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We'll be launching our Steam Early Access release on May 30th. With that we will transition to a faster release system. So I will add a little + for things that have been pushed to Steam and a - for things that have not.

GearCity 1.15
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+ Implemented Decals System.
+Fixed New Trim/Model Year Speed bug
+Fixed Engine/Gearbox weight units wrong
+Fixed Production line exploit
+Fixed Duplicate listing in Megamenu
+Adjusted Vehicle and Component specs
+Adjusted Prestige rates
+Increased Prestige calculation time.
+Fixed number of number display bugs.
+98 AI logos added
+11 Player logos added
+Fixed Car Loading Crash
+Fixed Text bugs in Component Contracting Memos
+Fixed AI Component Contracting wrong ID's
+Reduced AI Component Contracting.
+Added 2 doorhandles
+Added hood scoop
+Fixed retool/resize production line amount display error.
+Tweaked weights a little more.
+Disabled help menus
+Integrated tutorials into Steam Guides
+Stuck tutorial videos on youtube play list
+Fixed 1930-2020 China flag crash (again)
+Fixed Thailand flag change in 1930s bug.
+1600x900 resolution added
+Adjusted Mouse sensitivity, to hopefully fix sluggish mouse on full screens and huge monitors.
+Fixed End key bug.
+Fixed fuel testing bug!
+Fixed low ratings for vehicles!
+Fixed a major bug in the production system that showed the wrong amount of employees
+Fixed bug is display of research team funding
+Tweaked AI's vehicle's aerodynamic drag values
+Fix missing text in unoptimized memos
+Changed wording of Production Line Quality, to Production Optimization.
+Changed MOTD, to tell you that video tutorials are available! (Steam Build)
+Fixed GDR' per capitas 1950-2020
+20 New AI logos
+Minor reduction to base factory cost and monthly factory cost
+25% off factory monthly and build costs on easy mode.
+Adjustment to transport costs
+Fixed Assisted Designer name bug
+Fixed designer spec text overlaps
+Fixed World Map glows missing in 1980
+Fixed aerodynamic calculation crash
+Fixed multiple crashes with the accessories directional panel after you hit "finish" in the designer.
+Added an additional 15 logos,
+New 1940s door handle,
+Fixed new component design skill bug.
+Wrote a video settings resetting program
+Fixed engine and gearbox ratings
+Possible fix to office glow crash
+Converted office tga's to dds. Possible crash fix.
+Fixed office crash in Linux Build.
+Accessory placement by just clicking!
+Adjusted top speed calculations for players and AI (Thanks to Kubby!)
+Adjusted aerodynamic drag calculations
+Fixed IPO amount bug
+Fixed Mega Menu production amount incorrect bug.
+Adjusted more DDS files to work on Linux. (May push these to windows)
+Fixed bug in end year calculations which cased some minor issues with charts and reports.
+Fixed Mouse Movement bug that made mouse disappear if moved too far to the right or bottom.
+Doubled the click event timer to hopefully fix clicking issues when mouse sensitivity is high.
+Fixed New Model Year "Trim Name" bug
+Performance Rating Tweaks
+Power to Weight Ratio factors into performance rating.
+Fixed Loan Monthly Display Bug
+Fixed Loan Payback and Inflation bugs.
+Adjusted vertical scroll button amounts
+Fixed debug keys in a few states.
+Fixed Lobby lock bug and reduced lobby lock calculations per turn.
+Fixed Too Much Power bug.
+Fixed highlight glow bug in office.
+Double speed for arrow keys on keyboard in the designer.
+Increased 1950 starting money for easy.
+Factory costs 25% higher on Hard Mode.
+Factory costs 35% lower on Easy Mode.
+Car design and unit costs 10% less on Easy.
+Car design and unit costs 15% higher on Hard.
+Lower tech costs for factories.
+Increased factory baseline costs.
+Increased factory speed/quality costs.
+Increased low Infrastructure costs.
+Decreased baseline number of production lines.
