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		<title><![CDATA[Visual Entertainment and Technologies Forum - Support]]></title>
		<link>https://www.ventdev.com/forums/</link>
		<description><![CDATA[Visual Entertainment and Technologies Forum - https://www.ventdev.com/forums]]></description>
		<pubDate>Sun, 02 Aug 2026 06:06:35 +0000</pubDate>
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		<item>
			<title><![CDATA[Quarterly Report Taxes appear one quarter behind, causing incorrect Net Income]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4848</link>
			<pubDate>Wed, 29 Jul 2026 18:38:31 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8443">Mylodon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4848</guid>
			<description><![CDATA[Hi Eric,<br />
<br />
I believe the Taxes field in the Quarterly Report is using the previous quarter's tax payment instead of the tax for the quarter being reported.<br />
<br />
This is a new game in 1952. Production began in January.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Q1 / March 1952</span><br />
The Monthly Summary for March shows:<br />
Total Taxes: <span style="font-weight: bold;" class="mycode_b">&#36;893,799</span><br />
<br />
However, the Q1 Quarterly Report (three months ended 3/1952) shows:<br />
Taxes: <span style="font-weight: bold;" class="mycode_b">0.000 million</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Q2 / June 1952</span><br />
The Monthly Summary for June shows:<br />
Total Taxes: <span style="font-weight: bold;" class="mycode_b">&#36;2,881,435</span><br />
<br />
However, the Q2 Quarterly Report (three months ended 6/1952) shows:<br />
Taxes: <span style="font-weight: bold;" class="mycode_b">0.894 million</span><br />
<br />
This corresponds almost exactly to the <span style="font-weight: bold;" class="mycode_b">&#36;893,799 tax paid in March</span>, i.e. the Q1 tax, rather than the current Q2 tax.<br />
<br />
The other Q2 figures in the upper section appear to use the correct April-June period:<br />
Vehicle Sales:<br />
April: &#36;3,029,232<br />
May: &#36;3,616,044<br />
June: &#36;3,616,044<br />
Total = <span style="font-weight: bold;" class="mycode_b">&#36;10,261,320</span>, displayed correctly as Sales = 10.261 million.<br />
<br />
The Q2 pre-tax expenses also reconcile with the monthly reports after excluding the June tax payment, and the resulting Operating Profit is approximately <span style="font-weight: bold;" class="mycode_b">&#36;8.231 million</span>, matching the Quarterly Report.<br />
<br />
However, Net Income is then calculated using the old Q1 tax:<br />
&#36;8.231M - &#36;0.894M = approximately <span style="font-weight: bold;" class="mycode_b">&#36;7.337M</span><br />
which is exactly what the Quarterly Report displays.<br />
<br />
If the current Q2 tax payment of &#36;2,881,435 were used instead, Q2 Net Income would be approximately <span style="font-weight: bold;" class="mycode_b">&#36;5.349M</span>.<br />
The tax calculation itself appears to be working correctly in the Monthly Summary. My HQ tax rate appears to be 35%, and both quarterly tax payments reconcile closely with the underlying quarterly profits. The issue seems to be specifically which tax value the Quarterly Report retrieves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Environment:</span><br />
Game version: v2.0.0.15 (Steam)<br />
Windows: Win11<br />
Windows regional format: Hungarian (Hungary)<br />
Game language: English<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1778" target="_blank" title="">Q2_.jpg</a> (Size: 489.08 KB / Downloads: 1)
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<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
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<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
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<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1780" target="_blank" title="">M6.jpg</a> (Size: 560.26 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1781" target="_blank" title="">M3.jpg</a> (Size: 560.66 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi Eric,<br />
<br />
I believe the Taxes field in the Quarterly Report is using the previous quarter's tax payment instead of the tax for the quarter being reported.<br />
<br />
This is a new game in 1952. Production began in January.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Q1 / March 1952</span><br />
The Monthly Summary for March shows:<br />
Total Taxes: <span style="font-weight: bold;" class="mycode_b">&#36;893,799</span><br />
<br />
However, the Q1 Quarterly Report (three months ended 3/1952) shows:<br />
Taxes: <span style="font-weight: bold;" class="mycode_b">0.000 million</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Q2 / June 1952</span><br />
The Monthly Summary for June shows:<br />
Total Taxes: <span style="font-weight: bold;" class="mycode_b">&#36;2,881,435</span><br />
<br />
However, the Q2 Quarterly Report (three months ended 6/1952) shows:<br />
Taxes: <span style="font-weight: bold;" class="mycode_b">0.894 million</span><br />
<br />
This corresponds almost exactly to the <span style="font-weight: bold;" class="mycode_b">&#36;893,799 tax paid in March</span>, i.e. the Q1 tax, rather than the current Q2 tax.<br />
<br />
The other Q2 figures in the upper section appear to use the correct April-June period:<br />
Vehicle Sales:<br />
April: &#36;3,029,232<br />
May: &#36;3,616,044<br />
June: &#36;3,616,044<br />
Total = <span style="font-weight: bold;" class="mycode_b">&#36;10,261,320</span>, displayed correctly as Sales = 10.261 million.<br />
<br />
The Q2 pre-tax expenses also reconcile with the monthly reports after excluding the June tax payment, and the resulting Operating Profit is approximately <span style="font-weight: bold;" class="mycode_b">&#36;8.231 million</span>, matching the Quarterly Report.<br />
<br />
However, Net Income is then calculated using the old Q1 tax:<br />
&#36;8.231M - &#36;0.894M = approximately <span style="font-weight: bold;" class="mycode_b">&#36;7.337M</span><br />
which is exactly what the Quarterly Report displays.<br />
<br />
If the current Q2 tax payment of &#36;2,881,435 were used instead, Q2 Net Income would be approximately <span style="font-weight: bold;" class="mycode_b">&#36;5.349M</span>.<br />
The tax calculation itself appears to be working correctly in the Monthly Summary. My HQ tax rate appears to be 35%, and both quarterly tax payments reconcile closely with the underlying quarterly profits. The issue seems to be specifically which tax value the Quarterly Report retrieves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Environment:</span><br />
Game version: v2.0.0.15 (Steam)<br />
Windows: Win11<br />
Windows regional format: Hungarian (Hungary)<br />
Game language: English<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1778" target="_blank" title="">Q2_.jpg</a> (Size: 489.08 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1779" target="_blank" title="">Q1.jpg</a> (Size: 509.76 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1780" target="_blank" title="">M6.jpg</a> (Size: 560.26 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1781" target="_blank" title="">M3.jpg</a> (Size: 560.66 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quarterly vehicle table includes four months instead of three]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4847</link>
			<pubDate>Wed, 29 Jul 2026 18:25:21 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8443">Mylodon</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4847</guid>
			<description><![CDATA[Hi Eric,<br />
<br />
I believe I found a date range issue in the vehicle table at the bottom of the Quarterly Report.<br />
I started a new game and production of my first and only vehicle began in January 1952. The Q1 report looked correct, but the Q2 report revealed that the vehicle table appears to include <span style="font-weight: bold;" class="mycode_b">March through June</span>, i.e. four months, instead of only April through June.<br />
<br />
My monthly figures are:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">March 1952</span><br />
Produced: 223<br />
Sold: 363<br />
Vehicle Sales: &#36;2,465,496<br />
<br />
<span style="font-weight: bold;" class="mycode_b">April 1952</span><br />
Produced: 446<br />
Sold: 446<br />
Vehicle Sales: &#36;3,029,232<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 1952</span><br />
Produced: 557<br />
Sold: 557<br />
Vehicle Sales: &#36;3,616,044<br />
<br />
<span style="font-weight: bold;" class="mycode_b">June 1952</span><br />
Produced: 557<br />
Sold: 557<br />
Vehicle Sales: &#36;3,616,044<br />
<br />
For Q2 (three months, April-June), I would therefore expect:<br />
<br />
Produced: <span style="font-weight: bold;" class="mycode_b">1,560</span><br />
Sold: <span style="font-weight: bold;" class="mycode_b">1,560</span><br />
Income: <span style="font-weight: bold;" class="mycode_b">&#36;10,261,320</span><br />
<br />
However, the Q2 Quarterly Report vehicle table shows:<br />
<br />
Produced: <span style="font-weight: bold;" class="mycode_b">1,783</span><br />
Sold: <span style="font-weight: bold;" class="mycode_b">1,923</span><br />
Income: <span style="font-weight: bold;" class="mycode_b">&#36;12,726,816</span><br />
<br />
These displayed values match <span style="font-weight: bold;" class="mycode_b">March + April + May + June exactly</span>:<br />
<br />
Produced:<br />
223 + 446 + 557 + 557 = <span style="font-weight: bold;" class="mycode_b">1,783</span><br />
Sold:<br />
363 + 446 + 557 + 557 = <span style="font-weight: bold;" class="mycode_b">1,923</span><br />
Income:<br />
&#36;2,465,496 + &#36;3,029,232 + &#36;3,616,044 + &#36;3,616,044 = <span style="font-weight: bold;" class="mycode_b">&#36;12,726,816</span><br />
<br />
Interestingly, the upper part of the same Q2 Quarterly Report uses the correct April-June period. Its Sales value is 10.261 million, corresponding to:<br />
&#36;3,029,232 + &#36;3,616,044 + &#36;3,616,044 = <span style="font-weight: bold;" class="mycode_b">&#36;10,261,320</span><br />
<br />
So this appears to affect specifically the vehicle table's date range.<br />
<br />
Q1 did not make the problem obvious because vehicle production only started in January 1952, so including one month before the quarter would add no vehicle activity there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Environment:</span><br />
Game version: v2.0.0.15 (Steam)<br />
Windows: Win11<br />
Windows regional format: Hungarian (Hungary)<br />
Game language: English<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1777" target="_blank" title="">Q2.jpg</a> (Size: 494.59 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi Eric,<br />
<br />
I believe I found a date range issue in the vehicle table at the bottom of the Quarterly Report.<br />
I started a new game and production of my first and only vehicle began in January 1952. The Q1 report looked correct, but the Q2 report revealed that the vehicle table appears to include <span style="font-weight: bold;" class="mycode_b">March through June</span>, i.e. four months, instead of only April through June.<br />
<br />
My monthly figures are:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">March 1952</span><br />
Produced: 223<br />
Sold: 363<br />
Vehicle Sales: &#36;2,465,496<br />
<br />
<span style="font-weight: bold;" class="mycode_b">April 1952</span><br />
Produced: 446<br />
Sold: 446<br />
Vehicle Sales: &#36;3,029,232<br />
<br />
<span style="font-weight: bold;" class="mycode_b">May 1952</span><br />
Produced: 557<br />
Sold: 557<br />
Vehicle Sales: &#36;3,616,044<br />
<br />
<span style="font-weight: bold;" class="mycode_b">June 1952</span><br />
Produced: 557<br />
Sold: 557<br />
Vehicle Sales: &#36;3,616,044<br />
<br />
For Q2 (three months, April-June), I would therefore expect:<br />
<br />
Produced: <span style="font-weight: bold;" class="mycode_b">1,560</span><br />
Sold: <span style="font-weight: bold;" class="mycode_b">1,560</span><br />
Income: <span style="font-weight: bold;" class="mycode_b">&#36;10,261,320</span><br />
<br />
However, the Q2 Quarterly Report vehicle table shows:<br />
<br />
Produced: <span style="font-weight: bold;" class="mycode_b">1,783</span><br />
Sold: <span style="font-weight: bold;" class="mycode_b">1,923</span><br />
Income: <span style="font-weight: bold;" class="mycode_b">&#36;12,726,816</span><br />
<br />
These displayed values match <span style="font-weight: bold;" class="mycode_b">March + April + May + June exactly</span>:<br />
<br />
Produced:<br />
223 + 446 + 557 + 557 = <span style="font-weight: bold;" class="mycode_b">1,783</span><br />
Sold:<br />
363 + 446 + 557 + 557 = <span style="font-weight: bold;" class="mycode_b">1,923</span><br />
Income:<br />
&#36;2,465,496 + &#36;3,029,232 + &#36;3,616,044 + &#36;3,616,044 = <span style="font-weight: bold;" class="mycode_b">&#36;12,726,816</span><br />
<br />
Interestingly, the upper part of the same Q2 Quarterly Report uses the correct April-June period. Its Sales value is 10.261 million, corresponding to:<br />
&#36;3,029,232 + &#36;3,616,044 + &#36;3,616,044 = <span style="font-weight: bold;" class="mycode_b">&#36;10,261,320</span><br />
<br />
So this appears to affect specifically the vehicle table's date range.<br />
<br />
Q1 did not make the problem obvious because vehicle production only started in January 1952, so including one month before the quarter would add no vehicle activity there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Environment:</span><br />
Game version: v2.0.0.15 (Steam)<br />
Windows: Win11<br />
Windows regional format: Hungarian (Hungary)<br />
Game language: English<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1777" target="_blank" title="">Q2.jpg</a> (Size: 494.59 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Top 50 All-Time Sub-Category Headers]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4838</link>
			<pubDate>Sun, 14 Jun 2026 14:20:05 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7951">JC_Denton</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4838</guid>
			<description><![CDATA[Minor bug, left over from back around 2.2 or 2.3 when numerical IDs were introduced.<br />
<br />
If you go to the Top 50 All-Time sales and then select a sub-category, it says e.g. "1081 All-Time Sales Until 1956" rather than "Landaulet All-Time Sales Until 1956".<br />
<br />
Spotted when I was checking sales charts after making quite possibly my first-ever profitable Landaulet.  The market for those tends to be minuscule!]]></description>
			<content:encoded><![CDATA[Minor bug, left over from back around 2.2 or 2.3 when numerical IDs were introduced.<br />
<br />
If you go to the Top 50 All-Time sales and then select a sub-category, it says e.g. "1081 All-Time Sales Until 1956" rather than "Landaulet All-Time Sales Until 1956".<br />
<br />
Spotted when I was checking sales charts after making quite possibly my first-ever profitable Landaulet.  The market for those tends to be minuscule!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2nd Gear Research Price Lock and No Research Points]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4837</link>
			<pubDate>Thu, 11 Jun 2026 06:28:32 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8274">ogzhnpcmn</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4837</guid>
			<description><![CDATA[Hey all,<br />
<br />
Lock feature at component research is not working like it does with research department. And some of the components needs to be built in order to generate component design skills. Like for example im at 2003 never done a wankel engine and never funded it but its 7.73 however series-hybrid is only 5.74 which i did that once. Same with the phev and dual phev i've been funding them but it wont increase until an engine built.<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
Lock feature at component research is not working like it does with research department. And some of the components needs to be built in order to generate component design skills. Like for example im at 2003 never done a wankel engine and never funded it but its 7.73 however series-hybrid is only 5.74 which i did that once. Same with the phev and dual phev i've been funding them but it wont increase until an engine built.<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2nd Gear Electric II and any upgrades after it are not unlocking]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4836</link>
			<pubDate>Wed, 10 Jun 2026 12:19:59 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8274">ogzhnpcmn</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4836</guid>
			<description><![CDATA[Hey all,<br />
<br />
Im at 1998 with 322,75 engine, 31,4 Electric layout, 29,90 electric cylinder and 31,41 electric 1 fuel research points but fuel 2 and subsequent upgrades are not unlocking. Is it changed with second gear or is this a bug? Here is my save game file, which is above 1 gb: <a href="https://drive.google.com/file/d/1zl1ViTs0x7TN3ENFbnCixdpJID8uqXbp/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">drive</a>]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
Im at 1998 with 322,75 engine, 31,4 Electric layout, 29,90 electric cylinder and 31,41 electric 1 fuel research points but fuel 2 and subsequent upgrades are not unlocking. Is it changed with second gear or is this a bug? Here is my save game file, which is above 1 gb: <a href="https://drive.google.com/file/d/1zl1ViTs0x7TN3ENFbnCixdpJID8uqXbp/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">drive</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The 1911 Engine Design Cost Cliff (1st/2nd Gear)]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4829</link>
			<pubDate>Sat, 09 May 2026 00:31:45 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7951">JC_Denton</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4829</guid>
			<description><![CDATA[I just got back from the CFO's office, and the news isn't good.  Our straight-8 design costs have skyrocketed...<br />
<br />
How to reproduce:<br />
<br />
 - Start a 2nd Gear game in the year 1910, base city map (or any other).  Go to design an Inline 2 engine.  Note the rough cost.  Switch to Inline 4.  The cost is marginally higher.  Switch to Inline 8.  The cost is marginally higher.<br />
 - Start a 2nd Gear game in the year 1911, base city map (or any other).  Go to design an Inline 2 engine.  It's quite a bit more expensive than 1910, but it's supposed to go up over time, right?  Switch to an Inline 4.  The cost roughly doubles over the Inline 2.  Switch to Inline 8.  The cost roughly doubles over Inline 4.<br />
<br />
Expectation: Costs go up over time<br />
Not expected: Increasing cylinders goes from a slight difference in cost to a proportional-to-cylinder-count cost in one year<br />
<br />
Is this intentional?  It might be the pre-1911 years that are the aberration; I see that the 1911 behavior applies in 1995 as well.  Checked 1st Gear as well as 2nd Gear; the behavior appears to be the same.<br />
<br />
Maybe I never noticed it before because it's my first game being a pure engine-design firm, rather than a vehicle-selling company, and with enough vehicle sales that impact of the increase in engine design costs become, if not a rounding error, low.  But when engine design costs are my primary expense, the sudden change is hard not to notice!]]></description>
