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[FIXED]Priorities broken ?
#1
I've been playing around with transport costs, and in doing so - I've been messing with shipping and pitch priorities.

I decided to increase both to highest, in the cities I was producing in. (European factories only).

Instead of keeping the same levels of sales, but prioritising the ones in the producing cities first, it seems my sales has decreased dramatically in those cities with high priorities.
The cities that doesn't produce, have stayed at normal priority level - and their sales seems stable enough.

Logfile and savegame included.


Attached Files
.log   Logfile.log (Size: 39.75 KB / Downloads: 380)
.rar   Salescheck.rar (Size: 1.48 MB / Downloads: 388)
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Messages In This Thread
[FIXED]Priorities broken ? - by Sarchez - 02-07-2014, 02:34 PM
RE: Priorities broken ? - by Eric.B - 02-26-2014, 12:03 PM
RE: [FIXED]Priorities broken ? - by Sarchez - 02-26-2014, 12:09 PM
RE: [FIXED]Priorities broken ? - by Eric.B - 02-26-2014, 12:23 PM

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