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[PART]Franky's racing wish list
#1
As 1.16 is going to have an overhaul of the racing system I figured I'd start a list of what I'd like to see in it.
I wont be able to get everything written down right now so what I'll do is edit the op with new entry's to keep them all in one place but put a new post at the end of the threat when I add to it so it comes up as an unread post so peeps know I've changed it.

The first two are absolute must haves in my mind, everything else is a want.

1) The ability to enter multiple teams in each race. Perhaps how many you can enter could be dependant on the race, some might be unlimited whilst others might only allow 1 or 2 entry's per marque. I imagine you'd get full reputation gain for the team that did the best that year then 1/2, 1/3, 1/4 etc etc for each team after that.

2) If you own multiple marques you should be able to enter teams for each of them, or only one of them if you wish (the limitation above should be per marque, so if I own 4 marques and I want to enter a race with a 4 team per marque limit I should be able to enter 16 teams in total). The reputation should go to the marque that's actually racing. I think the most sensible way to do this is to have the game check the marque of the vehicle you're entering. Saves the need to find space for another UI component and stops people using a car made by marque x to race for marque y.



3) The minimum cost for entering a race should be more than 0. The minimum cost should probably vary from race to race but the slider should go from 25-100(car), 50-100(engine) or 75-100(no component) rather than 0-100. It makes no sense that you can enter a race for $5000 when others are paying $100,000 for the same race.

4) Each team you enter uses 1-4 vehicles per year (depending on the race) taken from the factory closest to the country the race is held in.

5) If there is only 1 entrant to a race then only 1 vehicle should be used plus only the first months budget but the entrant should still get half credit towards their performance reputation for that one race. This and (3) will stop people from entering races at 1% budget in very early game to get heaps of almost free performance reputation whilst not completely forcing them to have to wait for other racers to start gaining some rep.

6) Reputation gained from winning races should be reduced, say by half? It seems too easy atm the get an excellent performance rating plus this would also encourage players to enter multiple races as well as multiple teams.

24/8
7) Have a "lock expense percentage" check box like we do with lobbying, advertising and research.

8) Introduce new body types to support specialised racing like prototype race cars and open wheelers. Give these body styles zero demand worldwide. They could only be used by entering their racing event or selling them to privateers (see below).

9) More stringent limitations on all races. Eg: A modern touring car race might only allow sedan or hatch body types and would have a 1,999cc engine displacement limit or (if it was DTM) only allow sedans and coupe's powered by V8's with a maximum displacement of 3,999cc's.

10) NPC marques should use some of the race limitations to guide their designs. For example, one of the reasons there are so many 2L hatchbacks and sedans is that there were two fairly popular racing disciplines (European touring cars and WRC) around for a long time that only allowed sedans or hatchbacks with maximum 2L engines to enter and having your car already fit those limitations makes it easier to modify it to take part in said races. Ever since both of those race styles have either disappeared or changed rules significantly, the prevalence of 2L hatches and small/mid sedans has dropped right off.


Privateers:
The success of privateers have significantly influenced the performance reputation of a number of real world auto companies (BMW's E30 M3 and 3.0 CSL are really good examples) so I think it'd be really good if they were included in the game.
Here's some ideas for them:
1) Create some random name privateers early in the game, have some of them randomly die off and new ones randomly created throughout the game.
2) Only create them for races where a car is entered (because other types of privateers are already kind of simulated by the engine only and money only races) but rather than entering their own car (because they don't have one to enter) they buy their cars off marques in the game. Using whatever priority system the game currently uses to determine which cars the marques will enter but allowing them to choose from every car offered for sale in the "racing branch" (see below). There should also be some small modifier applied to the based off cost as well.
3) Rather than buying their cars from a normal branch, privateers buy their cars from a special branch found in the racing screen. This allows players to offer special prices to racers to try to encourage their cars to be used. It's also the only place there would be any demand for dedicated racing cars manufactured by players (or other marques).
4) Reputation for wins would be used to determine a privateers budget for the next year. The marque that made the car they raced in would also gain a percentage of that reputation (why else would you bother as a player?)




