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GearCity 1.15 Progress
#21
(06-01-2014, 02:39 PM)shaunisradd Wrote: based on what I have seen on steam, perhaps more information displayed explaining what things to on each screen is a good idea. (Sliders on the research screens having some information displayed on what exactly they do)

Yea, I'm thinking that too. Problem is, the game is sooo fluid that I'm afraid of doing it too early and then having to rewrite a bunch of crap.

The manual that I spent 2 weeks writing and $50 to get edited is already obsolete, and I haven't even published it...
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#22
Fixed a major bug in the production system that showed the wrong amount of employees
Fixed bug is display of research team funding
Tweaked AI's vehicle's aerodynamic drag values
Fix missing text in unoptimized memos
Changed wording of Production Line Quality, to Production Optimization.
Changed MOTD, to tell you that video tutorials are available! (Steam Build)
Fixed GDR' per capitas 1950-2020
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#23
Pushed the 1.14.3 patch to steam. We'll start off the week as bug free as possible just in case any gaming sites run PR on us if they hadn't over the weekend.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#24
Hello,

I bought the game yesterday and I am happy with it even if I experienced crash always at the same point (I have to check msinfo32 to narrow the issue...)

Please, I have 2 quick questions:
- I saw you introduced 1600x900 since Steam release. Will you plan to do the same with 1440x900? biggrin
- Are you alone behind this project?

Cheers

Louis
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#25
(06-02-2014, 08:25 AM)morohbar Wrote: Hello,

I bought the game yesterday and I am happy with it even if I experienced crash always at the same point (I have to check msinfo32 to narrow the issue...)

Please, I have 2 quick questions:
- I saw you introduced 1600x900 since Steam release. Will you plan to do the same with 1440x900? biggrin
- Are you alone behind this project?

Cheers

Louis

Next time you crash upload the logfile.log on here so I help solve the issue. Wink

1) I can do that!

2) For the most part yes, I subcontract 3d artwork and music out of my own pocket, everything else is done by me.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#26
Been getting difficulty complaints for the late game, so I started working on balancing a little earlier than I wanted to. Hopefully this is enough of a fix that I can go back to hunting crashing and working on the decal system...

Anyway this is what I've done for today:

20 New AI logos
Minor reduction to base factory cost and monthly factory cost
25% off factory monthly and build costs on easy mode.
Adjustment to transport costs
Fixed Assisted Designer name bug
Fixed designer spec text overlaps
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#27
(06-02-2014, 12:05 AM)Eric.B Wrote: Pushed the 1.14.3 patch to steam. We'll start off the week as bug free as possible just in case any gaming sites run PR on us if they hadn't over the weekend.

Ah yes, well your in the wolves den now. Wink
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#28
(06-03-2014, 01:09 AM)shaunisradd Wrote:
(06-02-2014, 12:05 AM)Eric.B Wrote: Pushed the 1.14.3 patch to steam. We'll start off the week as bug free as possible just in case any gaming sites run PR on us if they hadn't over the weekend.

Ah yes, well your in the wolves den now. Wink

Luckily not many are biting me, yet...
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#29
Progress report:

Fixed World Map glows missing in 1980
Fixed aerodynamic calculation crash
Fixed multiple crashes with the accessories directional panel after you hit "finish" in the designer.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#30
Added an additional 15 logos,
New 1940s door handle,
Fixed new component design skill bug.

Should have a new steam patch out tonight assuming it doesn't blow up in my face.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#31
Do you have a rough guesstimate (or hopestimate... eh...) for 1.15? Week(s)? month(s)?
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#32
Well 1.14.32 came out this morning. (I thought I set the build to live, but I didn't last night, amateur mistake from an amateur!)

1.15 is mainly a metric for the Open Beta/Demo as Steam gets updates in a much quicker time frame.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#33
Aha Smile So you're not actually "holding back" some code on another branch to be merged in later on as a larger patch? If so, that's really cool. Almost feels like continuous deployment from the consumer's perspective Tongue

Rock on!
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#34
If you look at the first post, there should be - and + beside the tickets. + means it's been added to Steam, - Means it hasn't.

The only things that are -, are things that don't exactly work yet for consumption.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#35
Here is what I remember doing today:
Wrote a video settings resetting program
Fixed engine and gearbox ratings
Possible fix to office glow crash
Converted office tga's to dds. Possible crash fix.
Fixed office crash in Linux Build.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#36
It took all morning, but we now have Click Placement of Accessories!

If you have it enabled (on the right hand side)
You click the accessory button, then click where you want to place the accessory!

That's it! It's much easier, faster, and looks better! Smile

We'll probably eventually make it the default option for placement.

I've got a little clean up work to do, then I will probably beta my patch tonight, and release it in the morning... 12 hours sooner so you guys can enjoy the weekend! Smile
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
Reply
#37
(06-06-2014, 01:36 PM)Eric.B Wrote: It took all morning, but we now have Click Placement of Accessories!

If you have it enabled (on the right hand side)
You click the accessory button, then click where you want to place the accessory!

That's it! It's much easier, faster, and looks better! Smile

We'll probably eventually make it the default option for placement.

I've got a little clean up work to do, then I will probably beta my patch tonight, and release it in the morning... 12 hours sooner so you guys can enjoy the weekend! Smile

Oh epic! Haha nice work!
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#38
Pushed the patch to steam.

I didn't get to play test this like I wanted. Hell I didn't really get to sleep either... Had a big storm last night, power went off multiple times as I tried to upload... :\

Here is the announcement for 1.14.4:
Quote:Latest update is out!
It may look like a big update, but it's not. In fact, the game should be 400mb smaller! So what did I do since the last update?



-Wrote a video settings resetting program
This should allow you to reset the video settings if you break something. You can also enter custom resolutions. It is still recommended to use the in game video settings editor until I expand on this program's features.

-Fixed engine and gearbox ratings
Should be able to make higher rated engines and gearboxes now, which will also increase your performance and other ratings in vehicles.

-Possible fix to office glow crash.
Possible crash fix, although seems like there is some residue from clicking an item

-Converted office tga's to dds. Possible crash fix.
This reduces the game's install size by 400mb, vram usage by 50mb-ish, and reduced the usage of freeimage lib (which does have a few stability issues.) On top of that it may fix one of the office crash bugs, but that remains to be tested.

-Fixed office crash in Linux Build.
This is what spawned the above fix. You guys won't see this yet though. Becuase I still have a few more things to do to the Linux build.

-Accessory placement by just clicking!
The big feature of the week. You can now click exactly where you want to place Parts/Tires/Accessories. Simply choose the "Click Placement" method on the right, click the object you wish to place, then click where you want to place it... In a patch or two I will probably make this feature default.


As always, let me know if you have any issues, and enjoy!


I will probably take most of the day off, and will resume programming tonight.
This week's focus will be mainly balancing and a few minor bugs found here on the forums. So stay tuned!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#39
Adjusted top speed calculations for players and AI (Thanks to Kubby!)
Adjusted aerodynamic drag calculations
Fixed IPO amount bug
Fixed Mega Menu production amount incorrect bug (forgot to apply the fix from world map to it)
Adjusted more DDS files to work on Linux. (May push these to windows to see if can help stability on some video cards like the TGA->DDS fix did.)


I have extended family visiting, so I have to clean the house tomorrow. Granted, I rarely do much work on Mondays anyway. Hopefully I can get everything cleaned so that I can spend Tuesday-Saturday on the game! We'll see, wish me luck, my toilet needs it! :|
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#40
Just remember to keep your arms spread out, and you should be safe from a somewhat vengeful toilet.
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