Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED]Finances
#4
expenses bug after designing engine gearbox and chassis

Code:
14:06:51: Creating resource group General 14:06:51: Creating resource group Internal 14:06:51: Creating resource group Autodetect 14:06:51: SceneManagerFactory for type 'DefaultSceneManager' registered. 14:06:51: Registering ResourceManager for type Material 14:06:51: Registering ResourceManager for type Mesh 14:06:51: Registering ResourceManager for type Skeleton 14:06:51: MovableObjectFactory for type 'ParticleSystem' registered. 14:06:51: OverlayElementFactory for type Panel registered. 14:06:51: OverlayElementFactory for type BorderPanel registered. 14:06:51: OverlayElementFactory for type TextArea registered. 14:06:51: Registering ResourceManager for type Font 14:06:51: ArchiveFactory for archive type FileSystem registered. 14:06:51: ArchiveFactory for archive type Zip registered. 14:06:51: DDS codec registering 14:06:51: FreeImage version: 3.10.0 14:06:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 14:06:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 14:06:51: Registering ResourceManager for type HighLevelGpuProgram 14:06:51: Registering ResourceManager for type Compositor 14:06:51: MovableObjectFactory for type 'Entity' registered. 14:06:51: MovableObjectFactory for type 'Light' registered. 14:06:51: MovableObjectFactory for type 'BillboardSet' registered. 14:06:51: MovableObjectFactory for type 'ManualObject' registered. 14:06:51: MovableObjectFactory for type 'BillboardChain' registered. 14:06:51: MovableObjectFactory for type 'RibbonTrail' registered. 14:06:51: Loading library .\RenderSystem_Direct3D9 14:06:51: Installing plugin: D3D9 RenderSystem 14:06:51: D3D9 : Direct3D9 Rendering Subsystem created. 14:06:51: D3D9: Driver Detection Starts 14:06:51: D3D9: Driver Detection Ends 14:06:51: Plugin successfully installed 14:06:51: Loading library .\RenderSystem_GL 14:06:51: Installing plugin: GL RenderSystem 14:06:51: OpenGL Rendering Subsystem created. 14:06:51: Plugin successfully installed 14:06:51: Loading library .\Plugin_ParticleFX 14:06:51: Installing plugin: ParticleFX 14:06:51: Particle Emitter Type 'Point' registered 14:06:51: Particle Emitter Type 'Box' registered 14:06:51: Particle Emitter Type 'Ellipsoid' registered 14:06:51: Particle Emitter Type 'Cylinder' registered 14:06:51: Particle Emitter Type 'Ring' registered 14:06:51: Particle Emitter Type 'HollowEllipsoid' registered 14:06:51: Particle Affector Type 'LinearForce' registered 14:06:51: Particle Affector Type 'ColourFader' registered 14:06:51: Particle Affector Type 'ColourFader2' registered 14:06:51: Particle Affector Type 'ColourImage' registered 14:06:51: Particle Affector Type 'ColourInterpolator' registered 14:06:51: Particle Affector Type 'Scaler' registered 14:06:51: Particle Affector Type 'Rotator' registered 14:06:51: Particle Affector Type 'DirectionRandomiser' registered 14:06:51: Particle Affector Type 'DeflectorPlane' registered 14:06:51: Plugin successfully installed 14:06:51: Loading library .\Plugin_CgProgramManager 14:06:51: Installing plugin: Cg Program Manager 14:06:52: Plugin successfully installed 14:06:52: *-*-* OGRE Initialising 14:06:52: *-*-* Version 1.7.1 (Cthugha) 14:06:52: Added resource location 'D://VENT/GearCity/Settings' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location 'localization' of type 'FileSystem' to resource group 'General' 14:06:52: Creating resource group gnuplot 14:06:52: Added resource location 'D://VENT/GearCity/Plot' of type 'FileSystem' to resource group 'gnuplot' 14:06:52: Parsing Config Files 14:06:52: Direct3D9 Rendering Subsystem 14:06:52: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes 14:06:52: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No 14:06:52: D3D9 : RenderSystem Option: FSAA = 0 14:06:52: D3D9 : RenderSystem Option: Floating-point mode = Yes 14:06:52: D3D9 : RenderSystem Option: Full Screen = No 14:06:52: D3D9 : RenderSystem Option: VSync = YES 14:06:52: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour 14:06:52: CPU Identifier & Features 14:06:52: ------------------------- 14:06:52: * CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 965 Processor 14:06:52: * SSE: yes 14:06:52: * SSE2: yes 14:06:52: * SSE3: yes 14:06:52: * MMX: yes 14:06:52: * MMXEXT: