine size]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4728</link>
			<pubDate>Sat, 20 Sep 2025 10:47:41 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8299">Elouda</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4728</guid>
			<description><![CDATA[As in the title, these additions should affect the engine size to some degree - often there systems (especially if you get into twin turbos or twinchargers) take up a substantial amount of room, and this would mean more of a balance between larger displacement NA engines vs smaller displacement forced induction ones.]]></description>
			<content:encoded><![CDATA[As in the title, these additions should affect the engine size to some degree - often there systems (especially if you get into twin turbos or twinchargers) take up a substantial amount of room, and this would mean more of a balance between larger displacement NA engines vs smaller displacement forced induction ones.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Longer name fields for vehicle/component name/trim]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4726</link>
			<pubDate>Wed, 17 Sep 2025 14:35:28 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8299">Elouda</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4726</guid>
			<description><![CDATA[Straightforward - I would suggest extending the amount of characters permitted in these fields, ideally to at least double the current if possible]]></description>
			<content:encoded><![CDATA[Straightforward - I would suggest extending the amount of characters permitted in these fields, ideally to at least double the current if possible]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vehicle Inventory Management]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4717</link>
			<pubDate>Fri, 05 Sep 2025 04:26:12 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8245">24K_xyf</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4717</guid>
			<description><![CDATA[The current automated production system appears to reference last month's sales figures.<br />
<br />
Sales fluctuations sometimes result in excess inventory of vehicles.<br />
<br />
I envision a bulk inventory management interface, similar to the bulk price adjustment feature, where users can select regions, choose models, and set target inventory levels.<br />
<br />
Another desired feature is the ability to set production lines to operate at full capacity before making adjustments, ensuring inventory reaches 4 to 5 months' worth of sales volume. This would facilitate smoother model transitions.]]></description>
			<content:encoded><![CDATA[The current automated production system appears to reference last month's sales figures.<br />
<br />
Sales fluctuations sometimes result in excess inventory of vehicles.<br />
<br />
I envision a bulk inventory management interface, similar to the bulk price adjustment feature, where users can select regions, choose models, and set target inventory levels.<br />
<br />
Another desired feature is the ability to set production lines to operate at full capacity before making adjustments, ensuring inventory reaches 4 to 5 months' worth of sales volume. This would facilitate smoother model transitions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[ADDED] Stock Index]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4697</link>
			<pubDate>Tue, 05 Aug 2025 02:55:42 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8268">BuyNLarge1</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4697</guid>
			<description><![CDATA[I think it would be a good idea to add a stock that adds all of the top stocks combined to make a index like the nasdaq, dow jones, etc.]]></description>
			<content:encoded><![CDATA[I think it would be a good idea to add a stock that adds all of the top stocks combined to make a index like the nasdaq, dow jones, etc.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Regional Licensing]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4694</link>
			<pubDate>Fri, 25 Jul 2025 15:52:20 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8034">shaper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4694</guid>
			<description><![CDATA[Ability to limit licensing contracts to specific regions (or exclude them).  This would prevent sales outside of licensed regions.  The default would remain unrestricted.<br />
Basically a brute force non-compete arrangement, so you don't have to sell against your own vehicles if you are using an active design. <br />
A number of possible refinements on this idea, such as time expiry.  I'd imagine this would involve a fair amount of tracking. <br />
<br />
This might also result in a reduction of the licensing fee if the player is licensing from a company.]]></description>
			<content:encoded><![CDATA[Ability to limit licensing contracts to specific regions (or exclude them).  This would prevent sales outside of licensed regions.  The default would remain unrestricted.<br />
Basically a brute force non-compete arrangement, so you don't have to sell against your own vehicles if you are using an active design. <br />
A number of possible refinements on this idea, such as time expiry.  I'd imagine this would involve a fair amount of tracking. <br />
<br />
This might also result in a reduction of the licensing fee if the player is licensing from a company.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CEO profiling savegames]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4693</link>
			<pubDate>Fri, 25 Jul 2025 14:37:57 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8034">shaper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4693</guid>
			<description><![CDATA[I imagine this would be complex to implement, but it does open up some interesting possibilities.<br />
