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		<title><![CDATA[Visual Entertainment and Technologies Forum - Suggestions]]></title>
		<link>https://www.ventdev.com/forums/</link>
		<description><![CDATA[Visual Entertainment and Technologies Forum - https://www.ventdev.com/forums]]></description>
		<pubDate>Sat, 01 Aug 2026 23:42:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Vehicle Type Skill]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4844</link>
			<pubDate>Tue, 23 Jun 2026 23:58:08 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7951">JC_Denton</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4844</guid>
			<description><![CDATA[We now have skill levels in various fuel, gearbox, and chassis types, to a fairly fine-grained level.  My company could heavily specialize in 3-cylinder vehicles, for example.<br />
<br />
But we don't have any specialization in vehicle types.  There's a general vehicle research skill, and more hidden, there are safely, luxury, and coachwork marque skills, but there isn't an ability to specialize in vans or phaetons and be really good at them.<br />
<br />
This suggestion is to add that.<br />
<br />
-----<br />
<br />
The intended outcome would be that certain companies would focus on certain vehicle types, and you might have Ford, Chevy, and Dodge be really good at pickups, while Honda and Toyota are really good at sedans.<br />
<br />
This would also create an incentive to acquire marques that are good at areas you aren't good in, to make your overall company skilled across a wider set of vehicle types.<br />
<br />
The AI would benefit from having some awareness of this, and focusing on types it has some skill at.  Because skills develop with experience, that would in turn encourage further AI specialization, and make those AIs attractive acquisition targets (or perhaps dominant independent companies in certain areas).<br />
<br />
-----<br />
<br />
See my full list of suggestions at <a href="https://www.ventdev.com/forums/showthread.php?tid=4839" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4839</a>]]></description>
			<content:encoded><![CDATA[We now have skill levels in various fuel, gearbox, and chassis types, to a fairly fine-grained level.  My company could heavily specialize in 3-cylinder vehicles, for example.<br />
<br />
But we don't have any specialization in vehicle types.  There's a general vehicle research skill, and more hidden, there are safely, luxury, and coachwork marque skills, but there isn't an ability to specialize in vans or phaetons and be really good at them.<br />
<br />
This suggestion is to add that.<br />
<br />
-----<br />
<br />
The intended outcome would be that certain companies would focus on certain vehicle types, and you might have Ford, Chevy, and Dodge be really good at pickups, while Honda and Toyota are really good at sedans.<br />
<br />
This would also create an incentive to acquire marques that are good at areas you aren't good in, to make your overall company skilled across a wider set of vehicle types.<br />
<br />
The AI would benefit from having some awareness of this, and focusing on types it has some skill at.  Because skills develop with experience, that would in turn encourage further AI specialization, and make those AIs attractive acquisition targets (or perhaps dominant independent companies in certain areas).<br />
<br />
-----<br />
<br />
See my full list of suggestions at <a href="https://www.ventdev.com/forums/showthread.php?tid=4839" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4839</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mandatory/Prohibited Types for AI Companies]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4843</link>
			<pubDate>Tue, 23 Jun 2026 23:52:37 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7951">JC_Denton</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4843</guid>
			<description><![CDATA[This is another immersion suggestion - make it possible for maps to mark AI companies as always having particular vehicles in their lineup, or never building them.<br />
<br />
This would allow us to require Jeep to make SUVs, for example, truck manufacturers to make vans, Ford to make pickups, and Lamborghini to make sports cars.<br />
<br />
It would also allow us to say that Jeep doesn't make sports cars, for example.<br />
<br />
---<br />
<br />
Taken to the extreme, this could result in a lot of manufacturers focusing on a few types of cars, like sports cars historically.<br />
<br />
I'm not saying a good scenario design is to have lots of companies doing that.  But it would be nice to be able to have stronger focuses, and "always keep an SUV in the lineup" would result in that.<br />
<br />
Note that my next thread will complement this, by adding vehicle type skills as an option.<br />
<br />
---<br />
<br />
See my full list of cohesive suggestions at <a href="https://www.ventdev.com/forums/showthread.php?tid=4839" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4839</a>]]></description>
			<content:encoded><![CDATA[This is another immersion suggestion - make it possible for maps to mark AI companies as always having particular vehicles in their lineup, or never building them.<br />
<br />
This would allow us to require Jeep to make SUVs, for example, truck manufacturers to make vans, Ford to make pickups, and Lamborghini to make sports cars.<br />
<br />