yes 14:06:52: * 3DNOW: yes 14:06:52: * 3DNOWEXT: yes 14:06:52: * CMOV: yes 14:06:52: * TSC: yes 14:06:52: * FPU: yes 14:06:52: * PRO: yes 14:06:52: * HT: no 14:06:52: ------------------------- 14:06:52: D3D9 : Subsystem Initialising 14:06:52: Registering ResourceManager for type Texture 14:06:52: Registering ResourceManager for type GpuProgram 14:06:52: D3D9RenderSystem::_createRenderWindow "Gear City", 1366x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=false vsyncInterval=1 14:06:52: D3D9 : Created D3D9 Rendering Window 'Gear City' : 1366x768, 32bpp 14:06:52: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 14:06:52: D3D9: Vertex texture format supported - PF_A8R8G8B8 14:06:52: D3D9: Vertex texture format supported - PF_B8G8R8A8 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 14:06:52: D3D9: Vertex texture format supported - PF_R8G8B8A8 14:06:52: D3D9: Vertex texture format supported - PF_DEPTH 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_R 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_R 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT16_GR 14:06:52: D3D9: Vertex texture format supported - PF_FLOAT32_GR 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 14:06:52: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 14:06:52: RenderSystem capabilities 14:06:52: ------------------------- 14:06:52: RenderSystem Name: Direct3D9 Rendering Subsystem 14:06:52: GPU Vendor: nvidia 14:06:52: Device Name: Monitor-1-NVIDIA GeForce GTX 560 14:06:52: Driver Version: 6.14.13.1407 14:06:52: * Fixed function pipeline: yes 14:06:52: * Hardware generation of mipmaps: yes 14:06:52: * Texture blending: yes 14:06:52: * Anisotropic texture filtering: yes 14:06:52: * Dot product texture operation: yes 14:06:52: * Cube mapping: yes 14:06:52: * Hardware stencil buffer: yes 14:06:52: - Stencil depth: 8 14:06:52: - Two sided stencil support: yes 14:06:52: - Wrap stencil values: yes 14:06:52: * Hardware vertex / index buffers: yes 14:06:52: * Vertex programs: yes 14:06:52: * Number of floating-point constants for vertex programs: 256 14:06:52: * Number of integer constants for vertex programs: 16 14:06:52: * Number of boolean constants for vertex programs: 16 14:06:52: * Fragment programs: yes 14:06:52: * Number of floating-point constants for fragment programs: 224 14:06:52: * Number of integer constants for fragment programs: 16 14:06:52: * Number of boolean constants for fragment programs: 16 14:06:52: * Geometry programs: no 14:06:52: * Number of floating-point constants for geometry programs: 0 14:06:52: * Number of integer constants for geometry programs: 5632 14:06:52: * Number of boolean constants for geometry programs: 492 14:06:52: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 14:06:52: * Texture Compression: yes 14:06:52: - DXT: yes 14:06:52: - VTC: no 14:06:52: - PVRTC: no 14:06:52: * Scissor Rectangle: yes 14:06:52: * Hardware Occlusion Query: yes 14:06:52: * User clip planes: yes 14:06:52: * VET_UBYTE4 vertex element type: yes 14:06:52: * Infinite far plane projection: yes 14:06:52: * Hardware render-to-texture: yes 14:06:52: * Floating point textures: yes 14:06:52: * Non-power-of-two textures: yes 14:06:52: * Volume textures: yes 14:06:52: * Multiple Render Targets: 4 14:06:52: - With different bit depths: yes 14:06:52: * Point Sprites: yes 14:06:52: * Extended point parameters: yes 14:06:52: * Max Point Size: 10 14:06:52: * Vertex texture fetch: yes 14:06:52: * Number of world matrices: 0 14:06:52: * Number of texture units: 8 14:06:52: * Stencil buffer depth: 8 14:06:52: * Number of vertex blend matrices: 0 14:06:52: - Max vertex textures: 4 14:06:52: - Vertex textures shared: no 14:06:52: * Render to Vertex Buffer : no 14:06:52: * DirectX per stage constants: yes 14:06:52: *************************************** 14:06:52: *** D3D9 : Subsystem Initialised OK *** 14:06:52: *************************************** 14:06:52: DefaultWorkQueue('Root') initialising on thread main. 14:06:52: Particle Renderer Type 'billboard' registered 14:06:52: *-*-* OgreAL Initialization 14:06:52: MovableObjectFactory for type 'OgreAL_Sound' registered. 14:06:52: MovableObjectFactory for type 'OgreAL_Listener' registered. 14:06:52: *-*-* Creating OpenAL 14:06:52: OpenAL Version: 1.1 14:06:52: Available Devices 14:06:52: ----------------- 14:06:52: * Sound Blaster X-Fi Xtreme Audio 14:06:52: * Generic Hardware 14:06:52: * Generic Software 14:06:52: Choosing: Sound Blaster X-Fi Xtreme Audio 14:06:52: Supported Formats 14:06:52: ----------------- 14:06:52: * AL_FORMAT_MONO16, Monophonic Sound 14:06:52: * AL_FORMAT_STEREO16, Stereo Sound 14:06:52: * AL_FORMAT_QUAD16, 4 Channel Sound 14:06:52: * AL_FORMAT_51CHN16, 5.1 Surround Sound 14:06:52: * AL_FORMAT_61CHN16, 6.1 Surround Sound 14:06:52: * AL_FORMAT_71CHN16, 7.1 Surround Sound 14:06:52: EAX 4.0 Detected 14:06:52: EFX Extension Found 14:06:52: OgreAL: Warning: Failed to generate all required sources. 14:06:52: Creating resource group 3D_Art 14:06:52: Added resource location './media/Models/WorldMap/WorldMap.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/States/Office.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/States/Finance.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/States/DesignRoom/DesignRoom.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/Cars/Cars.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Models/Accessories/Accessories.zip' of type 'Zip' to resource group '3D_Art' 14:06:52: Added resource location './media/Fonts/' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location './media/Music/' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location './media/Scripts/' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location './media/Shaders/' of type 'FileSystem' to resource group 'General' 14:06:52: Added resource location './media/Logos/Logos.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/QuickGui/QuickGui.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/Flags/Flags.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/CityInfo/CityInfo.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/ComponentImages/ComponentImages.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/Newspaper/Newspaper.zip' of type 'Zip' to resource group 'General' 14:06:52: Added resource location './media/../gnuplot' of type 'FileSystem' to resource group 'gnuplot' 14:06:52: Parsing scripts for resource group 3D_Art 14:06:52: Parsing script 1900WorldMap.material 14:06:52: Parsing script 1910WorldMap.material 14:06:52: Parsing script office1900.material 14:06:52: Parsing script 1900safe.material 14:06:52: Parsing script designroom.material 14:06:52: Parsing script paint.material 14:06:52: Parsing script e10_taillight1.material 14:06:52: Parsing script e10_tire1.material 14:06:52: Parsing script e20_headlight1.material 14:06:52: Parsing script e20_mirror1.material 14:06:52: Parsing script e20_taillight1.material 14:06:52: Parsing script e20_tire1.material 14:06:52: Parsing script e30_headlight1.material 14:06:52: Parsing script e30_mirror1.material 14:06:52: Parsing script e30_taillight1.material 14:06:52: Parsing script e30_tire1.material 14:06:52: Parsing script e30_tire2_offroad.material 14:06:52: Parsing script e40_headlight1.material 14:06:52: Parsing script e40_taillight1.material 14:06:52: Parsing script e40_tire1.material 14:06:52: Parsing script e00_headlight1.material 14:06:52: Parsing script e00_mirror1.material 14:06:52: Parsing script e00_taillight1.material 14:06:52: Parsing script e00_tire1.material 14:06:52: Parsing script e10_headlight1.material 14:06:52: Parsing script e10_mirror1.material 14:06:52: Finished parsing scripts for resource group 3D_Art 14:06:52: Parsing scripts for resource group Autodetect 14:06:52: Finished parsing scripts for resource group Autodetect 14:06:52: Parsing scripts for resource group General 14:06:52: Parsing script DepthShadowmap.program 14:06:52: Parsing script glow.program 14:06:52: Parsing script DepthShadowMap.material 14:06:52: Parsing script glow.compositor 14:06:52: Parsing script qgui.skinTypes 14:06:52: Parsing script micross.fontdef 14:06:52: Parsing script Ogre.fontdef 14:06:52: Finished parsing scripts for resource group General 14:06:52: Parsing scripts for resource group Internal 14:06:52: Finished parsing scripts for resource group Internal 14:06:52: Parsing scripts for resource group gnuplot 14:06:52: Finished parsing scripts for resource group gnuplot 14:06:52: [QGUI] Loading SkinClass and SkinType definitions... 