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[$150] #191 | More City Growth Variables
#6
Quote:Is the idea for 2nd/3rd gear to have a certain amount of bounty milestones in 2nd, and once that is reached, move to 3rd? I think you wrote that 2nd is roughly 10% done, so 10-ish bounty milestones? I agree it would be a fair amount of work to upgrade the mod tools every milestone, particularly if each milestone has changed that impact them. But it could be several years before 2nd Gear is considered finished.

Yup.

Quote:Thus despite the risk of the maps breaking again next milestone, I would like to make maps that target 2nd Gear (as it is today), so I can play them with these growth variables and probably some nation variables, as well as the other 2nd Gear improvements (most notably emissions regulations). I'm mostly working with the XML files anyway, at least for the areas I've acquainted myself with. But I wouldn't say it's pointless - rather that even already, 2nd Gear is a better target environment, and maps/mods that target 2nd Gear will be an additional incentive for people to join the FBS.

As long as you don't mind having to do work on it every 3-6 months to keep it up-to-date, by all means. I just didn't want to throw another 1-3 weeks on the mod tools every milestone, often touching the same exact functions I did in previous milestones. I think it's better for me to save it until we finish with 2nd Gear, and then I can make an automatic/helper mod update program too.


Anyway, diffing the original files with the FBS1_ files should give you a good idea of the stuff you need to update.
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RE: [$150] #191 | More City Growth Variables - by Eric.B - 05-22-2023, 12:05 AM

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