It would also allow us to say that Jeep doesn't make sports cars, for example.<br />
<br />
---<br />
<br />
Taken to the extreme, this could result in a lot of manufacturers focusing on a few types of cars, like sports cars historically.<br />
<br />
I'm not saying a good scenario design is to have lots of companies doing that.  But it would be nice to be able to have stronger focuses, and "always keep an SUV in the lineup" would result in that.<br />
<br />
Note that my next thread will complement this, by adding vehicle type skills as an option.<br />
<br />
---<br />
<br />
See my full list of cohesive suggestions at <a href="https://www.ventdev.com/forums/showthread.php?tid=4839" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4839</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Company Restrictions - Fuel Type]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4842</link>
			<pubDate>Tue, 23 Jun 2026 23:47:50 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7951">JC_Denton</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4842</guid>
			<description><![CDATA[This is primarily a role-playing enhancement: Allowing AI lists for maps to specify that a company will only build vehicles with a particular fuel type, or will make at least x% of their vehicles be of a certain type.<br />
<br />
The goal is that if Tesla is a company, they will only build electric cars.  Same with earlier electric car manufacturers as well as steam car manufacturers.<br />
<br />
There might be a minimum percent option, which could be 1.0 for all EV/steam/etc., but 0.2 for a company that should dabble in an area but be willing to pursue the mass market as well.  Perhaps that is a way to encourage truck manufacturers to make more diesels, for example.<br />
<br />
See <a href="https://www.ventdev.com/forums/showthread.php?tid=4839" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4839</a> for my overall list of immersion/late game suggestions.]]></description>
			<content:encoded><![CDATA[This is primarily a role-playing enhancement: Allowing AI lists for maps to specify that a company will only build vehicles with a particular fuel type, or will make at least x% of their vehicles be of a certain type.<br />
<br />
The goal is that if Tesla is a company, they will only build electric cars.  Same with earlier electric car manufacturers as well as steam car manufacturers.<br />
<br />
There might be a minimum percent option, which could be 1.0 for all EV/steam/etc., but 0.2 for a company that should dabble in an area but be willing to pursue the mass market as well.  Perhaps that is a way to encourage truck manufacturers to make more diesels, for example.<br />
<br />
See <a href="https://www.ventdev.com/forums/showthread.php?tid=4839" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4839</a> for my overall list of immersion/late game suggestions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Allow Wholly Owned Subsidiaries To Share Branches]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4841</link>
			<pubDate>Tue, 23 Jun 2026 23:44:07 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7951">JC_Denton</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4841</guid>
			<description><![CDATA[The macro-level goal of this is to make it more viable to create autonomous (or semi-autonomous) subsidiaries without tanking your sales, and while letting them be a potentially viable concern.  Thus making it easier to play as a large, many-model late game auto empire, focusing on managing a subset while your subsidiaries manage the rest.<br />
<br />
See my high-level thoughts on improvements to make the late game less cumbersome at <a href="https://www.ventdev.com/forums/showthread.php?tid=4839" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4839</a><br />
<br />
-----<br />
<br />
Currently, if you spin off a marque, you can give them some of your branches, but then you don't have those branches, and with the branch limit (which I prefer for reducing map-spanning blob companies early game), it isn't realistic for a parent brand to create a Saturn sub-brand with significant reach without also losing a lot of their core sales.<br />
<br />
So the thought is that if a parent marque has branches in a city, then sub-marque spin-offs could be allowed to share that branch and sell there (setting their own prices). Likely at the cost of scaling overhead, perhaps +20% branch maintenance for the first one, +40% for the second, +60% for the third, to make it so that having 30 marques sharing branches would not be viable - there would be an incentive for discontinuing marques past a certain point. Currently, aside from that (non-spun-off) sub-marques can become a bit much to manage and make vehicles for, I don't think there's any incentive to discontinue them. <br />
<br />
-----<br />
<br />
To be clear, this means if I am GM, and I created a wholly owned subsidiary named Saturn, then Saturn could create their own vehicles, and put them for sale at my branches, at the cost of that maintenance overhead.  Versus if they are my own, non-subsidiary marque, they also could, but as the player I'd have to manage everything about Saturn.<br />
<br />
The maintenance scaling perhaps should apply per active marque in general, whether a wholly owned subsidiary or a non-subsidiary marque, but then the AI would need to have some awareness of it so they didn't go bankrupt due to having 53 marques.  That is a secondary idea to reduce marque spam.]]></description>