14:06:52: [QGUI] Skin definition for class "Button" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.close" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.comboboxdropdown" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollleft" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hscrollright" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.hslider" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.expand" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.treeviewnode.minimize" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrolldown" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vscrollup" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "default.vslider" found. 14:06:52: [QGUI] Skin definition for class "Button" with ID "paper" found. 14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "CheckBox" with ID "default.treeviewcheckboxnode" found. 14:06:52: [QGUI] Skin definition for class "ColorPicker" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ComboBox" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Console" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ContextMenu" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "HScrollBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Image" with ID "ColorPallette" found. 14:06:52: [QGUI] Skin definition for class "Image" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Label" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Label" with ID "paper" found. 14:06:52: [QGUI] Skin definition for class "Label" with ID "transparent" found. 14:06:52: [QGUI] Skin definition for class "List" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "List" with ID "leather2" found. 14:06:52: [QGUI] Skin definition for class "ListImageItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ListPanelItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ListTextItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Menu" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MenuImageItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MenuPanel" with ID "default.dropdownlist" found. 14:06:52: [QGUI] Skin definition for class "MenuTextItem" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "ModalWindow" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag1resize" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "diag2resize" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabable" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "grabbed" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "hresize" found. 14:06:52: [QGUI] Skin definition for class "MouseCursor" with ID "vresize" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "blueprint" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "editor.tabpage.area" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "leather2" found. 14:06:52: [QGUI] Skin definition for class "Panel" with ID "transparent" found. 14:06:52: [QGUI] Skin definition for class "ProgressBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "QuickGUIEditor" found. 14:06:52: [QGUI] Skin definition for class "PropertyGrid" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGridBoolProperty" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGridComboBoxProperty" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGridSection" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "PropertyGridTextProperty" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "RadioButton" with ID "default.treeviewradiobuttonnode" found. 14:06:52: [QGUI] Skin definition for class "Sheet" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Tab" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TabControl" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TabControl" with ID "editor" found. 14:06:52: [QGUI] Skin definition for class "TabPage" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TabPage" with ID "editor" found. 14:06:52: [QGUI] Skin definition for class "TextArea" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TextBox" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test1" found. 14:06:52: [QGUI] Skin definition for class "TextCursor" with ID "test2" found. 14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TitleBar" with ID "transparent" found. 