Yesterday, 01:49 PM
Hello,
want to ask for details regarding attributes used in "FBS1_City19xx" - city xml:
1) INF infit= , SKILL ski= , MNFBASE manub= - values should be 1-100? No decimals?
2) POPGROWTH pg= - only 3 decimals accepted? Or does game accept also 4 (1.0045)?
3) GOVERN gov= - what are exact values meanings (-1,1,-2,...)?
4) Does newer file e.g."City1930" strictly overwrite all the valuesachieved from old one"City1900"? And what out of it can be used in "TurnEvents"?
Thank you
Pista
want to ask for details regarding attributes used in "FBS1_City19xx" - city xml:
1) INF infit= , SKILL ski= , MNFBASE manub= - values should be 1-100? No decimals?
2) POPGROWTH pg= - only 3 decimals accepted? Or does game accept also 4 (1.0045)?
3) GOVERN gov= - what are exact values meanings (-1,1,-2,...)?
4) Does newer file e.g."City1930" strictly overwrite all the valuesachieved from old one"City1900"? And what out of it can be used in "TurnEvents"?
Thank you

Pista