			<content:encoded><![CDATA[The macro-level goal of this is to make it more viable to create autonomous (or semi-autonomous) subsidiaries without tanking your sales, and while letting them be a potentially viable concern.  Thus making it easier to play as a large, many-model late game auto empire, focusing on managing a subset while your subsidiaries manage the rest.<br />
<br />
See my high-level thoughts on improvements to make the late game less cumbersome at <a href="https://www.ventdev.com/forums/showthread.php?tid=4839" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4839</a><br />
<br />
-----<br />
<br />
Currently, if you spin off a marque, you can give them some of your branches, but then you don't have those branches, and with the branch limit (which I prefer for reducing map-spanning blob companies early game), it isn't realistic for a parent brand to create a Saturn sub-brand with significant reach without also losing a lot of their core sales.<br />
<br />
So the thought is that if a parent marque has branches in a city, then sub-marque spin-offs could be allowed to share that branch and sell there (setting their own prices). Likely at the cost of scaling overhead, perhaps +20% branch maintenance for the first one, +40% for the second, +60% for the third, to make it so that having 30 marques sharing branches would not be viable - there would be an incentive for discontinuing marques past a certain point. Currently, aside from that (non-spun-off) sub-marques can become a bit much to manage and make vehicles for, I don't think there's any incentive to discontinue them. <br />
<br />
-----<br />
<br />
To be clear, this means if I am GM, and I created a wholly owned subsidiary named Saturn, then Saturn could create their own vehicles, and put them for sale at my branches, at the cost of that maintenance overhead.  Versus if they are my own, non-subsidiary marque, they also could, but as the player I'd have to manage everything about Saturn.<br />
<br />
The maintenance scaling perhaps should apply per active marque in general, whether a wholly owned subsidiary or a non-subsidiary marque, but then the AI would need to have some awareness of it so they didn't go bankrupt due to having 53 marques.  That is a secondary idea to reduce marque spam.]]></content:encoded>
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		<item>
			<title><![CDATA[Auto-Production System Improvement]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4840</link>
			<pubDate>Mon, 22 Jun 2026 21:51:25 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8245">24K_xyf</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4840</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">The current auto production system only references last month's sales, which can easily cause inventory to spiral out of control when demand fluctuates. Here is a suggestion for improving the automatic production system:</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">Take the average of the actual deliveries from the previous three months, denoted as <span style="font-weight: bold;" class="mycode_b">A</span>.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">The player can set a target inventory coverage in months, <span style="font-weight: bold;" class="mycode_b">C</span> (for example, C = 0.5 means the system will try to keep inventory at around half a month's worth of sales).</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">At the beginning of each month, read the current inventory, denoted as <span style="font-weight: bold;" class="mycode_b">B</span>.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">The formula for this month's planned production <span style="font-weight: bold;" class="mycode_b">P</span> is:<br />
<span style="font-weight: bold;" class="mycode_b">P = A + (C × A − B)</span><br />
Then constrain P to be between 0 and the maximum production capacity.</span></span></span><br />
<span style="color: #0f1115;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">In this way, when inventory exceeds the target, production is automatically reduced; when inventory is insufficient, production is automatically increased. This avoids both inventory buildup and stockouts without needing to know the current month's orders in advance.</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">The current auto production system only references last month's sales, which can easily cause inventory to spiral out of control when demand fluctuates. Here is a suggestion for improving the automatic production system:</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">Take the average of the actual deliveries from the previous three months, denoted as <span style="font-weight: bold;" class="mycode_b">A</span>.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">The player can set a target inventory coverage in months, <span style="font-weight: bold;" class="mycode_b">C</span> (for example, C = 0.5 means the system will try to keep inventory at around half a month's worth of sales).</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">At the beginning of each month, read the current inventory, denoted as <span style="font-weight: bold;" class="mycode_b">B</span>.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #0f1115;" class="mycode_color"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">The formula for this month's planned production <span style="font-weight: bold;" class="mycode_b">P</span> is:<br />
