Yesterday, 10:26 AM
Good news is, I was able to duplicate this issue with a third monitor. It wasn't doing it with my second monitor though, oddly.
I've also been able to narrow down the issue upstream. However, there is no easy fix for it. It looks like Ogre removed some of it's' resource handling capabilities, breaking down stream libraries. (Most of which are dead libraries that I have taken over emergency maintenance of.)
I'll try to patch the issue and hope it fixes it. No guarantees though since I don't know the internals of all these systems too well. And I don't have time to learn a million lines of code.
This issue happens only in DirectX 9, it should not be an issue in OpenGL2, or future OpenGL3 and DirectX11 renderers.
With all the issues Ogre 1.14 is giving us on Windows, I am considering reverting the Windows build down to v1.12 until the new renderers are funded (and hopefully they can be made default.) I think I will give it till the end of the month to fix the OpenGL2 VGPU memory leak issue, and if it still is busted, I'll do the downgrade.
I've also been able to narrow down the issue upstream. However, there is no easy fix for it. It looks like Ogre removed some of it's' resource handling capabilities, breaking down stream libraries. (Most of which are dead libraries that I have taken over emergency maintenance of.)
I'll try to patch the issue and hope it fixes it. No guarantees though since I don't know the internals of all these systems too well. And I don't have time to learn a million lines of code.
This issue happens only in DirectX 9, it should not be an issue in OpenGL2, or future OpenGL3 and DirectX11 renderers.
With all the issues Ogre 1.14 is giving us on Windows, I am considering reverting the Windows build down to v1.12 until the new renderers are funded (and hopefully they can be made default.) I think I will give it till the end of the month to fix the OpenGL2 VGPU memory leak issue, and if it still is busted, I'll do the downgrade.
"great writers are indecent people, they live unfairly, saving the best part for paper.
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski
good human beings save the world, so that bastards like me can keep creating art, become immortal.
if you read this after I am dead it means I made it." ― Charles Bukowski