The idea would be to track or extract data from a savegame, where a previously played company could be added that would closely match the locations/strategies/vehicles/expansion/price point strategy used over the course of the game.  <br />
<br />
This could then be added as a company profile, that would be added at the start of the game or through a mod file. <br />
Likely it would require key parameters to be matched in game settings (difficulty level, etc). <br />
<br />
This could be used to create niche companies or major powerhouses (on good runs).  They'd probably make some intense competition and force adaptation.<br />
<br />
An interesting side effect of this would be that such files could be traded/downloaded/batched etc which would make an interesting competitive environment and a form of multiplayer.<br />
<br />
A more simplistic version of this would be to analyze a save game file and generate a company profile that would more loosely try to follow the CEO's strategy<br />
<br />
More or less the equivalent of ghost racing in a sports car game]]></description>
			<content:encoded><![CDATA[I imagine this would be complex to implement, but it does open up some interesting possibilities.<br />
The idea would be to track or extract data from a savegame, where a previously played company could be added that would closely match the locations/strategies/vehicles/expansion/price point strategy used over the course of the game.  <br />
<br />
This could then be added as a company profile, that would be added at the start of the game or through a mod file. <br />
Likely it would require key parameters to be matched in game settings (difficulty level, etc). <br />
<br />
This could be used to create niche companies or major powerhouses (on good runs).  They'd probably make some intense competition and force adaptation.<br />
<br />
An interesting side effect of this would be that such files could be traded/downloaded/batched etc which would make an interesting competitive environment and a form of multiplayer.<br />
<br />
A more simplistic version of this would be to analyze a save game file and generate a company profile that would more loosely try to follow the CEO's strategy<br />
<br />
More or less the equivalent of ghost racing in a sports car game]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[ADDED] Keep `Months to simulate` filled if interrupted]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4690</link>
			<pubDate>Sun, 20 Jul 2025 13:22:34 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8015">thexa4</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4690</guid>
			<description><![CDATA[I frequently try to skip entire years but am often interrupted by events.<br />
It would be nice if the `Months to simulate` field would prefill with the amount of months to the original destination.<br />
<br />
For example, when skipping 12 months and getting interrupted after 3, prefill it with 9 months.]]></description>
			<content:encoded><![CDATA[I frequently try to skip entire years but am often interrupted by events.<br />
It would be nice if the `Months to simulate` field would prefill with the amount of months to the original destination.<br />
<br />
For example, when skipping 12 months and getting interrupted after 3, prefill it with 9 months.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestions for districting]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4676</link>
			<pubDate>Fri, 06 Jun 2025 03:59:17 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8245">24K_xyf</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4676</guid>
			<description><![CDATA[Is it possible to have a bounty that can be filtered when operating on districting?<br />
For example, select North America, then create branches in cities with populations above 300K.<br />
Currently, when I start building factories or branches, I go to the population or manufacturing view, but when I select cities, it goes back to the default view. I have to repeatedly select the view I want.]]></description>
			<content:encoded><![CDATA[Is it possible to have a bounty that can be filtered when operating on districting?<br />
For example, select North America, then create branches in cities with populations above 300K.<br />
Currently, when I start building factories or branches, I go to the population or manufacturing view, but when I select cities, it goes back to the default view. I have to repeatedly select the view I want.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[ADDED] Brake specific fuel consumption.]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4662</link>
			<pubDate>Mon, 14 Apr 2025 13:04:10 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7341">Shepherd</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4662</guid>
			<description><![CDATA[We had a discussion about fuel mileage on discord/IRC.<br />
<br />
The current way it is modeled is not really realistic when people and the AI use lawnmower sized engines.<br />
<br />
You said you had an idea for implementing brake specific consumption. So I just put this post here as a reminder.]]></description>
			<content:encoded><![CDATA[We had a discussion about fuel mileage on discord/IRC.<br />
<br />
The current way it is modeled is not really realistic when people and the AI use lawnmower sized engines.<br />
<br />
You said you had an idea for implementing brake specific consumption. So I just put this post here as a reminder.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[ADDED] Fuel Price Map Filter]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4654</link>
			<pubDate>Tue, 18 Feb 2025 15:50:25 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=0">PixiePower</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4654</guid>
			<description><![CDATA[Fuel pricing legend for map filtering. (as requested by Sir Eric)]]></description>