14:06:52: [QGUI] Skin definition for class "ToolBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TreeView" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TreeViewCheckBoxNode" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TreeViewNode" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "TreeViewRadioButtonNode" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "VScrollBar" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Window" with ID "default" found. 14:06:52: [QGUI] Skin definition for class "Window" with ID "paper" found. 14:06:52: [QGUI] Skin definition for class "Window" with ID "popup" found. 14:06:52: Creating resource group RTShaderSystem 14:06:52: Added resource location './media/Shaders/RTShaderLib/' of type 'FileSystem' to resource group 'RTShaderSystem' 14:06:52: Initialising resource group RTShaderSystem 14:06:52: Parsing scripts for resource group RTShaderSystem 14:06:52: Finished parsing scripts for resource group RTShaderSystem 14:06:52: Loading resource group 'RTShaderSystem' - Resources: 1 World Geometry: 1 14:06:52: Finished loading resource group RTShaderSystem 14:06:52: Creating resource group ShaderGeneratorResourceGroup 14:06:52: Added resource location 'D://VENT/GearCity/Cache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup' 14:06:53: Gear City initialized! 14:06:53: Entering MenuState... 14:06:53: Font micross.12using texture size 256x256 14:06:53: Info: Freetype returned null for character 160 in font micross.12 14:06:53: Texture: micross.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 14:06:53: Font Inconsolata.8using texture size 256x128 14:06:53: Info: Freetype returned null for character 127 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 128 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 129 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 130 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 131 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 132 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 133 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 134 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 135 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 136 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 137 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 138 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 139 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 140 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 141 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 142 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 143 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 144 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 145 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 146 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 147 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 148 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 149 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 150 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 151 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 152 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 153 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 154 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 155 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 156 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 157 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 158 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 159 in font Inconsolata.8 14:06:53: Info: Freetype returned null for character 160 in font Inconsolata.8 14:06:53: Texture: Inconsolata.8Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1. 14:06:53: Font micross.14using texture size 256x256 14:06:53: Info: Freetype returned null for character 160 in font micross.14 14:06:53: Texture: micross.14Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.text.dds' with 0 mip map levels 14:06:53: Font micross.16using texture size 512x256 14:06:53: Info: Freetype returned null for character 160 in font micross.16 14:06:53: Texture: micross.16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. 14:06:53: D3D9 : Loading 2D Texture, image name : 'GearCityMainLogo.dds' with 5 mip map levels 14:06:53: D3D9 : Loading 2D Texture, image name : 'menuskin.window.panel.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.button.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'VentLogo.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.cursor.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.panel2.