<span style="font-weight: bold;" class="mycode_b">P = A + (C × A − B)</span><br />
Then constrain P to be between 0 and the maximum production capacity.</span></span></span><br />
<span style="color: #0f1115;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: quote-cjk-patch, Inter, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">In this way, when inventory exceeds the target, production is automatically reduced; when inventory is insufficient, production is automatically increased. This avoids both inventory buildup and stockouts without needing to know the current month's orders in advance.</span></span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[Menu UI]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4811</link>
			<pubDate>Sat, 04 Apr 2026 20:47:12 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8395">Komo</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4811</guid>
			<description><![CDATA[Hi,<br />
Sorting: <br />
First time on these forums but a feature I think is missing being able to sort components by marque in Gear city 2nd gear. The only way I can sort by marque when looking at components is by attempting to clone the components on the design screen. As for vehicles you can't sort by type unless you're in the showroom in which case you can't do anything to the vehicles, and have to bounce back and forth between the view menu and the showroom. <br />
<br />
In addition to that Is there anyway to fix the menu resetting after ending production for any vehicle or component? Or maybe being able to end production on than one components at once. Also a button to end production of a vehicle when ending the production of one if its components (Like ending production of an engine to kill off the car its based on) instead of/ in addition to the pop up.<br />
<br />
I know i write a bit messy but I hope it all makes sense.<br />
- Komo <img src="https://www.ventdev.com/forums/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_29" />]]></description>
			<content:encoded><![CDATA[Hi,<br />
Sorting: <br />
First time on these forums but a feature I think is missing being able to sort components by marque in Gear city 2nd gear. The only way I can sort by marque when looking at components is by attempting to clone the components on the design screen. As for vehicles you can't sort by type unless you're in the showroom in which case you can't do anything to the vehicles, and have to bounce back and forth between the view menu and the showroom. <br />
<br />
In addition to that Is there anyway to fix the menu resetting after ending production for any vehicle or component? Or maybe being able to end production on than one components at once. Also a button to end production of a vehicle when ending the production of one if its components (Like ending production of an engine to kill off the car its based on) instead of/ in addition to the pop up.<br />
<br />
I know i write a bit messy but I hope it all makes sense.<br />
- Komo <img src="https://www.ventdev.com/forums/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_29" />]]></content:encoded>
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			<title><![CDATA[2nd gear - set production to demand in range]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4736</link>
			<pubDate>Sat, 15 Nov 2025 07:31:02 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8015">thexa4</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4736</guid>
			<description><![CDATA[Setting up factory production limits when introducing a new generation of cars is a lot of work. I notice that I'm reducing the amount of generations and types of cars I make in a game because of this. This is a shame as I really like the r&amp;d part of introducing a new generation.<br />
<br />
For each factory in the world you have to:<ul class="mycode_list"><li>Open the projections for each car type<br />
</li>
<li>Pick the highest number in the report and add a margin<br />
</li>
<li>Write that number into the production limit<br />
</li>
</ul>
<br />
For example, if I have 20 out of the 26 vehicle types and operate in 5 regions (North America, South America, Europe, Asia, Australia) I have to do this 100 times.<br />
<br />
If there was a button to prefill the maximum demand for the four reference prices into the production limit field this would be more doable. Still not ideal but I haven't come up with a better solution so far.]]></description>
			<content:encoded><![CDATA[Setting up factory production limits when introducing a new generation of cars is a lot of work. I notice that I'm reducing the amount of generations and types of cars I make in a game because of this. This is a shame as I really like the r&amp;d part of introducing a new generation.<br />
<br />
For each factory in the world you have to:<ul class="mycode_list"><li>Open the projections for each car type<br />
</li>
<li>Pick the highest number in the report and add a margin<br />
</li>
<li>Write that number into the production limit<br />
</li>
</ul>
<br />
For example, if I have 20 out of the 26 vehicle types and operate in 5 regions (North America, South America, Europe, Asia, Australia) I have to do this 100 times.<br />
<br />
