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		<title><![CDATA[Visual Entertainment and Technologies Forum - News Archives]]></title>
		<link>https://www.ventdev.com/forums/</link>
		<description><![CDATA[Visual Entertainment and Technologies Forum - https://www.ventdev.com/forums]]></description>
		<pubDate>Sat, 25 Apr 2026 20:38:59 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Predesigned Vehicle Drive!]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3754</link>
			<pubDate>Sat, 08 Sep 2018 11:16:51 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3754</guid>
			<description><![CDATA[Hello everyone! I am reaching out to everyone to help fill the Predesigned Vehicle system with your designs! Originally I planned on running a contest or a sweepstakes, but the legal requirements for my state is too much. It would cost more in legal expenses than the prizes offered. So sadly I had to cancel that idea. But if you still want to help out, you can!<br />
<br />
If you want your designs in the game as premades, simply gather up your car files from the GearCity/SavedCars folder. (<a href="http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_installfolder" target="_blank" rel="noopener" class="mycode_url">How To Get to Main Folder</a>). Compress them in a zip file or any other compression type. And email them to submissions@ventdev.com. Please include the "GearCity Car Submissions" in the subject line. Also include the name you wish to be credited, and license your work as CC0 “No Rights Reserved” so that I may reuse your work with the game. If you do not include the license, I will not add your vehicles to the game. You may also make special names for your vehicles, however this is not required. If no vehicle names are included, I will use the filename or randomly create one.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Please note, I reserve the right to not use your car files and to rename any file names, vehicle names, or author names for the designs as I see fit.</span><br />
<br />
So:<ul class="mycode_list"><li>Navigate to the GearCity/SavedCars folder: <a href="http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_installfolder" target="_blank" rel="noopener" class="mycode_url">http://wiki.gearcity.info/doku.php?id=tr...tallfolder</a><br />
</li>
<li>Compress the .car files you wish to submit<br />
</li>
<li>Email them to me: submissions@ventdev.com<br />
</li>
<li>Subject line: "GearCity Car Submissions"<br />
</li>
<li>Include a notification that you are licensing these files as CC0 "No Rights Reserved". An easy way to do that is to put: "I am licensing these files as CC0 No Rights Reserved <a href="https://creativecommons.org/share-your-work/public-domain/cc0/" target="_blank" rel="noopener" class="mycode_url">https://creativecommons.org/share-your-w...omain/cc0/</a>" into the body of the email. <br />
</li>
<li>Please include the name you wish to appear in the game. If you do not wish to use a name, your submissions will be under 'Anonymous CEO'. Please remember, this game is distributed to tens of thousands of people. So if you don't want to use your real name, don't.<br />
</li>
<li>If you wish to include different vehicle names from .car filenames, please let me know.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Hello everyone! I am reaching out to everyone to help fill the Predesigned Vehicle system with your designs! Originally I planned on running a contest or a sweepstakes, but the legal requirements for my state is too much. It would cost more in legal expenses than the prizes offered. So sadly I had to cancel that idea. But if you still want to help out, you can!<br />
<br />
If you want your designs in the game as premades, simply gather up your car files from the GearCity/SavedCars folder. (<a href="http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_installfolder" target="_blank" rel="noopener" class="mycode_url">How To Get to Main Folder</a>). Compress them in a zip file or any other compression type. And email them to submissions@ventdev.com. Please include the "GearCity Car Submissions" in the subject line. Also include the name you wish to be credited, and license your work as CC0 “No Rights Reserved” so that I may reuse your work with the game. If you do not include the license, I will not add your vehicles to the game. You may also make special names for your vehicles, however this is not required. If no vehicle names are included, I will use the filename or randomly create one.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Please note, I reserve the right to not use your car files and to rename any file names, vehicle names, or author names for the designs as I see fit.</span><br />
<br />
So:<ul class="mycode_list"><li>Navigate to the GearCity/SavedCars folder: <a href="http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_installfolder" target="_blank" rel="noopener" class="mycode_url">http://wiki.gearcity.info/doku.php?id=tr...tallfolder</a><br />
</li>
<li>Compress the .car files you wish to submit<br />
</li>
<li>Email them to me: submissions@ventdev.com<br />
</li>
<li>Subject line: "GearCity Car Submissions"<br />
</li>
<li>Include a notification that you are licensing these files as CC0 "No Rights Reserved". An easy way to do that is to put: "I am licensing these files as CC0 No Rights Reserved <a href="https://creativecommons.org/share-your-work/public-domain/cc0/" target="_blank" rel="noopener" class="mycode_url">https://creativecommons.org/share-your-w...omain/cc0/</a>" into the body of the email. <br />
</li>
<li>Please include the name you wish to appear in the game. If you do not wish to use a name, your submissions will be under 'Anonymous CEO'. Please remember, this game is distributed to tens of thousands of people. So if you don't want to use your real name, don't.<br />
</li>
<li>If you wish to include different vehicle names from .car filenames, please let me know.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity v1.23 Demos]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3720</link>
			<pubDate>Mon, 05 Feb 2018 14:55:25 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3720</guid>
			<description><![CDATA[With version 1.23 completed and all supplemental patches released it is time to update the demos for the game.<br />
<br />
<br />
So what's in 1.23? There has been 87 documented bug fixes and 52 gameplay changes. Altogether there are 153 entries in the changelog. <br />
<br />
V1.23 focused on a redesign of the contracting system. The system got a slight GUI makeover and the changes included some additional features such as racing contracts. This update also introduces two additional ways to share platforms with AI companies, the first is “Outsourcing” where you buy units manufactured units in bulk. And “Platform Sharing”, where you have access to any component a company you own a majority share in makes and they have access to your components.<br />
<br />
The update also includes some improvements to the Auto Production system, a new munitions production system during a war, some AI improvements, rebalanced contracts and racing revenues, a new tutorial framework (which will have more content soon), and many bug fixes. <br />
<br />
For a complete list, see the changelog: <a href="http://www.ventdev.com/forums/showthread.php?tid=3368&amp;pid=8497#pid8497" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread...97#pid8497</a><br />
<br />
For discussion, visit this thread: <a href="http://www.ventdev.com/forums/showthread.php?tid=3719" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=3719</a><br />
<br />
