In theory, Clustering of 1 should be further out, clustering of 0 should be closer. But neither of these will do much in the game as the AI has been optimized over the years to not go out of business and for performance. Expansion and building up factories was the leading cause of bankruptcy for the AI. Which is why you're not seeing any changes.
The same is true for most other values factory/branch adjustments like build aggression.
My advice is to set these roughly where you think they should be, and if the AI functionality for these gets readded or we get external scripting, you already have the variables set.
The system as it is now works roughly like this, when the AI company run low on production lines (or production capacity) it will build a factory within a percentage of its cash on hands. If it does not have enough money, it will take out a bond. Branches are built when there is excess production capacity. They also cost a percentage of cash on hand, but no bonds are taken out. Where the AI chooses depends on population, percapita, and distance from nearest factory. It tries to stay in the same country until no cities meet the per capita and population requirements.
The same is true for most other values factory/branch adjustments like build aggression.
My advice is to set these roughly where you think they should be, and if the AI functionality for these gets readded or we get external scripting, you already have the variables set.
The system as it is now works roughly like this, when the AI company run low on production lines (or production capacity) it will build a factory within a percentage of its cash on hands. If it does not have enough money, it will take out a bond. Branches are built when there is excess production capacity. They also cost a percentage of cash on hand, but no bonds are taken out. Where the AI chooses depends on population, percapita, and distance from nearest factory. It tries to stay in the same country until no cities meet the per capita and population requirements.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski

