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Full Version: GearCity Open Beta 1.09
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Well it has been almost two months since the last beta release. I'm pleased to announce that 1.09 is completed and ready for launch.
You can find full release and patches here: http://www.gearcity.info/beta.html

1.09 mainly focused on scripting errors, the bugs you've submitted, game-play balancing, and stabilization issues.

I'm happy to report that nearly every bug submitted has been fixed and the recent stabilization efforts have resulted into a 400% decrease in turn times (on my machine), and 200mb reduction in ram usage.

Gameplay and scripting still have some tweaks to go through but there has been great gains in both of these areas as well.

In 1.10 I will be focusing on your suggestions that have been posted in the Beta Suggestion forums. Hopefully I can get them all knocked out by the end of November! Wink

As always discussion of this build can be found here: http://www.ventdev.com/forums/showthread.php?tid=856

1.09 Change Log
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Fixed Crash Sales Books crash when designing Gearbox.
Fixed Cost overrun with Gearboxes
Adjusted component and automobile prices
Adjusted 1900-1924 car price inflation index.
Fixed Several Memory Leaks.
Fixed Random Event bug that didn't improve factories.
Fixed Norway/Sweden union
Adjusted Pre-WWI Poland ownership
Adjusted Buying population
Fixed cities that are missing from conflicts such as WWI
Adjusted low level conflicts to reduce buying/manufacturing in half
Fixed bug in conflict maps showing wrong type of conflicts.
Bratislava is part of Austria-Hungary
Increased Marketing influence on consumers.
Fixed Memo Highlighting Bug
Fixed Repeat Character Bug
Fixed Leather Painting Bug
Lobby Rate Lock
Added Sell in Region Quick Calculator Button
Added Stop Selling In Region Quick Calculator Button
Adjusted the take over code to allow takeover if you own more than 50% of the shares.
Fixed Marketing Percapita scientific notation bug.
Fixed a number of quick computing bugs which were not using the correct vehicles due to model name sharing.
Fixed retooling bug that allows for negative wear. Thus causing extremely high retooling prices.
Fixed branch staffing bug. Less staff, less sales
Fixed Strike checking, fixed a number of bugs during a strike.
Fixed Ratings bug in Branch Distribution
Fixed Memo bug after taking over companies.
Fixed Status bug in view parts in R&D system
Added Show Active toggle in R&D view parts
Tweaked branch building AI. AI should now build around factories.
Tweaked AI's component design system and component killing system.
International Build for Non-Latin Based Windows Installs.