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.bottom.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.slider.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.vertical.top.dds' with 5 mip map levels 14:06:54: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.dds' with 5 mip map levels 14:06:55: D3D9 : Loading 2D Texture, image name : 'menuskin.button.over.dds' with 5 mip map levels 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.button.down.dds' with 5 mip map levels 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.textbox.dds' with 5 mip map levels 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.dds' with 5 mip map levels 14:06:57: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.dds' with 5 mip map levels 14:06:58: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.over.dds' with 5 mip map levels 14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.unselected.down.dds' with 5 mip map levels 14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.over.dds' with 5 mip map levels 14:07:01: D3D9 : Loading 2D Texture, image name : 'menuskin.radiobutton.selected.dds' with 5 mip map levels 14:07:19: createing DB 14:07:19: Parsing City DB 14:07:19: Leaving MenuState... 14:07:19: Entering NewGameState... 14:07:19: Font micross.20using texture size 512x256 14:07:19: Info: Freetype returned null for character 160 in font micross.20 14:07:19: Texture: micross.20Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. 14:07:19: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.6, author OgreMax Scene Exporter (www.ogremax.com) 14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_worldmap.dds' with 5 mip map levels 14:07:20: Mesh: Loading wm1900_1.mesh. 14:07:20: WARNING: wm1900_1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool. 14:07:20: D3D9 : Loading 2D Texture, image name : 'wm1900_city.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : 'Brazil.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : 'City_Generic.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : 'menuskin.horizontal.bar.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : '2stars.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : '1stars.dds' with 5 mip map levels 14:07:24: D3D9 : Loading 2D Texture, image name : '3stars.dds' with 5 mip map levels 14:07:26: D3D9 : Loading 2D Texture, image name : 'United_States.dds' with 5 mip map levels 14:07:26: D3D9 : Loading 2D Texture, image name : 'City_Generic_Small.dds' with 5 mip map levels 14:07:26: D3D9 : Loading 2D Texture, image name : '4stars.dds' with 5 mip map levels 14:07:29: D3D9 : Loading 2D Texture, image name : 'City_Generic_Large.dds' with 5 mip map levels 14:07:35: D3D9 : Loading 2D Texture, image name : 'GermanEmpire.dds' with 5 mip map levels 14:07:37: D3D9 : Loading 2D Texture, image name : 'Russia.dds' with 5 mip map levels 14:07:42: D3D9 : Loading 2D Texture, image name : 'Sweden.dds' with 5 mip map levels 14:07:45: D3D9 : Loading 2D Texture, image name : 'United_Kingdom.dds' with 5 mip map levels 14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.dds' with 5 mip map levels 14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.dds' with 5 mip map levels 14:07:55: D3D9 : Loading 2D Texture, image name : 'Bunnies.dds' with 5 mip map levels 14:07:55: D3D9 : Loading 2D Texture, image name : 'menuskin.label.dds' with 5 mip map levels 14:07:56: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.over.dds' with 5 mip map levels 14:08:12: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.over.dds' with 5 mip map levels 14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.down.dds' with 0 mip map levels 14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.list.dds' with 5 mip map levels 14:08:20: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.highlight.dds' with 5 mip map levels 14:08:21: D3D9 : Loading 2D Texture, image name : 'PurpleCheck.dds' with 5 mip map levels 14:08:22: D3D9 : Loading 2D Texture, image name : 'DuelYellow.dds' with 5 mip map levels 14:08:27: Parsing AI DB 14:08:27: Parsing Components 14:08:27: Parsing reviews 14:08:27: Attempting to save database 14:08:27: Leaving NewGameState... 14:08:27: Entering OfficeState... 14:08:27: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:08:27: Mesh: Loading Office1900BoxSpring.mesh. 14:08:27: Texture: Office_1900_Spring.