v1.23 Demos:<br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.23.exe" target="_blank" rel="noopener" class="mycode_url">Windows</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.23.dmg" target="_blank" rel="noopener" class="mycode_url">OS X</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.23.tar.gz" target="_blank" rel="noopener" class="mycode_url">Linux</a>]]></description>
			<content:encoded><![CDATA[With version 1.23 completed and all supplemental patches released it is time to update the demos for the game.<br />
<br />
<br />
So what's in 1.23? There has been 87 documented bug fixes and 52 gameplay changes. Altogether there are 153 entries in the changelog. <br />
<br />
V1.23 focused on a redesign of the contracting system. The system got a slight GUI makeover and the changes included some additional features such as racing contracts. This update also introduces two additional ways to share platforms with AI companies, the first is “Outsourcing” where you buy units manufactured units in bulk. And “Platform Sharing”, where you have access to any component a company you own a majority share in makes and they have access to your components.<br />
<br />
The update also includes some improvements to the Auto Production system, a new munitions production system during a war, some AI improvements, rebalanced contracts and racing revenues, a new tutorial framework (which will have more content soon), and many bug fixes. <br />
<br />
For a complete list, see the changelog: <a href="http://www.ventdev.com/forums/showthread.php?tid=3368&amp;pid=8497#pid8497" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread...97#pid8497</a><br />
<br />
For discussion, visit this thread: <a href="http://www.ventdev.com/forums/showthread.php?tid=3719" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=3719</a><br />
<br />
v1.23 Demos:<br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.23.exe" target="_blank" rel="noopener" class="mycode_url">Windows</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.23.dmg" target="_blank" rel="noopener" class="mycode_url">OS X</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.23.tar.gz" target="_blank" rel="noopener" class="mycode_url">Linux</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity v1.22 Demo]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3369</link>
			<pubDate>Tue, 13 Jun 2017 11:40:29 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3369</guid>
			<description><![CDATA[With the release of v1.22 SP2, we are ready to update the official demo to the game. If you haven't bought the full version of the game, or just want to try out the game, the demo offers you 3 maps, and 25% of the core game years between 1900 to 1930!<br />
<br />
So try out the demo, and then once your hooked, go buy a copy: <a href="http://store.steampowered.com/app/285110/GearCity/" target="_blank" rel="noopener" class="mycode_url">http://store.steampowered.com/app/285110/GearCity/</a><br />
<br />
Demos:<br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.22.exe" target="_blank" rel="noopener" class="mycode_url">GearCity v1.22 Demo - Windows</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.22.dmg" target="_blank" rel="noopener" class="mycode_url">GearCity v1.22 Demo - OSX</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.22.tar.gz" target="_blank" rel="noopener" class="mycode_url">GearCity v1.22 Demo - Linux</a><br />
<br />
Please note, these demos are not heavily tested anymore. If you run into any issues, let me know and I'll try to fix it.<br />
<br />
You can read the change log here: <a href="http://www.ventdev.com/forums/showthread.php?tid=3191" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=3191</a>]]></description>
			<content:encoded><![CDATA[With the release of v1.22 SP2, we are ready to update the official demo to the game. If you haven't bought the full version of the game, or just want to try out the game, the demo offers you 3 maps, and 25% of the core game years between 1900 to 1930!<br />
<br />
So try out the demo, and then once your hooked, go buy a copy: <a href="http://store.steampowered.com/app/285110/GearCity/" target="_blank" rel="noopener" class="mycode_url">http://store.steampowered.com/app/285110/GearCity/</a><br />
<br />
Demos:<br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.22.exe" target="_blank" rel="noopener" class="mycode_url">GearCity v1.22 Demo - Windows</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.22.dmg" target="_blank" rel="noopener" class="mycode_url">GearCity v1.22 Demo - OSX</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.22.tar.gz" target="_blank" rel="noopener" class="mycode_url">GearCity v1.22 Demo - Linux</a><br />
<br />
Please note, these demos are not heavily tested anymore. If you run into any issues, let me know and I'll try to fix it.<br />
<br />
You can read the change log here: <a href="http://www.ventdev.com/forums/showthread.php?tid=3191" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=3191</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity 1.21 Demo]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=3188</link>
			<pubDate>Thu, 24 Nov 2016 11:23:58 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=3188</guid>
			<description><![CDATA[Hello everyone!<br />
<br />
The final supplemental patch has been released for for v1.21, this means that v1.21 is completed! If you're on Steam you should have already received the update yesterday.  <br />
<br />
Since v1.21 is complete, it's time to update the demos! You can find v1.21 demos here:<br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.21.exe" target="_blank" rel="noopener" class="mycode_url">Windows</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.21.dmg" target="_blank" rel="noopener" class="mycode_url">OS X</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.21.tar.gz" target="_blank" rel="noopener" class="mycode_url">Linux</a><br />
<br />
You can find the complete change log here: <a href="http://www.ventdev.com/forums/showthread.php?tid=2897&amp;pid=7648#pid7648" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread...48#pid7648</a> <br />
<br />
v1.22 will focus on finishing up a number of minor game play features, creation of new maps, a map loading system, scenarios/scenario loading, mod tools, and a mod loading system. We also might get a little bit more balancing and finished content after the mod tool systems are implemented.<br />
<br />
So stay tuned! And happy Thanksgiving!]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
<br />
The final supplemental patch has been released for for v1.21, this means that v1.21 is completed! If you're on Steam you should have already received the update yesterday.  <br />
<br />
Since v1.21 is complete, it's time to update the demos! You can find v1.21 demos here:<br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.21.exe" target="_blank" rel="noopener" class="mycode_url">Windows</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.21.dmg" target="_blank" rel="noopener" class="mycode_url">OS X</a><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.21.tar.gz" target="_blank" rel="noopener" class="mycode_url">Linux</a><br />
<br />
You can find the complete change log here: <a href="http://www.ventdev.com/forums/showthread.php?tid=2897&amp;pid=7648#pid7648" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread...48#pid7648</a> <br />
<br />
v1.22 will focus on finishing up a number of minor game play features, creation of new maps, a map loading system, scenarios/scenario loading, mod tools, and a mod loading system. We also might get a little bit more balancing and finished content after the mod tool systems are implemented.<br />
<br />