			<content:encoded><![CDATA[I just got back from the CFO's office, and the news isn't good.  Our straight-8 design costs have skyrocketed...<br />
<br />
How to reproduce:<br />
<br />
 - Start a 2nd Gear game in the year 1910, base city map (or any other).  Go to design an Inline 2 engine.  Note the rough cost.  Switch to Inline 4.  The cost is marginally higher.  Switch to Inline 8.  The cost is marginally higher.<br />
 - Start a 2nd Gear game in the year 1911, base city map (or any other).  Go to design an Inline 2 engine.  It's quite a bit more expensive than 1910, but it's supposed to go up over time, right?  Switch to an Inline 4.  The cost roughly doubles over the Inline 2.  Switch to Inline 8.  The cost roughly doubles over Inline 4.<br />
<br />
Expectation: Costs go up over time<br />
Not expected: Increasing cylinders goes from a slight difference in cost to a proportional-to-cylinder-count cost in one year<br />
<br />
Is this intentional?  It might be the pre-1911 years that are the aberration; I see that the 1911 behavior applies in 1995 as well.  Checked 1st Gear as well as 2nd Gear; the behavior appears to be the same.<br />
<br />
Maybe I never noticed it before because it's my first game being a pure engine-design firm, rather than a vehicle-selling company, and with enough vehicle sales that impact of the increase in engine design costs become, if not a rounding error, low.  But when engine design costs are my primary expense, the sudden change is hard not to notice!]]></content:encoded>
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			<title><![CDATA[Game fails to save if database is locked, but doesn't notify user]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4822</link>
			<pubDate>Sun, 26 Apr 2026 15:45:44 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7951">JC_Denton</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4822</guid>
			<description><![CDATA[See for example lines 30904 to 30912:<br />
<br />
<span style="font-style: italic;" class="mycode_i">14:57:48: </span><br />
<span style="font-style: italic;" class="mycode_i">Attempting to save database</span><br />
<span style="font-style: italic;" class="mycode_i">14:57:48: Pending: </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">14:57:48: </span><br />
<span style="font-style: italic;" class="mycode_i">Exception Occured saving db.</span><br />
<span style="font-style: italic;" class="mycode_i">file: C:\Users\gc\programming\Kompex-SQLite-Wrapper\src\KompexSQLiteDatabase.cpp</span><br />
<span style="font-style: italic;" class="mycode_i">line number: 423</span><br />
<span style="font-style: italic;" class="mycode_i">error: database is locked</span><br />
<br />
In this case the database was locked because another program had a connection to the database open.  Probably not a problem for an average user, just for modders.<br />
<br />
More concerning is that the UI didn't provide any notice of the failure to save, including for a manual save.  It should succeed in 99.99% of cases, but since this is a game that can be played for long sessions, I'd rather know if there's an issue saving than find out the hard way that my progress was lost in that 0.01%.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".log" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1769" target="_blank" title="">Logfile - Error Saving DB.log</a> (Size: 4.44 MB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[See for example lines 30904 to 30912:<br />
<br />
<span style="font-style: italic;" class="mycode_i">14:57:48: </span><br />
<span style="font-style: italic;" class="mycode_i">Attempting to save database</span><br />
<span style="font-style: italic;" class="mycode_i">14:57:48: Pending: </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">14:57:48: </span><br />
<span style="font-style: italic;" class="mycode_i">Exception Occured saving db.</span><br />
<span style="font-style: italic;" class="mycode_i">file: C:\Users\gc\programming\Kompex-SQLite-Wrapper\src\KompexSQLiteDatabase.cpp</span><br />
<span style="font-style: italic;" class="mycode_i">line number: 423</span><br />
<span style="font-style: italic;" class="mycode_i">error: database is locked</span><br />
<br />
In this case the database was locked because another program had a connection to the database open.  Probably not a problem for an average user, just for modders.<br />
<br />
