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GearCity questions
#6
Unfortunely I am not able to end the war in Ukraine, but I hope, it will be ended real soon. And as the FBS will be opened again, I will donate. Certainly. Gear City is one of the best games around. I also hope, your designer returns well, and you can finish this Mk.2 Vehicle Body Designer, because it will be a real hot stuff.
Anyway, I think, you use too many car bodies in the game, which I think slows down the development, not just of the new body designer, but of the new vehicle classes, aka. trucks, motorcycles, etc. And it may cost a lot of money for the copyrights.
So I recommend, to use just a limited number of body styles instead of the copies of exact car bodies in each era. For example Charriot style in the 1900-1910 era, or streamline in the 1930's. And these body styles could be modified (like you can remove fenders, you can lightly modify the position of the headlight-zone, etc.), however, it is a very good idea that the size and scale of a body are largely determined by the chassis and the engine.
It would also be a very good idea, if the vehicle bodies could be shared between vehicles of different classes (like sedans and coupés). If you really think in more separated body zones, it would be simple: if you want to make a cabrio version of your sedan, you can modify the cabin (you remove the roof), but the other parts of the vehicle need not to be modified. This would also mean, the design elements of the front are not removed. It would also mean, you can start a different class trim (in the standard Gear City you can just start a trim, which is the same class as the original vehicle).

Design elements: modders have the possibility to modify normal elements or to design their own elements, which they may use in the game. My question is: why is this feature just for modders? I think, designing grills, tires, lights, bumpers, and other elements is a very important part of the car industry. These represent marque identity. So I think it should be an integrated element of the game, available to each player. And if the elements would measure themselves automatically to the vehicle body (as it is written in the description of the Mk.2 Body Designer), the result could be beautiful. I would also add start and end dates for each design element - it is quite illogical, why there are charriot-style tires and brass lights still available in the sixties.
It would also be cool, if the design elements would have an effect on the luxury and style values of the vehicle, however, I know, it is another feature. Let's stay at the graphics.
I would still recommend to install three new design elements, which are not included:
- trafficator lights (to the front and back, and also to the size part);
- outside spare wheel;
- back ornaments.
I think it would be much better if car parts could be adjusted using numbers rather than just the mouse. For example, instead of gradually changing the size of a fender with imprecise increments, it would make more sense to have clearly defined values—either remove it, or keep it—so the intermediate steps don’t end up being meaningless.
It would be great if cabin sizing could be more flexible within the limits set by the chassis. The basic unit could be a row of seats: the first row is always the driver, and then additional rows can be added as long as they fit. It would also be useful to decide whether a row gets a door—by default the first row has one, but the others could be adjustable.
I hope, you can soon continue developing the Mk.2 Vehicle Body Designer, and that my ideas could be used as well.
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Messages In This Thread
GearCity questions - by peter - 11-16-2024, 09:56 AM
RE: GearCity questions - by Eric.B - 11-16-2024, 11:23 AM
RE: GearCity questions - by peter - 11-19-2024, 03:34 AM
RE: GearCity questions - by akosberesi - 12-30-2025, 10:11 AM
RE: GearCity questions - by Eric.B - 12-30-2025, 12:05 PM
RE: GearCity questions - by akosberesi - 01-30-2026, 11:34 AM

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