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Full Version: Freeze while generating turn
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After my previous thread about a CTD https://www.ventdev.com/forums/showthread.php?tid=4804 I used the save to start from scratch, redid my work on turn one, and progressed one turn at a time through turn 5. This time instead of a CTD I got a freeze on turn generation. Starting a new thread for this one because it has a new log file. 2nd Gear branch, v2.6.0.1
Code:
in Ogre::D3D9HLSLProgram::compileMicrocode at C:\Users\gc\programming\Ogre3D\ogre-GearCity-2ndGear-Ogre14.1.2\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 203)
09:21:35: Program '6ff62cafa8971824b92a244c5d4e4b12_VS' is not supported: Cannot assemble D3D9 high-level shader

Switch to the OpenGL3 renderer. The game now uses modern shader systems that you all paid for it. So no need to be using the 20-25 year old rendering systems.

If it still gives you issues after switching to the OpenGL3 renderer, clear your cache files. Should be two in the GearCity folder (RTShaderCache and GPUCache), one in GearCity/GearCity (Cache), and one in the 2ndGear folder (RTShaderCache).
Will do, thank you.
Report back if you have any issues with it!