If there was a button to prefill the maximum demand for the four reference prices into the production limit field this would be more doable. Still not ideal but I haven't come up with a better solution so far.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Turbos and other induction should affect engine size]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4728</link>
			<pubDate>Sat, 20 Sep 2025 10:47:41 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8299">Elouda</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4728</guid>
			<description><![CDATA[As in the title, these additions should affect the engine size to some degree - often there systems (especially if you get into twin turbos or twinchargers) take up a substantial amount of room, and this would mean more of a balance between larger displacement NA engines vs smaller displacement forced induction ones.]]></description>
			<content:encoded><![CDATA[As in the title, these additions should affect the engine size to some degree - often there systems (especially if you get into twin turbos or twinchargers) take up a substantial amount of room, and this would mean more of a balance between larger displacement NA engines vs smaller displacement forced induction ones.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Longer name fields for vehicle/component name/trim]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4726</link>
			<pubDate>Wed, 17 Sep 2025 14:35:28 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8299">Elouda</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4726</guid>
			<description><![CDATA[Straightforward - I would suggest extending the amount of characters permitted in these fields, ideally to at least double the current if possible]]></description>
			<content:encoded><![CDATA[Straightforward - I would suggest extending the amount of characters permitted in these fields, ideally to at least double the current if possible]]></content:encoded>
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		<item>
			<title><![CDATA[Vehicle Inventory Management]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4717</link>
			<pubDate>Fri, 05 Sep 2025 04:26:12 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8245">24K_xyf</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4717</guid>
			<description><![CDATA[The current automated production system appears to reference last month's sales figures.<br />
<br />
Sales fluctuations sometimes result in excess inventory of vehicles.<br />
<br />
I envision a bulk inventory management interface, similar to the bulk price adjustment feature, where users can select regions, choose models, and set target inventory levels.<br />
<br />
Another desired feature is the ability to set production lines to operate at full capacity before making adjustments, ensuring inventory reaches 4 to 5 months' worth of sales volume. This would facilitate smoother model transitions.]]></description>
			<content:encoded><![CDATA[The current automated production system appears to reference last month's sales figures.<br />
<br />
Sales fluctuations sometimes result in excess inventory of vehicles.<br />
<br />
I envision a bulk inventory management interface, similar to the bulk price adjustment feature, where users can select regions, choose models, and set target inventory levels.<br />
<br />
Another desired feature is the ability to set production lines to operate at full capacity before making adjustments, ensuring inventory reaches 4 to 5 months' worth of sales volume. This would facilitate smoother model transitions.]]></content:encoded>
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		<item>
			<title><![CDATA[[ADDED] Stock Index]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4697</link>
			<pubDate>Tue, 05 Aug 2025 02:55:42 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8268">BuyNLarge1</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4697</guid>
			<description><![CDATA[I think it would be a good idea to add a stock that adds all of the top stocks combined to make a index like the nasdaq, dow jones, etc.]]></description>
			<content:encoded><![CDATA[I think it would be a good idea to add a stock that adds all of the top stocks combined to make a index like the nasdaq, dow jones, etc.]]></content:encoded>
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		<item>
			<title><![CDATA[Regional Licensing]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4694</link>
			<pubDate>Fri, 25 Jul 2025 15:52:20 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8034">shaper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4694</guid>
			<description><![CDATA[Ability to limit licensing contracts to specific regions (or exclude them).  This would prevent sales outside of licensed regions.  The default would remain unrestricted.<br />
Basically a brute force non-compete arrangement, so you don't have to sell against your own vehicles if you are using an active design. <br />
A number of possible refinements on this idea, such as time expiry.  I'd imagine this would involve a fair amount of tracking. <br />
<br />
This might also result in a reduction of the licensing fee if the player is licensing from a company.]]></description>
			<content:encoded><![CDATA[Ability to limit licensing contracts to specific regions (or exclude them).  This would prevent sales outside of licensed regions.  The default would remain unrestricted.<br />