So stay tuned! And happy Thanksgiving!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity 1.20 OpenBeta]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=2912</link>
			<pubDate>Thu, 16 Jun 2016 21:50:09 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=2912</guid>
			<description><![CDATA[GearCity v1.20 is officially finished. <br />
<br />
This version has been available for the last month if you already own the game. We took the extra time to fix a bunch (well over 60) little bugs and features. And now it's ready for the OpenBeta/Demo release.<br />
<br />
A full change log can be found <a href="http://www.ventdev.com/forums/showthread.php?tid=2821" target="_blank" rel="noopener" class="mycode_url">here. </a><br />
And additional patches up until June 16th <a href="http://www.ventdev.com/forums/showthread.php?tid=2897" target="_blank" rel="noopener" class="mycode_url">here.</a><br />
<br />
If you have any questions, comments, or feedback for this build, you can do so <a href="http://www.ventdev.com/forums/showthread.php?tid=2913" target="_blank" rel="noopener" class="mycode_url">here.</a><br />
<br />
Download Links:<br />
<span style="font-weight: bold;" class="mycode_b">GearCity Open Beta 1.20 for Windows</span><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.20.exe" target="_blank" rel="noopener" class="mycode_url">Mirror #1</a> <br />
<a href="http://185.52.1.98/assets/beta/GearCityOpenBeta1.20.exe" target="_blank" rel="noopener" class="mycode_url">Mirror #2 (Europe)</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">GearCity Open Beta 1.20 for OS X</span><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.20.dmg" target="_blank" rel="noopener" class="mycode_url">Mirror #1</a> <br />
<a href="http://185.52.1.98/assets/beta/GearCityOpenBeta1.20.dmg" target="_blank" rel="noopener" class="mycode_url">Mirror #2 (Europe)</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">GearCity Open Beta 1.20 for Linux</span><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.20.tar.gz" target="_blank" rel="noopener" class="mycode_url">Mirror #1</a><br />
<a href="http://185.52.1.98/assets/beta/GearCityOpenBeta1.20.tar.gz" target="_blank" rel="noopener" class="mycode_url">Mirror #2 (Europe)</a>]]></description>
			<content:encoded><![CDATA[GearCity v1.20 is officially finished. <br />
<br />
This version has been available for the last month if you already own the game. We took the extra time to fix a bunch (well over 60) little bugs and features. And now it's ready for the OpenBeta/Demo release.<br />
<br />
A full change log can be found <a href="http://www.ventdev.com/forums/showthread.php?tid=2821" target="_blank" rel="noopener" class="mycode_url">here. </a><br />
And additional patches up until June 16th <a href="http://www.ventdev.com/forums/showthread.php?tid=2897" target="_blank" rel="noopener" class="mycode_url">here.</a><br />
<br />
If you have any questions, comments, or feedback for this build, you can do so <a href="http://www.ventdev.com/forums/showthread.php?tid=2913" target="_blank" rel="noopener" class="mycode_url">here.</a><br />
<br />
Download Links:<br />
<span style="font-weight: bold;" class="mycode_b">GearCity Open Beta 1.20 for Windows</span><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.20.exe" target="_blank" rel="noopener" class="mycode_url">Mirror #1</a> <br />
<a href="http://185.52.1.98/assets/beta/GearCityOpenBeta1.20.exe" target="_blank" rel="noopener" class="mycode_url">Mirror #2 (Europe)</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">GearCity Open Beta 1.20 for OS X</span><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.20.dmg" target="_blank" rel="noopener" class="mycode_url">Mirror #1</a> <br />
<a href="http://185.52.1.98/assets/beta/GearCityOpenBeta1.20.dmg" target="_blank" rel="noopener" class="mycode_url">Mirror #2 (Europe)</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">GearCity Open Beta 1.20 for Linux</span><br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.20.tar.gz" target="_blank" rel="noopener" class="mycode_url">Mirror #1</a><br />
<a href="http://185.52.1.98/assets/beta/GearCityOpenBeta1.20.tar.gz" target="_blank" rel="noopener" class="mycode_url">Mirror #2 (Europe)</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity 1.19 and OS X port!]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=2814</link>
			<pubDate>Thu, 17 Dec 2015 09:29:04 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=2814</guid>
			<description><![CDATA[Good morning everyone,<br />
<br />
1.19 and the OS X port has been released today. You will find that your old save games no longer work in the new build, but don't fret! You can manually switch builds of the game to continue your old saves: tutorial on switching builds. <a href="http://www.ventdev.com/forums/showthread.php?tid=2594&amp;pid=6237#pid6237" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread...37#pid6237</a><br />
<br />
1.19 was a long process, mainly focused on GUI tweaks, adjustments, and bug fixes. Most major features included focus on GUI related tasks, such as Hotkeys (F9 to view the list for the room you're in.) Resizable windows (hardware mouse users will not see a mouse icon change when mousing over a resizable window. The edge of most leather background windows are resizable. Just click and drag.) The ability to save resized GUI in a room so it loads this way every time. (F11 to save GUI.) A "Did you Know" splash screen while waiting on turns to process, and the ability to stop auto turns. And I'm running out of space, check out the change log for more!<br />
<br />
We also did some work with the car designer. More paints have been added as well as the ability to paint accessories. We also created a "Development Pace" slider for vehicles and components. This new slider will allow you to adjust the amount of time engineers have to work on the project. Rushing a project will cost you more money but you'll get the product faster. Where as taking your time will cost you less in development costs but longer amounts of time under development.<br />
<br />
Finally the game has been ported to OSX. It has been tested on a number of versions and works as far back as 10.7, however the game was officially developed on 10.10 and officially tested on 10.10. As such we recommend that you have a Yosemite 10.10 or newer version of OS X. If in doubt try our demo located on our main website: <a href="http://www.gearcity.info" target="_blank" rel="noopener" class="mycode_url">www.gearcity.info</a> (Linux Demo will be added in ~4-6 hours.)<br />
<br />
For a change log of 1.19: <a href="http://steamcommunity.com/app/285110/discussions/0/520518053436639817/" target="_blank" rel="noopener" class="mycode_url">http://steamcommunity.com/app/285110/dis...436639817/</a><br />
<br />
So what's next? 1.20 will mainly focus on money.<br />
The build has been broken down into three major parts:<br />
<ul class="mycode_list"><li>Add/improve/and finish most expenses and revenue streams in game.<br />
</li>
<li>Improve and optimize AI and player AI helpers<br />
</li>
<li>Redesign stock, banking, and corporate handling system. <br />
</li>
</ul>
<br />
<br />
In between these key builds will probably be bug fixes as they get submitted as well as a few detracting features that get requested.<br />
<br />
Anyhoo, I hope I covered everything. Enjoy!<br />
If you have questions comments or anything else, just ask here:  <a href="http://www.ventdev.com/forums/showthread.php?tid=2815" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=2815</a><br />
Eric]]></description>
			<content:encoded><![CDATA[Good morning everyone,<br />
<br />
