Eric, I was reading your comment on bounty #59, " Should we tell users the maximum values they can obtain with a sub-component? I think not, but many people like to min/max their games.", and thinking that it would be fun to have an optional alt-history toggle where the potential max values for sub-components are randomized. That way, even after many games you can still be surprised. I wondered if this might be pretty easy to include when you code the original bounty. If not, I think it would be an interesting additional bounty.
[ADDED] Option to randomize possible max sub-component values for bounty #59
|
« Next Oldest | Next Newest »
|
Messages In This Thread |
[ADDED] Option to randomize possible max sub-component values for bounty #59 - by StephenClark - 10-16-2024, 04:30 PM
RE: Option to randomize possible max sub-component values for bounty #59 - by Eric.B - 10-18-2024, 09:01 AM
RE: Option to randomize possible max sub-component values for bounty #59 - by Eric.B - 09-04-2025, 04:23 PM
|
Users browsing this thread: 1 Guest(s)