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CEO profiling savegames
#1
I imagine this would be complex to implement, but it does open up some interesting possibilities.
The idea would be to track or extract data from a savegame, where a previously played company could be added that would closely match the locations/strategies/vehicles/expansion/price point strategy used over the course of the game.  

This could then be added as a company profile, that would be added at the start of the game or through a mod file. 
Likely it would require key parameters to be matched in game settings (difficulty level, etc). 

This could be used to create niche companies or major powerhouses (on good runs).  They'd probably make some intense competition and force adaptation.

An interesting side effect of this would be that such files could be traded/downloaded/batched etc which would make an interesting competitive environment and a form of multiplayer.

A more simplistic version of this would be to analyze a save game file and generate a company profile that would more loosely try to follow the CEO's strategy

More or less the equivalent of ghost racing in a sports car game
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#2
The game already records successful designs into a database for the AI to use in future play throughs. The more you play the game (and the more successful you are, theoretically, the more the AI will learn and improve its designs.)

That being said we already have a bounty for an online database of designs. We wouldn't be able to copy vehicle names/companies verbatim due to most users likely breaking trademark laws. This does about half of what you want.

https://www.ventdev.com/forums/showthread.php?tid=4082

That being said, the game does not run on rails. As the AI thinks about where to put things, adjust production etc. Anything designed to run on rails (prescripted) is likely to fail because of how the game's economic system works.
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