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Turbos and other induction should affect engine size
#1
As in the title, these additions should affect the engine size to some degree - often there systems (especially if you get into twin turbos or twinchargers) take up a substantial amount of room, and this would mean more of a balance between larger displacement NA engines vs smaller displacement forced induction ones.
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#2
Theoretically, you don't have to have a Turbo in the engine bay, and the piping does not take up a substantial amount of space.

Either way, most induction systems affect height, and engine height wasn't a thing in the game until recently. So maybe this makes it way into a bounty, maybe not. It makes it more difficult in that most induction systems do not have a fixed location. Designers just cram it in wherever there is space as close to the engine as possible. We'll see.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#3
(09-20-2025, 11:19 AM)Eric.B Wrote: Theoretically, you don't have to have a Turbo in the engine bay, and the piping does not take up a substantial amount of space.

Either way, most induction systems affect height, and engine height wasn't a thing in the game until recently. So maybe this makes it way into a bounty, maybe not. It makes it more difficult in that most induction systems do not have a fixed location. Designers just cram it in wherever there is space as close to the engine as possible. We'll see.

I would argue piping does take a fair bit of space, atleast comparable to the various valve types. The impact is mainly on either height or width, I would probably split the difference between the two unless you want to get into specifics depending on engine layout.
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#4
(09-20-2025, 01:08 PM)Elouda Wrote: The impact is mainly on either height or width

Or length. Like I said, they cram it wherever there is is space in the engine bay.

But yes, the most common places for a turbo is on the exhaust or intake ports to reduce lag, but as I said, they can be mounted anywhere.

The game doesn't go into this minute of detail, but I may, or may not make a bounty for it. I didn't add it for a reason though.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#5
My point I am getting at is that it opens up a whole can of worms with placement.

If you have a cramp engine bay, you could always do rear or mid turbos. You can mount turbos in fender wells, side pods, etc. With superchargers it's a little more easy since it's belt driven, but still they can be top, side, or angle mounted.

Anything adjusting size based on induction would probably need to come with a placement system as well.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#6
At any rate, having them take up no space at all is probably not optimal, considering the design considerations of induced engines. At the very least a bounty to enable this for modded stuff would be nice.
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