(09-30-2014, 04:58 PM)freeman2344 Wrote: Nice. I don't even want to imagine how little of these profits will trickle down to you - but sales are sales nonetheless. And exposing more people to GC certainly won't hurt! Fingers crossed that you'll break even (+x) yet!
I answered this on reddit:
http://www.reddit.com/r/GameDeals/commen...ss/ckwvgpk
It's not much, but lets say for every 1 person that would buy my game, 5 more people buy that normally wouldn't. Then I actually make more money than I otherwise would. Granted, that all depends on how many customers the other games pull in. (And the hope my keys don't end up for sale greatly discounted, which will probably happen.)
In a few months I might roll out a blog or something. I've been told I need to do it before. I never do it though because my spelling/grammar is horrible. Anyhoo I'll do a year in review, show my financials, and maybe some inside-dev stuff for you guys.
You guys are probably just as much of number nerds as I am, I'm sure you're curious how many copies I sold!
(09-30-2014, 05:15 PM)Tridon Wrote: One of the comments on the post at Bundle Stars' Facebook page:
Michael Watt:
"How about you check out the reviews on steam before bashing the bundle? Some early access games are good & worth the cash. Kerbal space program, assetto corsa, starbound, space engineers, that names just a few.
Gearcity is probably the best in this bundle, to me at least."
Might be that you're slowly carving a good reputation for your game
Woo I didn't know they had a facebook, guess I oughta saunter over there answer questions, or at least read it.
The real problem will be the people who play the game who are not fans of this type of game/niche. They will probably give it negative reviews, thus pulling my steam reviews rate down. Keeping the reviews up is probably the most important thing in keeping the long tail of the game wagging...