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GearCity v2.0.0.15 and GearCity: 2nd Gear v2.6.0.0 Update
#1
Classic GearCity

Greetings Everyone,

I hope everyone is doing well. I have a small GearCity update for everyone to start the new year.


Change Log:

-Bugfix: Corrected some cities on the Base City Map which were using city population for the 2020 data, when previous years used metro population figures.
-Bugfix: Fixed issue where Aero Contract achievement did not trigger when signing civilian aircraft contracts.
-Bugfix: Fixed incorrect number reporting in the Last Month Sales By Type table of the Vehicle Class Market Share report.
-Gameplay: Moved end war processing to end of turn phase. This should help with date alignment.
-Bugfix: Fixed bug which could allow the player to create ghost cars using the Mega Menu Districting system.
-Bugfix: Added missing transportation costs in City Sales Report profits calculation
-GUI: Made filter drop downs on World Map and Mega Menu mouse wheel scrollable.
-Bugfix: Fixed issue in Buyer Rating Report that caused AI company price calculations to be incorrect when certain player vehicle conditions are met.
-Bugfix: Fixed CEF Freezing on MacOS 12+ when clicking a vehicle review in the magazine.
-Bugfix: Fixed RnD trim development time exploit

-Mod Tools: Added additional error messages to Steamworks Uploader.
-Mod Tools: Settings Editor will now force transfer mod updates.
-Bugfix: Fixed crash when updating existing workshop item.


That's all I have for you this time around. I do not know when the next patch will be. It depends on your bug submissions; when I have enough of them, I’ll work on the next patch. So if you run into any issues, please report them on the forums or by email.

Thanks again,
Enjoy!


GearCity: 2nd Gear

The 6th Milestone is finally complete! This one took me quite a bit to do. I started in the end of September. So nearly 4 months. There was quite a few headaches along the way, but I think the game is a little more stable and has less bugs and balancing issues now. At least I hope it's a more solid release than v2.5.0.0.

We now have OpenGL3. I recommend folks switch to this renderer, as your video drivers probably support it better on modern hardware.

One thing I would like feedback on is difficulty. The starting game is probably a bit too difficult now in my opinion. I may need to make some adjustments. I was able to get a company off and going on normal. But I know how everything works.

Change Log:

-Gameplay: Sub-component balancing.
-Gameplay: New Production System balancing. Production amount should be lower now.
-Gameplay: Retooling costs balancing to make it more linear. Costs should be lower for smaller factories.
-Bugfix: Fixed issue that could allow negative production capacity.
-Bugfix: Fixed custom Racing GUI crash
-GUI: End Production no longer resets the modification panel back to the view panel.
-GUI: Vehicle Modification List now automatically scrolls to selected view vehicle vehicle.
-Gameplay: Production Quality now uses assigned production instead of total factory production.
-Bugfix: Fixed modification system unlocking when development time is longer than the lock.
-Bugfix: Fixed "View Design" sticking on in the View Parts window when changing the component via the upper menu.
-Bugfix: Fixed some modifications using the old modification system code.
-Bugfix: Fixed issue where Aero Contract achievement did not trigger when signing civilian aircraft contracts.
-Bugfix: Fixed incorrect number reporting in the Last Month Sales By Type table of the Vehicle Class Market Share report.
-Bugfix: Fixed bug which could allow the player to create ghost cars using the Mega Menu Districting system.
-Bugfix: Added missing transportation costs in City Sales Report profits calculation
-Bugfix: Corrected some cities on the Base City Map which were using city population for the 2020 data, when previous years used metro population figures.
-Gameplay: Moved end war processing to end of turn phase. This should help with date alignment.
-Engine: Fixed several undefined behaviors using ubsans.
-Bugfix: Fixed incorrect emissions values in showroom.
-Bugfix: Fixed showroom emissions UI overlapping.
-Bugfix: Fixed classic production system appearing when selecting a branch from a Mega Menu drop down while in Mega Menu Factories.
-Bugfix: Fixed Mega Menu Branch Vehicle Listing causing some models to incorrectly state they do not meet emissions or safety standards when using the Districting Filters.
-GUI: Made filter drop downs on World Map and Mega Menu mouse wheel scrollable.
-GUI: Removed Emissions and Safety Requirement info when these systems are not enabled.
-Bugfix: Fixed CEF Freezing on MacOS 12+ when clicking a vehicle review in the magazine.
-Gameplay: Balanced HP ratings in small engines.
-Bugfix: Fixed issue in Buyer Rating Report that caused AI company price calculations to be incorrect when certain player vehicle conditions are met.
-Gameplay: Rebalanced AI production systems so they meet production/factory demands.
-Bugfix: Fixed AI pricing bug which caused them to dump models for a low prices.
-Bugfix: Fixed Windows OpenGL Vram memory leak.
-Bounty #37 Fuel Price Directly Affects Vehicle Popularity
-Bounty #109 Weight Tweaks
-Bounty #219 Scroll Rounding
-Bounty #131 Revise Vehicle Unit Price Updates
-Bounty #338 Fill World New Game Option
-Bounty #115 Add Torque Limit To Gearbox
-Bounty #269 Engine Smoothness Combos
-Bounty #54 Spin-off Vehicle Type Restrictions
-Bounty #331 Assisted Development Pace Slider
-Bounty #129 Chassis Ratings Revision
-Bounty #86 Remove Year Based Size Limits
-Bounty #127 Too Many Rich People
-Bounty #146 Complete OpenGL 3 Support
-Bounty #183 Adjustable Margin For Auto-Sell
-Bounty #346 Retain Remaining End Turn Months
-Bounty #312 Disable SQLite Threadsafety

-Mod Tools: Fixed Settings Editor not launching on Linux and MacOS.
-Mod Tools: Added additional error messages to Steamworks Uploader.
-Mod Tools: Settings Editor will now force transfer mod updates.
-Bugfix: Fixed crash when updating existing workshop item.


Known Issues:
-Known Issue: If you have a higher GUI Scale set than your resolution supports, some UI elements will still use the high GUI Scale value. This is already the case in previous versions of the game. Please reset the GUI Scale in the in-game settings and restart the game. Alternatively, set the GUI Scale to 0% using the External Settings Editor, and then reset it in the in-game Settings.
-Known Issue: Recent changes to Windows 10+ DirectX9 implementation have broken the game when moving the game window to other monitors on multi-monitor setups. Use OpenGL or the External Settings Editor "Default Monitor" setting.

If you come across any issues with the game, please submit bugs. I prefer this on the forums with save games uploaded in a compressed format (zip, 7z, rar, anything). I also need long play save games on this new build for sub-component balancing. So, if you have any, please put them up on the forums.


Thanks again,
Enjoy!
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
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GearCity v2.0.0.15 and GearCity: 2nd Gear v2.6.0.0 Update - by Eric.B - Yesterday, 01:37 PM

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