More concerning is that the UI didn't provide any notice of the failure to save, including for a manual save.  It should succeed in 99.99% of cases, but since this is a game that can be played for long sessions, I'd rather know if there's an issue saving than find out the hard way that my progress was lost in that 0.01%.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".log" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1769" target="_blank" title="">Logfile - Error Saving DB.log</a> (Size: 4.44 MB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[post WW2 sales potential Bug or skill issue (2nd Gear)]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4813</link>
			<pubDate>Tue, 14 Apr 2026 18:31:27 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=8397">Iron Tarkus</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4813</guid>
			<description><![CDATA[I've played Gear city for a while, then got access to the second gear DLC. I would play just as I have before. I know many things are different from the base game. Early game is exactly like as before, big sales making big money. 1930s suck for everyone. (a global depression will do that) 1942 comes around I do my patriotic duty for Uncle Sam. Make even bigger profits, then after WW2 is when everything goes bad. No matter what vehicle I try to make only 1000-2000 will buy it. For example, I could make a sedan that's for the middle class. that is decent for the cost which is around 800 to produce. I then sell for about 1600-1700 If this was the base game I'd sell 10s of thousands of them. But in 2nd gear, damn near nothing. Instead of making millions I lose millions. So I am unsure if this is a bug in some career settings or if I just suck and don't know what mechanic is doing it that was changed or added in the DLC.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1767" target="_blank" title="">Seth 2nd Gear Save.rar</a> (Size: 5.31 MB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I've played Gear city for a while, then got access to the second gear DLC. I would play just as I have before. I know many things are different from the base game. Early game is exactly like as before, big sales making big money. 1930s suck for everyone. (a global depression will do that) 1942 comes around I do my patriotic duty for Uncle Sam. Make even bigger profits, then after WW2 is when everything goes bad. No matter what vehicle I try to make only 1000-2000 will buy it. For example, I could make a sedan that's for the middle class. that is decent for the cost which is around 800 to produce. I then sell for about 1600-1700 If this was the base game I'd sell 10s of thousands of them. But in 2nd gear, damn near nothing. Instead of making millions I lose millions. So I am unsure if this is a bug in some career settings or if I just suck and don't know what mechanic is doing it that was changed or added in the DLC.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".rar" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1767" target="_blank" title="">Seth 2nd Gear Save.rar</a> (Size: 5.31 MB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Freeze while generating turn]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4806</link>
			<pubDate>Wed, 25 Mar 2026 12:25:36 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7940">panda</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4806</guid>
			<description><![CDATA[After my previous thread about a CTD <a href="https://www.ventdev.com/forums/showthread.php?tid=4804" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4804</a> I used the save to start from scratch, redid my work on turn one, and progressed one turn at a time through turn 5. This time instead of a CTD I got a freeze on turn generation. Starting a new thread for this one because it has a new log file. 2nd Gear branch, v2.6.0.1<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".7z" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1757" target="_blank" title="">Logfile.7z</a> (Size: 167.83 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[After my previous thread about a CTD <a href="https://www.ventdev.com/forums/showthread.php?tid=4804" target="_blank" rel="noopener" class="mycode_url">https://www.ventdev.com/forums/showthread.php?tid=4804</a> I used the save to start from scratch, redid my work on turn one, and progressed one turn at a time through turn 5. This time instead of a CTD I got a freeze on turn generation. Starting a new thread for this one because it has a new log file. 2nd Gear branch, v2.6.0.1<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".7z" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1757" target="_blank" title="">Logfile.7z</a> (Size: 167.83 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[CTD while generating turn]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4804</link>
			<pubDate>Wed, 25 Mar 2026 03:18:19 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7940">panda</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4804</guid>