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1. 14:08:29: Mesh: Loading 1900_Clock.mesh. 14:08:29: D3D9 : Loading 2D Texture, image name : 'glow.dds' with 5 mip map levels 14:08:29: Mesh: Loading 1900_Radio.mesh. 14:08:29: Mesh: Loading 1900_Door.mesh. 14:08:29: Mesh: Loading 1900_File.mesh. 14:08:29: Mesh: Loading 1900_Paperwork.mesh. 14:08:29: Mesh: Loading 1900_Book.mesh. 14:08:29: Mesh: Loading 1900_Phone.mesh. 14:08:29: Mesh: Loading 1900_Paperwork_Bulk.mesh. 14:08:29: Mesh: Loading 1900_Computer.mesh. 14:08:29: Mesh: Loading 1900_Window.mesh. 14:08:29: Mesh: Loading 1900_Safe.mesh. 14:08:29: Mesh: Loading 1900_Newspaper.mesh. 14:08:29: Creating GUI in OFfice State 14:08:29: Font micross.10using texture size 256x256 14:08:29: Info: Freetype returned null for character 160 in font micross.10 14:08:29: Texture: micross.10Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 14:08:29: Font micross.28using texture size 512x512 14:08:29: Info: Freetype returned null for character 160 in font micross.28 14:08:29: Texture: micross.28Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 14:08:29: Font micross.24using texture size 512x512 14:08:29: Info: Freetype returned null for character 160 in font micross.24 14:08:29: Texture: micross.24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 14:08:29: Font VeraMono.12using texture size 256x256 14:08:29: Info: Freetype returned null for character 160 in font VeraMono.12 14:08:29: Texture: VeraMono.12Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1. 14:08:29: Finished Creating GUI in OFfice State 14:08:29: Generating car Reviews 14:08:29: Loading Music 14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.over.dds' with 5 mip map levels 14:08:32: D3D9 : Loading 2D Texture, image name : 'menuskin.window.titlebar.close.down.dds' with 5 mip map levels 14:08:34: Attempting to save database 14:08:35: Leaving OfficeState... 14:08:35: Entering RnDState... 14:08:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:08:35: Mesh: Loading Lift_L.mesh. 14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Blue_DIF.dds' with 5 mip map levels 14:08:35: Mesh: Loading Lift_R.mesh. 14:08:35: D3D9 : Loading 2D Texture, image name : 'Lift_Orange_DIF.dds' with 5 mip map levels 14:08:35: Mesh: Loading ToolBox_Large.mesh. 14:08:35: D3D9 : Loading 2D Texture, image name : 'ToolBox_Large.dds' with 5 mip map levels 14:08:35: Mesh: Loading ToolBox_Small.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'ToolBox_Small.dds' with 5 mip map levels 14:08:36: Mesh: Loading ToolBox_Large01.mesh. 14:08:36: Mesh: Loading ToolBox_Large02.mesh. 14:08:36: Mesh: Loading BP_Board.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'BP_Board.dds' with 5 mip map levels 14:08:36: Mesh: Loading Office_Desk.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Office_Desk_Wood.dds' with 5 mip map levels 14:08:36: Mesh: Loading Poster.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Poster_e00.dds' with 5 mip map levels 14:08:36: Mesh: Loading Notes_Board.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Notes_Board.dds' with 5 mip map levels 14:08:36: Mesh: Loading Hangar.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Hangar_Walls_Dirty.dds' with 5 mip map levels 14:08:36: Mesh: Loading Pallete1.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete1.dds' with 5 mip map levels 14:08:36: Mesh: Loading Pallete2.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Pallete2.dds' with 5 mip map levels 14:08:36: Mesh: Loading Wheels1.mesh. 14:08:36: Mesh: Loading CardboardBox.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'CardboardBox.dds' with 5 mip map levels 14:08:36: Mesh: Loading Computer.mesh. 14:08:36: D3D9 : Loading 2D Texture, image name : 'Computer.dds' with 5 mip map levels 14:08:36: Mesh: Loading ToolBox_Small01.mesh. 14:08:36: Mesh: Loading ToolBox_Small02.mesh. 14:08:36: Mesh: Loading ToolBox_Large03.mesh. 14:08:36: Mesh: Loading ToolBox_Small03.mesh. 14:08:37: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 14:08:40: D3D9 : Loading 2D Texture, image name : 'Blank.dds' with 5 mip map levels 14:08:43: D3D9 : Loading 2D Texture, image name : 'CariageFrame.dds' with 5 mip map levels 14:08:45: D3D9 : Loading 2D Texture, image name : 'RRDrivetrain.dds' with 5 mip map levels 14:08:47: D3D9 : Loading 2D Texture, image name : 'LeafSpringSuspension.dds' with 5 mip map levels 14:09:06: D3D9 : Loading 2D Texture, image name : 'blueprints.