+Increase number of production lines tech gives you.
+Fixed AI factory building bug
+Fixed GearBox View Bug in RnD
+Fixed AI GearBox bug allowing for parts at incorrect times.
+Increased height of some textboxes.
+Relabeled Stand Alone Car Designer's menu text.
+Fixed Stand Alone Car Designer's Loading Window close bug.
+Increased minimum design skills and lowered ladder frame reqs to fix "can't design chassis" bug.
+348 Logos resized (Should fix some crashing) However quality has been reduced. I will probably end up redoing all the logos at some point.
+Adjusted Slider Buttons change amount.
+Fixed SUV start date
+Slider Summary screen is now closed when "building" or "canceling" a design.
+Fixed vehicle comparison color for acceleration
+Bankrupt screen now takes you to main menu
+1970s UTE
+1980s Door Handle
+Mouse Scrolling
+Auto Production
+Auto Retool
+Suggested Sell Price for new models
+Mouse over clickables in office changes the "tip" text to explain what you're moused over
+In game Video Settings will now only show supported resolutions for your monitor!
+Simulate more than one turn at a time.
+Manual entry of buy/sell stock shares.
+Resize Factory and Branch now show current slider values
+Fixed Bankrupt Crash
+Fixed People's Republic of China issues with AI expansion.
+Possible hackish fix of SQLite leaks, which may reduce database issues.
+Possible fixed DB issues when starting a new game without closing the game.
+Fixed possible division by zero bug with factory wear.
+Fixed incorrect maximum values for factories.
+Fixed loan amount overflowing when converting to text.
+Fixed crash when designing new model years or trims from a takeover model.
+Improved GUI speed when using assisted designer.
+Old components effect sales.
+Excess margins effect buying pool
+Engine stat balancing.
+Fixed advice text clipping bug
+Improved UI lag (May break opengl more! Has not been tested with opengl)
+Fixed AI ratings bug.
+Fixed manual hiring, marketing wage bug.
+Removed stock splits and bankruptcies from the newspaper.
+Fixed crash looking at 'All Time Sales Chart' in the first year of game play.
+Fixed South Korea map crash when starting game in 1980s.
+Fixed Sim turn overload when bankrupting.
+Fixed AI infinite loop.
+Fixed 0 local reserves when production lines are set to 0.
+Change red font to pinkish when building factories.
+Auto Mirror CheckBox.
+Click Placement set as Default.
+More detailed union contractual delinquency memos.
+Cities with low moral now listed in red in HR department.
+HR Marketing Moral is now shows on the page.
+Changes to WW1 and WW2 conflict statuses.
+Fixed unnamed car built randomly bug (due to hitting assign without selecting a car on the production screen.)
+Fixed auto-production of vehicles that have been "ended production" yet still have demand due to branches.
+Fixed or at least improved the New Zealand map issue. This may cause other map issues, but these will have to be fixed when I add/remove cities in the coming months.
+Fixed GUI bug that allowed for selecting cities on the world map when you hit buttons on the city information window.
+Fixed Vsync Issue when new videoconfig.xml file is written
+Fixed Blank Save game bug (It will now name it Blank.db)
+Fixed Apply bug in Summary which was causing bore and stroke to decrease.
+Starting production of a vehicle with 0-assigned lines that has local reserves will now inherent reserved shipping distance.
+Adjusted Factory costs and lines to make bigger factories cheaper on a per car biases.
+Fixed accessory placement bug on morphed meshes
+Revised Build Factory System.
+Revised Retool Factory System.
+8 new cars, 10 new decals.
I've started working on a decal system. This will take over for late year headlights, taillights, stripes, door grooves/gaps, and anything else you can think of that is flat or has depth.

It's preliminary work. Right now the decals load and attach themselves to the mesh. In the future I'll make them selectable and moveable and resizeable.

But for now, I'm going to switch to minor bugs that will be included in 1.14 Early Access release.
I spent the weekend taking care of missing logos, As of right now I've done 71 additional logos, and have roughly 40 more to go.

I will probably make some better player logo soon as well.

Tonight I was able to knock out a few bugs:
New Trim/Model Year Speed bug
Engine/Gearbox weight units wrong
Production line exploit
Duplicate listing in Megamenu

I'll keep hitting the bug list hard until Wednesday. Hopefully the logos will be done by then as well.
When do you anticipate Early Access release?
May 30th, Read the info about it in the News section of the forums! Tongue
Prestige system has had some minor modifications, the image ratings should change more often per year now.

Vehicle weight, fuel mileage, rpm's, torque, and a few other specifications have been tweaked.

A number of broken number displays have been fixed.

Will start back on the AI logos, hopefully I can get the remaining 25 for the Full AI settings done before I switch back to coding!
Last bits of work before Early Access release... Gotta go into PR mode soon. (ugh)

98 AI logos added
11 Player logos added
Fixed Car Loading Crash
Fixed Text bugs in Component Contracting Memos
Fixed AI Component Contracting wrong ID's
Reduced AI Component Contracting.
Added 2 doorhandles
Added hood scoop
Fixed retool/resize production line amount display error.
Tweaked weights a little more.

This should be the last bit of work before the Early Access release! Assuming I haven't broken anything while I test it out tonight.
I'd be game to test it Wink
(05-30-2014, 04:24 AM)shaunisradd Wrote: [ -> ]I'd be game to test it Wink

You're more than welcome to in 7 hours and 20 minutes, after you hit buy! Tongue
With the Steam Early Access launch, there will probably be a little less programming action for the next 2 or 3 days while I answer questions and do some gorilla marketing. I've got 40 missing logos to take care of for top 10 AI and top 25AI, so I will probably start working on those starting tomorrow.
Well 24 hours into the steam release, and i'm pooped!

I've spent the last day answering questions. So not much progress occurred on GearCity over that time as you can imagine.

We did have a problem with Video Tutorials launching. This lead to some less than stellar reviews. But I believe I took care of that issue last night by disabling the help menu, and integrating the video tutorials into a steam guide. This is not a solution for Open Beta/Demo build. So I will have to think of something else, or fix it...

I've also tackled a few crashing bugs that ohm found.


I will probably take it lightly for the next few days, and start heavy programming work again on Monday.

So stay tuned and enjoy the game!
Just bought it. Congratulations on the release!!
Two more minor things have just been pushed to the Steam build:

1600x900 resolution added
Adjusted Mouse sensitivity, to hopefully fix sluggish mouse on full screens and huge monitors.
(05-31-2014, 09:47 AM)shaunisradd Wrote: [ -> ]Just bought it. Congratulations on the release!!

Thank you much! I hope you enjoy it! Smile
(05-31-2014, 09:43 AM)Eric.B Wrote: [ -> ]Well 24 hours into the steam release, and i'm pooped!

I've spent the last day answering questions. So not much progress occurred on GearCity over that time as you can imagine.

We did have a problem with Video Tutorials launching. This lead to some less than stellar reviews. But I believe I took care of that issue last night by disabling the help menu, and integrating the video tutorials into a steam guide. This is not a solution for Open Beta/Demo build. So I will have to think of something else, or fix it...

I've also tackled a few crashing bugs that ohm found.


I will probably take it lightly for the next few days, and start heavy programming work again on Monday.

So stay tuned and enjoy the game!

There is still a ton of activity on the steam forum (compared to the regular activity on here)
So i can imagine your being kept busy by a lot of it.
I forgot to update this last night!

Fixed End key bug.
Fixed fuel testing bug!
Fixed low ratings for vehicles!
(05-24-2014, 07:52 AM)Eric.B Wrote: [ -> ]We'll be launching our Steam Early Access release on May 30th. With that we will transition to a faster release system. So I will add a little + for things that have been pushed to Steam and a - for things that have not.

GearCity 1.15

+Increased Prestige calculation time.
I was just checking the changelist and i noticed this. Is that a typo? it reads like one.
(06-01-2014, 12:33 PM)Arakash Wrote: [ -> ]
(05-24-2014, 07:52 AM)Eric.B Wrote: [ -> ]We'll be launching our Steam Early Access release on May 30th. With that we will transition to a faster release system. So I will add a little + for things that have been pushed to Steam and a - for things that have not.

GearCity 1.15

+Increased Prestige calculation time.
I was just checking the changelist and i noticed this. Is that a typo? it reads like one.

Nope, prestige is now calculate more often.
based on what I have seen on steam, perhaps more information displayed explaining what things to on each screen is a good idea. (Sliders on the research screens having some information displayed on what exactly they do)
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