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1.23 Progress Thread
#20
Happy New Year Everyone.

Work continues on SP2. I am trying to take care of everything I can that does not require save game changes. Including features from v1.24 as well any bug submissions issued to me recently. My goal is to get SP2 out by Friday. Anything ticketed for SP2 will then be pushed back into SP3. There is a possibility of a SP4 as well! The more non-save game breaking updates the better, right?

Here is what has been done so far:
-Gameplay: Rename Components from RnD Component Modification window.
-Bugfix: Fixed bug in reports system that caused additional double reporting of contracted vehicles in the vehicle sales revenues and sales figures numbers.
-Bugfix: Fixed issue with AI company's IPO values being extremely high.
-Bugfix: AI selling too many shares at IPO.
-GUI: Component selection system has been merged with the View Window. Thus giving you all the component data in one window when selecting components.
-GUI: Expanded Component List's data. Implemented a way to order the component selection lists.
-Bugfix: Fixed issue causing factory costs to be too high during munitions production.
-Gameplay: Increased Munitions Revenues per line.
-Bugfix: Design Finish dates now show number of months and the finished date.
-GUI: Removed day values from date stamps.
-GUI: Several fixes to bad decimal information due to changes made in SP1.
-Bugfix: Couple of bug fixes historical to data used in the reports due to optimizations made in SP1.
Gameplay: Optimizations to Sales reports and AI factory clean up code. 12% gains over previous code. Approximately 1.5% turn time reduction in a large save game. (Couple more optimizations to come.)

There were probably several more bugs that I fixed but did not document. It's been pretty hectic as tickets are being made as fast as I clear them!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
1.23 Progress Thread - by Eric.B - 06-10-2017, 09:00 AM
RE: 1.23 Progress Thread - by Eric.B - 06-23-2017, 02:39 AM
RE: 1.23 Progress Thread - by Eric.B - 07-09-2017, 02:00 PM
RE: 1.23 Progress Thread - by Eric.B - 07-24-2017, 05:14 PM
RE: 1.23 Progress Thread - by Eric.B - 08-04-2017, 07:13 AM
RE: 1.23 Progress Thread - by Eric.B - 08-11-2017, 01:43 PM
RE: 1.23 Progress Thread - by Eric.B - 08-21-2017, 11:51 AM
RE: 1.23 Progress Thread - by Eric.B - 09-06-2017, 01:11 AM
RE: 1.23 Progress Thread - by Eric.B - 09-22-2017, 12:59 PM
RE: 1.23 Progress Thread - by Eric.B - 10-07-2017, 10:00 AM
RE: 1.23 Progress Thread - by Eric.B - 10-10-2017, 03:30 PM
RE: 1.23 Progress Thread - by Eric.B - 10-22-2017, 04:26 PM
RE: 1.23 Progress Thread - by Eric.B - 10-31-2017, 03:39 AM
RE: 1.23 Progress Thread - by Eric.B - 11-10-2017, 07:19 PM
RE: 1.23 Progress Thread - by Eric.B - 11-17-2017, 01:12 PM
RE: 1.23 Progress Thread - by Eric.B - 11-19-2017, 03:32 AM
RE: 1.23 Progress Thread - by Eric.B - 12-05-2017, 05:25 AM
RE: 1.23 Progress Thread - by Eric.B - 12-15-2017, 05:18 AM
RE: 1.23 Progress Thread - by Eric.B - 12-23-2017, 12:31 PM
RE: 1.23 Progress Thread - by Eric.B - 12-31-2017, 11:44 PM
RE: 1.23 Progress Thread - by Eric.B - 01-05-2018, 11:15 AM
RE: 1.23 Progress Thread - by Eric.B - 01-05-2018, 02:57 PM
RE: 1.23 Progress Thread - by Eric.B - 01-05-2018, 06:52 PM
RE: 1.23 Progress Thread - by Eric.B - 01-07-2018, 02:52 PM
RE: 1.23 Progress Thread - by Eric.B - 01-07-2018, 08:39 PM
RE: 1.23 Progress Thread - by Eric.B - 01-19-2018, 11:18 AM
RE: 1.23 Progress Thread - by Eric.B - 01-20-2018, 02:21 AM
RE: 1.23 Progress Thread - by Eric.B - 01-20-2018, 03:49 PM
RE: 1.23 Progress Thread - by Eric.B - 01-21-2018, 01:02 PM
RE: 1.23 Progress Thread - by Eric.B - 01-31-2018, 06:10 PM
RE: 1.23 Progress Thread - by Eric.B - 02-02-2018, 02:29 PM
RE: 1.23 Progress Thread - by Eric.B - 02-17-2018, 03:33 AM

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