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CTD when moving window
#1
Just upgraded to 2nd Gear, doesn't matter if its on initial launch or in game if the window is moved the game hangs for a second then crashes. 
All default settings and upon reviewing the logfile this is just before crash: 

09:53:13: Warning: D3D9: disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
09:53:13: Ogre::RenderingAPIException::RenderingAPIException: Cannot create device! in D3D9Device::createD3D9Device at C:\Users\gc\programming\Ogre3D\ogre-14.3.0\ogre-14.3.0\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 739)


I'll just move the other windows around for now and leave GC on monitor 1. AMD 5900x, RX 6800, Windows 10.
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#2
It might be better to upload the fully log file.
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#3

.log   Logfile_3_SessionsAgo.log (Size: 73.77 KB / Downloads: 1)
.log   Logfile_3_SessionsAgo.log (Size: 73.77 KB / Downloads: 1)
(06-03-2025, 09:03 AM)Rocksbury Wrote: Just upgraded to 2nd Gear, doesn't matter if its on initial launch or in game if the window is moved the game hangs for a second then crashes. 
All default settings and upon reviewing the logfile this is just before crash: 

09:53:13: Warning: D3D9: disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
09:53:13: Ogre::RenderingAPIException::RenderingAPIException: Cannot create device! in D3D9Device::createD3D9Device at C:\Users\gc\programming\Ogre3D\ogre-14.3.0\ogre-14.3.0\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 739)


I'll just move the other windows around for now and leave GC on monitor 1. AMD 5900x, RX 6800, Windows 10.
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#4
Your setup is nearly the same as mine, and I have no problems moving the window around.

First thing to try is to white list the 2nd Gear files in any anti-virus software that you have.

Second thing to try is disable v-sync.

Third thing to try is using the OpenGL renderer. The OpenGL renderer does currently have a vram memory leak in Windows, but it might be more stable.

Also, you can set the default window in the external video settings. I'm not sure if that's currently functional, but it's worth a try.
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