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Modability?
#8
(02-05-2014, 12:23 PM)Geredis Wrote: Any plans to dynamically rename/activate/deactivate cities on the map?

Aside from the metric ton of re-namings that took place over the 20th Century, several cities were founded or came into prominence or fell out of prominence in the game's timeframe. While I'm sure there are others, one that I noticed while doing my catalogue of cities (to help decide which conflicts were worth mentioning), was Brasilia. I noticed that it's at the start date, despite being founded in 1960 and, according to what I've found, there being no major settlement there of any (international or industrial) significance prior to the capital's opening in 1960.

I could write a renamer pretty easily. Activation and Deactivation is out of the question. It would break the AI. Cities with very little/no population are set to 1 person... And shouldn't grow until roughly the time the city is founded...

I'll come up with a better solution for this in the future. (Probably replace some of the eastern Russian cities for example)
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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Messages In This Thread
Modability? - by Frankschtaldt - 02-04-2014, 07:57 PM
RE: Modability? - by Eric.B - 02-04-2014, 08:26 PM
RE: Modability? - by Frankschtaldt - 02-04-2014, 08:41 PM
RE: Modability? - by Arakash - 02-04-2014, 10:26 PM
RE: Modability? - by Geredis - 02-05-2014, 11:19 AM
RE: Modability? - by Eric.B - 02-05-2014, 11:25 AM
RE: Modability? - by Geredis - 02-05-2014, 12:23 PM
RE: Modability? - by Eric.B - 02-06-2014, 12:27 AM

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