			<description><![CDATA[I experienced a CTD around turn five or six in a new save, summer 1900. No mods. 2nd Gear branch, v2.6.0.1. Save data since turn 0 was lost, unfortunately. Logs attached.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".7z" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1756" target="_blank" title="">Logfile_1_SessionAgo - Copy.7z</a> (Size: 374.96 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I experienced a CTD around turn five or six in a new save, summer 1900. No mods. 2nd Gear branch, v2.6.0.1. Save data since turn 0 was lost, unfortunately. Logs attached.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".7z" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1756" target="_blank" title="">Logfile_1_SessionAgo - Copy.7z</a> (Size: 374.96 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Windows Smart App Control error]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4795</link>
			<pubDate>Thu, 19 Feb 2026 18:23:06 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7243">cavjj</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4795</guid>
			<description><![CDATA[Fixed, but thought this might be worth reporting. <br />
<br />
- Upon launching the game from Steam I got the following error: <span style="font-style: italic;" class="mycode_i">Failed to start process for this game: "An Application Control Policy has blocked this file." (0x11C7)</span><br />
- Verified game files integrity (3 files were downloaded). Same error upon attempting to relaunch the game. <br />
- A standard Windows restart fixed the error and allowed me to launch the game via Steam. <br />
<br />
I haven't directly attempted to modify,move,delete the game files. No mods. I'm unsure what the three files were - if there's a way to check I'm happy to do so.]]></description>
			<content:encoded><![CDATA[Fixed, but thought this might be worth reporting. <br />
<br />
- Upon launching the game from Steam I got the following error: <span style="font-style: italic;" class="mycode_i">Failed to start process for this game: "An Application Control Policy has blocked this file." (0x11C7)</span><br />
- Verified game files integrity (3 files were downloaded). Same error upon attempting to relaunch the game. <br />
- A standard Windows restart fixed the error and allowed me to launch the game via Steam. <br />
<br />
I haven't directly attempted to modify,move,delete the game files. No mods. I'm unsure what the three files were - if there's a way to check I'm happy to do so.]]></content:encoded>
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			<title><![CDATA[Market share by vehicle type]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4793</link>
			<pubDate>Wed, 18 Feb 2026 12:21:33 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7937">Big-D</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4793</guid>
			<description><![CDATA[When clicking the "Market share by vehicle type" button, only a number is displayed in the lower section instead of the vehicle types.<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1752" target="_blank" title="">Screenshot 2026-02-18 181959.png</a> (Size: 369.02 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[When clicking the "Market share by vehicle type" button, only a number is displayed in the lower section instead of the vehicle types.<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1752" target="_blank" title="">Screenshot 2026-02-18 181959.png</a> (Size: 369.02 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Front suspension gets no component xp]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4781</link>
			<pubDate>Thu, 12 Feb 2026 02:29:07 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7949">Electromechanist</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4781</guid>
			<description><![CDATA[Noticed after making a chassis with front sliding pillar + rear leaf springs that sliding pillar had no component experience in the research window. It was the same as trailing arm which I hadn't used yet. (Trailing arm is not in the first screenshot because I hadn't yet remembered I could pull down the window edge to extend it, but the value was the same).<br />
<br />
I made another chassis very quickly/cheaply to test this by putting a trailing arm in front and a sliding pillar in the rear. I then had component experience/skill for sliding pillars, but not for trailing arms.<br />
<br />
Also, Design Skill is typo'd as "Desing Skill". Is there a designated place to report minor text/UI things like typos or inconsistencies that seem frivolous for a whole thread?<br />