			<content:encoded><![CDATA[Fuel pricing legend for map filtering. (as requested by Sir Eric)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Exposing API to play the game via an interface]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4636</link>
			<pubDate>Sat, 07 Dec 2024 09:44:38 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=0">Pigsaviour</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4636</guid>
			<description><![CDATA[Is it possible to expose the API to, say, Python via TCP transport so we can play the game through another interface? Potentially, we can automate certain tasks or implement strategies that may not be feasible with human clicking.<br />
<br />
Additionally, auto production could be better managed via the community and better management methods could also be discovered. <br />
<br />
The community could also explore auto pricing.]]></description>
			<content:encoded><![CDATA[Is it possible to expose the API to, say, Python via TCP transport so we can play the game through another interface? Potentially, we can automate certain tasks or implement strategies that may not be feasible with human clicking.<br />
<br />
Additionally, auto production could be better managed via the community and better management methods could also be discovered. <br />
<br />
The community could also explore auto pricing.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[ADDED] Option to randomize possible max sub-component values for bounty #59]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4628</link>
			<pubDate>Wed, 16 Oct 2024 17:30:07 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8160">StephenClark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4628</guid>
			<description><![CDATA[Eric, I was reading your comment on bounty #59, " Should we tell users the maximum values they can obtain with a sub-component? I think not, but many people like to min/max their games.", and thinking that it would be fun to have an optional alt-history toggle where the potential max values for sub-components are randomized. That way, even after many games you can still be surprised. I wondered if this might be pretty easy to include when you code the original bounty. If not, I think it would be an interesting additional bounty.]]></description>
			<content:encoded><![CDATA[Eric, I was reading your comment on bounty #59, " Should we tell users the maximum values they can obtain with a sub-component? I think not, but many people like to min/max their games.", and thinking that it would be fun to have an optional alt-history toggle where the potential max values for sub-components are randomized. That way, even after many games you can still be surprised. I wondered if this might be pretty easy to include when you code the original bounty. If not, I think it would be an interesting additional bounty.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[ADDED] Show accounting profit in bottom bar instead of cashflow]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4610</link>
			<pubDate>Mon, 23 Sep 2024 11:10:03 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8015">thexa4</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4610</guid>
			<description><![CDATA[When you enable financing, changes in your balance are not a good indicator of things going well or badly. Ideally I would like to be able to switch the bottom bar to show the current balance and the accounting profit. (Instead of balance and the delta since last month)<br />
<br />
Accounting profit is:<ul class="mycode_list"><li>+ all revenue except: Customer financing, Sold stocks<br />
</li>
<li>- all expenses except: Tax payment, Loan repayment, Bond payback, Credit payments, Dividend payo<br />
</li>
<li>- Tax expected to be paid over the cars sold last month<br />
</li>
</ul>
<br />
Alternatively it can be described as:<ul class="mycode_list"><li>+ Cashflow<br />
</li>
<li>+ Tax payment<br />
</li>
<li>+ Loan repayment<br />
</li>
<li>+ Bond payback<br />
</li>
<li>+ Credit payments<br />
</li>
<li>+ Dividend payout<br />
</li>
<li>+ Customer loans funded<br />
</li>
<li>- Customer loan payments<br />
</li>
<li>- Customer loan early payoffs<br />
</li>
<li>- Sold stocks<br />
</li>
<li>- Tax expected to be paid over cars sold last month<br />
</li>
</ul>
<br />
That way you get a number that shows you how your company is doing over the long term, ignoring things that cause big swings in your balance like: Customer financing, taking out bonds, buying or selling stock, IPOs, etc]]></description>
			<content:encoded><![CDATA[When you enable financing, changes in your balance are not a good indicator of things going well or badly. Ideally I would like to be able to switch the bottom bar to show the current balance and the accounting profit. (Instead of balance and the delta since last month)<br />
<br />
Accounting profit is:<ul class="mycode_list"><li>+ all revenue except: Customer financing, Sold stocks<br />
</li>
<li>- all expenses except: Tax payment, Loan repayment, Bond payback, Credit payments, Dividend payo<br />
</li>
<li>- Tax expected to be paid over the cars sold last month<br />
</li>
</ul>
<br />
Alternatively it can be described as:<ul class="mycode_list"><li>+ Cashflow<br />
</li>
<li>+ Tax payment<br />
</li>
<li>+ Loan repayment<br />
</li>
<li>+ Bond payback<br />
</li>
<li>+ Credit payments<br />
</li>
<li>+ Dividend payout<br />
</li>
<li>+ Customer loans funded<br />
</li>
<li>- Customer loan payments<br />
</li>
<li>- Customer loan early payoffs<br />
</li>
<li>- Sold stocks<br />
</li>
<li>- Tax expected to be paid over cars sold last month<br />
</li>
</ul>
<br />
That way you get a number that shows you how your company is doing over the long term, ignoring things that cause big swings in your balance like: Customer financing, taking out bonds, buying or selling stock, IPOs, etc]]></content:encoded>
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