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Europe Expanded II
#8
(04-19-2026, 10:05 AM)JC_Denton Wrote: If you get as far as creating the map and having it show up in game, like in the Korea/Japan example, let me know and I'll take the time to revisit my map development tools and make them easier to use.  It's basically "put a bunch of data in a SQLite database, run a Java program, it generates the XML for GearCity, put the XML in the right folders".

Amusingly, I went down this route with AeroMogul, except using CSV and a spreadsheet.

I probably should have went that way for GC's mod tools, but at the time I was heavily considering doing AeroMogul in QT and I wanted to learn that sdk in and out in case I needed to get a job. Original data was done by hand. Which I find just as easy. But you need a big monitor and a syncing multi-panel text editor. Smile
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Messages In This Thread
Europe Expanded II - by JC_Denton - 09-16-2022, 05:48 PM
RE: Europe Expanded II - by 24K_xyf - 05-12-2025, 08:50 AM
RE: Europe Expanded II - by JC_Denton - 04-16-2026, 11:06 PM
RE: Europe Expanded II - by 24K_xyf - 04-17-2026, 04:43 AM
RE: Europe Expanded II - by 24K_xyf - 04-18-2026, 07:30 AM
RE: Europe Expanded II - by JC_Denton - 04-19-2026, 10:05 AM
RE: Europe Expanded II - by 24K_xyf - 04-19-2026, 10:48 PM
RE: Europe Expanded II - by Eric.B - 04-20-2026, 03:42 PM

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