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GearCity 1.21 Progress Thread
#9
We're about a week or so away from the next update to Testing Build. I will probably make the Save Game Changes announcement tomorrow.

So what have we knocked out?
-Fixed bug with the number of wins in view competition racing history.
-Autoproduction now takes into account production needed for contracts.
-Finished fixing the exit game bond exploit
-You are now only charged series racing funds during the race season.
-Removed vehicle/brand selection from Marketing, thus moving marketing to branch level only.
-Increased the maximum amount of funds you can put into marketing per each branch.
-Reenabled AI Marketing
-Adjusted AI marketing for both speed and effectiveness
-Fixed exploit with research teams in which you could unfund them for 2 months and fund them for a month and still get the full quarter of bonus.
-Added a new variable in the Engine Layout components.xml nodes for Engine Length calculations. (1 for inline calculation, 0 for default cylinder on each side calcualtion, -1 for circular layouts)
-Added a new inline engine length calculation. Thus increasing the engine length for more cylinder engines (i6 and i8) without the same ratio of change to engine width.
-Added a new engine length calculation for circular layouts (Radial and Rotaries. And I mean real Rotaries, not Wankels, example ) This should make it easier to add to airplanes which both of these engines mostly use.
-Flipped Bore and Stroke in the RnD. I dunno why it was listed as Stroke X Bore... I changed it at some point in time ~,~;
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
GearCity 1.21 Progress Thread - by Eric.B - 05-27-2016, 10:20 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 05-30-2016, 05:05 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-02-2016, 08:34 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-07-2016, 03:49 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-09-2016, 07:35 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-15-2016, 04:59 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-22-2016, 10:39 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-24-2016, 08:16 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 06-29-2016, 05:59 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 07-05-2016, 03:31 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 07-09-2016, 04:56 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 07-20-2016, 08:40 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 07-26-2016, 11:41 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 08-02-2016, 07:23 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 08-09-2016, 09:30 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 08-13-2016, 09:14 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 08-25-2016, 10:26 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-03-2016, 07:26 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-08-2016, 04:18 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-19-2016, 12:36 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-21-2016, 09:21 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 09-29-2016, 09:16 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-01-2016, 07:45 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-04-2016, 01:26 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-11-2016, 06:16 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-22-2016, 01:06 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-26-2016, 11:01 AM
RE: GearCity 1.21 Progress Thread - by Eric.B - 10-31-2016, 04:31 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-04-2016, 12:14 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-10-2016, 11:55 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-15-2016, 02:32 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-23-2016, 04:49 PM
RE: GearCity 1.21 Progress Thread - by Eric.B - 11-28-2016, 01:53 PM

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