1.19 and the OS X port has been released today. You will find that your old save games no longer work in the new build, but don't fret! You can manually switch builds of the game to continue your old saves: tutorial on switching builds. <a href="http://www.ventdev.com/forums/showthread.php?tid=2594&amp;pid=6237#pid6237" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread...37#pid6237</a><br />
<br />
1.19 was a long process, mainly focused on GUI tweaks, adjustments, and bug fixes. Most major features included focus on GUI related tasks, such as Hotkeys (F9 to view the list for the room you're in.) Resizable windows (hardware mouse users will not see a mouse icon change when mousing over a resizable window. The edge of most leather background windows are resizable. Just click and drag.) The ability to save resized GUI in a room so it loads this way every time. (F11 to save GUI.) A "Did you Know" splash screen while waiting on turns to process, and the ability to stop auto turns. And I'm running out of space, check out the change log for more!<br />
<br />
We also did some work with the car designer. More paints have been added as well as the ability to paint accessories. We also created a "Development Pace" slider for vehicles and components. This new slider will allow you to adjust the amount of time engineers have to work on the project. Rushing a project will cost you more money but you'll get the product faster. Where as taking your time will cost you less in development costs but longer amounts of time under development.<br />
<br />
Finally the game has been ported to OSX. It has been tested on a number of versions and works as far back as 10.7, however the game was officially developed on 10.10 and officially tested on 10.10. As such we recommend that you have a Yosemite 10.10 or newer version of OS X. If in doubt try our demo located on our main website: <a href="http://www.gearcity.info" target="_blank" rel="noopener" class="mycode_url">www.gearcity.info</a> (Linux Demo will be added in ~4-6 hours.)<br />
<br />
For a change log of 1.19: <a href="http://steamcommunity.com/app/285110/discussions/0/520518053436639817/" target="_blank" rel="noopener" class="mycode_url">http://steamcommunity.com/app/285110/dis...436639817/</a><br />
<br />
So what's next? 1.20 will mainly focus on money.<br />
The build has been broken down into three major parts:<br />
<ul class="mycode_list"><li>Add/improve/and finish most expenses and revenue streams in game.<br />
</li>
<li>Improve and optimize AI and player AI helpers<br />
</li>
<li>Redesign stock, banking, and corporate handling system. <br />
</li>
</ul>
<br />
<br />
In between these key builds will probably be bug fixes as they get submitted as well as a few detracting features that get requested.<br />
<br />
Anyhoo, I hope I covered everything. Enjoy!<br />
If you have questions comments or anything else, just ask here:  <a href="http://www.ventdev.com/forums/showthread.php?tid=2815" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=2815</a><br />
Eric]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity OS X OpenBeta Demo!]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=2763</link>
			<pubDate>Sat, 12 Sep 2015 15:50:12 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=2763</guid>
			<description><![CDATA[Hello everyone, <br />
<br />
We're pleased to launch the Open Beta for the OS X port today. It features 30 years of gameplay, just as the other Open Betas do. There are a few minor bugs that to be addressed before we launch the full game on Mac. Namely Full screen and hardware mouse support<br />
<br />
I believe the minimum requirements is OS X 10.8, however I've only been able to get it tested on 10.10 machines.<br />
<br />
Anyhoo enjoy!<br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBetaOSX1.18.6.dmg" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...1.18.6.dmg</a>]]></description>
			<content:encoded><![CDATA[Hello everyone, <br />
<br />
We're pleased to launch the Open Beta for the OS X port today. It features 30 years of gameplay, just as the other Open Betas do. There are a few minor bugs that to be addressed before we launch the full game on Mac. Namely Full screen and hardware mouse support<br />
<br />
I believe the minimum requirements is OS X 10.8, however I've only been able to get it tested on 10.10 machines.<br />
<br />
Anyhoo enjoy!<br />
<a href="http://www.gearcity.info/download.php?f=GearCityOpenBetaOSX1.18.6.dmg" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...1.18.6.dmg</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity 1.18 Released]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=2665</link>
			<pubDate>Thu, 28 May 2015 16:39:08 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=2665</guid>
			<description><![CDATA[Hello everyone!<br />
<br />
GearCity 1.18 was released to steam about 3 weeks ago, with the last hotpatch applied we have moved to update the Open Beta. You can find this update here: <a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.18.exe" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...ta1.18.exe</a><br />
<br />
If you enjoy the game, be sure to check out the full version of the game on Steam: <a href="http://store.steampowered.com/app/285110" target="_blank" rel="noopener" class="mycode_url">http://store.steampowered.com/app/285110</a>]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
<br />
GearCity 1.18 was released to steam about 3 weeks ago, with the last hotpatch applied we have moved to update the Open Beta. You can find this update here: <a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.18.exe" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...ta1.18.exe</a><br />
<br />
If you enjoy the game, be sure to check out the full version of the game on Steam: <a href="http://store.steampowered.com/app/285110" target="_blank" rel="noopener" class="mycode_url">http://store.steampowered.com/app/285110</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity 1.17 Released!]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=2533</link>
			<pubDate>Mon, 05 Jan 2015 09:19:19 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=2533</guid>
			<description><![CDATA[Hello everyone, <br />
<br />
Saturday we released 1.17 live to steam. This morning I updated the Open Beta files. You can find the latest version of the game here: <a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.17.exe" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...ta1.17.exe</a><br />
<br />
<br />
1.17 saw many changes to the game. The big ones included Unicode and foreign language support, military and fleet contracting, redesigned magazine and mega menu, and an action memo system. We've also took care of a good number of bugs and implemented a Hardware Accelerated Mouse (which you can enable in the settings.)<br />
<br />
For a complete change log for 1.17 see this thread: <a href="http://www.ventdev.com/forums/showthread.php?tid=1766" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=1766</a><br />
<br />
<br />
So what about 1.18? Over the course of 1.17 I fixed my trac (ticketing system) and started to compile a giant list of user feedback and suggestions. (You can view this list here: <a href="http://www.ventdev.com/forums/showthread.php?tid=2449" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=2449</a>) As you can see 1.18 deals mainly with all the suggestions and my own ideas for the RnD department and Consumer AI. We'll be adding new ratings, presenting important information to you better, and Improving the AI's ability to design components and vehicles. This should significantly improve both the user's gameplay and the AI's. It'll also probably add an extra layer of awesomeness to the game. So social life beware! <img src="https://www.ventdev.com/forums/images/smilies/biggrin.png" alt="biggrin" title="biggrin" class="smilie smilie_21" /> <br />
