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Tutorials Format
#2
Logistically an interactive tutorial is not possible. I looked into it and unless I want rewrite large chunks of the game, it's not going to happen.

Integrating the video into the game would be possible and may occur at a future date. As of now I think it's a waste of a week or two of time to do it.

We do have audio tutorials, which are psudeo-interactive. In that they do not restrict you from playing while they are playing.

The video tutorials automatically minimize the game, play the video then restores the game, the external program is very tiny. It's not like we're launching windows media player...

The longest video I believe is 2 minutes long. They're very simple and straight forward and can be accessed anytime without damaging the game.


That being said, they're not polished. The production quality is crap. But it works as a functional placeholder until I get fruluna to record the dialog with professional equipment.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
Tutorials Format - by Arakash - 02-24-2014, 10:39 AM
RE: Tutorials Format - by Eric.B - 02-24-2014, 11:22 AM
RE: Tutorials Format - by Arakash - 02-24-2014, 11:35 AM
RE: Tutorials Format - by Frankschtaldt - 02-24-2014, 03:24 PM
RE: Tutorials Format - by Arakash - 02-24-2014, 09:40 PM
RE: Tutorials Format - by Frankschtaldt - 02-24-2014, 10:19 PM
RE: Tutorials Format - by Arakash - 02-24-2014, 10:40 PM
RE: Tutorials Format - by Frankschtaldt - 02-24-2014, 11:23 PM
RE: Tutorials Format - by Arakash - 02-25-2014, 02:49 AM
RE: Tutorials Format - by Eric.B - 02-24-2014, 11:46 PM

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