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Auto-Production System Improvement
#1
The current auto production system only references last month's sales, which can easily cause inventory to spiral out of control when demand fluctuates. Here is a suggestion for improving the automatic production system:
Take the average of the actual deliveries from the previous three months, denoted as A.
The player can set a target inventory coverage in months, C (for example, C = 0.5 means the system will try to keep inventory at around half a month's worth of sales).
At the beginning of each month, read the current inventory, denoted as B.
The formula for this month's planned production P is:
P = A + (C × A − B)
Then constrain P to be between 0 and the maximum production capacity.

In this way, when inventory exceeds the target, production is automatically reduced; when inventory is insufficient, production is automatically increased. This avoids both inventory buildup and stockouts without needing to know the current month's orders in advance.
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#2
Is this in reference to the Mk2 Production System or the Original Production System?

Mk2 Production System is not intended to have an auto production system. I only added it probono to help user ease into the new system. You are expected to be managing the system by hand.

Any changes to Mk2 Production System's Auto Production will have to be a new bounty. And I am unlikely to be discounting any bounties going forward. But when I resume work in August, I'll add it to the list.

The original production system should not be having inventory issues. If you are, please submit a save game.
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