<br />
<br />
Enjoy!<br />
<br />
<br />
Questions Comments:]]></description>
			<content:encoded><![CDATA[Hello everyone, <br />
<br />
Saturday we released 1.17 live to steam. This morning I updated the Open Beta files. You can find the latest version of the game here: <a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.17.exe" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...ta1.17.exe</a><br />
<br />
<br />
1.17 saw many changes to the game. The big ones included Unicode and foreign language support, military and fleet contracting, redesigned magazine and mega menu, and an action memo system. We've also took care of a good number of bugs and implemented a Hardware Accelerated Mouse (which you can enable in the settings.)<br />
<br />
For a complete change log for 1.17 see this thread: <a href="http://www.ventdev.com/forums/showthread.php?tid=1766" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=1766</a><br />
<br />
<br />
So what about 1.18? Over the course of 1.17 I fixed my trac (ticketing system) and started to compile a giant list of user feedback and suggestions. (You can view this list here: <a href="http://www.ventdev.com/forums/showthread.php?tid=2449" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=2449</a>) As you can see 1.18 deals mainly with all the suggestions and my own ideas for the RnD department and Consumer AI. We'll be adding new ratings, presenting important information to you better, and Improving the AI's ability to design components and vehicles. This should significantly improve both the user's gameplay and the AI's. It'll also probably add an extra layer of awesomeness to the game. So social life beware! <img src="https://www.ventdev.com/forums/images/smilies/biggrin.png" alt="biggrin" title="biggrin" class="smilie smilie_21" /> <br />
<br />
<br />
Enjoy!<br />
<br />
<br />
Questions Comments:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help Us Translate GearCity]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=2438</link>
			<pubDate>Sun, 23 Nov 2014 13:42:15 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=2438</guid>
			<description><![CDATA[Hello everyone!<br />
<br />
As most of you know, we've recently done work to our localization system. We also translated most of the game into Russian to test out this system and make it ready for general use.<br />
I believe the system is ready to handle multiple languages. Thus the reason for this announcement.<br />
<br />
Due to the nature of Early Access we will be unable to do the translations officially until the game is completely finished. The text of the game is constantly changing which would make it too costly for us to maintain the multiple languages everyone has been requesting. So we're asking you the community to pitch in and get the game translated into your native tongue. Any languages not done by the community will be done by us when the game is completed. So don't worry if no one picks it up. <img src="https://www.ventdev.com/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_31" /><br />
<br />
To sign up, visit <a href="http://185.52.1.98/" target="_blank" rel="noopener" class="mycode_url">http://185.52.1.98/</a>  click GearCity folder, choose your language, then select the latest build! <br />
<br />
Thanks!<br />
Eric]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
<br />
As most of you know, we've recently done work to our localization system. We also translated most of the game into Russian to test out this system and make it ready for general use.<br />
I believe the system is ready to handle multiple languages. Thus the reason for this announcement.<br />
<br />
Due to the nature of Early Access we will be unable to do the translations officially until the game is completely finished. The text of the game is constantly changing which would make it too costly for us to maintain the multiple languages everyone has been requesting. So we're asking you the community to pitch in and get the game translated into your native tongue. Any languages not done by the community will be done by us when the game is completed. So don't worry if no one picks it up. <img src="https://www.ventdev.com/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_31" /><br />
<br />
To sign up, visit <a href="http://185.52.1.98/" target="_blank" rel="noopener" class="mycode_url">http://185.52.1.98/</a>  click GearCity folder, choose your language, then select the latest build! <br />
<br />
Thanks!<br />
Eric]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity Linux Release!]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=2421</link>
			<pubDate>Fri, 24 Oct 2014 16:40:51 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=2421</guid>
			<description><![CDATA[Tired of always winning? Sick of those easy cartoonish tycoon games<br />
with unrealistic economics? Have you ever wanted to manage your own<br />
car company? Do you play games on Linux?<br />
<br />
Well friend, I have great news for you! GearCity has been released for Linux!<br />
<br />
GearCity is the economic business simulator that put you in charge of<br />
an automobile manufacturer. Play 120 years of automotive history with<br />
realistic economic data and simulations.<br />
<br />
This release brings our Linux client up to par with our Windows release--<br />
all major features from the Windows release are included. We'll try to<br />
maintain same day simultaneous releases for future updates.<br />
<br />
The current build does have a few Linux specific issues which will be<br />
addressed over time:<ul class="mycode_list"><li>32-bit binary. (This requires Multi-arch support)<br />
</li>
<li>Music is disabled<br />
</li>
<li>Charts disabled (Can be enabled by installing 32bit libs, see<br />
</li>
<li>InstallDirections.txt in parent directory for directions)<br />
</li>
<li>Loading pre-made vehicles is disabled<br />
</li>
<li>No dates on load save games<br />
</li>
<li>Materials not showing up correctly on vehicles on some video cards <br />
</li>
</ul>
<br />
Questions? Comments? Feedback? Post it here: <a href="http://www.ventdev.com/forums/showthread.php?tid=2422" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=2422</a>]]></description>
			<content:encoded><![CDATA[Tired of always winning? Sick of those easy cartoonish tycoon games<br />
with unrealistic economics? Have you ever wanted to manage your own<br />
car company? Do you play games on Linux?<br />
<br />
Well friend, I have great news for you! GearCity has been released for Linux!<br />
<br />
GearCity is the economic business simulator that put you in charge of<br />
an automobile manufacturer. Play 120 years of automotive history with<br />
realistic economic data and simulations.<br />
<br />
This release brings our Linux client up to par with our Windows release--<br />
all major features from the Windows release are included. We'll try to<br />
maintain same day simultaneous releases for future updates.<br />
<br />
The current build does have a few Linux specific issues which will be<br />
addressed over time:<ul class="mycode_list"><li>32-bit binary. (This requires Multi-arch support)<br />
</li>
<li>Music is disabled<br />
</li>
<li>Charts disabled (Can be enabled by installing 32bit libs, see<br />
</li>
<li>InstallDirections.txt in parent directory for directions)<br />
</li>
<li>Loading pre-made vehicles is disabled<br />
</li>
<li>No dates on load save games<br />
</li>
<li>Materials not showing up correctly on vehicles on some video cards <br />
</li>