The settings menu's renderer selection "question mark button" currently states that the game is limited to OpenGL2/1.1 for Unix based systems, and that "we may get OpenGL3" in the future. Not important, but I noticed it. Feels like a neat reminder of how much progress has been made under the FBS!  <img src="https://www.ventdev.com/forums/images/smilies/biggrin.png" alt="biggrin" title="biggrin" class="smilie smilie_21" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1747" target="_blank" title="">1901 staaart.db (front pillar gave no xp).zip</a> (Size: 1.36 MB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1748" target="_blank" title="">after checking bug.db.zip</a> (Size: 1.4 MB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1750" target="_blank" title="">sliding pillar should have xp also desing.png</a> (Size: 289.53 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1751" target="_blank" title="">front suspension gets no xp.png</a> (Size: 262.24 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Noticed after making a chassis with front sliding pillar + rear leaf springs that sliding pillar had no component experience in the research window. It was the same as trailing arm which I hadn't used yet. (Trailing arm is not in the first screenshot because I hadn't yet remembered I could pull down the window edge to extend it, but the value was the same).<br />
<br />
I made another chassis very quickly/cheaply to test this by putting a trailing arm in front and a sliding pillar in the rear. I then had component experience/skill for sliding pillars, but not for trailing arms.<br />
<br />
Also, Design Skill is typo'd as "Desing Skill". Is there a designated place to report minor text/UI things like typos or inconsistencies that seem frivolous for a whole thread?<br />
The settings menu's renderer selection "question mark button" currently states that the game is limited to OpenGL2/1.1 for Unix based systems, and that "we may get OpenGL3" in the future. Not important, but I noticed it. Feels like a neat reminder of how much progress has been made under the FBS!  <img src="https://www.ventdev.com/forums/images/smilies/biggrin.png" alt="biggrin" title="biggrin" class="smilie smilie_21" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1747" target="_blank" title="">1901 staaart.db (front pillar gave no xp).zip</a> (Size: 1.36 MB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/zip.gif" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1748" target="_blank" title="">after checking bug.db.zip</a> (Size: 1.4 MB / Downloads: 0)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1750" target="_blank" title="">sliding pillar should have xp also desing.png</a> (Size: 289.53 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1751" target="_blank" title="">front suspension gets no xp.png</a> (Size: 262.24 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[[PARTIAL] Engine height filter in licensing window]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4777</link>
			<pubDate>Mon, 09 Feb 2026 03:32:24 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7929">ANiChowy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4777</guid>
			<description><![CDATA[<img src="https://i.imgur.com/avJhZXn.png" loading="lazy"  alt="[Image: avJhZXn.png]" class="mycode_img" /><br />
<br />
There is no way to search for engine height which makes matching an engine to a chassis tedious and requires manual review of all options.<br />
<br />
Additionally, the random button here does not anchor properly in the window.]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/avJhZXn.png" loading="lazy"  alt="[Image: avJhZXn.png]" class="mycode_img" /><br />
<br />
There is no way to search for engine height which makes matching an engine to a chassis tedious and requires manual review of all options.<br />
<br />
Additionally, the random button here does not anchor properly in the window.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[TESTING] 2nd gear phantom gearbug (overflow?)]]></title>
			<link>https://www.ventdev.com/forums/showthread.php?tid=4776</link>
			<pubDate>Mon, 09 Feb 2026 01:34:55 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.ventdev.com/forums/member.php?action=profile&uid=7929">ANiChowy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.ventdev.com/forums/showthread.php?tid=4776</guid>
			<description><![CDATA[Designed a gearbox using the assisted designer at the start of the game, it seems to have broken itself. This is on 2nd gear.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".7z" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1746" target="_blank" title="">gcbug.7z</a> (Size: 1.13 MB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Designed a gearbox using the assisted designer at the start of the game, it seems to have broken itself. This is on 2nd gear.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.ventdev.com/forums/images/attachtypes/" title="" border="0" alt=".7z" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1746" target="_blank" title="">gcbug.7z</a> (Size: 1.13 MB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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