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Will this Unity debacle effect AeroMogul?
For the logic engine, no. The core gameplay, AI, networking, etc., are all written in my own engine. But for the client, which is graphics, UI, sound, input, etc., it may result in a delay. I plan on writing about it for the next AeroMogul update in a day or two. I have a few options and a bit of time before I decide. But until I make that decision, it won't delay progress on the logic engine/core game code.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski

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