</ul>
<br />
Questions? Comments? Feedback? Post it here: <a href="http://www.ventdev.com/forums/showthread.php?tid=2422" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=2422</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bundle Stars Bundle]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=2400</link>
			<pubDate>Tue, 30 Sep 2014 14:35:17 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=2400</guid>
			<description><![CDATA[Haven't bought GearCity yet? What the hell is wrong with you?<br />
It's a good time to buy it now! Get 6 games for &#36;20! <br />
<br />
I don't make anywhere near the same amount of money off of this, but it's a good deal for you. So that's why I'm letting you know! <br />
<a href="http://www.bundlestars.com/all-bundles/breakthrough-bundle/" target="_blank" rel="noopener" class="mycode_url">http://www.bundlestars.com/all-bundles/b...gh-bundle/</a><br />
<br />
<br />
I've played Bedlam, it's pretty fun. Between it and GearCity, it's well worth the money.]]></description>
			<content:encoded><![CDATA[Haven't bought GearCity yet? What the hell is wrong with you?<br />
It's a good time to buy it now! Get 6 games for &#36;20! <br />
<br />
I don't make anywhere near the same amount of money off of this, but it's a good deal for you. So that's why I'm letting you know! <br />
<a href="http://www.bundlestars.com/all-bundles/breakthrough-bundle/" target="_blank" rel="noopener" class="mycode_url">http://www.bundlestars.com/all-bundles/b...gh-bundle/</a><br />
<br />
<br />
I've played Bedlam, it's pretty fun. Between it and GearCity, it's well worth the money.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spam Attack]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=2396</link>
			<pubDate>Mon, 29 Sep 2014 09:04:37 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=2396</guid>
			<description><![CDATA[We recently had a spam attack while I was asleep (3am-9am) I would like to apologize if you received any emails.<br />
<br />
Counter measures are in place, and later today I'll do an old account purge. If it happens again we'll switch to more draconian methods of spam prevention.<br />
<br />
Edit* Also updated the forum software. There may be some bugs floating around.]]></description>
			<content:encoded><![CDATA[We recently had a spam attack while I was asleep (3am-9am) I would like to apologize if you received any emails.<br />
<br />
Counter measures are in place, and later today I'll do an old account purge. If it happens again we'll switch to more draconian methods of spam prevention.<br />
<br />
Edit* Also updated the forum software. There may be some bugs floating around.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity OpenBeta 1.16]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=1769</link>
			<pubDate>Sun, 28 Sep 2014 11:41:01 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=1769</guid>
			<description><![CDATA[Once again it's time to update our OpenBeta builds. You can find the download link here: <a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.16.exe" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...ta1.16.exe</a><br />
<br />
1.16 focused on three major things. First was the Linux port, which has gone pretty well. The OpenBeta 1.16 for it should be coming sometime this week.<br />
<br />
We also created an internal text tutorial system. I've been neglecting to make more tutorials for it because of 1.16's delay. Currently we have a base introduction tutorial, but the framework allows us to add many advance tutorials. Once I have everything smoothed out on the Linux port, I will devote at least 1-2 hours a day documenting stuff in the tutorial system.<br />
<br />
The last major feature was a redesign of the Racing System. On the outside not much has changed, but internally it's a completely different beast. We've added more series and more interaction with your teams. There is still some minor quarks, but most of the bugs in the system have been ironed out.<br />
<br />
Of course we also included many suggestions and fixed many bugs as always.<br />
<br />
So enough about the past, what about the future?<br />
<br />
For 1.17 we plan on three major features to come out.<br />
<br />
First is Unicode support, reformatting the text in the game to be easily translatable, hot loading of translation files (so no more editing GUI), custom font loading, custom font sizes, and a community translation web interface. All of that means one thing. We're translating the game to multiple languages! Hopefully it will be a community driven effort. More details will come as they come.<br />
<br />
Second will be Government/Fleet contracting. This has been a heavily requested feature as you can't really do anything during war time. Essentially your HQ government will contract Compact SUV's and Engines during war time, assuming you win bids. Police, taxi's and many other fleets will contract out sedans, vans, etc during times of peace. Remember to grease the politician's pockets! <img src="https://www.ventdev.com/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_31" /><br />
<br />
Last major feature will be a redesign of the Magazine system. We really need to put a lot more information in it, and fix the review system. It's horrible as it is now. So we'll do that! <img src="https://www.ventdev.com/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_28" /><br />
<br />
As always, minor bug fixes and suggestions as I roll along.<br />
<br />
1.16 Change Log:<br />
------------------------------<br />
+Fixed "Resize Factory" incorrect cost bug.<br />
+Fill Research Staff now works on research teams.<br />
+Fixed engine transverse. (Length and width now flip.)<br />
+Fixed bug in fuel mileage testing and performance testing that resulted in worse stats due to mathematical error when all other siders were zeroed out.<br />
+Fixed text errors on Replace Model tool.<br />
+Lowered Monthly factory costs more.<br />
+Fixed Office Crash in the 90s<br />
+Idle Factories Autotool<br />
+Idle Branches and Marketing Autotool<br />
+Ported 1.15.0.1 To Linux. Unified the code base so there is no longer a need to "Port"<br />
-Linux Build<br />
+Fixed crash conditions in Assisted designer due to low skills.<br />
+Fixed bug causing missing component options due to low skills<br />
+Confirmations for deleting save games, modifying a component, and ending production of anything.<br />
+Fixed factory construction complete memo to show City.<br />
+Factory Resize notification in World Map.<br />
+Branch Resize allowed only once per year.<br />
+Factory/Branch retool notification on World Map if 0% wear.<br />
+Fixed world map "save as" bug.<br />
+Possible fix to "Save As" crashing bug. (Will need testing.)<br />
+Cycle through branches and factories on world map using "," and "." hot keys when branch or factory windows are open.<br />
+Fixed game loading screen timestamp format<br />
+Possible crash fixes in RnD department when designing cars<br />
+Tweaked auto production code.<br />
+Adjusted Autoproduction and AI production amounts.<br />
+Fixed crash in showroom when no vehicle is selected.<br />
+Integrated Tutorial System Framework.<br />
+HR department no longer shows unfunded research teams.<br />
+Lobbying no longer has an immediate effect on benefits.<br />
+Hiring in HR now longer has random employee amounts when hiring less than average wages.<br />
+Switched position of maximum supported engine width and length as requested.<br />
+Fixed mega menu shipping priority bug. Mega Menu shipping now defaults to "Normal"<br />
+Are you sure function added to vehicle end production.<br />
+New Game Settings- Removing all wars<br />
