Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Predesigned Vehicle-focused mod difficulties
#7
(Today, 02:38 AM)Eric.B Wrote: https://wiki.gearcity.info/doku.php?id=t...am_logfile


Oh I'm silly. I was looking for the instructions in the ModTools area only...

Thank you for your patience Eric :-)

I've attached three of the Log Files; the "Logfile_2_SessionsAgo.log" should be for when I started the game with zero mods explicitly enabled (but the customised map "Base City Map +" was still selectable/active). The other two log files were from when I enabled my (troublesome) mod then re-attempted launching GC two separate times.

I also tried checking out the log files myself, but MousePad (the plain text editor for XFCE on OpenSUSE) complained that the log was not UTF-8 compatible... Oh well.

I eagerly await the next update or instructions (whether that be the specific encoding/decoding method I should use in the plain text editor, or what surprises you find Smile )


Attached Files
.log   Logfile.log (Size: 103.82 KB / Downloads: 0)
.log   Logfile_1_SessionAgo.log (Size: 103.82 KB / Downloads: 0)
.log   Logfile_2_SessionsAgo.log (Size: 192.2 KB / Downloads: 0)
Best Regards,

Awkward Space Man / yoshiyoshigraf
Reply


Messages In This Thread
RE: Predesigned Vehicle-focused mod difficulties - by yoshiyoshigraf - Today, 04:15 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)