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1.24 Progress Thread
#10
Work continues on v1.23.3. I have been dealing with some illness and family issues. Luckily it hasn't slowed progress down but it has reduced my desire to post updates to things like this change log. Smile

-Gameplay: Renamed Monthly Revenues, Expenses, and Profit Chart to Monthly Revenues, Expenses, and Cash Flow. Added Taxes to this chart and included interest income into income.
-Gameplay: Towing calculations have been adjusted to minimize hitting the minimum tow weights.
-Gameplay: Reduced engine power ratings quarter decline values.
-Gameplay: Adjusted the player/ai influence on smaller city growth. Separate bonus values are now used for economic and population growths
-Gameplay: If manufacturer employment in a city is close to a city's population, the city will have an automatic boost in population.
-Gameplay: Increased factory idle costs by 10% of full production costs.
-Gameplay: Branch costs have been increased on hard and ultra hard difficulties base on the population and income of cities. This can be toggled in the new game options.
-Gameplay: Limited the number of branches that can be built per year on Hard and Ultra modes. Only 3% + 1 cities or territories can be built on if this option is enabled. This can be toggled in the new game options.
-Gameplay: Monopoly lawsuits if your company gains over 75% market share for an extended period of time. This may cause fines or your marques be stripped away. Above 90% market share has stiffer fines and the possibility to completely break up your company into multiple companies. This can be toggled in the new game options.
-Gameplay: Increased the effect of costs that sub-components have on components.
-Gameplay: Decreased the costs effect of some sliders.
-Gameplay: Some adjustments to component pricing. This may need some more testing however.
-Bugfix: Fixed hitbox bugs in 2010 winter office and 2010 safe. (Might not be the correct years.)
-Translations: All single quotes ( ' ) are now escaped in the database side. No more need to double the single quotes in the localization/translation files. Some more testing may be required in case I missed places.
-Gameplay: Six additional lawsuits against your company have been added.
-Engine: In game chat has been moved to Quakenet due to incompatible upgrades to Esper.net's web client. We will eventually host our own ircd (and upgrade our browser) at some point.
-Gameplay: Lobbying protests have been added to the game.
-Gameplay: Some minor adjustments to slider effects on torque and rpm.
-Gameplay: Various rates and inflation are now capped when playing with random history enabled.
-Gameplay: Mass production discounts only have a static effect instead of an accumulative effect on production costs.
-Gameplay: Mass production discounts now takes into account the factory lines amount settings for the map.
-Bugfix: Fixed Monthly Sales Amount Achievement Memo firing every time it is reached.
-Gameplay: Estimated lost sales random values are now calculated at the end of the turn instead of every time a factory line is selected.

There is probably a few more things that I failed to document that I've done (and hasn't been ticketed). I would guess 1-3 more weeks before we're ready to push out v1.23.3.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
1.24 Progress Thread - by Eric.B - 02-17-2018, 03:29 AM
RE: 1.24 Progress Thread - by Eric.B - 02-17-2018, 03:29 AM
RE: 1.24 Progress Thread - by Eric.B - 02-26-2018, 11:09 AM
RE: 1.24 Progress Thread - by Eric.B - 03-06-2018, 06:39 PM
RE: 1.24 Progress Thread - by Eric.B - 03-10-2018, 09:30 AM
RE: 1.24 Progress Thread - by Eric.B - 03-15-2018, 05:10 PM
RE: 1.24 Progress Thread - by Eric.B - 03-23-2018, 01:42 PM
RE: 1.24 Progress Thread - by Eric.B - 03-30-2018, 12:09 AM
RE: 1.24 Progress Thread - by Eric.B - 04-08-2018, 12:27 PM
RE: 1.24 Progress Thread - by Eric.B - 04-20-2018, 12:45 AM
RE: 1.24 Progress Thread - by Eric.B - 05-02-2018, 07:51 PM
RE: 1.24 Progress Thread - by Eric.B - 05-09-2018, 09:22 AM
RE: 1.24 Progress Thread - by Eric.B - 05-16-2018, 01:04 AM
RE: 1.24 Progress Thread - by Eric.B - 05-26-2018, 05:46 PM
RE: 1.24 Progress Thread - by Eric.B - 06-10-2018, 07:18 PM
RE: 1.24 Progress Thread - by Eric.B - 06-20-2018, 12:47 AM
RE: 1.24 Progress Thread - by Eric.B - 07-03-2018, 01:26 AM
RE: 1.24 Progress Thread - by Eric.B - 07-20-2018, 09:21 AM
RE: 1.24 Progress Thread - by Eric.B - 07-20-2018, 09:21 AM
RE: 1.24 Progress Thread - by Eric.B - 07-20-2018, 09:21 AM
RE: 1.24 Progress Thread - by Eric.B - 07-30-2018, 02:16 AM
RE: 1.24 Progress Thread - by Eric.B - 08-03-2018, 02:21 AM
RE: 1.24 Progress Thread - by Eric.B - 08-16-2018, 02:34 AM
RE: 1.24 Progress Thread - by Eric.B - 08-28-2018, 02:39 AM
RE: 1.24 Progress Thread - by Eric.B - 09-01-2018, 12:38 AM
RE: 1.24 Progress Thread - by Eric.B - 09-09-2018, 10:37 PM
RE: 1.24 Progress Thread - by Eric.B - 09-12-2018, 08:41 AM
RE: 1.24 Progress Thread - by Eric.B - 09-28-2018, 12:20 AM
RE: 1.24 Progress Thread - by Eric.B - 10-12-2018, 12:11 PM
RE: 1.24 Progress Thread - by Eric.B - 10-25-2018, 01:40 AM
RE: 1.24 Progress Thread - by Eric.B - 11-07-2018, 02:55 PM
RE: 1.24 Progress Thread - by Eric.B - 12-01-2018, 08:02 AM
RE: 1.24 Progress Thread - by Eric.B - 02-02-2019, 04:59 AM
RE: 1.24 Progress Thread - by Eric.B - 02-02-2019, 04:59 AM
RE: 1.24 Progress Thread - by Eric.B - 02-06-2019, 03:24 AM
RE: 1.24 Progress Thread - by Eric.B - 02-24-2019, 11:42 PM

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