+New Game Settings- Removing all economic fluctuations.<br />
+New Game Settings- Start with no Factories or Branches<br />
+New Game Settings- Start with a Loan.<br />
+New Game Settings- Start with custom amount of money.<br />
+Added monthly costs to factory build screen.<br />
+Added factory completion time to mega menu.<br />
+Tweaked player/ai effects on cities, adjusted growth rates to be closer to normal rates.<br />
+Tweaked factory costs just a little bit more.<br />
+Adjusted AI to take advantage of new factory system. So they don't bankrupt as quickly.<br />
+Possible fix to the report list not displaying lines.<br />
+Fixed "chassis is too wide for body" when loading a vehicle body.<br />
+Adjusted vehicle length/width to match chassis wheelbase.<br />
+Basic Introduction Tutorial<br />
+AI Improvements<br />
+UI performance improvements in office.<br />
+Next/Previous Memo Buttons<br />
+Research teams amounts are monthly and comma separated<br />
+Adjusted vehicle weights, luxury and safety ratings have an even greater impact now.<br />
+View Parts Active check box defaults as checked<br />
+Adjusted IPO share price<br />
+Load Body style only shows loadable vehicles.<br />
+Components and Vehicles will now be marked as designed on the closest whole year from which it finishes researching.<br />
+Shipping Distances fixed.<br />
+Adjust Auto Wage<br />
+Fixed more bugs where reports were being cut off from being displayed.<br />
+Added Local Inventories to the Sales and Production Report by City.<br />
+Added a Simple Monthly Summary report.<br />
+Minimum Racing budget<br />
+Racing Budget lock<br />
+Team Overview System<br />
+Racing Driver Quality Focus<br />
+Racing Crew Quality Focus<br />
+Racing Develop or Win Focus<br />
+Racing Focus on team growth<br />
+Racing Focus on smaller teams or larger teams<br />
+Fixed a bug which causes no AI to be loaded when selecting "Random 50" or "Random 100" AIs...<br />
+Added Marque selection to Racing.<br />
+Reduced Factory Wear<br />
+Adjusted Racing Results.<br />
+Applied some patch fixes to DDS codec.<br />
+Fixed Sales bug with vehicles a model year newer.<br />
+Image ratings effected only by components/vehicles of a marque<br />
+Tweaked rating numbers for racing<br />
+Submarques now process their own marque information.<br />
+Redesigned Prestige and Labor Skill reports.<br />
+Increased racing costs<br />
+View Racing Competition<br />
+Fixed Panama Independence news paper crash.<br />
+Fixed weight issue in late game years with high safety.<br />
+Fixed Research Team fundings display bug.<br />
+Fixed vehicle length bug<br />
+Adjusted auto-production shipping distance<br />
+Possibly fixed incorrect starting funds bug.<br />
+Filter vehicles by Type and Base Model on World Map Branch Distribution<br />
+Filter Vehicles on World Map Production window.<br />
+Factories monthly costs are now based on used production lines.<br />
+Added 13 new Vehicle Models.<br />
+Added 156 additional racing series, bringing us to 186 series.<br />
+Fixed engine sized limits.<br />
+Fixed bug allowing you to start a series without selecting components if you started a different series before.<br />
+Fixed header duplication for selected engines if you have no engines.<br />
+Added Team Ratings under the Adjust Team button.<br />
+Fixed view championship years bug.<br />
+Sorted Racing series alphabetically.<br />
+Added season has not started/no champions yet reminders to view current results and champions respectively.<br />
+Added new Racing Series Memo, Folded Series memo, and You won the championship memo!<br />
+Added 5 additional songs.]]></description>
			<content:encoded><![CDATA[Once again it's time to update our OpenBeta builds. You can find the download link here: <a href="http://www.gearcity.info/download.php?f=GearCityOpenBeta1.16.exe" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...ta1.16.exe</a><br />
<br />
1.16 focused on three major things. First was the Linux port, which has gone pretty well. The OpenBeta 1.16 for it should be coming sometime this week.<br />
<br />
We also created an internal text tutorial system. I've been neglecting to make more tutorials for it because of 1.16's delay. Currently we have a base introduction tutorial, but the framework allows us to add many advance tutorials. Once I have everything smoothed out on the Linux port, I will devote at least 1-2 hours a day documenting stuff in the tutorial system.<br />
<br />
The last major feature was a redesign of the Racing System. On the outside not much has changed, but internally it's a completely different beast. We've added more series and more interaction with your teams. There is still some minor quarks, but most of the bugs in the system have been ironed out.<br />
<br />
Of course we also included many suggestions and fixed many bugs as always.<br />
<br />
So enough about the past, what about the future?<br />
<br />
For 1.17 we plan on three major features to come out.<br />
<br />
First is Unicode support, reformatting the text in the game to be easily translatable, hot loading of translation files (so no more editing GUI), custom font loading, custom font sizes, and a community translation web interface. All of that means one thing. We're translating the game to multiple languages! Hopefully it will be a community driven effort. More details will come as they come.<br />
<br />
Second will be Government/Fleet contracting. This has been a heavily requested feature as you can't really do anything during war time. Essentially your HQ government will contract Compact SUV's and Engines during war time, assuming you win bids. Police, taxi's and many other fleets will contract out sedans, vans, etc during times of peace. Remember to grease the politician's pockets! <img src="https://www.ventdev.com/forums/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_31" /><br />
<br />
Last major feature will be a redesign of the Magazine system. We really need to put a lot more information in it, and fix the review system. It's horrible as it is now. So we'll do that! <img src="https://www.ventdev.com/forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_28" /><br />
<br />
As always, minor bug fixes and suggestions as I roll along.<br />
<br />
1.16 Change Log:<br />
------------------------------<br />
+Fixed "Resize Factory" incorrect cost bug.<br />
+Fill Research Staff now works on research teams.<br />
+Fixed engine transverse. (Length and width now flip.)<br />
+Fixed bug in fuel mileage testing and performance testing that resulted in worse stats due to mathematical error when all other siders were zeroed out.<br />
+Fixed text errors on Replace Model tool.<br />
+Lowered Monthly factory costs more.<br />
+Fixed Office Crash in the 90s<br />
+Idle Factories Autotool<br />
+Idle Branches and Marketing Autotool<br />
+Ported 1.15.0.1 To Linux. Unified the code base so there is no longer a need to "Port"<br />
-Linux Build<br />
+Fixed crash conditions in Assisted designer due to low skills.<br />
+Fixed bug causing missing component options due to low skills<br />
+Confirmations for deleting save games, modifying a component, and ending production of anything.<br />
+Fixed factory construction complete memo to show City.<br />
+Factory Resize notification in World Map.<br />
+Branch Resize allowed only once per year.<br />
+Factory/Branch retool notification on World Map if 0% wear.<br />
+Fixed world map "save as" bug.<br />
+Possible fix to "Save As" crashing bug. (Will need testing.)<br />
+Cycle through branches and factories on world map using "," and "." hot keys when branch or factory windows are open.<br />
