04-19-2026, 12:53 PM
Good news: Work is mostly complete to port the Secretary to Java 11 through 26 (although I might make it 17 through 26, to use newer features). It was a bit harder than I'd hoped, but should make it easier to run, especially for those who need newer versions of Java for other programs.
Bad news: I found a bug where due to a miscalculation, in certain cases it appears that an infinite amount of vehicles are on the road at once, resulting in burning all of the world's historical oil reserves in a single year. This is, of course, bad for the planet. Although carbon levels become off the charts, the larger problem is the amount of soot from burned fuel, as being early in the automotive era, emissions controls are non-existent.
This has lead to global cooling due to sunlight being unable to reach the surface, and widespread crop failures.
The good news is I have an idea of where the bug is, and how to fix it. It looks like certain early models are so undependable that their annual failure rate is high enough that it becomes negative, resulting in a proliferation of those vehicles and, at the lowest levels of dependability, an infinite amount. By the time I added this feature during my prior playthrough, vehicles were already dependable enough not to have that problem.
(Note that this bug is only in the Secretary, not the game itself)
Bad news: I found a bug where due to a miscalculation, in certain cases it appears that an infinite amount of vehicles are on the road at once, resulting in burning all of the world's historical oil reserves in a single year. This is, of course, bad for the planet. Although carbon levels become off the charts, the larger problem is the amount of soot from burned fuel, as being early in the automotive era, emissions controls are non-existent.
This has lead to global cooling due to sunlight being unable to reach the surface, and widespread crop failures.
The good news is I have an idea of where the bug is, and how to fix it. It looks like certain early models are so undependable that their annual failure rate is high enough that it becomes negative, resulting in a proliferation of those vehicles and, at the lowest levels of dependability, an infinite amount. By the time I added this feature during my prior playthrough, vehicles were already dependable enough not to have that problem.
(Note that this bug is only in the Secretary, not the game itself)

