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Demo Crashes - Does the Steam also? |
Posted by: WolveNZ - 11-01-2015, 12:22 AM - Forum: Archive: General Discussion
- Replies (22)
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Hi,
Ive downloaded the demo of GearCity, everything goes pretty smoothly - can design chassis/engine/gearbox/vehicles.
But, thats about it, normally the game crashes when I click on something normal, but ive never gotten any further.
The question is, is the steam early access more stable than the demo?
Running Windows 10 if that means anything
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Date Format |
Posted by: frankieorabona - 10-27-2015, 02:55 AM - Forum: Archive: General Discussion
- Replies (3)
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Hi,
i love this game....
I am currently working to translate the Italian version. But alone is an enterprise !!
I have a question....How do I set the date for the European format? (dd-mm-yyyy)
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Windows 10 |
Posted by: Holgin - 10-15-2015, 07:55 AM - Forum: Archive: General Discussion
- Replies (2)
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I updated one of my machines to Windows 10 and found that I had to run GearCity as an administrator in order for it to work on that machine.
I just wanted to post something in case anyone else ran into the same issue.
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Apple version |
Posted by: kircbaum - 08-06-2015, 06:00 AM - Forum: Archive: General Discussion
- Replies (22)
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Hello.
I would very much like to try this game. I've spent many hours with Motor City and this looks like the perfect successor to that game.
The problem is that I am using Apple. On the webpage there is an apple at the bottom and it says there will be a mac version but on Steam the only options are Windows or Steam OS.
Is a mac version in development? When is this version expected? If it's far away I may consider installing dual systems on my computer but I rather not go through the hazel of doing that.
Looking forward to try the game!
Best regards
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Why does the cost, per unit, of engine increase on redesign? |
Posted by: Kanaric - 07-31-2015, 06:38 PM - Forum: Archive: General Discussion
- Replies (3)
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I designed an engine and wanted to make another engine based on it immediately (no variables have changed) and when I hit redesign the cost is over $200 more expensive per unit. Is there any reason why this is? Like should I be designing engines from scratch each and every time? It seems that's what the implication is.
(07-31-2015, 06:38 PM)Kanaric Wrote: I designed an engine and wanted to make another engine based on it immediately (no variables have changed) and when I hit redesign the cost is over $200 more expensive per unit. Is there any reason why this is? Like should I be designing engines from scratch each and every time? It seems that's what the implication is.
The power figures are different as well. Something must be changing on the redesign
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