Basically a brute force non-compete arrangement, so you don't have to sell against your own vehicles if you are using an active design. <br />
A number of possible refinements on this idea, such as time expiry.  I'd imagine this would involve a fair amount of tracking. <br />
<br />
This might also result in a reduction of the licensing fee if the player is licensing from a company.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CEO profiling savegames]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4693</link>
			<pubDate>Fri, 25 Jul 2025 14:37:57 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8034">shaper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4693</guid>
			<description><![CDATA[I imagine this would be complex to implement, but it does open up some interesting possibilities.<br />
The idea would be to track or extract data from a savegame, where a previously played company could be added that would closely match the locations/strategies/vehicles/expansion/price point strategy used over the course of the game.  <br />
<br />
This could then be added as a company profile, that would be added at the start of the game or through a mod file. <br />
Likely it would require key parameters to be matched in game settings (difficulty level, etc). <br />
<br />
This could be used to create niche companies or major powerhouses (on good runs).  They'd probably make some intense competition and force adaptation.<br />
<br />
An interesting side effect of this would be that such files could be traded/downloaded/batched etc which would make an interesting competitive environment and a form of multiplayer.<br />
<br />
A more simplistic version of this would be to analyze a save game file and generate a company profile that would more loosely try to follow the CEO's strategy<br />
<br />
More or less the equivalent of ghost racing in a sports car game]]></description>
			<content:encoded><![CDATA[I imagine this would be complex to implement, but it does open up some interesting possibilities.<br />
The idea would be to track or extract data from a savegame, where a previously played company could be added that would closely match the locations/strategies/vehicles/expansion/price point strategy used over the course of the game.  <br />
<br />
This could then be added as a company profile, that would be added at the start of the game or through a mod file. <br />
Likely it would require key parameters to be matched in game settings (difficulty level, etc). <br />
<br />
This could be used to create niche companies or major powerhouses (on good runs).  They'd probably make some intense competition and force adaptation.<br />
<br />
An interesting side effect of this would be that such files could be traded/downloaded/batched etc which would make an interesting competitive environment and a form of multiplayer.<br />
<br />
A more simplistic version of this would be to analyze a save game file and generate a company profile that would more loosely try to follow the CEO's strategy<br />
<br />
More or less the equivalent of ghost racing in a sports car game]]></content:encoded>
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		<item>
			<title><![CDATA[[ADDED] Keep `Months to simulate` filled if interrupted]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4690</link>
			<pubDate>Sun, 20 Jul 2025 13:22:34 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8015">thexa4</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4690</guid>
			<description><![CDATA[I frequently try to skip entire years but am often interrupted by events.<br />
It would be nice if the `Months to simulate` field would prefill with the amount of months to the original destination.<br />
<br />
For example, when skipping 12 months and getting interrupted after 3, prefill it with 9 months.]]></description>
			<content:encoded><![CDATA[I frequently try to skip entire years but am often interrupted by events.<br />
It would be nice if the `Months to simulate` field would prefill with the amount of months to the original destination.<br />
<br />
For example, when skipping 12 months and getting interrupted after 3, prefill it with 9 months.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestions for districting]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4676</link>
			<pubDate>Fri, 06 Jun 2025 03:59:17 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8245">24K_xyf</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4676</guid>
			<description><![CDATA[Is it possible to have a bounty that can be filtered when operating on districting?<br />
For example, select North America, then create branches in cities with populations above 300K.<br />
Currently, when I start building factories or branches, I go to the population or manufacturing view, but when I select cities, it goes back to the default view. I have to repeatedly select the view I want.]]></description>
			<content:encoded><![CDATA[Is it possible to have a bounty that can be filtered when operating on districting?<br />
For example, select North America, then create branches in cities with populations above 300K.<br />
Currently, when I start building factories or branches, I go to the population or manufacturing view, but when I select cities, it goes back to the default view. I have to repeatedly select the view I want.]]></content:encoded>
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