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.dds' with 5 mip map levels 14:09:09: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.over.dds' with 5 mip map levels 14:09:10: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.slider.down.dds' with 5 mip map levels 14:09:14: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.over.dds' with 5 mip map levels 14:09:35: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.over.dds' with 5 mip map levels 14:14:11: D3D9 : Loading 2D Texture, image name : 'SingleLayout.dds' with 5 mip map levels 14:14:12: D3D9 : Loading 2D Texture, image name : 'SingleCylinder.dds' with 5 mip map levels 14:14:14: D3D9 : Loading 2D Texture, image name : '2StrokeGasFuel.dds' with 5 mip map levels 14:14:15: D3D9 : Loading 2D Texture, image name : 'NaturalyAspiratedInduction.dds' with 5 mip map levels 14:14:38: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.dds' with 5 mip map levels 14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.panel.dds' with 5 mip map levels 14:14:44: D3D9 : Loading 2D Texture, image name : 'menuskin.toolbar.background.dds' with 5 mip map levels 14:15:50: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.left.down.dds' with 5 mip map levels 14:15:52: D3D9 : Loading 2D Texture, image name : 'menuskin.scrollbar.horizontal.right.down.dds' with 5 mip map levels 14:15:57: D3D9 : Loading 2D Texture, image name : 'StraightLayout.dds' with 5 mip map levels 14:15:57: D3D9 : Loading 2D Texture, image name : 'TwoCylinder.dds' with 5 mip map levels 14:16:55: D3D9 : Loading 2D Texture, image name : '4StrokeGasFuel.dds' with 5 mip map levels 14:17:40: D3D9 : Loading 2D Texture, image name : 'ManualGearBox.dds' with 5 mip map levels 14:17:43: D3D9 : Loading 2D Texture, image name : 'menuskin.combobox.button.down.dds' with 5 mip map levels 14:17:44: D3D9 : Loading 2D Texture, image name : '2Gear.dds' with 5 mip map levels 14:17:46: D3D9 : Loading 2D Texture, image name : '1Gear.dds' with 5 mip map levels 14:17:49: D3D9 : Loading 2D Texture, image name : '3Gear.dds' with 5 mip map levels 14:17:55: D3D9 : Loading 2D Texture, image name : 'GenericGearfor.dds' with 5 mip map levels 14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.over.dds' with 5 mip map levels 14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.unchecked.down.dds' with 5 mip map levels 14:18:24: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.over.dds' with 5 mip map levels 14:18:25: D3D9 : Loading 2D Texture, image name : 'menuskin.checkbox.x-ed.down.dds' with 5 mip map levels 14:19:18: Leaving RnDState... 14:19:18: Entering OfficeState... 14:19:18: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:19:18: Creating GUI in OFfice State 14:19:19: Finished Creating GUI in OFfice State 14:19:19: Generating car Reviews 14:19:19: Loading Music 14:19:21: Attempting to save database 14:19:58: Attempting to save database 14:19:59: Leaving OfficeState... 14:19:59: Entering FinancialState... 14:19:59: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:19:59: Mesh: Loading Safe1900.mesh. 14:19:59: Texture: Office_1900_Safe.tga: Loading 1 faces(PF_R8G8B8,2844x1600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2844x1600x1. 14:20:01: Mesh: Loading 1900Finance_Money.mesh. 14:20:01: Mesh: Loading 1900Finance_Stocks.mesh. 14:20:01: Mesh: Loading 1900Finance_Gun.mesh. 14:20:01: Mesh: Loading 1900Teddy.mesh. 14:20:11: D3D9 : Loading 2D Texture, image name : 'blueequal.dds' with 5 mip map levels 14:20:24: Leaving FinancialState... 14:20:24: Entering OfficeState... 14:20:24: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.7, author EasyOgreExporter 14:20:24: Creating GUI in OFfice State 14:20:25: Finished Creating GUI in OFfice State 14:20:25: Generating car Reviews 14:20:25: Loading Music 14:21:07: Attempting to save database
Reply


Messages In This Thread
[MERGED]Finances - by sc90 - 03-28-2013, 03:52 AM
RE: Finances - by Eric.B - 03-28-2013, 06:35 AM
RE: Finances - by sc90 - 03-28-2013, 06:54 AM
RE: Finances - by sc90 - 03-28-2013, 08:25 AM
RE: Finances - by Eric.B - 03-28-2013, 10:15 AM
RE: Finances - by Eric.B - 03-28-2013, 11:02 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)