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[FIXED]Engines layout
#3
(01-24-2014, 11:57 PM)Arakash Wrote: When we are talking about abstraction(the level of detail), i think it is useful to have something to compare it to. Once i show the comparison ive got a question based on it.

Automation, another car company tycoon game being developed at the moment, is great for this kind of comparison.
It also allows you to desgin engines, but it is still being developed, so for now, is limited to i think S4, S6 and V8.
They go into a lot of detail, allowing you to choose most parts of an engine, from the materials of each engine component to fuel mixture and much more. This includes the valves you mentioned.

If youve played that game, is that the kind of detail you would like to see in Gearcity?
How do you decide what parts of that detail in automation are important and which should be abstracted through sliders?


Personally, i actually enjoy Gearcity more, because i don't have detailed knowledge about engines and engineering required to really know how to play Automation competently.
So much of the specifics is just beyond my knowledge. Business management simulators and complex strategy games however, are well within my knowledge/ability Smile

You are right, I think automation is too detailed. I don't want to spend hours designing until one engine is finished. So Gear City fits almost perfect for me.

But I want also to see some essential technics (I am not a technican!). Until now we have only very few technical differentations when designing engines (number of cyl., typ of motor (straight, V, H,..), displacement and adding an compressor, etc. This is great, but adding a very few numbers of technical issues would be great. Car designing is a technical thing. As you can see, I only suggested two more features which would be quiet easy to handle without much knownledge.
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Messages In This Thread
[FIXED]Engines layout - by Celeste - 01-24-2014, 11:23 PM
RE: Engines layout - by Arakash - 01-24-2014, 11:57 PM
RE: Engines layout - by Celeste - 01-25-2014, 12:23 AM
RE: Engines layout - by Arakash - 01-25-2014, 02:07 AM
RE: Engines layout - by Celeste - 01-25-2014, 10:20 AM
RE: Engines layout - by Frankschtaldt - 01-27-2014, 09:49 PM
RE: Engines layout - by Eric.B - 01-27-2014, 09:59 PM
RE: Engines layout - by Celeste - 01-28-2014, 12:12 PM
RE: Engines layout - by Frankschtaldt - 01-28-2014, 01:53 AM
RE: Engines layout - by Arakash - 01-28-2014, 03:35 AM
RE: Engines layout - by Eric.B - 01-30-2014, 10:31 AM
RE: Engines layout - by Celeste - 01-30-2014, 12:13 PM
RE: Engines layout - by Frankschtaldt - 01-30-2014, 03:29 PM
RE: Engines layout - by Celeste - 01-31-2014, 09:32 AM
RE: Engines layout - by Frankschtaldt - 01-31-2014, 03:13 PM
RE: Engines layout - by Eric.B - 01-30-2014, 06:27 PM
RE: Engines layout - by Eric.B - 01-25-2015, 12:49 AM

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