More to come.
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#2
IMO the racing system has a lot of potential, the problem is that there are so many things that one could do with it...it is actually quite hard to focus on what matters and fits the scope of GearCity. I do agree with most (actually all) of your ideas, but I do believe you're somewhat veering into an odd direction. Many of your suggestions would probably be a lot (or at the very least a moderate amount) of work to implement for very little "player payoff". Does it really matter whether or not a car is actually taken from a factory? How does this enrich the gameplay experience? I agree that costs for the vehicle should be factored in - maybe just make the production costs of the vehicle the minimum entry costs for the race or series (+ fictious driver salary and series "fees", which almost all current automobile championships have to some degree).

The only one of your points I don't really think I agree with would be (1). I'm not sure it makes sense to have multiple teams in the same championship and I don't think it's something that happens very often in real life (I could be wrong though). It sure does make sense to have multiple drivers (provided that a driver system of some kind is implemented) and multiple cars in the same race or series. But teams? Let's take the recent 24 Hours of LeMans as an example. There, you had Porsche itself (as the manfuacturer and organizer) running two cars (the 919 Hybrid), but also a slew of other teams driving 911s. Of course these may also be associated with Porsche itself to some extent (I'm guessing they're getting maintenance discounts and stuff like that), but all of these teams had to purchase their 911 RSRs themselves, they were not sponsored as these are independent teams (though of course they may receive some benefits due to advertisements). However, Porsche did not tell these teams to enter the race - they did that on their own and mostly financed their stuff with their own money and their own sponsors. Such a behaviour could be implemented in GearCity as well - in the shape of being able to sell vehicles to racing teams. If these teams then win, there would still be a publicity or reputation gain as YOUR cars were used to win - but it should, of course, be less than it would be if you had entered the race with your own team and drivers. This is something that definitely has an impact in real-life. Taking Porsche as an example once more, the GT3 has been very successfully used by various racing teams throughout the world and this has definitely helped with sales to the general public as well - though few (if any) of these racing teams were organized or sponsored by Porsche itself - thus not causing them any expenses (but in fact generating profits due to GT3 and RSR sales to the teams).
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#3
To my mind, the fact that Porsche (and Audi and Toyota) had two cars in the race means they had two teams for Gear City purposes. That's what I was really getting at with the multiple team thing, the ability to enter multiple cars which is extremely common in real life. I guess the other way to do it would simply have a dropdown letting you select how many cars you want to enter but the end result is the same.

As for privateers, I'm getting to them. Smile
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#4
Well, that doesn't really make sense. Just scrap the multiple team idea and stick with multiple cars per team IMO. Lot less confusing.
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#5
Long overdue update.
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#6
(08-24-2014, 04:51 AM)Frankschtaldt Wrote: Long overdue update.

Was that directed at me? It's the next main feature after tutorials are done. Which means I probably start it next week and take 1-2 weeks on it.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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#7
(08-24-2014, 06:54 AM)Eric.B Wrote:
(08-24-2014, 04:51 AM)Frankschtaldt Wrote: Long overdue update.

Was that directed at me? It's the next main feature after tutorials are done. Which means I probably start it next week and take 1-2 weeks on it.

Nope, it was directed at me!
18 days between my original post as promises of more and me actually getting around to adding more.
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#8
(08-09-2014, 06:13 PM)Frankschtaldt Wrote: 9) More stringent limitations on all races. Eg: A modern touring car race might only allow sedan or hatch body types and would have a 1,999cc engine displacement limit or (if it was DTM) only allow sedans and coupe's powered by V8's with a maximum displacement of 3,999cc's.

I've just realized that later game races are actually like this. The game doesn't seems to enforce the limitations however.
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#9
(08-27-2014, 03:36 PM)Frankschtaldt Wrote:
(08-09-2014, 06:13 PM)Frankschtaldt Wrote: 9) More stringent limitations on all races. Eg: A modern touring car race might only allow sedan or hatch body types and would have a 1,999cc engine displacement limit or (if it was DTM) only allow sedans and coupe's powered by V8's with a maximum displacement of 3,999cc's.

I've just realized that later game races are actually like this. The game doesn't seems to enforce the limitations however.

I think it does. I don't think you can enter engines or cars that do not meet the criteria.
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#10
Will try and take a closer look tonight. I'm sure that there were at least a couple of races I tried that let me enter my 6.2L limo when the limitations were 2L sedan or 1.6L compact.
I'll do a bug report if I get a chance later.
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#11
I have to put something in here about single make car races.
Not sure how to approach it but I think they should be in the game.
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#12
A lot of these were implemented, however I'll leave the thread open as there is still some stuff in the thread that I want to get to.


As such, marking the thread as part.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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