I believe at one point, the smoothness values affected gearbox performance.
I don't have the code or game in front of me, so I can't confirm current or past formulas.
Driveability is handling, not ease of handling, but performance-oriented handling. Think of a race car, like F1 or IndyCar, where the torque applied by the transmissions can easily spin the car out. And not like a modern car with traction control, which would make the vehicle easier to drive and better handling in most consumers' hands, but not in the hands of a professional.
All ratings in the game really need to be remixed and revamped. That's part of the efforts of the FBS. Much of this stuff was designed in 2010 / 2011 when the game was much smaller in scale and scope.
I don't have the code or game in front of me, so I can't confirm current or past formulas.
Driveability is handling, not ease of handling, but performance-oriented handling. Think of a race car, like F1 or IndyCar, where the torque applied by the transmissions can easily spin the car out. And not like a modern car with traction control, which would make the vehicle easier to drive and better handling in most consumers' hands, but not in the hands of a professional.
All ratings in the game really need to be remixed and revamped. That's part of the efforts of the FBS. Much of this stuff was designed in 2010 / 2011 when the game was much smaller in scale and scope.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski