After my previous thread about a CTD https://www.ventdev.com/forums/showthread.php?tid=4804 I used the save to start from scratch, redid my work on turn one, and progressed one turn at a time through turn 5. This time instead of a CTD I got a freeze on turn generation. Starting a new thread for this one because it has a new log file. 2nd Gear branch, v2.6.0.1
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Freeze while generating turn
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Code: in Ogre::D3D9HLSLProgram::compileMicrocode at C:\Users\gc\programming\Ogre3D\ogre-GearCity-2ndGear-Ogre14.1.2\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 203)Switch to the OpenGL3 renderer. The game now uses modern shader systems that you all paid for it. So no need to be using the 20-25 year old rendering systems. If it still gives you issues after switching to the OpenGL3 renderer, clear your cache files. Should be two in the GearCity folder (RTShaderCache and GPUCache), one in GearCity/GearCity (Cache), and one in the 2ndGear folder (RTShaderCache).
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal. if you read this after I am dead it means I made it." ― Charles Bukowski
03-25-2026, 01:15 PM
Will do, thank you.
03-25-2026, 01:25 PM
Report back if you have any issues with it!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal. if you read this after I am dead it means I made it." ― Charles Bukowski |
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