+Fixed game loading screen timestamp format<br />
+Possible crash fixes in RnD department when designing cars<br />
+Tweaked auto production code.<br />
+Adjusted Autoproduction and AI production amounts.<br />
+Fixed crash in showroom when no vehicle is selected.<br />
+Integrated Tutorial System Framework.<br />
+HR department no longer shows unfunded research teams.<br />
+Lobbying no longer has an immediate effect on benefits.<br />
+Hiring in HR now longer has random employee amounts when hiring less than average wages.<br />
+Switched position of maximum supported engine width and length as requested.<br />
+Fixed mega menu shipping priority bug. Mega Menu shipping now defaults to "Normal"<br />
+Are you sure function added to vehicle end production.<br />
+New Game Settings- Removing all wars<br />
+New Game Settings- Removing all economic fluctuations.<br />
+New Game Settings- Start with no Factories or Branches<br />
+New Game Settings- Start with a Loan.<br />
+New Game Settings- Start with custom amount of money.<br />
+Added monthly costs to factory build screen.<br />
+Added factory completion time to mega menu.<br />
+Tweaked player/ai effects on cities, adjusted growth rates to be closer to normal rates.<br />
+Tweaked factory costs just a little bit more.<br />
+Adjusted AI to take advantage of new factory system. So they don't bankrupt as quickly.<br />
+Possible fix to the report list not displaying lines.<br />
+Fixed "chassis is too wide for body" when loading a vehicle body.<br />
+Adjusted vehicle length/width to match chassis wheelbase.<br />
+Basic Introduction Tutorial<br />
+AI Improvements<br />
+UI performance improvements in office.<br />
+Next/Previous Memo Buttons<br />
+Research teams amounts are monthly and comma separated<br />
+Adjusted vehicle weights, luxury and safety ratings have an even greater impact now.<br />
+View Parts Active check box defaults as checked<br />
+Adjusted IPO share price<br />
+Load Body style only shows loadable vehicles.<br />
+Components and Vehicles will now be marked as designed on the closest whole year from which it finishes researching.<br />
+Shipping Distances fixed.<br />
+Adjust Auto Wage<br />
+Fixed more bugs where reports were being cut off from being displayed.<br />
+Added Local Inventories to the Sales and Production Report by City.<br />
+Added a Simple Monthly Summary report.<br />
+Minimum Racing budget<br />
+Racing Budget lock<br />
+Team Overview System<br />
+Racing Driver Quality Focus<br />
+Racing Crew Quality Focus<br />
+Racing Develop or Win Focus<br />
+Racing Focus on team growth<br />
+Racing Focus on smaller teams or larger teams<br />
+Fixed a bug which causes no AI to be loaded when selecting "Random 50" or "Random 100" AIs...<br />
+Added Marque selection to Racing.<br />
+Reduced Factory Wear<br />
+Adjusted Racing Results.<br />
+Applied some patch fixes to DDS codec.<br />
+Fixed Sales bug with vehicles a model year newer.<br />
+Image ratings effected only by components/vehicles of a marque<br />
+Tweaked rating numbers for racing<br />
+Submarques now process their own marque information.<br />
+Redesigned Prestige and Labor Skill reports.<br />
+Increased racing costs<br />
+View Racing Competition<br />
+Fixed Panama Independence news paper crash.<br />
+Fixed weight issue in late game years with high safety.<br />
+Fixed Research Team fundings display bug.<br />
+Fixed vehicle length bug<br />
+Adjusted auto-production shipping distance<br />
+Possibly fixed incorrect starting funds bug.<br />
+Filter vehicles by Type and Base Model on World Map Branch Distribution<br />
+Filter Vehicles on World Map Production window.<br />
+Factories monthly costs are now based on used production lines.<br />
+Added 13 new Vehicle Models.<br />
+Added 156 additional racing series, bringing us to 186 series.<br />
+Fixed engine sized limits.<br />
+Fixed bug allowing you to start a series without selecting components if you started a different series before.<br />
+Fixed header duplication for selected engines if you have no engines.<br />
+Added Team Ratings under the Adjust Team button.<br />
+Fixed view championship years bug.<br />
+Sorted Racing series alphabetically.<br />
+Added season has not started/no champions yet reminders to view current results and champions respectively.<br />
+Added new Racing Series Memo, Folded Series memo, and You won the championship memo!<br />
+Added 5 additional songs.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GearCity 1.15.38 Linux Open Beta]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=1752</link>
			<pubDate>Sun, 14 Sep 2014 10:21:55 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=1">Eric.B</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=1752</guid>
			<description><![CDATA[Hello Linux users. We need your help to test out the game and make sure there are as little kinks as possible when we release it on Early Access soon.<br />
<br />
So If you're interested in trying out the first 30 years of the game for free, check out our Linux Open Beta Demo located here: <a href="http://www.gearcity.info/download.php?f=GearCity1.15.38LinuxOpenBeta.tar.gz" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...eta.tar.gz</a><br />
<br />
This is a 32bit binary (And will be until full release) so if you're running a 64bit distro you may have additional steps to get it to work: <a href="http://gearcity.info/Downloads/Beta/DepedencyDirections.txt" target="_blank" rel="noopener" class="mycode_url">http://gearcity.info/Downloads/Beta/Depe...ctions.txt</a><br />
<br />
<br />
If you need any help or run into any issues please let me know here: <a href="http://www.ventdev.com/forums/showthread.php?tid=1753" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=1753</a> . That is the purpose of the Open Beta!<br />
<br />
<br />
Also any Windows users who come across this, the Open Beta Demos are regularly updated with every major version. You can find them on our site: <a href="http://www.gearcity.info/" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/</a> under the steam button on the right.<br />
<br />
<br />
Thanks and enjoy!]]></description>
			<content:encoded><![CDATA[Hello Linux users. We need your help to test out the game and make sure there are as little kinks as possible when we release it on Early Access soon.<br />
<br />
So If you're interested in trying out the first 30 years of the game for free, check out our Linux Open Beta Demo located here: <a href="http://www.gearcity.info/download.php?f=GearCity1.15.38LinuxOpenBeta.tar.gz" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/download.php?f=...eta.tar.gz</a><br />
<br />
This is a 32bit binary (And will be until full release) so if you're running a 64bit distro you may have additional steps to get it to work: <a href="http://gearcity.info/Downloads/Beta/DepedencyDirections.txt" target="_blank" rel="noopener" class="mycode_url">http://gearcity.info/Downloads/Beta/Depe...ctions.txt</a><br />
<br />
<br />
If you need any help or run into any issues please let me know here: <a href="http://www.ventdev.com/forums/showthread.php?tid=1753" target="_blank" rel="noopener" class="mycode_url">http://www.ventdev.com/forums/showthread.php?tid=1753</a> . That is the purpose of the Open Beta!<br />
<br />
<br />
Also any Windows users who come across this, the Open Beta Demos are regularly updated with every major version. You can find them on our site: <a href="http://www.gearcity.info/" target="_blank" rel="noopener" class="mycode_url">http://www.gearcity.info/</a> under the steam button on the right.<br />
<br />
<br />
Thanks and enjoy!]]></content:encoded>
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